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s
- Variable in class zombie.iso.
IsoGridSquare
SadisticAIDirector
- Class in
zombie
SadisticAIDirector()
- Constructor for class zombie.
SadisticAIDirector
Safehouse
- Variable in class zombie.characters.
SurvivorGroup
SafeMode
- Static variable in class zombie.core.
Core
safety
- Variable in class zombie.iso.areas.
BuildingScore
safety
- Variable in class zombie.iso.areas.
IsoBuilding
samplerate
- Variable in class zombie.openal.
AiffData
sample rate of data
samplerate
- Variable in class zombie.openal.
WaveData
sample rate of data
SandboxOptions
- Class in
zombie
SandboxOptions()
- Constructor for class zombie.
SandboxOptions
SandboxOptions.ZombieLore
- Class in
zombie
SandboxOptions.ZombieLore()
- Constructor for class zombie.
SandboxOptions.ZombieLore
Sanity
- Variable in class zombie.characters.
Stats
SatChairState
- Class in
zombie.ai.states
SatChairState()
- Constructor for class zombie.ai.states.
SatChairState
SatChairStateOut
- Class in
zombie.ai.states
SatChairStateOut()
- Constructor for class zombie.ai.states.
SatChairStateOut
SatisfiedByFoodLevel
- Static variable in class zombie.characters.
IsoSurvivor
SatisfiedByWeaponLevel
- Static variable in class zombie.characters.
IsoSurvivor
SatisfiedWithInventory(LootBuilding.LootStyle, IsoSurvivor.SatisfiedBy)
- Method in class zombie.characters.
IsoSurvivor
SatisfyFatigueBehavior
- Class in
zombie.behaviors.survivor
SatisfyFatigueBehavior()
- Constructor for class zombie.behaviors.survivor.
SatisfyFatigueBehavior
SatisfyHungerBehavior
- Class in
zombie.behaviors.survivor
SatisfyHungerBehavior()
- Constructor for class zombie.behaviors.survivor.
SatisfyHungerBehavior
SatisfyIdleBehavior
- Class in
zombie.behaviors.survivor
SatisfyIdleBehavior()
- Constructor for class zombie.behaviors.survivor.
SatisfyIdleBehavior
satOnChair(IsoObject)
- Method in class zombie.characters.
IsoGameCharacter
save(DataOutputStream)
- Method in class zombie.characters.BodyDamage.
BodyDamage
save(ByteBuffer)
- Method in class zombie.characters.BodyDamage.
BodyDamage
save(ByteBuffer)
- Method in class zombie.characters.
IsoGameCharacter
save(ByteBuffer)
- Method in class zombie.characters.
IsoPlayer
save(ByteBuffer)
- Method in class zombie.characters.
IsoZombie
save(DataOutputStream)
- Method in class zombie.characters.
Stats
save(ByteBuffer)
- Method in class zombie.characters.
Stats
save(DataOutputStream)
- Method in class zombie.characters.
SurvivorDesc
save(ByteBuffer)
- Method in class zombie.characters.
SurvivorDesc
save(DataOutputStream)
- Method in class zombie.core.properties.
PropertyContainer
save(String)
- Method in class zombie.core.textures.
Mask
save(DataOutputStream)
- Method in class zombie.
GameTime
save(boolean)
- Static method in class zombie.
GameWindow
save(boolean, boolean)
- Static method in class zombie.
GameWindow
save(DataOutputStream)
- Method in class zombie.inventory.
InventoryItem
save(ByteBuffer)
- Method in class zombie.inventory.
InventoryItem
save(ByteBuffer)
- Method in class zombie.inventory.
ItemContainer
save(ByteBuffer)
- Method in class zombie.inventory.types.
Clothing
save(DataOutputStream)
- Method in class zombie.inventory.types.
Food
save(ByteBuffer)
- Method in class zombie.inventory.types.
Food
save(ByteBuffer)
- Method in class zombie.inventory.types.
InventoryContainer
save(ByteBuffer)
- Method in class zombie.inventory.types.
Literature
save(DataOutputStream, boolean)
- Method in class zombie.iso.
