A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

S

s - Variable in class zombie.iso.IsoGridSquare
 
SadisticAIDirector - Class in zombie
 
SadisticAIDirector() - Constructor for class zombie.SadisticAIDirector
 
Safehouse - Variable in class zombie.characters.SurvivorGroup
 
SafeMode - Static variable in class zombie.core.Core
 
safety - Variable in class zombie.iso.areas.BuildingScore
 
safety - Variable in class zombie.iso.areas.IsoBuilding
 
samplerate - Variable in class zombie.openal.AiffData
sample rate of data
samplerate - Variable in class zombie.openal.WaveData
sample rate of data
SandboxOptions - Class in zombie
 
SandboxOptions() - Constructor for class zombie.SandboxOptions
 
SandboxOptions.ZombieLore - Class in zombie
 
SandboxOptions.ZombieLore() - Constructor for class zombie.SandboxOptions.ZombieLore
 
Sanity - Variable in class zombie.characters.Stats
 
SatChairState - Class in zombie.ai.states
 
SatChairState() - Constructor for class zombie.ai.states.SatChairState
 
SatChairStateOut - Class in zombie.ai.states
 
SatChairStateOut() - Constructor for class zombie.ai.states.SatChairStateOut
 
SatisfiedByFoodLevel - Static variable in class zombie.characters.IsoSurvivor
 
SatisfiedByWeaponLevel - Static variable in class zombie.characters.IsoSurvivor
 
SatisfiedWithInventory(LootBuilding.LootStyle, IsoSurvivor.SatisfiedBy) - Method in class zombie.characters.IsoSurvivor
 
SatisfyFatigueBehavior - Class in zombie.behaviors.survivor
 
SatisfyFatigueBehavior() - Constructor for class zombie.behaviors.survivor.SatisfyFatigueBehavior
 
SatisfyHungerBehavior - Class in zombie.behaviors.survivor
 
SatisfyHungerBehavior() - Constructor for class zombie.behaviors.survivor.SatisfyHungerBehavior
 
SatisfyIdleBehavior - Class in zombie.behaviors.survivor
 
SatisfyIdleBehavior() - Constructor for class zombie.behaviors.survivor.SatisfyIdleBehavior
 
satOnChair(IsoObject) - Method in class zombie.characters.IsoGameCharacter
 
save(DataOutputStream) - Method in class zombie.characters.BodyDamage.BodyDamage
 
save(ByteBuffer) - Method in class zombie.characters.BodyDamage.BodyDamage
 
save(ByteBuffer) - Method in class zombie.characters.IsoGameCharacter
 
save(ByteBuffer) - Method in class zombie.characters.IsoPlayer
 
save(ByteBuffer) - Method in class zombie.characters.IsoZombie
 
save(DataOutputStream) - Method in class zombie.characters.Stats
 
save(ByteBuffer) - Method in class zombie.characters.Stats
 
save(DataOutputStream) - Method in class zombie.characters.SurvivorDesc
 
save(ByteBuffer) - Method in class zombie.characters.SurvivorDesc
 
save(DataOutputStream) - Method in class zombie.core.properties.PropertyContainer
 
save(String) - Method in class zombie.core.textures.Mask
 
save(DataOutputStream) - Method in class zombie.GameTime
 
save(boolean) - Static method in class zombie.GameWindow
 
save(boolean, boolean) - Static method in class zombie.GameWindow
 
save(DataOutputStream) - Method in class zombie.inventory.InventoryItem
 
save(ByteBuffer) - Method in class zombie.inventory.InventoryItem
 
save(ByteBuffer) - Method in class zombie.inventory.ItemContainer
 
save(ByteBuffer) - Method in class zombie.inventory.types.Clothing
 
save(DataOutputStream) - Method in class zombie.inventory.types.Food
 
save(ByteBuffer) - Method in class zombie.inventory.types.Food
 
save(ByteBuffer) - Method in class zombie.inventory.types.InventoryContainer
 
save(ByteBuffer) - Method in class zombie.inventory.types.Literature
 
save(DataOutputStream, boolean) - Method in class zombie.iso.IsoCell
 
Save(boolean) - Method in class zombie.iso.IsoChunk
 
Save() - Method in class zombie.iso.IsoChunkMap
 
save(ByteBuffer, ObjectOutputStream) - Method in class zombie.iso.IsoGridSquare
 
save(ByteBuffer) - Method in class zombie.iso.IsoMetaGrid
 
save(ByteBuffer) - Method in class zombie.iso.IsoMovingObject
 
save(ByteBuffer) - Method in class zombie.iso.IsoObject
 
save(ByteBuffer) - Method in class zombie.iso.IsoPushableObject
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoBarricade
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoCrate
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoCurtain
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoDeadBody
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoDoor
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoLightSwitch
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoThumpable
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoTree
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoWindow
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoWoodenWall
 
save(ByteBuffer) - Method in class zombie.iso.objects.IsoWorldInventoryObject
 
save(DataOutputStream) - Method in class zombie.iso.sprite.IsoSprite
 
save(ByteBuffer) - Method in class zombie.Lua.LuaBackendClass
 
save(DataOutputStream) - Method in class zombie.Lua.LuaBackendClass
 
save(boolean) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
save(DataOutputStream) - Method in class zombie.SandboxOptions
 
save(DataOutputStream) - Method in class zombie.VirtualZombieManager
 
save(DataOutputStream) - Method in class zombie.ZomboidBitFlag
 
saveBmpImage(Texture, String) - Static method in class zombie.core.utils.ImageUtils
saves a texture on a bmp file
savebytestream(ByteBuffer) - Method in class zombie.iso.IsoGridSquare
 
savebytestream(BufferedOutputStream, int, byte[]) - Method in class zombie.iso.IsoGridSquare
 
SaveContainers() - Method in class zombie.iso.ChunkSaveWorker
 
saveGame() - Method in class zombie.characters.IsoPlayer
 
saveGame() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
saveImage(Texture, String, String) - Static method in class zombie.core.utils.ImageUtils
saves a texture on a image file
example: ImageUtils.saveImage( myTexture, "C:\image.png", "png" );
saveJpgImage(Texture, String) - Static method in class zombie.core.utils.ImageUtils
saves a texture on a jpg file
SaveManager - Class in zombie
 
SaveManager() - Constructor for class zombie.SaveManager
 
saveMask(String) - Method in class zombie.core.textures.Texture
 
saveMaskRegion(ByteBuffer) - Method in class zombie.core.textures.Texture
 
savePngImage(Texture, String) - Static method in class zombie.core.utils.ImageUtils
saves a texture on a png file
saveStream(byte[], int) - Method in class zombie.core.properties.PropertyContainer
 
Say(String) - Method in class zombie.characters.IsoGameCharacter
 
Say(String) - Method in interface zombie.characters.Talker
 
Say(String) - Method in class zombie.inventory.types.Radio
 
Say(String) - Method in class zombie.iso.objects.IsoDeadBody
 
Say(String) - Method in class zombie.iso.objects.IsoRadio
 
SayAt - Class in zombie.scripting.commands.Character
 
SayAt() - Constructor for class zombie.scripting.commands.Character.SayAt
 
SayCommand - Class in zombie.scripting.commands.Character
 
SayCommand() - Constructor for class zombie.scripting.commands.Character.SayCommand
 
SayIdle - Class in zombie.scripting.commands.Character
 
SayIdle() - Constructor for class zombie.scripting.commands.Character.SayIdle
 
sayLine - Variable in class zombie.inventory.types.Radio
 
sayLine - Variable in class zombie.iso.objects.IsoDeadBody
 
scale(float) - Method in class zombie.core.Color
Scale the components of the colour by the given value
scaleCopy(float) - Method in class zombie.core.Color
Scale the components of the colour by the given value
Scissor - Variable in class zombie.iso.sprite.IsoSprite
 
scoreAsWaypoint(int, int) - Method in class zombie.iso.IsoGridSquare
 
ScoreBuildingGroupSpecific(SurvivorGroup) - Method in class zombie.iso.areas.IsoBuilding
 
ScoreBuildingPersonSpecific(SurvivorDesc, boolean) - Method in class zombie.iso.areas.IsoBuilding
 
scoreUpdate - Variable in class zombie.iso.areas.IsoBuilding
 
Scratch - Variable in class zombie.network.DamagePlayer
 
Scratched() - Method in class zombie.characters.IsoGameCharacter
 
Scratched() - Method in class zombie.characters.IsoPlayer
 
script - Variable in class zombie.scripting.commands.BaseCommand
 
Script - Class in zombie.scripting.objects
 
Script() - Constructor for class zombie.scripting.objects.Script
 
Script.ScriptInstance - Class in zombie.scripting.objects
 
Script.ScriptInstance() - Constructor for class zombie.scripting.objects.Script.ScriptInstance
 
ScriptActivatable - Class in zombie.scripting.objects
 
ScriptActivatable() - Constructor for class zombie.scripting.objects.ScriptActivatable
 
ScriptCharacter - Class in zombie.scripting.objects
 
ScriptCharacter() - Constructor for class zombie.scripting.objects.ScriptCharacter
 
ScriptCommandHandler - Class in zombie.scripting
 
ScriptCommandHandler() - Constructor for class zombie.scripting.ScriptCommandHandler
 
ScriptContainer - Class in zombie.scripting.objects
 
ScriptContainer() - Constructor for class zombie.scripting.objects.ScriptContainer
 
ScriptContainerMap - Variable in class zombie.scripting.objects.ScriptModule
 
ScriptFlag - Class in zombie.scripting.objects
 
ScriptFlag() - Constructor for class zombie.scripting.objects.ScriptFlag
 
ScriptManager - Class in zombie.scripting
 
ScriptManager() - Constructor for class zombie.scripting.ScriptManager
 
ScriptMap - Variable in class zombie.scripting.objects.ScriptModule
 
ScriptModule - Class in zombie.scripting.objects
 
ScriptModule() - Constructor for class zombie.scripting.objects.ScriptModule
 
ScriptModule.Exit - Class in zombie.scripting.objects
 
ScriptModule.Exit() - Constructor for class zombie.scripting.objects.ScriptModule.Exit
 
ScriptParsingUtils - Class in zombie.scripting
 
ScriptParsingUtils() - Constructor for class zombie.scripting.ScriptParsingUtils
 
scriptsToCall - Variable in class zombie.scripting.objects.RandomSelector
 
scriptsToCall - Variable in class zombie.scripting.objects.Trigger
 
ScriptTalker - Class in zombie.scripting.objects
 
ScriptTalker() - Constructor for class zombie.scripting.objects.ScriptTalker
 
ScrollBar - Class in zombie.ui
 
ScrollBar(String, UIEventHandler, int, int, int, boolean) - Constructor for class zombie.ui.ScrollBar
 
se - Variable in class zombie.iso.IsoGridSquare
 
searchData - Variable in class zombie.ai.astar.AStarPathMap.Node
 
SearchData - Class in zombie.ai.astar
The path cost for this node
SearchData() - Constructor for class zombie.ai.astar.SearchData
 
searchFolders(File) - Static method in class zombie.core.textures.TexturePackPage
 
searchFolders(File) - Static method in class zombie.Lua.LuaManager
 
searchFolders(File) - Method in class zombie.scripting.ScriptManager
 
searchFoldersListing(File) - Static method in class zombie.core.textures.TexturePackPage
 
searchFoldersPP(File) - Method in class zombie.scripting.ScriptManager
 
SecondHand - Variable in class zombie.ui.Sidebar
 
SecureSafehouse - Class in zombie.behaviors.survivor.orders
 
SecureSafehouse(IsoGameCharacter) - Constructor for class zombie.behaviors.survivor.orders.SecureSafehouse
 
See() - Method in class zombie.iso.IsoChunk
 
Seen(Stack<IsoMovingObject>) - Method in class zombie.characters.IsoGameCharacter
 
seen - Variable in class zombie.iso.areas.IsoRoom
 
seen - Variable in class zombie.iso.IsoChunk
 
SeenList - Variable in class zombie.LOSThread
 
selColour - Variable in class zombie.ui.ListBox
 
selColourDis - Variable in class zombie.ui.ListBox
 
Selected(String, int, int) - Method in class zombie.gameStates.CharacterCreationState
 
Selected(String, int, int) - Method in class zombie.gameStates.LoadGamePopupState
 
Selected(String, int, int) - Method in class zombie.gameStates.ModBrowserState
 
Selected(String, int, int) - Method in class zombie.ui.LevelUpCategory
 
Selected(String, int, int) - Method in class zombie.ui.LevelUpScreen
 
Selected - Variable in class zombie.ui.ListBox
 
Selected(String, int, int) - Method in class zombie.ui.QuestHUD
 
Selected(String, int, int) - Method in class zombie.ui.QuestPanel
 
Selected(String, int, int) - Method in interface zombie.ui.UIEventHandler
 
SelectedStory - Variable in class zombie.gameStates.ChooseStory
 
SelectorBehavior - Class in zombie.behaviors
 
SelectorBehavior() - Constructor for class zombie.behaviors.SelectorBehavior
 
send(String) - Static method in class zombie.chat.IRCClient
 
send(UdpPacket) - Method in class zombie.core.network.LaggyUdpEngine
 
send(UdpPacket) - Method in class zombie.core.network.UdpEngine
 
SEND_RATE - Static variable in class zombie.core.network.UdpEngine
 
sendDisconnect(String) - Method in class zombie.core.network.UdpConnection
 
SendPlayer(IsoPlayer) - Method in class zombie.network.GameClient
 
sendRawMessage(SocketAddress, String) - Method in class zombie.core.network.UdpEngine
 
SendToClientsTCP(Object) - Method in class zombie.network.GameServer
 
SendToServerTCP(Object) - Method in class zombie.network.GameClient
 
seperate() - Method in class zombie.iso.IsoMovingObject
 
SequenceBehavior - Class in zombie.behaviors
 
SequenceBehavior() - Constructor for class zombie.behaviors.SequenceBehavior
 
Serialize() - Method in class zombie.iso.IsoObject
 
Serialize() - Method in class zombie.iso.IsoPushableObject
 
Serialize() - Method in class zombie.iso.objects.IsoBloodDrop
 
Serialize() - Method in class zombie.iso.objects.IsoRaindrop
 
Serialize() - Method in class zombie.iso.objects.IsoRainSplash
 
Serialize() - Method in class zombie.iso.objects.IsoWorldInventoryObject
 
Serialize() - Method in class zombie.iso.objects.IsoZombieGiblets
 
Server - Class in zombie.network
 
Server() - Constructor for class zombie.network.Server
 
ServerNetworkThread - Static variable in class zombie.network.Server
 
ServerSettings - Class in zombie.network
 
ServerSettings() - Constructor for class zombie.network.ServerSettings
 
Set(int, int, int, int, boolean) - Static method in class zombie.BitMatrix
 
Set(float, float, float, float) - Method in class zombie.core.collision.Polygon
 
set(Color) - Method in class zombie.core.Color
 
Set(String, String) - Method in class zombie.core.properties.PropertyContainer
 
Set(IsoFlagType) - Method in class zombie.core.properties.PropertyContainer
 
Set(IsoFlagType, String) - Method in class zombie.core.properties.PropertyContainer
 
set(int, int, boolean) - Method in class zombie.core.textures.Mask
changes the x,y value of the mask
set - Variable in class zombie.iso.IsoDirectionSet
 
set(Vector2) - Method in class zombie.iso.Vector2
Make this vector identical to another vector
set(float, float) - Method in class zombie.iso.Vector2
Set the horizontal and vertical parts of this vector
set(Vector3) - Method in class zombie.iso.Vector3
Make this vector identical to another vector
set(float, float, float) - Method in class zombie.iso.Vector3
Set the horizontal and vertical parts of this vector
set(int, int) - Method in class zombie.util.list.IntArrayList
 
set(int, int) - Method in interface zombie.util.list.IntList
Sets a specified element to a new value.
set(int) - Method in interface zombie.util.list.IntListIterator
Sets the last element returned to a specified value.
set(int, boolean) - Method in class zombie.ZomboidBitFlag
 
set(IsoFlagType, boolean) - Method in class zombie.ZomboidBitFlag
 
set(IsoObjectType, boolean) - Method in class zombie.ZomboidBitFlag
 
setActivated(boolean) - Method in class zombie.inventory.InventoryItem
 
setActive(boolean) - Method in class zombie.inventory.ItemContainer
 
setActive(boolean) - Method in class zombie.iso.IsoLightSource
 
setActiveInInstances(Stack<Script.ScriptInstance>) - Method in class zombie.iso.IsoMovingObject
 
setActivePlayer(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
SetActiveQuest(Quest) - Method in class zombie.ui.QuestPanel
 
setActualWeight(float) - Method in class zombie.inventory.InventoryItem
 
setActualWeight(float) - Method in class zombie.scripting.objects.Item
 
setAddList(ArrayList<IsoMovingObject>) - Method in class zombie.iso.IsoCell
 
setAddress(InetAddress) - Method in class zombie.core.network.UdpPacket
 
setAge(int) - Method in class zombie.characters.IsoGameCharacter
 
setAge(float) - Method in class zombie.inventory.InventoryItem
 
setAgeFactor(float) - Method in class zombie.inventory.ItemContainer
 
setAggressiveness(float) - Method in class zombie.characters.SurvivorDesc
 
setAimAtFloor(boolean) - Method in class zombie.characters.IsoLivingCharacter
 
setAlcoholic(boolean) - Method in class zombie.inventory.types.Food
 
setAlcoholic(boolean) - Method in class zombie.scripting.objects.Item
 
SetAllDirections(Texture) - Method in class zombie.iso.sprite.IsoDirectionFrame
 
setAllExplored(boolean) - Method in class zombie.iso.areas.IsoBuilding
 
setAllExplored(boolean) - Method in class zombie.iso.BuildingDef
 
SetAllFrames(short) - Method in class zombie.characters.IsoSurvivor
 
setAllowBehaviours(boolean) - Method in class zombie.iso.IsoMovingObject
 
setAllowConversation(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setAlpha(float) - Method in class zombie.iso.IsoObject
 