IsoCell
Save(boolean)
- Method in class zombie.iso.
IsoChunk
Save()
- Method in class zombie.iso.
IsoChunkMap
save(ByteBuffer, ObjectOutputStream)
- Method in class zombie.iso.
IsoGridSquare
save(ByteBuffer)
- Method in class zombie.iso.
IsoMetaGrid
save(ByteBuffer)
- Method in class zombie.iso.
IsoMovingObject
save(ByteBuffer)
- Method in class zombie.iso.
IsoObject
save(ByteBuffer)
- Method in class zombie.iso.
IsoPushableObject
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoBarricade
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoCrate
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoCurtain
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoDeadBody
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoDoor
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoLightSwitch
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoThumpable
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoTree
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoWindow
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoWoodenWall
save(ByteBuffer)
- Method in class zombie.iso.objects.
IsoWorldInventoryObject
save(DataOutputStream)
- Method in class zombie.iso.sprite.
IsoSprite
save(ByteBuffer)
- Method in class zombie.Lua.
LuaBackendClass
save(DataOutputStream)
- Method in class zombie.Lua.
LuaBackendClass
save(boolean)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
save(DataOutputStream)
- Method in class zombie.
SandboxOptions
save(DataOutputStream)
- Method in class zombie.
VirtualZombieManager
save(DataOutputStream)
- Method in class zombie.
ZomboidBitFlag
saveBmpImage(Texture, String)
- Static method in class zombie.core.utils.
ImageUtils
saves a texture on a bmp file
savebytestream(ByteBuffer)
- Method in class zombie.iso.
IsoGridSquare
savebytestream(BufferedOutputStream, int, byte[])
- Method in class zombie.iso.
IsoGridSquare
SaveContainers()
- Method in class zombie.iso.
ChunkSaveWorker
saveGame()
- Method in class zombie.characters.
IsoPlayer
saveGame()
- Static method in class zombie.Lua.
LuaManager.GlobalObject
saveImage(Texture, String, String)
- Static method in class zombie.core.utils.
ImageUtils
saves a texture on a image file
example: ImageUtils.saveImage( myTexture, "C:\image.png", "png" );
saveJpgImage(Texture, String)
- Static method in class zombie.core.utils.
ImageUtils
saves a texture on a jpg file
SaveManager
- Class in
zombie
SaveManager()
- Constructor for class zombie.
SaveManager
saveMask(String)
- Method in class zombie.core.textures.
Texture
saveMaskRegion(ByteBuffer)
- Method in class zombie.core.textures.
Texture
savePngImage(Texture, String)
- Static method in class zombie.core.utils.
ImageUtils
saves a texture on a png file
saveStream(byte[], int)
- Method in class zombie.core.properties.
PropertyContainer
Say(String)
- Method in class zombie.characters.
IsoGameCharacter
Say(String)
- Method in interface zombie.characters.
Talker
Say(String)
- Method in class zombie.inventory.types.
Radio
Say(String)
- Method in class zombie.iso.objects.
IsoDeadBody
Say(String)
- Method in class zombie.iso.objects.
IsoRadio
SayAt
- Class in
zombie.scripting.commands.Character
SayAt()
- Constructor for class zombie.scripting.commands.Character.
SayAt
SayCommand
- Class in
zombie.scripting.commands.Character
SayCommand()
- Constructor for class zombie.scripting.commands.Character.
SayCommand
SayIdle
- Class in
zombie.scripting.commands.Character
SayIdle()
- Constructor for class zombie.scripting.commands.Character.
SayIdle
sayLine
- Variable in class zombie.inventory.types.
Radio
sayLine
- Variable in class zombie.iso.objects.
IsoDeadBody
scale(float)
- Method in class zombie.core.
Color
Scale the components of the colour by the given value
scaleCopy(float)
- Method in class zombie.core.
Color
Scale the components of the colour by the given value
Scissor
- Variable in class zombie.iso.sprite.
IsoSprite
scoreAsWaypoint(int, int)
- Method in class zombie.iso.
IsoGridSquare
ScoreBuildingGroupSpecific(SurvivorGroup)
- Method in class zombie.iso.areas.
IsoBuilding
ScoreBuildingPersonSpecific(SurvivorDesc, boolean)
- Method in class zombie.iso.areas.
IsoBuilding
scoreUpdate
- Variable in class zombie.iso.areas.
IsoBuilding
Scratch
- Variable in class zombie.network.
DamagePlayer
Scratched()
- Method in class zombie.characters.
IsoGameCharacter
Scratched()
- Method in class zombie.characters.
IsoPlayer
script
- Variable in class zombie.scripting.commands.
BaseCommand
Script
- Class in
zombie.scripting.objects
Script()
- Constructor for class zombie.scripting.objects.
Script
Script.ScriptInstance
- Class in
zombie.scripting.objects
Script.ScriptInstance()
- Constructor for class zombie.scripting.objects.
Script.ScriptInstance
ScriptActivatable
- Class in
zombie.scripting.objects
ScriptActivatable()
- Constructor for class zombie.scripting.objects.
ScriptActivatable
ScriptCharacter
- Class in
zombie.scripting.objects
ScriptCharacter()
- Constructor for class zombie.scripting.objects.
ScriptCharacter
ScriptCommandHandler
- Class in
zombie.scripting
ScriptCommandHandler()
- Constructor for class zombie.scripting.
ScriptCommandHandler
ScriptContainer
- Class in
zombie.scripting.objects
ScriptContainer()
- Constructor for class zombie.scripting.objects.
ScriptContainer
ScriptContainerMap
- Variable in class zombie.scripting.objects.
ScriptModule
ScriptFlag
- Class in
zombie.scripting.objects
ScriptFlag()
- Constructor for class zombie.scripting.objects.
ScriptFlag
ScriptManager
- Class in
zombie.scripting
ScriptManager()
- Constructor for class zombie.scripting.
ScriptManager
ScriptMap
- Variable in class zombie.scripting.objects.
ScriptModule
ScriptModule
- Class in
zombie.scripting.objects
ScriptModule()
- Constructor for class zombie.scripting.objects.
ScriptModule
ScriptModule.Exit
- Class in
zombie.scripting.objects
ScriptModule.Exit()
- Constructor for class zombie.scripting.objects.
ScriptModule.Exit
ScriptParsingUtils
- Class in
zombie.scripting
ScriptParsingUtils()
- Constructor for class zombie.scripting.
ScriptParsingUtils
scriptsToCall
- Variable in class zombie.scripting.objects.
RandomSelector
scriptsToCall
- Variable in class zombie.scripting.objects.
Trigger
ScriptTalker
- Class in
zombie.scripting.objects
ScriptTalker()
- Constructor for class zombie.scripting.objects.
ScriptTalker
ScrollBar
- Class in
zombie.ui
ScrollBar(String, UIEventHandler, int, int, int, boolean)
- Constructor for class zombie.ui.
ScrollBar
se
- Variable in class zombie.iso.
IsoGridSquare
searchData
- Variable in class zombie.ai.astar.
AStarPathMap.Node
SearchData
- Class in
zombie.ai.astar
The path cost for this node
SearchData()
- Constructor for class zombie.ai.astar.
SearchData
searchFolders(File)
- Static method in class zombie.core.textures.
TexturePackPage
searchFolders(File)
- Static method in class zombie.Lua.
LuaManager
searchFolders(File)
- Method in class zombie.scripting.
ScriptManager
searchFoldersListing(File)
- Static method in class zombie.core.textures.
TexturePackPage
searchFoldersPP(File)
- Method in class zombie.scripting.
ScriptManager
SecondHand
- Variable in class zombie.ui.
Sidebar
SecureSafehouse
- Class in
zombie.behaviors.survivor.orders
SecureSafehouse(IsoGameCharacter)
- Constructor for class zombie.behaviors.survivor.orders.
SecureSafehouse
See()
- Method in class zombie.iso.
IsoChunk
Seen(Stack<IsoMovingObject>)
- Method in class zombie.characters.
IsoGameCharacter
seen
- Variable in class zombie.iso.areas.
IsoRoom
seen
- Variable in class zombie.iso.