SetAlpha(float) - Method in class zombie.iso.sprite.IsoSpriteInstance
 
setAlphaForeach(int, int, int, int) - Method in class zombie.core.textures.Texture
 
setAlphaForeach(int, int, int, int) - Method in interface zombie.interfaces.ITexture
sets the specified alpha for each pixel that it's equal to the red, green blue value specified
setAlphaStep(float) - Method in class zombie.iso.IsoObject
 
setAlreadyReadPages(int) - Method in class zombie.inventory.types.Literature
 
setAlwaysKnockdown(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setAlwaysKnockdown(boolean) - Method in class zombie.scripting.objects.Item
 
setAlwaysOnTop(boolean) - Method in class zombie.ui.UIElement
 
setAlwaysWelcomeGift(boolean) - Method in class zombie.inventory.InventoryItem
 
setAlwaysWelcomeGift(boolean) - Method in class zombie.scripting.objects.Item
 
setAmbient(float) - Method in class zombie.GameTime
 
setAmbientMax(float) - Method in class zombie.GameTime
 
setAmbientMin(float) - Method in class zombie.GameTime
 
setAmmoType(String) - Method in class zombie.inventory.types.HandWeapon
 
setAmmoType(String) - Method in class zombie.scripting.objects.Item
 
setAnchorBottom(boolean) - Method in class zombie.ui.UIElement
 
setAnchorLeft(boolean) - Method in class zombie.ui.UIElement
 
setAnchorRight(boolean) - Method in class zombie.ui.UIElement
 
setAnchorTop(boolean) - Method in class zombie.ui.UIElement
 
setAnger(float) - Method in class zombie.characters.Stats
 
setAngle(Vector2) - Method in class zombie.characters.IsoGameCharacter
 
setAngleCounter(int) - Method in class zombie.characters.IsoPlayer
 
setAngleFalloff(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setAngleFalloff(boolean) - Method in class zombie.scripting.objects.Item
 
SetAnim(int) - Method in class zombie.characters.IsoGameCharacter
 
setAsleep(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setAsleepTime(float) - Method in class zombie.characters.IsoPlayer
 
setAttachedAnimSprite(ArrayList<IsoSpriteInstance>) - Method in class zombie.iso.IsoObject
 
setAttackDelay(float) - Method in class zombie.characters.IsoGameCharacter
 
setAttackDelayMax(float) - Method in class zombie.characters.IsoGameCharacter
 
setAttackDelayUse(float) - Method in class zombie.characters.IsoGameCharacter
 
setAttackedBy(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
 
setAttackTargetSquare(IsoGridSquare) - Method in class zombie.characters.IsoGameCharacter
 
setAttackWasSuperAttack(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setAttenuator(Attenuator) - Method in interface zombie.core.sound.Sound
Sets the Attenuator to use for this Sound.
setAttenuator(Attenuator) - Method in interface zombie.core.sound.SoundEffect
Specifies how the sound effect should be attenuated.
setAutoAge() - Method in class zombie.inventory.InventoryItem
 
setB(float) - Method in class zombie.iso.IsoLightSource
 
setBadCold(boolean) - Method in class zombie.inventory.types.Food
 
setbAltCollide(boolean) - Method in class zombie.iso.IsoMovingObject
 
SetBandaged(BodyPartType, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBandaged(int, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBandaged(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setBannedAttacking(boolean) - Method in class zombie.characters.IsoPlayer
 
setBarricadeDoorFrame(int) - Static method in class zombie.iso.IsoCell
 
setbChangeCharacterDebounce(boolean) - Method in class zombie.characters.IsoPlayer
 
setbClimbing(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setbCouldBeSeenThisFrame(boolean) - Method in class zombie.characters.IsoPlayer
 
setBD_Test(BodyDamage) - Static method in class zombie.ui.UIManager
 
setbDangerousUncooked(boolean) - Method in class zombie.inventory.types.Food
 
setbDebounceLMB(boolean) - Method in class zombie.characters.IsoPlayer
 
setbDoDefer(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setbDoSlowPathfinding(boolean) - Static method in class zombie.iso.IsoGridSquare
 
setBeardNoColor(SurvivorDesc) - Static method in class zombie.characters.SurvivorFactory
 
setBeardNumber(int) - Method in class zombie.characters.SurvivorDesc
 
setBetaDelta(float) - Method in class zombie.characters.IsoGameCharacter
 
setBetaEffect(int) - Method in class zombie.characters.IsoGameCharacter
 
setbFadeBeforeUI(boolean) - Static method in class zombie.ui.UIManager
 
setbFalling(boolean) - Method in class zombie.characters.IsoGameCharacter
 
SetBitten(BodyPartType, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBitten(int, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBitten(int, boolean, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBitten(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
SetBitten(boolean, boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setBlack(Texture) - Static method in class zombie.ui.UIManager
 
SetBleeding(BodyPartType, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBleeding(int, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBleeding(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
SetBleedingStemmed(BodyPartType, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBleedingStemmed(int, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetBleedingStemmed(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setBlendTest(MovementBlender) - Static method in class zombie.ui.UIManager
 
setBlockAllTheSquare(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setBlockInfo(BlockInfo) - Static method in class zombie.iso.IsoGridSquare
 
setBloodImpactX(float) - Method in class zombie.characters.IsoGameCharacter
 
setBloodImpactY(float) - Method in class zombie.characters.IsoGameCharacter
 
setBloodImpactZ(float) - Method in class zombie.characters.IsoGameCharacter
 
setBloodSplat(IsoSprite) - Method in class zombie.characters.IsoGameCharacter
 
setBodyDamage(BodyDamage) - Method in class zombie.characters.IsoGameCharacter
 
setBodyLocation(Item.ClothingBodyLocation) - Method in class zombie.inventory.types.Clothing
 
setBodyLocation(Item.ClothingBodyLocation) - Method in class zombie.scripting.objects.Item
 
setBodyParts(ArrayList<BodyPart>) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setbOnBed(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setBookName(String) - Method in class zombie.inventory.types.Literature
 
setBoredom(float) - Method in class zombie.characters.Stats
 
setBoredomChange(float) - Method in class zombie.inventory.InventoryItem
 
setBoredomChange(float) - Method in class zombie.scripting.objects.Item
 
setBoredomDecreaseFromReading(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setBoredomLevel(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setBottoms(String) - Method in class zombie.characters.SurvivorDesc
 
setBottomspal(String) - Method in class zombie.characters.SurvivorDesc
 
setBottomsSprite(IsoSprite) - Method in class zombie.characters.IsoGameCharacter
 
setBravery(float) - Method in class zombie.characters.SurvivorDesc
 
setBreakSound(String) - Method in class zombie.iso.objects.IsoThumpable
The sound that be played if this object is broken default "breakdoor"
setbSeenThisFrame(boolean) - Method in class zombie.characters.IsoPlayer
 
setbSneaking(boolean) - Method in class zombie.characters.IsoPlayer
 
setbStairsTN(boolean) - Method in class zombie.iso.IsoGridSquare
 
setbStairsTW(boolean) - Method in class zombie.iso.IsoGridSquare
 
setBuilding(BuildingDef) - Method in class zombie.iso.RoomDef
 
setBuildingList(ArrayList<IsoBuilding>) - Method in class zombie.iso.IsoCell
 
setBuildings(Stack<BuildingScore>) - Static method in class zombie.iso.IsoCell
 
setBuildingScores(THashMap<Integer, BuildingScore>) - Method in class zombie.iso.IsoCell
 
setBurnt(boolean) - Method in class zombie.inventory.InventoryItem
 
setBurntString(String) - Method in class zombie.inventory.InventoryItem
 
setBurntToDeath(boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setbUseParts(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setCache() - Method in class zombie.iso.IsoChunk
 
setCachedIsFree(boolean) - Method in class zombie.iso.IsoGridSquare
 
setCacheGridSquare(int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoCell
 
setCacheGridSquare(int, int, int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoCell
 
setCacheGridSquareLocal(int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoCell
 
setCacheIsFree(boolean) - Method in class zombie.iso.IsoGridSquare
 
setCalender(GregorianCalendar) - Method in class zombie.GameTime
 
setCamCharacter(IsoGameCharacter) - Static method in class zombie.iso.IsoCamera
 
setCanBandage(boolean) - Method in class zombie.inventory.InventoryItem
 
setCanBandage(boolean) - Method in class zombie.scripting.objects.Item
 
setCanBarracade(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setCanBarricade(boolean) - Method in class zombie.iso.objects.IsoThumpable
Can you barricade/unbarricade the item default true
setCanBarricade(boolean) - Method in class zombie.scripting.objects.Item
 
setCanBeActivated(boolean) - Method in class zombie.inventory.InventoryItem
 
setCanBePlastered(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setCanPassThrough(boolean) - Method in class zombie.iso.objects.IsoThumpable
Can you pass through the item, if false we gonna test the collide default to false (so it collide)
setCanSee(boolean) - Method in class zombie.iso.IsoGridSquare
 
setCantAttackWithLowestEndurance(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setCantAttackWithLowestEndurance(boolean) - Method in class zombie.scripting.objects.Item
 
setCanUpgradePerk(ArrayList<PerkFactory.Perks>) - Method in class zombie.characters.IsoGameCharacter
 
setCapacity(int) - Method in class zombie.inventory.types.InventoryContainer
 
setCapture(boolean) - Method in class zombie.ui.UIElement
 
setCat(ItemType) - Method in class zombie.inventory.InventoryItem
 
setCatchACold(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setCategories(ArrayList<String>) - Method in class zombie.scripting.objects.Item
 
setChair(IsoObject) - Method in class zombie.characters.IsoGameCharacter
 
SetCharacter(IsoGameCharacter) - Method in class zombie.ui.NewHealthPanel
 
setCharacterActions(Stack<BaseAction>) - Method in class zombie.characters.IsoGameCharacter
 
SetCharacterToFollow(IsoGameCharacter) - Static method in class zombie.iso.IsoCamera
 
setChildrenList(Stack<Integer>) - Method in class zombie.characters.SurvivorDesc
 
setChildSprites(ArrayList<IsoSpriteInstance>) - Method in class zombie.iso.IsoObject
 
setChunk(int, int, IsoChunk) - Method in class zombie.iso.IsoChunkMap
 
setClearSpottedTimer(int) - Method in class zombie.characters.IsoPlayer
 
setClickedValue(String) - Method in class zombie.ui.UIElement
 
setClipboard(String) - Static method in class zombie.core.Clipboard
 
setClock(Clock) - Static method in class zombie.ui.UIManager
 
setClosedSprite(IsoSprite) - Method in class zombie.iso.objects.IsoThumpable
 
SetClothing(Item.ClothingBodyLocation, String, String) - Method in class zombie.characters.IsoGameCharacter
 
setClothingItem_Feet(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setClothingItem_Hands(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setClothingItem_Head(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setClothingItem_Legs(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setClothingItem_Torso(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setClothingPaletteMap(THashMap<String, ArrayList<String>>) - Static method in class zombie.inventory.types.Clothing
 
setClothingPanel(ClothingPanel) - Static method in class zombie.ui.UIManager
 
setColdProgressionRate(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setColdSneezeTimerMax(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setColdSneezeTimerMin(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setColdStrength(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setCollidable(boolean) - Method in class zombie.iso.IsoMovingObject
 
setCollidedE(boolean) - Method in class zombie.iso.IsoMovingObject
 
setCollidedN(boolean) - Method in class zombie.iso.IsoMovingObject
 
setCollidedObject(IsoObject) - Method in class zombie.iso.IsoMovingObject
 
setCollidedS(boolean) - Method in class zombie.iso.IsoMovingObject
 
setCollidedThisFrame(boolean) - Method in class zombie.iso.IsoMovingObject
 
setCollidedW(boolean) - Method in class zombie.iso.IsoMovingObject
 
setCollidedWithDoor(boolean) - Method in class zombie.iso.IsoMovingObject
 
setCollisionMode() - Static method in class zombie.iso.IsoGridSquare
 
setColor(Color, Color, float) - Method in class zombie.core.Color
 
setComp(Comparator) - Static method in class zombie.iso.IsoGridSquare
 
setCompassion(float) - Method in class zombie.characters.SurvivorDesc
 
setCondition(int) - Method in class zombie.inventory.InventoryItem
 
setConditionLowerChance(int) - Method in class zombie.inventory.types.HandWeapon
 
setConditionLowerChance(int) - Method in class zombie.scripting.objects.Item
 
setConditionMax(int) - Method in class zombie.inventory.InventoryItem
 
setConditionMax(int) - Method in class zombie.scripting.objects.Item
 
setConsumeMenu(String) - Method in class zombie.inventory.InventoryItem
 
setConsumeMouseEvents(boolean) - Method in class zombie.ui.UIElement
 
setContainer(ItemContainer) - Method in class zombie.inventory.InventoryItem
 
setContainer(ItemContainer) - Method in class zombie.iso.IsoObject
 
SetContainerPosition(int, int) - Method in class zombie.inventory.InventoryItem
 
setContainers(Stack<ItemContainer>) - Method in class zombie.iso.IsoCell
 
setContainerX(int) - Method in class zombie.inventory.InventoryItem
 
setContainerY(int) - Method in class zombie.inventory.InventoryItem
 
setContinualPainIncrease(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setControls(Vector<UIElement>) - Method in class zombie.ui.UIElement
 
setCooked(boolean) - Method in class zombie.inventory.InventoryItem
 
setCookedString(String) - Method in class zombie.inventory.InventoryItem
 
setCookingFactor(float) - Method in class zombie.inventory.ItemContainer
 
setCookingTime(float) - Method in class zombie.inventory.InventoryItem
 
setCorner(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
SetCorrectIconStates() - Method in class zombie.ui.SpeedControls
 
SetCortorised(BodyPartType, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetCortorised(int, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetCortorised(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setCost(int) - Method in class zombie.characters.professions.ProfessionFactory.Profession
 
setCouldSee(boolean) - Method in class zombie.iso.IsoGridSquare
 
setCount(int) - Method in class zombie.inventory.InventoryItem
 
setCount(int) - Method in class zombie.scripting.objects.Item
 
setCrafting(NewCraftingPanel) - Static method in class zombie.ui.UIManager
 
setCraftingByIndex(int, InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setCraftIngredient1(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setCraftIngredient2(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setCraftIngredient3(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setCraftIngredient4(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setCriticalChance(float) - Method in class zombie.inventory.types.HandWeapon
 
setCrossSpeed(float) - Method in class zombie.iso.objects.IsoThumpable
 
setCurrent(State) - Method in class zombie.ai.StateMachine
 
setCurrent(IsoGridSquare) - Method in class zombie.iso.IsoMovingObject
 
SetCurrentGameSpeed(int) - Method in class zombie.ui.SpeedControls
 
setCurrentLightX(int) - Method in class zombie.iso.IsoCell
 
setCurrentLightY(int) - Method in class zombie.iso.IsoCell
 
setCurrentLightZ(int) - Method in class zombie.iso.IsoCell
 
setCurrentMusicVolume(float) - Method in class zombie.openal.SoundStore
Set the music volume of the current playing music.
setCurrentNumZombiesVisible(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setCursor(ITexture) - Static method in class zombie.input.Mouse
 
setCustomizedTexture() - Method in class zombie.core.textures.Texture
 
setDamage(short) - Method in class zombie.iso.IsoObject
 
setDamageModCount(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setDangerLevels(float) - Method in class zombie.characters.IsoGameCharacter
 
setDangerousUncooked(boolean) - Method in class zombie.scripting.objects.Item
 
setDangerUpdate(OnceEvery) - Method in class zombie.iso.IsoCell
 
setDarkMulti(float) - Method in class zombie.iso.IsoGridSquare
 
setDarkStep(float) - Static method in class zombie.iso.IsoGridSquare
 
setData(IsoGameCharacter, int, int, int) - Method in class zombie.behaviors.general.PathFindBehavior
 
setData(BufferedImage) - Method in class zombie.core.textures.ImageData
 
setData(Raster) - Method in class zombie.core.textures.ImageData
 
setData(ByteBuffer) - Method in class zombie.core.textures.Texture
sets the texture's pixel from a ByteBuffer EXAMPLE:
ByteBuffer bb = getData();
byte r, g, b;
bb.rewind(); //<-- IMPORTANT!!
try {
while (true) {
bb.mark();
r = bb.get();
g = bb.get();
b = bb.get();
bb.reset();
bb.put((byte)(r+red));
bb.put((byte)(g+green));
bb.put((byte)(b+blue));
bb.get(); // alpha

catch (Exception e) {

setData(bb);
setData(ByteBuffer) - Method in class zombie.core.textures.TextureID
if the data is null will be free the memory from the RAM but not from the VRAM
setData(ByteBuffer) - Method in interface zombie.interfaces.ITexture
sets the texture's pixel from a ByteBuffer EXAMPLE:
ByteBuffer bb = getData();
byte r, g, b;
bb.rewind(); //<-- IMPORTANT!!
try {
while (true) {
bb.mark();
r = bb.get();
g = bb.get();
b = bb.get();
bb.reset();
bb.put((byte)(r+red));
bb.put((byte)(g+green));
bb.put((byte)(b+blue));
bb.get(); // alpha
}
} catch (Exception e) {
}
setData(bb);
setDawn(int) - Method in class zombie.GameTime
 
setDay(int) - Method in class zombie.GameTime
 
setDaysFresh(int) - Method in class zombie.scripting.objects.Item
 
setDaysTotallyRotten(int) - Method in class zombie.scripting.objects.Item
 
setDebugConsole(UIDebugConsole) - Static method in class zombie.ui.UIManager
 
setDefaultAttenuator(Attenuator) - Method in class zombie.core.sound.SoundEngine
Sets the default attenuator for this SoundEngine
setDefaultCondition(int) - Static method in class zombie.iso.IsoObject
 
setDefaultDraw(boolean) - Method in class zombie.ui.UIElement
 
setDefaultState(State) - Method in class zombie.characters.IsoGameCharacter
 
setDefaultState() - Method in class zombie.characters.IsoGameCharacter
 
setDefColorInfo(ColorInfo) - Static method in class zombie.iso.IsoGridSquare
 
setDeferedCharacters(ArrayList<IsoGameCharacter>) - Method in class zombie.iso.IsoGridSquare
 
setDeferredLoading(boolean) - Static method in class zombie.loading.LoadingList
Indicate if we're going to use deferred loading.
setDeferredLoading(boolean) - Method in class zombie.openal.SoundStore
True if we should only record the request to load in the intention of loading the sound later
setDelta(float) - Method in class zombie.inventory.types.DrainableComboItem
 
setDepressDelta(float) - Method in class zombie.characters.IsoGameCharacter
 
setDepressEffect(int) - Method in class zombie.characters.IsoGameCharacter
 
setDescription(String) - Method in class zombie.characters.professions.ProfessionFactory.Profession
 
setDescription(String) - Method in class zombie.characters.traits.ObservationFactory.Observation
 
setDescription(String) - Method in class zombie.inventory.InventoryItem
 
setDescriptor(SurvivorDesc) - Method in class zombie.characters.IsoGameCharacter
 
setDesiredCosRate(float) - Method in class zombie.characters.IsoPlayer
 
setDesiredSinRate(float) - Method in class zombie.characters.IsoPlayer
 
setDestroyed(boolean) - Method in class zombie.iso.IsoMovingObject
 
setDialogMood(int) - Method in class zombie.characters.IsoPlayer
 
setDieCount(int) - Method in class zombie.characters.IsoGameCharacter
 
setDir(IsoDirections) - Method in class zombie.characters.IsoGameCharacter
 
setDir(IsoDirections) - Method in class zombie.iso.IsoObject
 
setDir(int) - Method in class zombie.iso.IsoObject
 
SetDirection(Texture, IsoDirections) - Method in class zombie.iso.sprite.IsoDirectionFrame
 
setDirection(float) - Method in class zombie.iso.Vector2
Set the direction of this vector, maintaining the length
setDirection(float) - Method in class zombie.iso.Vector3
Set the direction of this vector, maintaining the length
setDirectional(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setDirectionSwitcher(DirectionSwitcher) - Static method in class zombie.ui.UIManager
 
setDirty(boolean) - Method in class zombie.inventory.ItemContainer
 
setDirty() - Method in class zombie.iso.IsoGridSquare
 
setDisappearOnUse(boolean) - Method in class zombie.inventory.InventoryItem
 
setDisappearOnUse(boolean) - Method in class zombie.scripting.objects.Item
 
setDisplayMode(int, int, boolean) - Static method in class zombie.core.Core
 
setDisplayName(String) - Method in class zombie.scripting.objects.Item
 
setDoCharacterStats(boolean) - Static method in class zombie.SystemDisabler
 
setDoMouseControls(boolean) - Static method in class zombie.ui.UIManager
 
setDoneTutorials(Stack<String>) - Static method in class zombie.ui.UIManager
 
setDoorDamage(int) - Method in class zombie.inventory.types.HandWeapon
 
setDoorDamage(int) - Method in class zombie.scripting.objects.Item
 
setDoorHitSound(String) - Method in class zombie.inventory.types.HandWeapon
 
setDoorHitSound(String) - Method in class zombie.scripting.objects.Item
 
setDoPlayerCreation(boolean) - Static method in class zombie.SystemDisabler
 
setDoSurvivorCreation(boolean) - Static method in class zombie.SystemDisabler
 
setDoSwingBeforeImpact(float) - Method in class zombie.inventory.types.HandWeapon
 
setDoubleClickInterval(int) - Method in class zombie.core.input.Input
Set the double click interval, the time between the first and second clicks that should be interpreted as a double click.
setDoZombieCreation(boolean) - Static method in class zombie.SystemDisabler
 
setDrag(KahluaTable) - Method in class zombie.iso.IsoCell
 
setDragCharacter(IsoSurvivor) - Method in class zombie.characters.IsoPlayer
 
setDragInventory(InventoryItem) - Static method in class zombie.ui.UIManager
 
setDragObject(IsoMovingObject) - Method in class zombie.characters.IsoPlayer
 
setDrawDirty(boolean) - Method in class zombie.inventory.ItemContainer
 
setDrawWorld(boolean) - Method in class zombie.iso.IsoWorld
 
setDrunkCos(float) - Method in class zombie.characters.IsoPlayer
 
setDrunkCos2(float) - Method in class zombie.characters.IsoPlayer
 
setDrunkenness(float) - Method in class zombie.characters.Stats
 
setDrunkIncreaseValue(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setDrunkOscilatorRateCos(float) - Method in class zombie.characters.IsoPlayer
 
setDrunkOscilatorRateCos2(float) - Method in class zombie.characters.IsoPlayer
 
setDrunkOscilatorRateSin(float) - Method in class zombie.characters.IsoPlayer
 
setDrunkOscilatorStepCos(float) - Method in class zombie.characters.IsoPlayer
 
setDrunkOscilatorStepCos2(float) - Method in class zombie.characters.IsoPlayer
 
setDrunkOscilatorStepSin(float) - Method in class zombie.characters.IsoPlayer
 
setDrunkReductionValue(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setDrunkSin(float) - Method in class zombie.characters.IsoPlayer
 
setDusk(int) - Method in class zombie.GameTime
 
setE(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
setEditable(boolean) - Method in class zombie.ui.UITextBox2
 
setEndChange(float) - Method in class zombie.inventory.types.Food
 
setEndurance(float) - Method in class zombie.characters.Stats
 
setEndurance(EnduranceWidget) - Static method in class zombie.ui.UIManager
 
setEnduranceChange(float) - Method in class zombie.scripting.objects.Item
 
setEndurancedanger(float) - Method in class zombie.characters.Stats
 
setEndurancelast(float) - Method in class zombie.characters.Stats
 
setEnduranceMod(float) - Method in class zombie.inventory.types.HandWeapon
 
setEnduranceMod(float) - Method in class zombie.scripting.objects.Item
 
setEndurancewarn(float) - Method in class zombie.characters.Stats
 
setEnemyList(Stack<IsoGameCharacter>) - Method in class zombie.characters.IsoGameCharacter
 
setExplored(boolean) - Method in class zombie.inventory.ItemContainer
 
setFade(int, float, boolean) - Method in interface zombie.core.sound.SoundEffect
Fade this sound effect in or out to a new gain level over a number of ticks.
setFadeAlpha(float) - Static method in class zombie.ui.UIManager
 
setFadeInTime(int) - Static method in class zombie.ui.UIManager
 
setFadeInTimeMax(int) - Static method in class zombie.ui.UIManager
 
setFadingOut(boolean) - Static method in class zombie.ui.UIManager
 
setFakeAttack(boolean) - Method in class zombie.characters.IsoPlayer
 
setFakeAttackTarget(IsoObject) - Method in class zombie.characters.IsoPlayer
 
setFakeDead(boolean) - Method in class zombie.characters.IsoZombie
 
SetFakeInfected(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setFakeInfectionLevel(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setFakePos(Vector2) - Static method in class zombie.iso.IsoCamera
 
setFakePosVec(Vector2) - Static method in class zombie.iso.IsoCamera
 
setFallTime(int) - Method in class zombie.characters.IsoGameCharacter
 
setFamiliarBuildings(Stack<IsoBuilding>) - Method in class zombie.characters.IsoGameCharacter
 
setFatigue(float) - Method in class zombie.characters.Stats
 
setFatigueChange(float) - Method in class zombie.inventory.InventoryItem
 
setFavourindoors(float) - Method in class zombie.characters.SurvivorDesc
 
setFear(float) - Method in class zombie.characters.Stats
 
setFeelersize(float) - Method in class zombie.iso.IsoMovingObject
 
setFemale(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setFemale(boolean) - Method in class zombie.characters.SurvivorDesc
 
setFilename(String) - Method in class zombie.iso.IsoCell
 
setFinder(AStarPathFinderResult) - Method in class zombie.characters.IsoGameCharacter
 
setFireKillRate(float) - Method in class zombie.characters.IsoGameCharacter
 
setFireRecalc(int) - Static method in class zombie.iso.IsoGridSquare
 
setFireSpreadProbability(int) - Method in class zombie.characters.IsoGameCharacter
 
setFirstUpdate(boolean) - Method in class zombie.iso.IsoMovingObject
 
setFitness(float) - Method in class zombie.characters.Stats
 
SetFlag - Class in zombie.scripting.commands.Flags
 
SetFlag() - Constructor for class zombie.scripting.commands.Flags.SetFlag
 
setFollowDeadCount(int) - Static method in class zombie.characters.IsoPlayer
 
setFollowGameWorld(boolean) - Method in class zombie.ui.UIElement
 
setFollowID(int) - Method in class zombie.characters.IsoPlayer
 
setFollowingTarget(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
 
setFootStepCounter(int) - Method in class zombie.characters.IsoGameCharacter
 
setFootStepCounterMax(int) - Method in class zombie.characters.IsoGameCharacter
 
setForceFakeDead(boolean) - Method in class zombie.characters.IsoZombie
 
setForceScreenSize() - Method in class zombie.core.Core
 
setForceUpperCase(boolean) - Method in class zombie.ui.UITextBox2
 
setForceWakeUpTime(float) - Method in class zombie.characters.IsoGameCharacter
 
setForename(String) - Method in class zombie.characters.SurvivorDesc
 
setForname(String) - Method in class zombie.characters.IsoPlayer
 
setFrameSpeedPerFrame(float) - Method in class zombie.iso.sprite.IsoSpriteInstance
 
setFreeTraitStack(Stack<String>) - Method in class zombie.characters.professions.ProfessionFactory.Profession
 
SetFrequency(float) - Method in class zombie.core.utils.OnceEvery
 
setFriendliness(float) - Method in class zombie.characters.SurvivorDesc
 
setFullScreen(boolean) - Static method in class zombie.core.Core
 
setG(float) - Method in class zombie.iso.IsoLightSource
 
setGain(float) - Method in interface zombie.core.sound.Sound
Sets the default gain for this buffer
setGain(float) - Method in interface zombie.core.sound.SoundEffect
Set the gain of this effect
setGain(float) - Method in class zombie.core.sound.SoundEngine
Sets the master gain when the sound engine is faded in
setGameMode(String) - Method in class zombie.iso.IsoWorld
 
setGameSpeed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
setGhostList(ArrayList<IsoZombie>) - Method in class zombie.iso.IsoCell
 
setGhostMode(boolean) - Static method in class zombie.characters.IsoPlayer
 
setGlobal(State) - Method in class zombie.ai.StateMachine
 
setGlobalTemperature(float) - Method in class zombie.iso.IsoWorld
 
setGoodHot(boolean) - Method in class zombie.inventory.types.Food
 
setGridSquare(IsoGridSquare, int, int, int, int, int) - Method in class zombie.iso.IsoChunkMap
 
setGridSquare(IsoGridSquare, int, int, int) - Method in class zombie.iso.IsoChunkMap
 
setGroup(SurvivorGroup) - Method in class zombie.characters.SurvivorDesc
 
setGuardChosen(IsoSurvivor) - Method in class zombie.characters.IsoPlayer
 
setGuardFace(IsoGridSquare) - Method in class zombie.characters.IsoPlayer
 
setGuardModeUI(int) - Method in class zombie.characters.IsoPlayer
 
setGuardModeUISprite(IsoSprite) - Method in class zombie.characters.IsoPlayer
 
setGuardStand(IsoGridSquare) - Method in class zombie.characters.IsoPlayer
 
setGui() - Method in class zombie.core.textures.AuthenticatingFrame
 
setGuiMode(boolean) - Static method in class zombie.input.Mouse
 
setH(int) - Method in class zombie.iso.IsoCell.Zone
 
setHair(String) - Method in class zombie.characters.SurvivorDesc
 
setHairColor(Color) - Method in class zombie.characters.SurvivorDesc
 
setHairNoColor(String) - Method in class zombie.characters.SurvivorDesc
 
setHairNoColor(SurvivorDesc) - Static method in class zombie.characters.SurvivorFactory
 
setHairNumber(int) - Method in class zombie.characters.SurvivorDesc
 
setHairSprite(IsoSprite) - Method in class zombie.characters.IsoGameCharacter
 
setHasACold(boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setHasHeight(boolean) - Method in class zombie.iso.IsoCell.Zone
 
setHasZombies(boolean) - Method in class zombie.iso.IsoGridSquare
 
setHea(HUDButton) - Static method in class zombie.ui.UIManager
 
setHead(String) - Method in class zombie.characters.SurvivorDesc
 
setHeadSprite(IsoSprite) - Method in class zombie.characters.IsoGameCharacter
 
SetHealth(float) - Method in class zombie.characters.BodyDamage.BodyPart
 
setHealth(float) - Method in class zombie.characters.IsoGameCharacter
 
setHealthFromFood(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setHealthFromFoodTimer(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setHealthPanel(NewHealthPanel) - Static method in class zombie.ui.UIManager
 
setHealthReductionFromSevereBadMoodles(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setHeartDelay(float) - Method in class zombie.characters.IsoPlayer
 
setHeartDelayMax(int) - Method in class zombie.characters.IsoPlayer
 
setHeat(float) - Method in class zombie.inventory.types.Food
 
setHeight(int) - Method in class zombie.iso.IsoCell
 
setHeight(double) - Method in class zombie.ui.UIElement
 
setHeightSilent(double) - Method in class zombie.ui.UIElement
 
setHitBy(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
 
setHitDir(Vector2) - Method in class zombie.iso.IsoMovingObject
 
setHitForce(float) - Method in class zombie.iso.IsoMovingObject
 
setHitFromAngle(float) - Method in class zombie.iso.IsoMovingObject
 
setHoursSurvived(double) - Method in class zombie.GameTime
 
setHungChange(float) - Method in class zombie.inventory.types.Food
 
setHunger(float) - Method in class zombie.characters.Stats
 
setHungerChange(float) - Method in class zombie.scripting.objects.Item
 
setHurtSound(String) - Method in class zombie.characters.IsoGameCharacter
 
setIcon(String) - Method in class zombie.scripting.objects.Item
 
setIconPath(String) - Method in class zombie.characters.professions.ProfessionFactory.Profession
 
setID(int) - Method in class zombie.characters.SurvivorDesc
 
setID(int) - Method in class zombie.iso.IsoGridSquare
 
setID(int) - Method in class zombie.iso.IsoMovingObject
 
setID(int) - Method in interface zombie.openal.Audio
 
setID(int) - Method in class zombie.openal.AudioImpl
 
setID(int) - Method in class zombie.openal.NullAudio
 
setIDCount(int) - Static method in class zombie.characters.SurvivorDesc
 
setIDCount(int) - Static method in class zombie.iso.IsoMovingObject
 
setIdleboredom(float) - Method in class zombie.characters.Stats
 
setIgnoreLossControl(boolean) - Method in class zombie.ui.UIElement
 
setIgnoreMovementForDirection(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setIgnoreStaggerBack(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setImageData(ImageData) - Method in class zombie.core.textures.TextureID
 
setImpactSound(String) - Method in class zombie.inventory.types.HandWeapon
 
setImpactSound(String) - Method in class zombie.scripting.objects.Item
 
setImpulsex(float) - Method in class zombie.iso.IsoMovingObject
 
setImpulsey(float) - Method in class zombie.iso.IsoMovingObject
 
setInf(boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setInf(ColorInfo) - Static method in class zombie.characters.IsoGameCharacter
 