IsoChunk
SeenList
- Variable in class zombie.
LOSThread
selColour
- Variable in class zombie.ui.
ListBox
selColourDis
- Variable in class zombie.ui.
ListBox
Selected(String, int, int)
- Method in class zombie.gameStates.
CharacterCreationState
Selected(String, int, int)
- Method in class zombie.gameStates.
LoadGamePopupState
Selected(String, int, int)
- Method in class zombie.gameStates.
ModBrowserState
Selected(String, int, int)
- Method in class zombie.ui.
LevelUpCategory
Selected(String, int, int)
- Method in class zombie.ui.
LevelUpScreen
Selected
- Variable in class zombie.ui.
ListBox
Selected(String, int, int)
- Method in class zombie.ui.
QuestHUD
Selected(String, int, int)
- Method in class zombie.ui.
QuestPanel
Selected(String, int, int)
- Method in interface zombie.ui.
UIEventHandler
SelectedStory
- Variable in class zombie.gameStates.
ChooseStory
SelectorBehavior
- Class in
zombie.behaviors
SelectorBehavior()
- Constructor for class zombie.behaviors.
SelectorBehavior
send(String)
- Static method in class zombie.chat.
IRCClient
send(UdpPacket)
- Method in class zombie.core.network.
LaggyUdpEngine
send(UdpPacket)
- Method in class zombie.core.network.
UdpEngine
SEND_RATE
- Static variable in class zombie.core.network.
UdpEngine
sendDisconnect(String)
- Method in class zombie.core.network.
UdpConnection
SendPlayer(IsoPlayer)
- Method in class zombie.network.
GameClient
sendRawMessage(SocketAddress, String)
- Method in class zombie.core.network.
UdpEngine
SendToClientsTCP(Object)
- Method in class zombie.network.
GameServer
SendToServerTCP(Object)
- Method in class zombie.network.
GameClient
seperate()
- Method in class zombie.iso.
IsoMovingObject
SequenceBehavior
- Class in
zombie.behaviors
SequenceBehavior()
- Constructor for class zombie.behaviors.
SequenceBehavior
Serialize()
- Method in class zombie.iso.
IsoObject
Serialize()
- Method in class zombie.iso.
IsoPushableObject
Serialize()
- Method in class zombie.iso.objects.
IsoBloodDrop
Serialize()
- Method in class zombie.iso.objects.
IsoRaindrop
Serialize()
- Method in class zombie.iso.objects.
IsoRainSplash
Serialize()
- Method in class zombie.iso.objects.
IsoWorldInventoryObject
Serialize()
- Method in class zombie.iso.objects.
IsoZombieGiblets
Server
- Class in
zombie.network
Server()
- Constructor for class zombie.network.
Server
ServerNetworkThread
- Static variable in class zombie.network.
Server
ServerSettings
- Class in
zombie.network
ServerSettings()
- Constructor for class zombie.network.
ServerSettings
Set(int, int, int, int, boolean)
- Static method in class zombie.
BitMatrix
Set(float, float, float, float)
- Method in class zombie.core.collision.
Polygon
set(Color)
- Method in class zombie.core.
Color
Set(String, String)
- Method in class zombie.core.properties.
PropertyContainer
Set(IsoFlagType)
- Method in class zombie.core.properties.
PropertyContainer
Set(IsoFlagType, String)
- Method in class zombie.core.properties.
PropertyContainer
set(int, int, boolean)
- Method in class zombie.core.textures.
Mask
changes the x,y value of the mask
set
- Variable in class zombie.iso.
IsoDirectionSet
set(Vector2)
- Method in class zombie.iso.
Vector2
Make this vector identical to another vector
set(float, float)
- Method in class zombie.iso.
Vector2
Set the horizontal and vertical parts of this vector
set(Vector3)
- Method in class zombie.iso.
Vector3
Make this vector identical to another vector
set(float, float, float)
- Method in class zombie.iso.
Vector3
Set the horizontal and vertical parts of this vector
set(int, int)
- Method in class zombie.util.list.
IntArrayList
set(int, int)
- Method in interface zombie.util.list.
IntList
Sets a specified element to a new value.
set(int)
- Method in interface zombie.util.list.
IntListIterator
Sets the last element returned to a specified value.
set(int, boolean)
- Method in class zombie.
ZomboidBitFlag
set(IsoFlagType, boolean)
- Method in class zombie.
ZomboidBitFlag
set(IsoObjectType, boolean)
- Method in class zombie.
ZomboidBitFlag
setActivated(boolean)
- Method in class zombie.inventory.
InventoryItem
setActive(boolean)
- Method in class zombie.inventory.
ItemContainer
setActive(boolean)
- Method in class zombie.iso.
IsoLightSource
setActiveInInstances(Stack<Script.ScriptInstance>)
- Method in class zombie.iso.
IsoMovingObject
setActivePlayer(int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
SetActiveQuest(Quest)
- Method in class zombie.ui.
QuestPanel
setActualWeight(float)
- Method in class zombie.inventory.
InventoryItem
setActualWeight(float)
- Method in class zombie.scripting.objects.
Item
setAddList(ArrayList<IsoMovingObject>)
- Method in class zombie.iso.
IsoCell
setAddress(InetAddress)
- Method in class zombie.core.network.
UdpPacket
setAge(int)
- Method in class zombie.characters.
IsoGameCharacter
setAge(float)
- Method in class zombie.inventory.
InventoryItem
setAgeFactor(float)
- Method in class zombie.inventory.
ItemContainer
setAggressiveness(float)
- Method in class zombie.characters.
SurvivorDesc
setAimAtFloor(boolean)
- Method in class zombie.characters.
IsoLivingCharacter
setAlcoholic(boolean)
- Method in class zombie.inventory.types.
Food
setAlcoholic(boolean)
- Method in class zombie.scripting.objects.
Item
SetAllDirections(Texture)
- Method in class zombie.iso.sprite.
IsoDirectionFrame
setAllExplored(boolean)
- Method in class zombie.iso.areas.
IsoBuilding
setAllExplored(boolean)
- Method in class zombie.iso.
BuildingDef
SetAllFrames(short)
- Method in class zombie.characters.
IsoSurvivor
setAllowBehaviours(boolean)
- Method in class zombie.iso.
IsoMovingObject
setAllowConversation(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setAlpha(float)
- Method in class zombie.iso.
IsoObject
SetAlpha(float)
- Method in class zombie.iso.sprite.
IsoSpriteInstance
setAlphaForeach(int, int, int, int)
- Method in class zombie.core.textures.
Texture
setAlphaForeach(int, int, int, int)
- Method in interface zombie.interfaces.
ITexture
sets the specified alpha for each pixel that it's equal to the red, green blue value specified
setAlphaStep(float)
- Method in class zombie.iso.
IsoObject
setAlreadyReadPages(int)
- Method in class zombie.inventory.types.
Literature
setAlwaysKnockdown(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setAlwaysKnockdown(boolean)
- Method in class zombie.scripting.objects.
Item
setAlwaysOnTop(boolean)
- Method in class zombie.ui.
UIElement
setAlwaysWelcomeGift(boolean)
- Method in class zombie.inventory.
InventoryItem
setAlwaysWelcomeGift(boolean)
- Method in class zombie.scripting.objects.
Item
setAmbient(float)
- Method in class zombie.
GameTime
setAmbientMax(float)
- Method in class zombie.
GameTime
setAmbientMin(float)
- Method in class zombie.
GameTime
setAmmoType(String)
- Method in class zombie.inventory.types.
HandWeapon
setAmmoType(String)
- Method in class zombie.scripting.objects.
Item
setAnchorBottom(boolean)
- Method in class zombie.ui.
UIElement
setAnchorLeft(boolean)
- Method in class zombie.ui.
UIElement
setAnchorRight(boolean)
- Method in class zombie.ui.
UIElement
setAnchorTop(boolean)
- Method in class zombie.ui.
UIElement
setAnger(float)
- Method in class zombie.characters.
Stats
setAngle(Vector2)
- Method in class zombie.characters.
IsoGameCharacter
setAngleCounter(int)
- Method in class zombie.characters.