SetInfected(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setInfectionGrowthRate(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setInfectionHealthReductionAmmount(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setInfectionLevel(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setInitialBitePain(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setInitialScratchPain(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setInitialThumpPain(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setInitialWoundPain(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setInput(Input) - Method in interface zombie.core.input.ControlledInputReciever
Set the input that events are being sent from
setInput(Class<? extends T>, T) - Method in class zombie.core.network.protocol.ProtocolProxy
 
setInput(Class<? extends T>, T) - Method in class zombie.core.network.UdpConnection
 
setInstance(IsoPlayer) - Static method in class zombie.characters.IsoPlayer
 
setInstance(IsoGameCharacter) - Method in class zombie.characters.SurvivorDesc
 
setInstance(GameTime) - Static method in class zombie.GameTime
 
setInstanceLimit(String, int, ISoundSystem.InstanceFailAction) - Method in interface zombie.ISoundSystem
 
setInv(HUDButton) - Static method in class zombie.ui.UIManager
 
setInventory(ItemContainer) - Method in class zombie.characters.IsoGameCharacter
 
setInventoryScript(String) - Method in class zombie.characters.SurvivorDesc
 
setIsAiming(boolean) - Static method in class zombie.characters.IsoPlayer
 
setIsContainer(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsCookable(boolean) - Method in class zombie.inventory.InventoryItem
 
setIsCookable(boolean) - Method in class zombie.scripting.objects.Item
 
setIsDevice(boolean) - Method in class zombie.inventory.ItemContainer
 
setIsDismantable(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsDoor(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsDoor(Boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsDoorFrame(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsFakeInfected(boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setIsFloor(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsHoppable(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsLocked(boolean) - Method in class zombie.iso.objects.IsoDoor
 
setIsLocked(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsLocked(boolean) - Method in class zombie.iso.objects.IsoWindow
 
setIsOnFire(boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setIsSeen(boolean) - Method in class zombie.iso.IsoGridSquare
 
setIsStairs(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsThumpable(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setIsWaterSource(boolean) - Method in class zombie.inventory.InventoryItem
 
SetItemHeight(int) - Method in class zombie.ui.ListBox
 
setItems(ArrayList<InventoryItem>) - Method in class zombie.inventory.ItemContainer
 
setJobDelta(float) - Method in class zombie.inventory.InventoryItem
 
setJobType(String) - Method in class zombie.inventory.InventoryItem
 
setKeyMaps(Map<String, Integer>) - Method in class zombie.core.Core
 
setKnockBackOnNoDeath(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setKnockBackOnNoDeath(boolean) - Method in class zombie.scripting.objects.Item
 
setKnockdownMod(float) - Method in class zombie.inventory.types.HandWeapon
 
setKnockdownMod(float) - Method in class zombie.scripting.objects.Item
 
setLampostTotalB(float) - Method in class zombie.iso.IsoGridSquare
 
setLampostTotalG(float) - Method in class zombie.iso.IsoGridSquare
 
setLampostTotalR(float) - Method in class zombie.iso.IsoGridSquare
 
setLamppostPositions(Stack<IsoLightSource>) - Method in class zombie.iso.IsoCell
 
setLast(IsoGridSquare) - Method in class zombie.iso.IsoMovingObject
 
setLastAlpha(float) - Static method in class zombie.ui.UIManager
 
setLastAngle(Vector2) - Method in class zombie.characters.IsoPlayer
 
setLastCollidedN(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setLastCollidedW(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setLastCookMinute(int) - Method in class zombie.GameTime
 
setLastCookMinute(int) - Method in class zombie.inventory.types.Food
 
setLastdir(IsoDirections) - Method in class zombie.characters.IsoGameCharacter
 
setLastDoubleSize(boolean) - Static method in class zombie.ui.UIManager
 
setLastFallSpeed(float) - Method in class zombie.characters.IsoGameCharacter
 
setLastHeardSound(IsoGameCharacter.Location) - Method in class zombie.characters.IsoGameCharacter
 
setLastHitCount(int) - Method in class zombie.characters.IsoGameCharacter
 
setLastKnownLocation(THashMap<String, IsoGameCharacter.Location>) - Method in class zombie.characters.IsoGameCharacter
 
setLastLocalEnemies(int) - Method in class zombie.characters.IsoGameCharacter
 
setLastMouseTexture(Texture) - Static method in class zombie.ui.UIManager
 
setLastMouseX(int) - Static method in class zombie.ui.UIManager
 
setLastMouseY(int) - Static method in class zombie.ui.UIManager
 
setLastOffX(float) - Static method in class zombie.iso.IsoCamera
 
setLastOffX(float) - Static method in class zombie.ui.UIManager
 
setLastOffY(float) - Static method in class zombie.iso.IsoCamera
 
setLastOffY(float) - Static method in class zombie.ui.UIManager
 
setLastPicked(IsoObject) - Static method in class zombie.ui.UIManager
 
setLastPos(Stack<Vector2>) - Method in class zombie.characters.IsoPlayer
 
setLastRendered(IsoObject) - Static method in class zombie.iso.IsoObject
 
setLastRenderedRendered(IsoObject) - Static method in class zombie.iso.IsoObject
 
setLastSpotted(Stack<IsoMovingObject>) - Method in class zombie.characters.IsoPlayer
 
setLastTargettedBy(IsoZombie) - Method in class zombie.iso.IsoMovingObject
 
setLastTimeOfDay(float) - Method in class zombie.GameTime
 
setLastZombieKills(int) - Method in class zombie.characters.IsoGameCharacter
 
setLatency(int, double, double) - Method in class zombie.core.network.LaggyUdpEngine
 
setLeader(SurvivorDesc) - Method in class zombie.characters.SurvivorGroup
 
setLeaveBodyTimedown(int) - Method in class zombie.characters.IsoGameCharacter
 
setLegs(String) - Method in class zombie.characters.SurvivorDesc
 
setLegsSprite(IsoSprite) - Method in class zombie.characters.IsoGameCharacter
 
setLength(float) - Method in class zombie.iso.Vector2
Set the length of this vector, maintaining the direction
setLength(float) - Method in class zombie.iso.Vector3
Set the length of this vector, maintaining the direction
setLengthAndDirection(float, float) - Method in class zombie.iso.Vector2
Set the length and direction of this vector
setLengthAndDirection(float, float) - Method in class zombie.iso.Vector3
Set the length and direction of this vector
setLevel(int) - Method in class zombie.characters.IsoGameCharacter.XP
 
SetLevel(int) - Method in class zombie.characters.Moodles.Moodle
 
setLevelup(LevelUpScreen) - Static method in class zombie.ui.UIManager
 
setLevelUpLevels(int[]) - Static method in class zombie.characters.IsoGameCharacter
 
setLevelUpMultiplier(float) - Method in class zombie.characters.IsoGameCharacter
 
setLightcache(int) - Static method in class zombie.iso.IsoGridSquare
 
setLightDistance(int) - Method in class zombie.inventory.InventoryItem
 
setLightInfluenceB(ArrayList<Float>) - Method in class zombie.iso.IsoGridSquare
 
setLightInfluenceG(ArrayList<Float>) - Method in class zombie.iso.IsoGridSquare
 
setLightInfluenceR(ArrayList<Float>) - Method in class zombie.iso.IsoGridSquare
 
setLightInfo(ColorInfo) - Method in class zombie.iso.IsoGridSquare
 
setLightInfoUpdate(Thread) - Method in class zombie.iso.IsoCell
 
setLightStrength(float) - Method in class zombie.inventory.InventoryItem
 
setLimpulsex(float) - Method in class zombie.iso.IsoMovingObject
 
setLimpulsey(float) - Method in class zombie.iso.IsoMovingObject
 
setListener(UdpConnectionListener) - Method in class zombie.core.network.UdpConnection
 
setLlx(float) - Method in class zombie.characters.IsoGameCharacter
 
setLly(float) - Method in class zombie.characters.IsoGameCharacter
 
setLlz(float) - Method in class zombie.characters.IsoGameCharacter
 
setLocalEnemyList(Stack<IsoGameCharacter>) - Method in class zombie.characters.IsoGameCharacter
 
setLocalGroupList(ArrayList<IsoMovingObject>) - Method in class zombie.characters.IsoGameCharacter
 
setLocalList(ArrayList<IsoMovingObject>) - Method in class zombie.characters.IsoGameCharacter
 
setLocalNeutralList(ArrayList<IsoMovingObject>) - Method in class zombie.characters.IsoGameCharacter
 
setLocalRelevantEnemyList(ArrayList<IsoMovingObject>) - Method in class zombie.characters.IsoGameCharacter
 
setLockStates(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setLoner(float) - Method in class zombie.characters.SurvivorDesc
 
setLooped(boolean) - Method in interface zombie.core.sound.Sound
Sets whether this buffer should be looped by default
setLooped(boolean) - Method in interface zombie.core.sound.SoundEffect
Specifies that the sound effect should be looped or not
setLooped(boolean) - Method in interface zombie.ISoundSystem.ISoundInstance
 
setLoyalty(float) - Method in class zombie.characters.SurvivorDesc
 
setLrx(float) - Method in class zombie.characters.IsoGameCharacter
 
setLry(float) - Method in class zombie.characters.IsoGameCharacter
 
setLuaGroup(KahluaTable) - Method in class zombie.characters.SurvivorGroup
 
setLuaPlayerDesc(SurvivorDesc) - Method in class zombie.iso.IsoWorld
 
setLuaPosX(int) - Method in class zombie.iso.IsoWorld
 
setLuaPosY(int) - Method in class zombie.iso.IsoWorld
 
setLuaSpawnCellX(int) - Method in class zombie.iso.IsoWorld
 
setLuaSpawnCellY(int) - Method in class zombie.iso.IsoWorld
 
setLuaTable(KahluaTable) - Method in class zombie.characters.SurvivorGroup
 
setLvlSkillTrained(int) - Method in class zombie.inventory.types.Literature
 
setLx(float) - Method in class zombie.iso.IsoMovingObject
 
setLy(float) - Method in class zombie.iso.IsoMovingObject
 
setLz(float) - Method in class zombie.iso.IsoMovingObject
 
setMainHot(String[]) - Method in class zombie.characters.IsoPlayer
 
setMap(String) - Method in class zombie.iso.IsoWorld
 
setMask(Mask) - Method in class zombie.core.textures.Texture
sets the mask of collisions
setMask(Mask) - Method in interface zombie.interfaces.ITexture
Pixel collision mask of texture
setMasked(boolean) - Method in class zombie.ui.UITextBox2
 
setMasterBehaviorList(SequenceBehavior) - Method in class zombie.characters.IsoGameCharacter
 
setMasterProper(MasterSurvivorBehavior) - Method in class zombie.characters.IsoGameCharacter
 
setMaxAngle(float) - Method in class zombie.inventory.types.HandWeapon
 
setMaxDamage(float) - Method in class zombie.inventory.types.HandWeapon
 
setMaxDamage(float) - Method in class zombie.scripting.objects.Item
 
setMaxDrawHeight(double) - Method in class zombie.ui.UIElement
 
setMaxHealth(Integer) - Method in class zombie.iso.objects.IsoThumpable
The health of the wooden wall default 500
setMaxHeight(int) - Static method in class zombie.iso.IsoCell
 
setMaxHitCount(int) - Method in class zombie.inventory.types.HandWeapon
 
setMaxHitCount(int) - Method in class zombie.scripting.objects.Item
 
setMaxOscilatorRate(float) - Method in class zombie.characters.IsoPlayer
 
setMaxRange(float) - Method in class zombie.inventory.types.HandWeapon
 
setMaxRange(float) - Method in class zombie.scripting.objects.Item
 
setMaxSources(int) - Method in class zombie.openal.SoundStore
Set the maximum number of concurrent sound effects that will be attempted
setMaxTextLength(int) - Method in class zombie.ui.UITextBox2
 
setMaxWeight(Integer) - Method in class zombie.characters.IsoGameCharacter
 
setMaxWeightBase(int) - Method in class zombie.characters.IsoGameCharacter
 
setMaxWeightDelta(float) - Method in class zombie.characters.IsoPlayer
 
setMaxX(int) - Method in class zombie.iso.IsoCell
 
setMaxY(int) - Method in class zombie.iso.IsoCell
 
setMaxZ(int) - Method in class zombie.iso.IsoCell
 
setMaxZombieCount(float) - Method in class zombie.GameTime
 
setMaxZombieCountStart(float) - Method in class zombie.GameTime
 
setMeetList(Stack<Integer>) - Method in class zombie.characters.IsoGameCharacter
 
setMetatable(KahluaTable) - Method in class zombie.Lua.LuaBackendClass
 
setMetCount(THashMap<Integer, Integer>) - Method in class zombie.characters.SurvivorDesc
 
setMildColdSneezeTimerMax(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setMildColdSneezeTimerMin(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setMinAngle(float) - Method in class zombie.inventory.types.HandWeapon
 
setMinAngle(float) - Method in class zombie.scripting.objects.Item
 
setMinDamage(float) - Method in class zombie.inventory.types.HandWeapon
 
setMinDamage(float) - Method in class zombie.scripting.objects.Item
 
setMinimumSwingTime(float) - Method in class zombie.inventory.types.HandWeapon
 
setMinimumSwingTime(float) - Method in class zombie.scripting.objects.Item
 
setMinOscilatorRate(float) - Method in class zombie.characters.IsoPlayer
 
setMinRange(float) - Method in class zombie.inventory.types.HandWeapon
 
setMinutesPerDay(float) - Method in class zombie.GameTime
 
setMinutesToBurn(float) - Method in class zombie.inventory.InventoryItem
 
setMinutesToBurn(int) - Method in class zombie.scripting.objects.Item
 
setMinutesToCook(float) - Method in class zombie.inventory.InventoryItem
 
setMinutesToCook(int) - Method in class zombie.scripting.objects.Item
 
setMinX(int) - Method in class zombie.iso.IsoCell
 
setMinY(int) - Method in class zombie.iso.IsoCell
 
setMinZ(int) - Method in class zombie.iso.IsoCell
 
setMinZombieCount(float) - Method in class zombie.GameTime
 
setMinZombieCountStart(float) - Method in class zombie.GameTime
 
setModal(ModalDialog) - Static method in class zombie.ui.UIManager
 
setModData(KahluaTable) - Method in class zombie.iso.objects.IsoThumpable
 
setModule(String) - Method in class zombie.inventory.InventoryItem
 
SetModuleAlias - Class in zombie.scripting.commands
 
SetModuleAlias() - Constructor for class zombie.scripting.commands.SetModuleAlias
 
setMonth(int) - Method in class zombie.GameTime
 
setMoodles(Moodles) - Method in class zombie.characters.IsoGameCharacter
 
setMoodleUI(MoodlesUI) - Static method in class zombie.ui.UIManager
 
setMoon(float) - Method in class zombie.GameTime
 
setMorale(float) - Method in class zombie.characters.Stats
 
setMouseArrow(Texture) - Static method in class zombie.ui.UIManager
 
setMouseAttack(Texture) - Static method in class zombie.ui.UIManager
 
setMouseClickTolerance(int) - Method in class zombie.core.input.Input
Set the pixel distance the mouse can move to accept a mouse click.
setMouseExamine(Texture) - Static method in class zombie.ui.UIManager
 
setMouseGrab(Texture) - Static method in class zombie.ui.UIManager
 
setMovable(boolean) - Method in class zombie.ui.NewWindow
 
setMoveForwardVec(Vector2) - Method in class zombie.characters.IsoGameCharacter
 
setMovementLastFrame(Vector2) - Method in class zombie.iso.IsoMovingObject
 
setMoveSpeed(float) - Method in class zombie.characters.IsoPlayer
 
setMovingObjects(ArrayList<IsoMovingObject>) - Method in class zombie.iso.IsoGridSquare
 
setMultipleHitConditionAffected(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setMultipleHitConditionAffected(boolean) - Method in class zombie.scripting.objects.Item
 
setMultiplier(float) - Method in class zombie.GameTime
 
setMusicOn(boolean) - Method in class zombie.openal.SoundStore
Inidicate whether music should be playing
setMusicPitch(float) - Method in class zombie.openal.SoundStore
Set the pitch at which the current music is being played
setMusicVolume(float) - Method in class zombie.openal.SoundStore
Set the music volume
setMutualExclusive(String, String) - Static method in class zombie.characters.traits.ObservationFactory
 
setMutualExclusive(String, String) - Static method in class zombie.characters.traits.TraitFactory
 
setN(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
setName(String) - Method in class zombie.characters.professions.ProfessionFactory.Profession
 
setName(String) - Method in class zombie.characters.traits.ObservationFactory.Observation
 
setName(String) - Method in class zombie.core.textures.Texture
 
setName(String) - Method in class zombie.inventory.InventoryItem
 
setName(String) - Method in class zombie.iso.IsoCell.Zone
 
setName(String) - Method in class zombie.iso.IsoObject
 
SetName(String) - Method in class zombie.iso.IsoObject
 
setName(String) - Method in class zombie.iso.objects.IsoThumpable
 
setName(String) - Method in class zombie.iso.sprite.IsoSprite
 
setName(String) - Method in class zombie.scripting.objects.Item
 
setNastyColdSneezeTimerMax(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setNastyColdSneezeTimerMin(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setNewPlaceDir(IsoDirections) - Method in class zombie.inventory.InventoryItem
 
setNextWander(int) - Method in class zombie.characters.IsoGameCharacter
 
setNight(float) - Method in class zombie.GameTime
 
setNightMax(float) - Method in class zombie.GameTime
 
setNightMin(float) - Method in class zombie.GameTime
 
setNightsSurvived(int) - Method in class zombie.GameTime
 
setNightTint(float) - Method in class zombie.GameTime
 
setNode(int, int, int, AStarPathMap.Node) - Method in class zombie.ai.astar.AStarPathMap
 
setNoFirst() - Static method in class zombie.util.util.Exceptions
 
setNoiseFactor(float) - Method in class zombie.inventory.types.HandWeapon
 
setNoLast() - Static method in class zombie.util.util.Exceptions
 
setNoPicking(boolean) - Method in class zombie.iso.IsoObject
 
setNPCSoundBoost(float) - Method in class zombie.scripting.objects.Item
 
setNumberOfPages(int) - Method in class zombie.inventory.types.Literature
 
setNumberOfPerksToPick(int) - Method in class zombie.characters.IsoGameCharacter
 
setNumSurvivorsInVicinity(int) - Method in class zombie.characters.IsoGameCharacter
 
setNumVisibleZombies(int) - Method in class zombie.characters.Stats
 
setNx(float) - Method in class zombie.iso.IsoMovingObject
 
setNy(float) - Method in class zombie.iso.IsoMovingObject
 
setObjectList(ArrayList<IsoMovingObject>) - Method in class zombie.iso.IsoCell
 
setObjects(ArrayList<IsoObject>) - Method in class zombie.iso.IsoGridSquare
 
setOffAge(int) - Method in class zombie.inventory.InventoryItem
 
setOffAgeMax(int) - Method in class zombie.inventory.InventoryItem
 
setOffset(float, float) - Method in class zombie.core.input.Input
Set the offset to apply to the screen coodinates
setOffsetX(float) - Method in class zombie.iso.IsoObject
 
setOffsetY(float) - Method in class zombie.iso.IsoObject
 
setOffString(String) - Method in class zombie.inventory.InventoryItem
 
setOffX(float) - Static method in class zombie.iso.IsoCamera
 
setOffY(float) - Static method in class zombie.iso.IsoCamera
 
setOldNumZombiesVisible(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setOnFire(boolean) - Method in class zombie.characters.IsoGameCharacter
 
SetOnFire() - Method in class zombie.characters.IsoGameCharacter
 
setOnFloor(boolean) - Method in class zombie.iso.IsoMovingObject
 
setOnscreenQuest(QuestHUD) - Static method in class zombie.ui.UIManager
 
setOpenSprite(IsoSprite) - Method in class zombie.iso.objects.IsoThumpable
 
setOrder(Order) - Method in class zombie.characters.IsoGameCharacter
 
setOrders(Stack<Order>) - Method in class zombie.characters.IsoGameCharacter
 
setOrigin(float, float, float) - Method in class zombie.core.sound.SoundEngine
Sets the origin of the listener for the purposes of attenuation.
setOscilatorChangeRate(float) - Method in class zombie.characters.IsoPlayer
 
setOtherBoost(float) - Method in class zombie.inventory.types.HandWeapon
 
setOtherCharacterVolumeBoost(float) - Method in class zombie.scripting.objects.Item
 
setOtherHandRequire(String) - Method in class zombie.inventory.types.HandWeapon
 
setOtherHandRequire(String) - Method in class zombie.scripting.objects.Item
 
setOtherHandUse(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setOtherHandUse(boolean) - Method in class zombie.scripting.objects.Item
 
setOutlineOnMouseover(boolean) - Method in class zombie.iso.IsoObject
 
setOverallBodyHealth(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setOverridePOVCharacters(boolean) - Static method in class zombie.SystemDisabler
 
setPain(float) - Method in class zombie.characters.Stats
 
setPainDelta(float) - Method in class zombie.characters.IsoGameCharacter
 
setPainEffect(int) - Method in class zombie.characters.IsoGameCharacter
 
setPainReductionFromMeds(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setPaintable(boolean) - Method in class zombie.iso.objects.IsoThumpable
 
setPalette(String) - Method in class zombie.inventory.types.Clothing
 
setPaletteChoices(Stack<String>) - Method in class zombie.scripting.objects.Item
 
setPalettesStart(String) - Method in class zombie.scripting.objects.Item
 
setPan(float) - Method in class zombie.core.sound.StreamInstance
 
setPanic(float) - Method in class zombie.characters.Stats
 
setPanicIncreaseValue(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setPanicReductionValue(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setPanning(float) - Method in interface zombie.ISoundSystem.ISoundInstance
 
setParent(int, int, AStarPathMap.Node) - Method in class zombie.ai.astar.AStarPathMap.Node
Set the parent of this node
setParent(int, int, AStarPathMap.Node) - Method in interface zombie.ai.astar.INode
 
setParent(IsoObject) - Method in class zombie.inventory.ItemContainer
 
setParent(UIElement) - Method in class zombie.ui.UIElement
 
setParentChar(IsoGameCharacter) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setParentList(Stack<Integer>) - Method in class zombie.characters.SurvivorDesc
 
SetParentListBox(ListBox) - Method in class zombie.ui.ScrollBar
 
setParentObjectName(String) - Method in class zombie.iso.sprite.IsoSprite
 
SetParentTextBox(UITextBox2) - Method in class zombie.ui.ScrollBar
 
setPath(Path) - Method in class zombie.characters.IsoGameCharacter
 
setPathFindIndex(int) - Method in class zombie.iso.IsoMovingObject
 
setPathIndex(int) - Method in class zombie.characters.IsoGameCharacter
 
setPathing(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setPathMap(AStarPathMap) - Method in class zombie.iso.IsoCell
 
setPathSpeed(float) - Method in class zombie.characters.IsoGameCharacter
 
setPathTargetX(int) - Method in class zombie.characters.IsoGameCharacter
 
setPathTargetY(int) - Method in class zombie.characters.IsoGameCharacter
 
setPathTargetZ(int) - Method in class zombie.characters.IsoGameCharacter
 
setPathWithDoorsInvalidated(boolean) - Method in class zombie.iso.IsoGridSquare
 
setPatience(int) - Method in class zombie.characters.IsoGameCharacter
 
setPatienceMax(int) - Method in class zombie.characters.IsoGameCharacter
 
setPatienceMin(int) - Method in class zombie.characters.IsoGameCharacter
 
setPerkList(ArrayList<IsoGameCharacter.PerkInfo>) - Method in class zombie.characters.IsoGameCharacter
 
setPersonality(SurvivorPersonality) - Method in class zombie.characters.IsoGameCharacter
 
setPersonalNeed(Order) - Method in class zombie.characters.IsoGameCharacter
 
setPersonalNeeds(Stack<Order>) - Method in class zombie.characters.IsoGameCharacter
 
setPhysicsObject(String) - Method in class zombie.inventory.types.HandWeapon
 
setPhysicsObject(String) - Method in class zombie.scripting.objects.Item
 
setPicked(IsoObjectPicker.ClickObject) - Static method in class zombie.ui.UIManager
 
setPickedTile(Vector2) - Static method in class zombie.ui.UIManager
 
setPickedTileLocal(Vector2) - Static method in class zombie.ui.UIManager
 
setPing(int) - Method in class zombie.characters.IsoPlayer
 
setPitch(float) - Method in interface zombie.core.sound.Sound
Sets the default pitch for this buffer
setPitch(float) - Method in interface zombie.core.sound.SoundEffect
Set the pitch of this effect
setPitch(float) - Method in interface zombie.ISoundSystem.ISoundInstance
 
setPlaceDir(IsoDirections) - Method in class zombie.inventory.InventoryItem
 
setPlayerContext(int) - Method in class zombie.ui.UIElement
 
setPlayerJoypad(int, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
SetPlayerLocation(IsoCell, IsoGridSquare) - Static method in class zombie.iso.objects.RainManager
 
setPlayerMoveDir(Vector2) - Static method in class zombie.characters.IsoPlayer
 
setPlayerMovementActive(int, boolean) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
SetPlaying(boolean) - Method in class zombie.iso.objects.IsoJukebox
 
setPosition(float, float, float) - Method in interface zombie.core.sound.SoundEffect
Set the position of this sound effect in world coordinates
setPosition(float) - Method in interface zombie.openal.Audio
Seeks to a position in the music.
setPosition(float, float, float) - Method in interface zombie.openal.Audio
 
setPosition(float) - Method in class zombie.openal.AudioImpl
 
setPosition(float, float, float) - Method in class zombie.openal.AudioImpl
 
setPosition(float) - Method in class zombie.openal.MODSound
 
setPosition(float, float, float) - Method in class zombie.openal.NullAudio
 
setPosition(float) - Method in class zombie.openal.NullAudio
 
setPosition(float) - Method in class zombie.openal.OpenALStreamPlayer
Seeks to a position in the music.
setPosition(float) - Method in class zombie.openal.StreamSound
 
setPrevious(State) - Method in class zombie.ai.StateMachine
 
setPreviousOwner(IsoGameCharacter) - Method in class zombie.inventory.InventoryItem
 
setPrimaryHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setPriority(int) - Method in interface zombie.core.sound.Sound
Sets the default priority for this buffer relative to all other buffers.
setProcessItems(ArrayList<InventoryItem>) - Method in class zombie.iso.IsoCell
 
setProcessItemsRemove(ArrayList<InventoryItem>) - Method in class zombie.iso.IsoCell
 
setProfession(String) - Method in class zombie.characters.SurvivorDesc
 
setProgressBar(ActionProgressBar) - Static method in class zombie.ui.UIManager
 
setProgressBarValue(IsoPlayer, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
setProperties(PropertyContainer) - Method in class zombie.iso.IsoGridSquare
 
setProperties(PropertyContainer) - Method in class zombie.iso.sprite.IsoSprite
 
setPushableObjectList(ArrayList<IsoPushableObject>) - Method in class zombie.iso.IsoCell
 
setPushBackMod(float) - Method in class zombie.inventory.types.HandWeapon
 
setPushBackMod(float) - Method in class zombie.scripting.objects.Item
 
setQuestPanel(QuestPanel) - Static method in class zombie.ui.UIManager
 
setR(float) - Method in class zombie.iso.IsoLightSource
 
setRadial(RadialMenu) - Static method in class zombie.ui.UIManager
 
setRadius(float) - Method in interface zombie.core.sound.SoundEffect
 
setRadius(int) - Method in class zombie.iso.IsoLightSource
 
setRainingToday(boolean) - Method in class zombie.GameTime
 
setRandRainMax(int) - Static method in class zombie.iso.objects.RainManager
 
setRandRainMin(int) - Static method in class zombie.iso.objects.RainManager
 
setRange(float) - Method in interface zombie.openal.Audio
 
setRange(float) - Method in class zombie.openal.AudioImpl
 
setRange(float) - Method in class zombie.openal.NullAudio
 
setRanged(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setRanged(boolean) - Method in class zombie.scripting.objects.Item
 
setRangeFalloff(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setRangeFalloff(boolean) - Method in class zombie.scripting.objects.Item
 
setReanim(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setReanimAnimDelay(int) - Method in class zombie.characters.IsoGameCharacter
 
setReanimAnimFrame(int) - Method in class zombie.characters.IsoGameCharacter
 
setReanimateTimer(int) - Method in class zombie.characters.IsoGameCharacter
 
setReanimPhase(int) - Method in class zombie.characters.IsoGameCharacter
 
setRecalcLightTime(int) - Static method in class zombie.iso.IsoGridSquare
 
setReducedHealthAddition(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setRegion(int, int, int, int) - Method in class zombie.core.textures.Texture
 
setRegion(int, int, int, int) - Method in interface zombie.interfaces.ITexture
sets the region of the image
setRemoteID(int) - Method in class zombie.characters.IsoGameCharacter
 
setRemoteSurvivorList(ArrayList<IsoGameCharacter>) - Method in class zombie.iso.IsoCell
 
setRemoveList(ArrayList<IsoMovingObject>) - Method in class zombie.iso.IsoCell
 
setRenderJobsArray(ArrayList<ArrayList<IsoObject>>) - Method in class zombie.iso.IsoCell
 
setRenderJobsMapArray(THashMap<Integer, Integer>) - Method in class zombie.iso.IsoCell
 
setReplaceOnDeplete(String) - Method in class zombie.inventory.types.DrainableComboItem
 
setReplaceOnUse(String) - Method in class zombie.inventory.InventoryItem
 
setReplaceOnUse(String) - Method in class zombie.scripting.objects.Item
 
setReplaceOnUseOn(String) - Method in class zombie.inventory.InventoryItem
 
setRequireInHandOrInventory(String) - Method in class zombie.inventory.types.Food
 
setRequireInHandOrInventory(String) - Method in class zombie.scripting.objects.Item
 
setRerouteCollide(IsoObject) - Method in class zombie.iso.IsoObject
 
setRerouteMask(IsoObject) - Method in class zombie.iso.IsoObject
 
setResizer(DoubleSizer) - Static method in class zombie.ui.UIManager
 
setResolution(String) - Method in class zombie.core.Core
Set the display mode to be used
setRightClickContainer(ItemContainer) - Method in class zombie.inventory.InventoryItem
 
setRightDownObject(IsoObject) - Static method in class zombie.ui.UIManager
 
setRoom(IsoRoom) - Method in class zombie.iso.IsoGridSquare
 
setRoomID(int) - Method in class zombie.iso.IsoGridSquare
 
setRoomList(ArrayList<IsoRoom>) - Method in class zombie.iso.IsoCell
 
setRotten(boolean) - Method in class zombie.inventory.types.Food
 
setS(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
setSafehouse(IsoBuilding) - Method in class zombie.characters.SurvivorGroup
 
setSafeToAdd(boolean) - Method in class zombie.iso.IsoCell
 
setSanity(float) - Method in class zombie.characters.Stats
 
setSat(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setSayLine(String) - Method in class zombie.characters.IsoGameCharacter
 
setScale(float, float) - Method in class zombie.core.input.Input
Set the scaling to apply to screen coordinates
SetScratched(BodyPartType, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetScratched(int, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetScratched(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
SetScratchedWindow(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setScreenSize(int, int) - Method in class zombie.core.Core
 
setScriptItem(Item) - Method in class zombie.inventory.InventoryItem
 
setScriptModule(String) - Method in class zombie.iso.IsoMovingObject
 
setScriptName(String) - Method in class zombie.iso.IsoMovingObject
 
setScriptnx(float) - Method in class zombie.iso.IsoMovingObject
 
setScriptny(float) - Method in class zombie.iso.IsoMovingObject
 
setScrollChildren(boolean) - Method in class zombie.ui.UIElement
 
setScrollWithParent(boolean) - Method in class zombie.ui.UIElement
 
setSecHot(String[]) - Method in class zombie.characters.IsoPlayer
 
setSecondaryHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
setSeverlyReducedHealthAddition(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setShareDamage(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setShareDamage(boolean) - Method in class zombie.scripting.objects.Item
 
setShareEndurance(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setShareEndurance(boolean) - Method in class zombie.scripting.objects.Item
 
setSheetCurtains(int) - Static method in class zombie.iso.IsoCell
 
setShoes(String) - Method in class zombie.characters.SurvivorDesc
 
setShoespal(String) - Method in class zombie.characters.SurvivorDesc
 
setShoeSprite(IsoSprite) - Method in class zombie.characters.IsoGameCharacter
 
setShootable(boolean) - Method in class zombie.iso.IsoMovingObject
 
setShowPausedMessage(boolean) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
setShowPausedMessage(boolean) - Static method in class zombie.ui.UIManager
 