IsoPlayer
setAngleFalloff(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setAngleFalloff(boolean)
- Method in class zombie.scripting.objects.
Item
SetAnim(int)
- Method in class zombie.characters.
IsoGameCharacter
setAsleep(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setAsleepTime(float)
- Method in class zombie.characters.
IsoPlayer
setAttachedAnimSprite(ArrayList<IsoSpriteInstance>)
- Method in class zombie.iso.
IsoObject
setAttackDelay(float)
- Method in class zombie.characters.
IsoGameCharacter
setAttackDelayMax(float)
- Method in class zombie.characters.
IsoGameCharacter
setAttackDelayUse(float)
- Method in class zombie.characters.
IsoGameCharacter
setAttackedBy(IsoGameCharacter)
- Method in class zombie.characters.
IsoGameCharacter
setAttackTargetSquare(IsoGridSquare)
- Method in class zombie.characters.
IsoGameCharacter
setAttackWasSuperAttack(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setAttenuator(Attenuator)
- Method in interface zombie.core.sound.
Sound
Sets the
Attenuator
to use for this Sound.
setAttenuator(Attenuator)
- Method in interface zombie.core.sound.
SoundEffect
Specifies how the sound effect should be attenuated.
setAutoAge()
- Method in class zombie.inventory.
InventoryItem
setB(float)
- Method in class zombie.iso.
IsoLightSource
setBadCold(boolean)
- Method in class zombie.inventory.types.
Food
setbAltCollide(boolean)
- Method in class zombie.iso.
IsoMovingObject
SetBandaged(BodyPartType, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBandaged(int, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBandaged(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setBannedAttacking(boolean)
- Method in class zombie.characters.
IsoPlayer
setBarricadeDoorFrame(int)
- Static method in class zombie.iso.
IsoCell
setbChangeCharacterDebounce(boolean)
- Method in class zombie.characters.
IsoPlayer
setbClimbing(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setbCouldBeSeenThisFrame(boolean)
- Method in class zombie.characters.
IsoPlayer
setBD_Test(BodyDamage)
- Static method in class zombie.ui.
UIManager
setbDangerousUncooked(boolean)
- Method in class zombie.inventory.types.
Food
setbDebounceLMB(boolean)
- Method in class zombie.characters.
IsoPlayer
setbDoDefer(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setbDoSlowPathfinding(boolean)
- Static method in class zombie.iso.
IsoGridSquare
setBeardNoColor(SurvivorDesc)
- Static method in class zombie.characters.
SurvivorFactory
setBeardNumber(int)
- Method in class zombie.characters.
SurvivorDesc
setBetaDelta(float)
- Method in class zombie.characters.
IsoGameCharacter
setBetaEffect(int)
- Method in class zombie.characters.
IsoGameCharacter
setbFadeBeforeUI(boolean)
- Static method in class zombie.ui.
UIManager
setbFalling(boolean)
- Method in class zombie.characters.
IsoGameCharacter
SetBitten(BodyPartType, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBitten(int, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBitten(int, boolean, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBitten(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
SetBitten(boolean, boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setBlack(Texture)
- Static method in class zombie.ui.
UIManager
SetBleeding(BodyPartType, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBleeding(int, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBleeding(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
SetBleedingStemmed(BodyPartType, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBleedingStemmed(int, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetBleedingStemmed(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setBlendTest(MovementBlender)
- Static method in class zombie.ui.
UIManager
setBlockAllTheSquare(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setBlockInfo(BlockInfo)
- Static method in class zombie.iso.
IsoGridSquare
setBloodImpactX(float)
- Method in class zombie.characters.
IsoGameCharacter
setBloodImpactY(float)
- Method in class zombie.characters.
IsoGameCharacter
setBloodImpactZ(float)
- Method in class zombie.characters.
IsoGameCharacter
setBloodSplat(IsoSprite)
- Method in class zombie.characters.
IsoGameCharacter
setBodyDamage(BodyDamage)
- Method in class zombie.characters.
IsoGameCharacter
setBodyLocation(Item.ClothingBodyLocation)
- Method in class zombie.inventory.types.