setSiblingList(Stack<Integer>) - Method in class zombie.characters.SurvivorDesc
 
setSickness(float) - Method in class zombie.characters.Stats
 
setSidebar(Sidebar) - Static method in class zombie.ui.UIManager
 
setSkillTrained(String) - Method in class zombie.inventory.types.Literature
 
setSkinpal(String) - Method in class zombie.characters.SurvivorDesc
 
setSleepingHealthAddition(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setSleepingPillsTaken(int) - Method in class zombie.characters.IsoPlayer
If you've take more than 10 sleeping pills you lose some health If you're drunk, 1 pills = 2
setSleepingTabletDelta(float) - Method in class zombie.characters.IsoGameCharacter
 
setSleepingTabletEffect(int) - Method in class zombie.characters.IsoGameCharacter
 
setSleepMultiplier(float) - Method in class zombie.GameTime
 
setSlowFactor(float) - Method in class zombie.characters.IsoGameCharacter
 
setSlowTimer(float) - Method in class zombie.characters.IsoGameCharacter
 
setSmoothImageState(boolean) - Static method in class zombie.core.utils.ImageUtils
 
setSneezeCoughActive(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setSneezeCoughDelay(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setSneezeCoughTime(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setSolid(boolean) - Method in class zombie.iso.IsoMovingObject
 
setSolidFloor(boolean) - Method in class zombie.iso.IsoGridSquare
 
setSolidFloorCached(boolean) - Method in class zombie.iso.IsoGridSquare
 
setSoundRadius(int) - Method in class zombie.inventory.types.HandWeapon
 
setSoundRadius(int) - Method in class zombie.scripting.objects.Item
 
setSoundsOn(boolean) - Method in class zombie.openal.SoundStore
Indicate whether sound effects should be played
setSoundVolume(int) - Method in class zombie.inventory.types.HandWeapon
 
setSoundVolume(float) - Method in class zombie.openal.SoundStore
Set the sound volume
setSoundVolume(int) - Method in class zombie.scripting.objects.Item
 
setSourceGrid(IsoGridSquare) - Method in class zombie.inventory.ItemContainer
 
setSpeakColour(Color) - Method in class zombie.characters.IsoGameCharacter
 
setSpeaking(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setSpeakTime(int) - Method in class zombie.characters.IsoGameCharacter
 
setSpecialObjects(ArrayList<IsoObject>) - Method in class zombie.iso.IsoGridSquare
 
setSpeedControls(SpeedControls) - Static method in class zombie.ui.UIManager
 
setSpeedMod(float) - Method in class zombie.characters.IsoGameCharacter
 
setSplatBloodOnNoDeath(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setSplatBloodOnNoDeath(boolean) - Method in class zombie.scripting.objects.Item
 
setSplatNumber(int) - Method in class zombie.inventory.types.HandWeapon
 
setSplatNumber(int) - Method in class zombie.scripting.objects.Item
 
setSpottedList(Stack<IsoMovingObject>) - Method in class zombie.characters.IsoPlayer
 
setSpottedSinceAlphaZero(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setSprite(IsoSprite) - Method in class zombie.iso.IsoObject
 
setSprite(String) - Method in class zombie.iso.objects.IsoThumpable
 
setSpriteID(IsoSpriteManager, int, IsoSprite) - Static method in class zombie.iso.sprite.IsoSprite
 
setSpriteName(String) - Method in class zombie.inventory.types.Clothing
 
setSpriteName(String) - Method in class zombie.scripting.objects.Item
 
setSpriteToItem(THashMap<String, String>) - Static method in class zombie.inventory.types.Clothing
 
setSquare(int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoChunk
 
setSquare(IsoGridSquare) - Method in class zombie.iso.IsoObject
 
setStaggerTimeMod(float) - Method in class zombie.characters.IsoGameCharacter
 
setStairsNodes(HashSet<Integer>) - Method in class zombie.iso.IsoCell
 
setStandardBlendingMode() - Static method in class zombie.core.utils.Utility
sets the Standard Blending function.
for "experts" it's: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
setStandardHealthAddition(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setStandardHealthFromFoodTime(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setStandardPainReductionWhenWell(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setStartDay(int) - Method in class zombie.GameTime
 
setStartMonth(int) - Method in class zombie.GameTime
 
setStartTimeOfDay(float) - Method in class zombie.GameTime
 
setStartYear(int) - Method in class zombie.GameTime
 
setStateEventDelayTimer(float) - Method in class zombie.iso.IsoMovingObject
 
setStateMachine(StateMachine) - Method in class zombie.characters.IsoGameCharacter
 
setStaticMovingObjects(ArrayList<IsoMovingObject>) - Method in class zombie.iso.IsoGridSquare
 
setStaticTraits(Stack<String>) - Static method in class zombie.characters.IsoPlayer
 
setStaticUpdaterObjectList(ArrayList<IsoObject>) - Method in class zombie.iso.IsoCell
 
setStats(Stats) - Method in class zombie.characters.IsoGameCharacter
 
setStatsPage(StatsPage) - Static method in class zombie.ui.UIManager
 
setStencilRect(int, int, int, int) - Method in class zombie.ui.UIElement
 
SetStitched(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setStress(float) - Method in class zombie.characters.Stats
 
setStressChange(float) - Method in class zombie.inventory.InventoryItem
 
setStressChange(float) - Method in class zombie.scripting.objects.Item
 
setSubCategory(String) - Method in class zombie.inventory.types.HandWeapon
 
setSuperAttack(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setSurname(String) - Method in class zombie.characters.IsoPlayer
 
setSurname(String) - Method in class zombie.characters.SurvivorDesc
 
setSurvivorKills(int) - Method in class zombie.characters.IsoGameCharacter
 
setSurvivorMap(THashMap<Integer, SurvivorDesc>) - Static method in class zombie.characters.IsoGameCharacter
 
setSwingAmountBeforeImpact(float) - Method in class zombie.scripting.objects.Item
 
setSwingAnim(String) - Method in class zombie.inventory.InventoryItem
 
setSwingAnim(String) - Method in class zombie.scripting.objects.Item
 
setSwingSound(String) - Method in class zombie.inventory.types.HandWeapon
 
setSwingSound(String) - Method in class zombie.scripting.objects.Item
 
setSwingTime(float) - Method in class zombie.inventory.types.HandWeapon
 
setSwingTime(float) - Method in class zombie.scripting.objects.Item
 
setSwitches(ArrayList<IsoLightSwitch>) - Method in class zombie.iso.IsoLightSource
 
setTable(KahluaTable) - Method in class zombie.iso.IsoObject
 
setTable(KahluaTable) - Method in class zombie.iso.objects.IsoThumpable
 
setTable(KahluaTable) - Method in class zombie.ui.UIElement
 
setTagGroup(Stack) - Method in class zombie.characters.IsoGameCharacter
 
setTaken(ArrayList<IsoObject>) - Method in class zombie.inventory.InventoryItem
 
setTargetAlpha(float) - Method in class zombie.iso.IsoObject
 
SetTargetAlpha(float) - Method in class zombie.iso.sprite.IsoSpriteInstance
 
setTargetDarkMulti(float) - Method in class zombie.iso.IsoGridSquare
 
setTargetTileX(int) - Static method in class zombie.iso.IsoCamera
 
setTargetTileY(int) - Static method in class zombie.iso.IsoCamera
 
setTargetZombies(int) - Method in class zombie.GameTime
 
setTemper(float) - Method in class zombie.characters.SurvivorDesc
 
setTemperature(float) - Method in class zombie.characters.IsoPlayer
 
setTemperature(float) - Method in class zombie.inventory.types.Clothing
 
setTemperature(float) - Method in class zombie.scripting.objects.Item
 
setTempo(Vector2) - Static method in class zombie.characters.IsoGameCharacter
 
setTempo(Vector2) - Static method in class zombie.iso.IsoMovingObject
 
setTempQuest(QuestControl) - Static method in class zombie.ui.UIManager
 
setTempQuestWin(NewWindow) - Static method in class zombie.ui.UIManager
 
setTempZoneStack(Stack<IsoCell.Zone>) - Method in class zombie.iso.IsoCell
 
setTestPlayerSpotInDarkness(OnceEvery) - Static method in class zombie.characters.IsoGameCharacter
 
SetText(String) - Method in class zombie.ui.TextBox
 
SetText(String) - Method in class zombie.ui.UITextBox2
 
setTexture(Texture) - Method in class zombie.core.opengl.Shader
 
setTexture(Texture) - Method in class zombie.inventory.InventoryItem
 
setTextureBurnt(Texture) - Method in class zombie.inventory.InventoryItem
 
setTextureCooked(Texture) - Method in class zombie.inventory.InventoryItem
 
setTexturerotten(Texture) - Method in class zombie.inventory.InventoryItem
 
setThirst(float) - Method in class zombie.characters.Stats
 
setThirstChange(float) - Method in class zombie.inventory.types.Food
 
setThumpDmg(Integer) - Method in class zombie.iso.objects.IsoThumpable
Numbers of zeds need to hurt the object default 8
setThumpTarget(Thumpable) - Method in class zombie.iso.IsoMovingObject
 
setTicks(int) - Method in class zombie.inventory.types.DrainableComboItem
 
setTicksPerEquipUse(int) - Method in class zombie.inventory.types.DrainableComboItem
 
setTicksSinceSeenZombie(int) - Method in class zombie.characters.IsoPlayer
 
setTimeOfDay(float) - Method in class zombie.GameTime
 
setTimeSinceLastStab(int) - Method in class zombie.characters.IsoPlayer
 
setTimeSinceZombieAttack(int) - Method in class zombie.iso.IsoMovingObject
 
setTimeThumping(int) - Method in class zombie.characters.IsoGameCharacter
 
setTimeTillForgetLocation(int) - Method in class zombie.characters.IsoGameCharacter
 
setTimeToSneezeOrCough(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setTintMod(ColorInfo) - Method in class zombie.iso.sprite.IsoSprite
 
setToHitModifier(float) - Method in class zombie.inventory.types.HandWeapon
 
setToHitModifier(float) - Method in class zombie.scripting.objects.Item
 
setToolTip(ObjectTooltip) - Static method in class zombie.ui.UIManager
 
setTop(String) - Method in class zombie.characters.SurvivorDesc
 
setTopColor(Color) - Method in class zombie.characters.SurvivorDesc
 
setToppal(String) - Method in class zombie.characters.SurvivorDesc
 
setTopSprite(IsoSprite) - Method in class zombie.characters.IsoGameCharacter
 
setTorchCone(boolean) - Method in class zombie.inventory.InventoryItem
 
setTorso(String) - Method in class zombie.characters.SurvivorDesc
 
setTorso(SurvivorDesc) - Static method in class zombie.characters.SurvivorFactory
 
setTorsoNumber(int) - Method in class zombie.characters.SurvivorDesc
 
setTorsoSprite(IsoSprite) - Method in class zombie.characters.IsoGameCharacter
 
SetToUnlockNext() - Static method in class zombie.Quests.QuestCreator
 
SetToUnlockNext(int) - Static method in class zombie.Quests.QuestCreator
 
setTraitID(String) - Method in class zombie.characters.traits.ObservationFactory.Observation
 
setTraits(ArrayList<String>) - Method in class zombie.characters.IsoGameCharacter
 
SetTriggerValue(String, float) - Method in class zombie.behaviors.BehaviorHub
 
setTripping(boolean) - Method in class zombie.characters.Stats
 
setTrippingRotAngle(float) - Method in class zombie.characters.Stats
 
setTrouserColor(Color) - Method in class zombie.characters.SurvivorDesc
 
setTryToTeamUp(boolean) - Method in class zombie.characters.IsoSurvivor
 
setTutorial(TutorialPanel) - Static method in class zombie.ui.UIManager
 
setType(String) - Method in class zombie.characters.professions.ProfessionFactory.Profession
 
setType(SurvivorFactory.SurvivorType) - Method in class zombie.characters.SurvivorDesc
 
setType(String) - Method in class zombie.inventory.InventoryItem
 
setType(String) - Method in class zombie.inventory.ItemContainer
 
setType(IsoObjectType) - Method in class zombie.iso.IsoObject
 
setType(IsoObjectType) - Method in class zombie.iso.sprite.IsoSprite
 
setType(Item.Type) - Method in class zombie.scripting.objects.Item
 
setUI(Stack<UIElement>) - Static method in class zombie.ui.UIManager
 
setUnCookedString(String) - Method in class zombie.inventory.InventoryItem
 
setUnhappyChange(float) - Method in class zombie.inventory.InventoryItem
 
setUnhappyChange(float) - Method in class zombie.scripting.objects.Item
 
setUnhappynessLevel(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setup(float) - Method in class zombie.openal.OpenALStreamPlayer
Setup the playback properties
setupState() - Method in class zombie.core.Styles.AbstractStyle
 
setupState() - Method in class zombie.core.Styles.LightingStyle
 
setupState() - Method in interface zombie.core.Styles.Style
Called to set up GL rendering state before actual drawing is done.
setupState() - Method in class zombie.core.Styles.TransparentStyle
 
setURL(String) - Method in interface zombie.core.sound.Sound
Sets the URL from where this AbstractSound will read Ogg Vorbis data
setUseAlphaChannel(boolean) - Method in class zombie.core.textures.Texture
indicates if the texture contains the alpha channel or not
setUsed(boolean) - Method in class zombie.iso.MetaObject
 
setUsedDelta(float) - Method in interface zombie.inventory.types.Drainable
 
setUsedDelta(float) - Method in class zombie.inventory.types.DrainableComboItem
 
setUseDelta(float) - Method in class zombie.inventory.types.DrainableComboItem
 
setUseDelta(float) - Method in class zombie.scripting.objects.Item
 
setUseDelta(String) - Method in class zombie.scripting.objects.Item
 
setUsedItemsOn(Stack<String>) - Method in class zombie.characters.IsoGameCharacter
 
setUseEndurance(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setUseEndurance(boolean) - Method in class zombie.scripting.objects.Item
 
setUseHandWeapon(HandWeapon) - Method in class zombie.characters.IsoGameCharacter
 
setUseOnConsume(String) - Method in class zombie.inventory.types.Food
 
setUses(int) - Method in class zombie.inventory.InventoryItem
 
setUseSelf(boolean) - Method in class zombie.inventory.types.HandWeapon
 
setUseSelf(boolean) - Method in class zombie.scripting.objects.Item
 
setUseShaders(boolean) - Method in class zombie.core.Core
 
setUseWhileEquiped(boolean) - Method in class zombie.inventory.types.DrainableComboItem
 
setUseWhileEquipped(boolean) - Method in class zombie.scripting.objects.Item
 
setValue(V) - Method in class zombie.core.Collections.ZomboidAbstractMap.SimpleEntry
Replaces the value corresponding to this entry with the specified value.
setValue(V) - Method in class zombie.core.Collections.ZomboidAbstractMap.SimpleImmutableEntry
Replaces the value corresponding to this entry with the specified value (optional operation).
setValue(int, int, boolean) - Method in class zombie.core.utils.BooleanGrid
 
setValue(int, boolean) - Method in class zombie.core.utils.ExpandableBooleanList
 
setValue(T) - Method in class zombie.core.utils.FibonacciHeap.Entry
Sets the element associated with this heap entry.
setValue(int, int, int) - Method in class zombie.core.utils.IntGrid
 
setValue(int, int, int, int, int) - Method in class zombie.core.utils.IntHypercube
 
setValue(int, int, int, int, int) - Method in class zombie.core.utils.IntHyperCube2
 
setValue(int, int, int, T) - Method in class zombie.core.utils.ObjectCube
 
setValue(int, int, T) - Method in class zombie.core.utils.ObjectGrid
 
SetValue(String) - Method in class zombie.scripting.objects.ScriptFlag
 
setValue(float) - Method in class zombie.ui.ActionProgressBar
 
setValue(float) - Method in class zombie.ui.StatBar
 
setVeryCloseEnemyList(ArrayList<IsoMovingObject>) - Method in class zombie.characters.IsoGameCharacter
 
setVidMem(int) - Method in class zombie.core.Core
 
setViewDist(float) - Method in class zombie.GameTime
 
setViewDistMax(float) - Method in class zombie.GameTime
 
setViewDistMin(float) - Method in class zombie.GameTime
 
setVisible(boolean) - Method in class zombie.ui.UIElement
 
setVisibleToNPCs(boolean) - Method in class zombie.characters.IsoGameCharacter
 
setVolume(float) - Method in interface zombie.ISoundSystem.ISoundInstance
 
setVolume(float) - Method in interface zombie.openal.Audio
 
setVolume(float) - Method in class zombie.openal.AudioImpl
 
setVolume(float) - Method in class zombie.openal.NullAudio
 
setW(int) - Method in class zombie.iso.IsoCell.Zone
 
setW(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
setWaiting(boolean) - Method in class zombie.characters.IsoPlayer
 
setWallArray(ArrayList<Integer>) - Method in class zombie.iso.IsoCell
 
setWasActive(boolean) - Method in class zombie.iso.IsoLightSource
 
setWaterSources(ArrayList<IsoObject>) - Method in class zombie.iso.areas.IsoRoom
 
setWeaponSprite(String) - Method in class zombie.inventory.types.HandWeapon
 
setWeaponSprite(String) - Method in class zombie.scripting.objects.Item
 
setWeaponWeight(float) - Method in class zombie.scripting.objects.Item
 
setWeather(String) - Method in class zombie.iso.IsoWorld
 
setWeight(float) - Method in class zombie.inventory.InventoryItem
 
setWeight(float) - Method in class zombie.iso.IsoMovingObject
 
setWeightReduction(int) - Method in class zombie.inventory.ItemContainer
 
setWeightReduction(int) - Method in class zombie.inventory.types.InventoryContainer
 
setWetness(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
setWidth(int) - Method in class zombie.iso.IsoCell
 
setWidth(float) - Method in class zombie.iso.IsoMovingObject
 
setWidth(double) - Method in class zombie.ui.UIElement
 
setWidthSilent(double) - Method in class zombie.ui.UIElement
 
setWindowed(boolean) - Method in class zombie.core.Core
 
setWoodBarricade(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodCrate(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodDoorN(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodDoorW(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodDWallN(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodDWallW(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodFloor(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodStairsNB(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodStairsNM(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodStairsNT(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodStairsWB(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodStairsWM(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodStairsWT(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodWallN(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodWallW(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodWWallN(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWoodWWallW(IsoSprite) - Method in class zombie.iso.IsoCell
 
setWorld(String) - Method in class zombie.iso.IsoWorld
 
setWorldItem(IsoWorldInventoryObject) - Method in class zombie.inventory.InventoryItem
 
setWorldObjects(ArrayList<IsoWorldInventoryObject>) - Method in class zombie.iso.IsoGridSquare
 
setWorldStartPos(int, int) - Static method in class zombie.iso.IsoChunkMap
 
setWorldTexture(String) - Method in class zombie.inventory.InventoryItem
 
setWorldX(int) - Method in class zombie.iso.IsoCell
 
setWorldY(int) - Method in class zombie.iso.IsoCell
 
SetWounded(BodyPartType, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetWounded(int, boolean) - Method in class zombie.characters.BodyDamage.BodyDamage
 
SetWounded(boolean) - Method in class zombie.characters.BodyDamage.BodyPart
 
setWounds(Stack<IsoGameCharacter.Wound>) - Method in class zombie.characters.IsoGameCharacter
 
setX(int) - Method in class zombie.iso.IsoCell.Zone
 
setX(int) - Method in class zombie.iso.IsoGridSquare
 
setX(int) - Method in class zombie.iso.IsoLightSource
 
setX(float) - Method in class zombie.iso.IsoMovingObject
 
setX(float) - Method in class zombie.iso.Vector2
 
setX(double) - Method in class zombie.ui.UIElement
 
setXp(IsoGameCharacter.XP) - Method in class zombie.characters.IsoGameCharacter
 
setXScroll(double) - Method in class zombie.ui.UIElement
 
setXY(int, int) - Static method in class zombie.input.Mouse
 
setY(float) - Method in class zombie.gameStates.MainScreenState.ScreenElement
 
setY(int) - Method in class zombie.iso.IsoCell.Zone
 
setY(int) - Method in class zombie.iso.IsoGridSquare
 
setY(int) - Method in class zombie.iso.IsoLightSource
 
setY(float) - Method in class zombie.iso.IsoMovingObject
 
setY(float) - Method in class zombie.iso.Vector2
 
setY(double) - Method in class zombie.ui.UIElement
 
setYear(int) - Method in class zombie.GameTime
 
setYScroll(double) - Method in class zombie.ui.UIElement
 
setZ(int) - Method in class zombie.iso.IsoCell.Zone
 
setZ(int) - Method in class zombie.iso.IsoGridSquare
 
setZ(int) - Method in class zombie.iso.IsoLightSource
 
setZ(float) - Method in class zombie.iso.IsoMovingObject
 
setZombieHitSound(String) - Method in class zombie.inventory.types.HandWeapon
 
setZombieIntensity(int) - Method in class zombie.iso.IsoMetaChunk
 
setZombieKills(int) - Method in class zombie.characters.IsoGameCharacter
 
SetZombieLimit - Class in zombie.scripting.commands.Tutorial
 
SetZombieLimit() - Constructor for class zombie.scripting.commands.Tutorial.SetZombieLimit
 
setZombieList(ArrayList<IsoZombie>) - Method in class zombie.iso.IsoCell
 
setZoneStack(ArrayList<IsoCell.Zone>) - Method in class zombie.iso.IsoCell
 
SeverlyReducedHealthAddition - Variable in class zombie.characters.BodyDamage.BodyDamage
 
Shader - Class in zombie.core.opengl
 
Shader(String) - Constructor for class zombie.core.opengl.Shader
 
ShaderID - Variable in class zombie.core.opengl.Shader
 
ShaderMap - Static variable in class zombie.core.opengl.Shader
 
Shared() - Static method in class zombie.core.bucket.BucketManager
 
ShareDamage - Variable in class zombie.scripting.objects.Item
 
SharedChunks - Static variable in class zombie.iso.IsoChunkMap
 
ShareEndurance - Variable in class zombie.scripting.objects.Item
 
ShelfDistribution - Class in zombie.scripting.objects
 
ShelfDistribution() - Constructor for class zombie.scripting.objects.ShelfDistribution
 
ShelfDistribution.Entry - Class in zombie.scripting.objects
 
ShelfDistribution.Entry(String, int, int) - Constructor for class zombie.scripting.objects.ShelfDistribution.Entry
 
ShelfDistributions - Variable in class zombie.scripting.objects.ScriptModule
 
shipInput(String) - Method in class zombie.chat.IRCClient
Parses the input and sends it to the IRC server.
shoeSprite - Variable in class zombie.characters.IsoGameCharacter
 
ShortList - Class in zombie.core.Styles
Quickly hacked together expandable list of shorts
ShortList() - Constructor for class zombie.core.Styles.ShortList
FloatList constructor comment.
ShortList(int) - Constructor for class zombie.core.Styles.ShortList
FloatList constructor comment.
ShortList(boolean, int) - Constructor for class zombie.core.Styles.ShortList
FloatList constructor comment.
ShouldShowLogo() - Method in class zombie.gameStates.MainScreenState
 
show(IsoObject, int, int) - Method in class zombie.ui.ObjectTooltip
 
showCoreMessages(boolean) - Static method in class zombie.core.utils.Utility
sets if shows or not the errors/messages
ShowDebugInfo() - Method in class zombie.characters.BodyDamage.BodyDamage
 
showing - Variable in class zombie.ui.TutorialPanel
 
showLogo - Variable in class zombie.gameStates.MainScreenState
 
ShowMessage(String, String) - Method in class zombie.ui.TutorialPanel
 
Sickness - Variable in class zombie.characters.Stats
 
Sidebar - Class in zombie.ui
 
Sidebar(int, int) - Constructor for class zombie.ui.Sidebar
 
sidebar - Static variable in class zombie.ui.UIManager
 
Sight - Variable in class zombie.SandboxOptions.ZombieLore
 
sin(double) - Static method in class zombie.core.FastTrig
get the sine of an angle
size() - Method in class zombie.core.Collections.ZomboidAbstractMap
size() - Method in class zombie.core.Collections.ZomboidHashMap
Returns the number of key-value mappings in this map.
size() - Method in class zombie.core.Collections.ZomboidHashSet
Returns the number of elements in this set (its cardinality).
size() - Method in class zombie.core.Styles.FloatList
size method comment.
size() - Method in class zombie.core.Styles.IntList
size method comment.
size() - Method in class zombie.core.Styles.ShortList
size method comment.
size() - Method in class zombie.core.utils.FibonacciHeap
Returns the number of elements in the heap.
size - Variable in class zombie.iso.areas.BuildingScore
 
size() - Method in class zombie.util.AbstractIntCollection
 
size() - Method in interface zombie.util.IntCollection
Returns the number of elements in this collection.
size() - Method in class zombie.util.list.IntArrayList
 
size() - Method in class zombie.util.map.AbstractIntKeyMap
 
size() - Method in interface zombie.util.map.IntKeyMap
Returns the size of this map.
size() - Method in class zombie.util.map.IntKeyOpenHashMap
 
size() - Method in class zombie.util.set.IntOpenHashSet
 
size - Variable in class zombie.ZomboidBitFlag
 
SkillTrained - Variable in class zombie.scripting.objects.Item
 
skipped - Variable in class zombie.ui.TutorialManager
 
skipping - Variable in class zombie.scripting.ScriptManager
 
Sleep - Class in zombie.scripting.commands.Character
 
Sleep() - Constructor for class zombie.scripting.commands.Character.Sleep
 
SleepFatigueReduction - Static variable in class zombie.ZomboidGlobals
 
SleepingHealthAddition - Variable in class zombie.characters.BodyDamage.BodyDamage
 
SleepingTablet(float) - Method in class zombie.characters.IsoGameCharacter
 
SleepMultiplier - Variable in class zombie.GameTime
 
SliceBuffer - Static variable in class zombie.iso.SliceY
 
SliceBuffer2 - Static variable in class zombie.iso.SliceY
 
SliceY - Class in zombie.iso
 
SliceY(IsoCell, int, int, int) - Constructor for class zombie.iso.SliceY
 
smashWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
 
Smell - Variable in class zombie.SandboxOptions.ZombieLore
 
SmokeAlpha - Static variable in class zombie.iso.objects.IsoFireManager
 
SmokeAnimDelay - Static variable in class zombie.iso.objects.IsoFireManager
 
SmokeTintMod - Static variable in class zombie.iso.objects.IsoFireManager
 
SneezeCoughActive - Variable in class zombie.characters.BodyDamage.BodyDamage
 
SneezeCoughDelay - Variable in class zombie.characters.BodyDamage.BodyDamage
 
SneezeCoughTime - Variable in class zombie.characters.BodyDamage.BodyDamage
 
soffX - Variable in class zombie.iso.sprite.IsoSprite
 
soffY - Variable in class zombie.iso.sprite.IsoSprite
 
softClear() - Method in class zombie.iso.IsoGridSquare
 
softClearGridsquares() - Method in class zombie.iso.IsoChunk
 
sound - Variable in class zombie.AmbientStreamManager.Ambient
 
sound - Variable in class zombie.AmbientStreamManager.AmbientLoop
 
Sound - Interface in zombie.core.sound
Describes a type of sound: its default gain, pitch, looping, priority, and the URL to obtain the Ogg Vorbis data that defines it.
SoundEffect - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
SoundEffect - Interface in zombie.core.sound
A sound effect that is currently playing.
SoundEngine - Class in zombie.core.sound
The sound player.
SoundEngine() - Constructor for class zombie.core.sound.SoundEngine
C'tor
SoundEngine - Static variable in class zombie.GameWindow
 
SoundList - Variable in class zombie.WorldSoundManager
 
SoundManager - Class in zombie
 
SoundManager() - Constructor for class zombie.SoundManager
 
SoundManager.BlendInfo - Class in zombie
 
SoundManager.BlendInfo(String, Audio, float, float, boolean) - Constructor for class zombie.SoundManager.BlendInfo
 
SoundRadius - Variable in class zombie.scripting.objects.Item
 
soundsOn() - Method in class zombie.openal.SoundStore
Check if sound effects are currently enabled
SoundStore - Class in zombie.openal
Responsible for holding and playing the sounds used in the game.
SoundVolume - Variable in class zombie.scripting.objects.Item
 
SoundVolume - Variable in class zombie.SoundManager
 
soundWorks() - Method in class zombie.openal.SoundStore
Check if sound works at all
Source - Variable in class zombie.scripting.objects.Recipe
 
source - Variable in class zombie.WorldSoundManager.WorldSound
 
SourceGrid - Variable in class zombie.inventory.ItemContainer
 
SpawnCentreX - Variable in class zombie.VirtualZombieManager
 
SpawnCentreY - Variable in class zombie.VirtualZombieManager
 
SpawnRadius - Variable in class zombie.VirtualZombieManager
 
SpawnZombie - Class in zombie.scripting.commands.World
 
SpawnZombie() - Constructor for class zombie.scripting.commands.World.SpawnZombie
 
spawnZombies() - Method in class zombie.iso.areas.IsoRoom
 
SpeakColour - Variable in class zombie.inventory.types.Radio
 
Speaking - Variable in class zombie.iso.objects.IsoDeadBody
 
SpeakTime - Variable in class zombie.inventory.types.Radio
 
Speed - Variable in class zombie.SandboxOptions
 
Speed - Variable in class zombie.SandboxOptions.ZombieLore
 
SpeedBeforePause - Variable in class zombie.ui.SpeedControls
 
SpeedChange - Variable in class zombie.characters.IsoPlayer
 
SpeedControls - Class in zombie.ui
 
SpeedControls() - Constructor for class zombie.ui.SpeedControls
 
speedControls - Static variable in class zombie.ui.UIManager
 
speedMod - Variable in class zombie.iso.IsoPhysicsObject
 
splatBlood(int, float) - Method in class zombie.characters.IsoGameCharacter
 
splatBloodFloor(float) - Method in class zombie.characters.IsoGameCharacter
 
splatBloodFloorBig(float) - Method in class zombie.characters.IsoGameCharacter
 
SplatBloodOnNoDeath - Variable in class zombie.scripting.objects.Item
 
SplatNumber - Variable in class zombie.scripting.objects.Item
 
SplatSize - Variable in class zombie.inventory.types.HandWeapon
 
SplatSize - Variable in class zombie.scripting.objects.Item
 
split - Static variable in class zombie.core.LaunchDialog
 
split(int, int, int, int) - Method in class zombie.core.textures.Texture
 
split(int, int, int, int, int, int, int, int) - Method in class zombie.core.textures.Texture
 
split2D(int[], int[]) - Method in class zombie.core.textures.Texture
 
SplitExceptInbetween(String, String, String) - Static method in class zombie.scripting.ScriptParsingUtils
 
SplitExceptInbetween(String, String, String, String) - Static method in class zombie.scripting.ScriptParsingUtils
 
spotted(IsoMovingObject) - Method in class zombie.characters.IsoSurvivor
 
spotted(IsoMovingObject, boolean) - Method in class zombie.characters.IsoZombie
 
spotted(IsoMovingObject, boolean) - Method in class zombie.iso.IsoMovingObject
 
SpottedGunNut - Variable in class zombie.ui.TutorialManager
 
spottedLast - Variable in class zombie.characters.IsoZombie
 
Spread() - Method in class zombie.iso.objects.IsoFire
 
SpreadDelay - Variable in class zombie.iso.objects.IsoFire
 
SpreadFire() - Method in class zombie.characters.IsoGameCharacter
 
SpreadTimer - Variable in class zombie.iso.objects.IsoFire
 
sprite - Variable in class zombie.iso.IsoObject
 
spriteID - Static variable in class zombie.iso.sprite.IsoSprite
 
SpriteManager - Variable in class zombie.core.bucket.Bucket
 
spriteManager - Variable in class zombie.iso.IsoWorld
 
SpriteMap - Static variable in class zombie.iso.IsoFloorBloodSplat
 
SpriteMap - Variable in class zombie.iso.sprite.IsoSpriteManager
 
SpriteName - Variable in class zombie.characters.IsoZombie
 
SpriteName - Variable in class zombie.scripting.objects.Item
 
SpriteRenderer - Class in zombie.core
 
SpriteRenderer() - Constructor for class zombie.core.SpriteRenderer
 
SpriteTest - Class in zombie
 
SpriteTest() - Constructor for class zombie.SpriteTest
 
sprOffX - Variable in class zombie.iso.sprite.IsoSprite
 
square - Variable in class zombie.iso.IsoObject
 
square - Variable in class zombie.iso.IsoObjectPicker.ClickObject
 
Squares - Variable in class zombie.iso.areas.IsoRoom
 
squares - Variable in class zombie.iso.IsoChunk
 
Squares - Variable in class zombie.iso.SliceY
 
stage - Variable in class zombie.gameStates.AlphaWarningState
 
Stage - Variable in class zombie.gameStates.GameLoadingState
 
stage - Variable in class zombie.gameStates.PrefaceState
 
stage - Variable in class zombie.gameStates.PresentsState
 
stage - Variable in class zombie.ui.TutorialManager
 
StaggerBackDieState - Class in zombie.ai.states
 
StaggerBackDieState() - Constructor for class zombie.ai.states.StaggerBackDieState
 
StaggerBackState - Class in zombie.ai.states
 
StaggerBackState() - Constructor for class zombie.ai.states.StaggerBackState
 
StandardFrameColour - Variable in class zombie.ui.UITextBox2
 
StandardHealthAddition - Variable in class zombie.characters.BodyDamage.BodyDamage
 
StandardHealthFromFoodTime - Variable in class zombie.characters.BodyDamage.BodyDamage
 
StandardPainReductionWhenWell - Variable in class zombie.characters.BodyDamage.BodyDamage
 
start() - Method in class zombie.characters.CharacterTimedActions.BarricadeAction
 
start() - Method in class zombie.characters.CharacterTimedActions.BaseAction
 
start() - Method in class zombie.characters.CharacterTimedActions.DoBuildAction
 
start() - Method in class zombie.characters.CharacterTimedActions.LuaTimedAction
 
start() - Method in class zombie.characters.CharacterTimedActions.LuaTimedActionNew
 
start() - Method in class zombie.characters.CharacterTimedActions.UnbarricadeAction
 
Start() - Method in class zombie.core.opengl.Shader
 
start() - Method in class zombie.GameApplet
 
Start(String) - Method in class zombie.GameProfiler
 
Start(String, float, float, float) - Method in class zombie.GameProfiler
 
start() - Static method in class zombie.GameWindow
 
Start() - Method in class zombie.LOSThread
 
start() - Method in class zombie.network.ServerSettings
 
Start(Audio, float, String) - Method in class zombie.SoundManager
 
StartAction(BaseAction) - Method in class zombie.characters.IsoGameCharacter
 
StartDay - Variable in class zombie.GameTime
 
startDrawing() - Method in class zombie.core.textures.TextureFBO
 
startDrawing(boolean) - Method in class zombie.core.textures.TextureFBO
 
Started - Variable in class zombie.behaviors.survivor.FleeBehaviour
 
Started - Variable in class zombie.behaviors.survivor.ObeyOrders
 
Started - Variable in class zombie.behaviors.survivor.SatisfyIdleBehavior
 
StartFire() - Method in class zombie.iso.IsoGridSquare
 
StartFire(IsoCell, IsoGridSquare, boolean, int) - Static method in class zombie.iso.objects.IsoFireManager
 
StartFire - Class in zombie.scripting.commands.World
 
StartFire() - Constructor for class zombie.scripting.commands.World.StartFire
 
StartFrame() - Method in class zombie.core.Core
 
StartFrame(int) - Method in class zombie.core.Core
 
StartFrame() - Method in class zombie.GameProfiler
 
StartFrameUI() - Method in class zombie.core.Core
 
startingNew - Variable in class zombie.TileAccessibilityWorker
 
startlife - Variable in class zombie.iso.IsoLightSource
 
startLWJGL() - Method in class zombie.GameApplet
Once the Canvas is created its add notify method will call this method to start the LWJGL Display and game loop in another thread.
StartMassInsertion() - Method in class zombie.SaveManager
 
StartMonth - Variable in class zombie.GameTime
 
StartMonth - Variable in class zombie.SandboxOptions
 
StartMusic() - Method in class zombie.gameStates.IngameState
 
StartMusic(String) - Method in class zombie.gameStates.IngameState
 
startOfIterator() - Static method in class zombie.util.util.Exceptions
 
startPacket() - Method in class zombie.core.network.UdpConnection
 
StartRaindrop(IsoCell, IsoGridSquare, boolean) - Static method in class zombie.iso.objects.RainManager
 
startRaining() - Static method in class zombie.iso.objects.RainManager
 
StartRainSplash(IsoCell, IsoGridSquare, boolean) - Static method in class zombie.iso.objects.RainManager
 
StartRender() - Method in class zombie.iso.IsoObjectPicker
 
startRow - Variable in class zombie.ui.InventoryFlowControl
 
StartShader(int) - Method in class zombie.core.SpriteRenderer
 
StartShader(TextureDraw, int) - Static method in class zombie.core.textures.TextureDraw
 
StartShader(int) - Static method in class zombie.IndieGL
 
startStack - Static variable in class zombie.core.textures.Texture
 
StartTime - Variable in class zombie.GameProfiler.ProfileArea
 
StartTime - Variable in class zombie.GameProfiler
 
StartTime - Variable in class zombie.SandboxOptions
 
StartTimeOfDay - Variable in class zombie.GameTime
 
startX - Variable in class zombie.ai.astar.AStarPathFinder
 
startY - Variable in class zombie.ai.astar.AStarPathFinder
 
StartYear - Variable in class zombie.GameTime
 
startZ - Variable in class zombie.ai.astar.AStarPathFinder
 
StatBar - Class in zombie.ui
 
StatBar(int, int, Texture, Texture, boolean, Color) - Constructor for class zombie.ui.StatBar
 
State - Class in zombie.ai
 
State() - Constructor for class zombie.ai.State
 
StateIndex - Variable in class zombie.gameStates.GameStateMachine
 
StateMachine - Class in zombie.ai
 
StateMachine(IsoGameCharacter) - Constructor for class zombie.ai.StateMachine
 
StateMachineParams - Variable in class zombie.characters.IsoGameCharacter
 
StateMap - Variable in class zombie.iso.sprite.AnimStateMachine
 
States - Variable in class zombie.gameStates.GameStateMachine
 
states - Static variable in class zombie.GameWindow
 
staticBlack - Variable in class zombie.iso.IsoCell
 
staticClient - Static variable in class zombie.chat.IRCClient
 
StaticRef - Class in zombie.core
 
StaticRef() - Constructor for class zombie.core.StaticRef
 
statObj - Static variable in class zombie.characters.CharacterTimedActions.LuaTimedAction
 
statObj - Static variable in class zombie.characters.CharacterTimedActions.LuaTimedActionNew
 
Stats - Class in zombie.characters
 
Stats() - Constructor for class zombie.characters.Stats
 
StatsPage - Class in zombie.ui
 
StatsPage(IsoGameCharacter) - Constructor for class zombie.ui.StatsPage
 
StatsPage - Static variable in class zombie.ui.UIManager
 
Status - Variable in class zombie.ui.QuestControl
 
StayHere(IsoGameCharacter) - Method in class zombie.characters.IsoSurvivor
 
StayInRoom - Variable in class zombie.behaviors.survivor.orders.GuardOrder
 
stayInside - Variable in class zombie.behaviors.general.FollowBehaviour
 
stayInside - Variable in class zombie.behaviors.survivor.AttackBehavior
 
stCol - Static variable in class zombie.iso.IsoObject
 
StealControl - Variable in class zombie.ui.TutorialManager
 
stepstore - Static variable in class zombie.ai.astar.Path
 
stop() - Method in class zombie.characters.CharacterTimedActions.BaseAction
 
stop() - Method in class zombie.characters.CharacterTimedActions.LuaTimedAction
 
stop() - Method in class zombie.characters.CharacterTimedActions.LuaTimedActionNew
 
stop() - Method in class zombie.core.network.UdpEngine
 
stop() - Method in interface zombie.core.sound.SoundEffect
Stop this sound effect.
stop() - Method in class zombie.GameApplet
 
stop() - Method in interface zombie.ISoundSystem.ISoundInstance
 
stop() - Method in interface zombie.openal.Audio
Stop the sound effect
stop() - Method in class zombie.openal.AudioImpl
 
stop() - Method in class zombie.openal.DeferredSound
 
stop() - Method in class zombie.openal.MODSound
 
stop() - Method in class zombie.openal.NullAudio
 
stop() - Method in class zombie.openal.StreamSound
 
stop() - Method in class zombie.PathfindManager
 
StopAction - Class in zombie.scripting.commands.Character
 
StopAction() - Constructor for class zombie.scripting.commands.Character.StopAction
 
StopAllActionQueue() - Method in class zombie.characters.IsoGameCharacter
 
StopAllActionQueueRunning() - Method in class zombie.characters.IsoGameCharacter
 
StopAllActionQueueWalking() - Method in class zombie.characters.IsoGameCharacter
 
StopAllScriptsContaining - Class in zombie.scripting.commands
 
StopAllScriptsContaining() - Constructor for class zombie.scripting.commands.StopAllScriptsContaining
 
StopAllScriptsExcept - Class in zombie.scripting.commands
 
StopAllScriptsExcept() - Constructor for class zombie.scripting.commands.StopAllScriptsExcept
 
StopAllScriptsExceptContaining - Class in zombie.scripting.commands
 
StopAllScriptsExceptContaining() - Constructor for class zombie.scripting.commands.StopAllScriptsExceptContaining
 
StopAndFaceForOrder - Class in zombie.behaviors.survivor.orders.LittleTasks
 
StopAndFaceForOrder(IsoGameCharacter, IsoGameCharacter, int) - Constructor for class zombie.behaviors.survivor.orders.LittleTasks.StopAndFaceForOrder
 
StopBleeding - Class in zombie.behaviors.survivor.orders.Needs
 
StopBleeding(IsoGameCharacter) - Constructor for class zombie.behaviors.survivor.orders.Needs.StopBleeding
 
stopLightingThread() - Method in class zombie.iso.IsoCell
 
stopMusic(String) - Method in class zombie.SoundManager
 
StopMusic() - Method in class zombie.SoundManager
 
StopOnRun - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
StopOnWalk - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
stopRaining() - Static method in class zombie.iso.objects.RainManager
 
StopScript - Class in zombie.scripting.commands.Script
 
StopScript() - Constructor for class zombie.scripting.commands.Script.StopScript
 
StopScript(String) - Method in class zombie.scripting.ScriptManager
 
StopScript(Script.ScriptInstance) - Method in class zombie.scripting.ScriptManager
 
StopSound(Audio) - Method in class zombie.SoundManager
 
stopSoundEffect(int) - Method in class zombie.openal.SoundStore
Stop a playing sound identified by the ID returned from playing.
Story - Variable in class zombie.EndGameTextManager
 
storyDirectory - Static variable in class zombie.core.Core
 
stream - Variable in class zombie.AmbientStreamManager.Ambient
 
stream - Variable in class zombie.AmbientStreamManager.AmbientLoop
 
Stream - Class in zombie.core.sound
A sound wave that is streamed from an input stream.
Stream() - Constructor for class zombie.core.sound.Stream
C'tor
Stream(String, int) - Constructor for class zombie.core.sound.Stream
C'tor.
Stream(String, int, boolean) - Constructor for class zombie.core.sound.Stream
C'tor.
Stream(String, float, float, int, boolean) - Constructor for class zombie.core.sound.Stream
C'tor.
Stream(String, float, float, int, boolean, Attenuator) - Constructor for class zombie.core.sound.Stream
C'tor
stream(int) - Method in class zombie.openal.OpenALStreamPlayer
Stream some data from the audio stream to the buffer indicates by the ID
StreamInstance - Class in zombie.core.sound
$Id: StreamInstance.java,v 1.28 2011/06/22 12:02:45 cix_foo Exp $
StreamSound - Class in zombie.openal
A sound implementation wrapped round a player which reads (and potentially) rereads a stream.
StreamSound(OpenALStreamPlayer) - Constructor for class zombie.openal.StreamSound
Create a new sound wrapped round a stream
Strength - Variable in class zombie.SandboxOptions.ZombieLore
 
stress - Variable in class zombie.characters.Stats
 
stressChange - Variable in class zombie.inventory.types.Literature
 
StressChange - Variable in class zombie.scripting.objects.Item
 
StressFromBiteOrScratch - Static variable in class zombie.ZomboidGlobals
 
StressFromSoundsMultiplier - Static variable in class zombie.ZomboidGlobals
 
stresshumans - Variable in class zombie.WorldSoundManager.WorldSound
 
StressReduction - Static variable in class zombie.ZomboidGlobals
 
string - Variable in class zombie.characters.IsoPlayer.Context
 
style - Variable in class zombie.core.SpriteRenderer
 
Style - Interface in zombie.core.Styles
The default sprite renderer has various different styles of rendering, which affect what data it uses from the buffer and what GL state that it sets and resets before and after rendering.
SubCategory - Variable in class zombie.scripting.objects.Item
 
SubMenu - Variable in class zombie.ui.RadialMenu.MenuOption
 
subPerks - Variable in class zombie.ui.LevelUpCategory
 
subTextureMap - Static variable in class zombie.core.textures.TexturePackPage
 
subTextureMap2 - Static variable in class zombie.core.textures.TexturePackPage
 
subTextures - Variable in class zombie.core.textures.TexturePackPage
 
succeed - Variable in class zombie.ui.QuestControl
 
Succeeded(Path, Mover) - Method in interface zombie.ai.astar.IPathfinder
 
Succeeded(Path, Mover) - Method in class zombie.ai.states.PathFindState
 
Succeeded(Path, Mover) - Method in class zombie.behaviors.general.PathFindBehavior
 
Succeeded(Path, Mover) - Method in class zombie.characters.CharacterTimedActions.LuaTimedActionNew
 
Succeeded - Static variable in class zombie.PathfindManager
 
Succeeded(Path, Mover) - Method in class zombie.VirtualZombie
 
SUN_JAVA_COMMAND - Static variable in class zombie.core.Core
Sun property pointing the main class and its arguments.
SUN_JAVA_COMMAND - Static variable in class zombie.FrameLoader
 
supportCompressedTextures() - Static method in class zombie.core.Core
 
supportNPTTexture() - Static method in class zombie.core.Core
 
supportsFBO() - Method in class zombie.core.Core
 
surname - Variable in class zombie.network.AddPlayer
 
surname - Variable in class zombie.network.ClientAddPlayer
 
Surnames - Static variable in class zombie.characters.SurvivorFactory
 
SurvivorDesc - Class in zombie.characters
 
SurvivorDesc() - Constructor for class zombie.characters.SurvivorDesc
 
SurvivorDesc(boolean) - Constructor for class zombie.characters.SurvivorDesc
 
SurvivorDescriptors - Variable in class zombie.iso.IsoWorld
 
SurvivorFactory - Class in zombie.characters
 
SurvivorFactory() - Constructor for class zombie.characters.SurvivorFactory
 
SurvivorFactory.SurvivorType - Enum in zombie.characters
 
SurvivorGroup - Class in zombie.characters
 
SurvivorGroup(KahluaTable) - Constructor for class zombie.characters.SurvivorGroup
 
SurvivorGroup(SurvivorDesc) - Constructor for class zombie.characters.SurvivorGroup
 
SurvivorPathTime - Static variable in class zombie.PathfindManager
 
SurvivorPersonality - Class in zombie.characters
 
SurvivorPersonality() - Constructor for class zombie.characters.SurvivorPersonality
 
SurvivorPersonality.Personality - Enum in zombie.characters
 
Survivors - Variable in class zombie.SandboxOptions
 
SurvivorSurvivalRecord - Variable in class zombie.iso.IsoWorld
 
suspendStencil() - Method in class zombie.ui.UIElement
 
sw - Variable in class zombie.iso.IsoGridSquare
 
SwingAmountBeforeImpact - Variable in class zombie.scripting.objects.Item
 
SwingAnim - Variable in class zombie.scripting.objects.Item
 
SwingSound - Variable in class zombie.scripting.objects.Item
 
SwingTime - Variable in class zombie.scripting.objects.Item
 
SwipeState - Class in zombie.ai.states
 
SwipeState() - Constructor for class zombie.ai.states.SwipeState
 
SwipeStatePlayer - Class in zombie.ai.states
 
SwipeStatePlayer() - Constructor for class zombie.ai.states.SwipeStatePlayer
 
SwipeStatePlayer.CustomComparator - Class in zombie.ai.states
 
SwipeStatePlayer.CustomComparator() - Constructor for class zombie.ai.states.SwipeStatePlayer.CustomComparator
 
SwitchedCells - Variable in class zombie.PathfindManager.PathfindThread
 
switches - Variable in class zombie.iso.IsoLightSource
 
SwitchingCells - Variable in class zombie.PathfindManager.PathfindThread
 
SWorldX - Static variable in class zombie.iso.IsoChunkMap
 
SWorldY - Static variable in class zombie.iso.IsoChunkMap
 
sx - Variable in class zombie.behaviors.general.PathFindBehavior
 
sx - Variable in class zombie.gameStates.MainScreenState.ScreenElement
 
sx - Variable in class zombie.PathfindManager.PathfindJob
 
sx - Variable in class zombie.ui.MovementBlender
 
sy - Variable in class zombie.behaviors.general.PathFindBehavior
 
sy - Variable in class zombie.gameStates.MainScreenState.ScreenElement
 
sy - Variable in class zombie.PathfindManager.PathfindJob
 
sy - Variable in class zombie.ui.MovementBlender
 
SystemDisabler - Class in zombie
 
SystemDisabler() - Constructor for class zombie.SystemDisabler
 
sz - Variable in class zombie.behaviors.general.PathFindBehavior
 
sz - Variable in class zombie.PathfindManager.PathfindJob
 

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