Clothing
setBodyLocation(Item.ClothingBodyLocation)
- Method in class zombie.scripting.objects.
Item
setBodyParts(ArrayList<BodyPart>)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setbOnBed(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setBookName(String)
- Method in class zombie.inventory.types.
Literature
setBoredom(float)
- Method in class zombie.characters.
Stats
setBoredomChange(float)
- Method in class zombie.inventory.
InventoryItem
setBoredomChange(float)
- Method in class zombie.scripting.objects.
Item
setBoredomDecreaseFromReading(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setBoredomLevel(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setBottoms(String)
- Method in class zombie.characters.
SurvivorDesc
setBottomspal(String)
- Method in class zombie.characters.
SurvivorDesc
setBottomsSprite(IsoSprite)
- Method in class zombie.characters.
IsoGameCharacter
setBravery(float)
- Method in class zombie.characters.
SurvivorDesc
setBreakSound(String)
- Method in class zombie.iso.objects.
IsoThumpable
The sound that be played if this object is broken default "breakdoor"
setbSeenThisFrame(boolean)
- Method in class zombie.characters.
IsoPlayer
setbSneaking(boolean)
- Method in class zombie.characters.
IsoPlayer
setbStairsTN(boolean)
- Method in class zombie.iso.
IsoGridSquare
setbStairsTW(boolean)
- Method in class zombie.iso.
IsoGridSquare
setBuilding(BuildingDef)
- Method in class zombie.iso.
RoomDef
setBuildingList(ArrayList<IsoBuilding>)
- Method in class zombie.iso.
IsoCell
setBuildings(Stack<BuildingScore>)
- Static method in class zombie.iso.
IsoCell
setBuildingScores(THashMap<Integer, BuildingScore>)
- Method in class zombie.iso.
IsoCell
setBurnt(boolean)
- Method in class zombie.inventory.
InventoryItem
setBurntString(String)
- Method in class zombie.inventory.
InventoryItem
setBurntToDeath(boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setbUseParts(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setCache()
- Method in class zombie.iso.
IsoChunk
setCachedIsFree(boolean)
- Method in class zombie.iso.
IsoGridSquare
setCacheGridSquare(int, int, int, IsoGridSquare)
- Method in class zombie.iso.
IsoCell
setCacheGridSquare(int, int, int, int, int, IsoGridSquare)
- Method in class zombie.iso.
IsoCell
setCacheGridSquareLocal(int, int, int, IsoGridSquare)
- Method in class zombie.iso.
IsoCell
setCacheIsFree(boolean)
- Method in class zombie.iso.
IsoGridSquare
setCalender(GregorianCalendar)
- Method in class zombie.
GameTime
setCamCharacter(IsoGameCharacter)
- Static method in class zombie.iso.
IsoCamera
setCanBandage(boolean)
- Method in class zombie.inventory.
InventoryItem
setCanBandage(boolean)
- Method in class zombie.scripting.objects.
Item
setCanBarracade(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setCanBarricade(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
Can you barricade/unbarricade the item default true
setCanBarricade(boolean)
- Method in class zombie.scripting.objects.
Item
setCanBeActivated(boolean)
- Method in class zombie.inventory.
InventoryItem
setCanBePlastered(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setCanPassThrough(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
Can you pass through the item, if false we gonna test the collide default to false (so it collide)
setCanSee(boolean)
- Method in class zombie.iso.
IsoGridSquare
setCantAttackWithLowestEndurance(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setCantAttackWithLowestEndurance(boolean)
- Method in class zombie.scripting.objects.
Item
setCanUpgradePerk(ArrayList<PerkFactory.Perks>)
- Method in class zombie.characters.
IsoGameCharacter
setCapacity(int)
- Method in class zombie.inventory.types.
InventoryContainer
setCapture(boolean)
- Method in class zombie.ui.
UIElement
setCat(ItemType)
- Method in class zombie.inventory.
InventoryItem
setCatchACold(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setCategories(ArrayList<String>)
- Method in class zombie.scripting.objects.
Item
setChair(IsoObject)
- Method in class zombie.characters.
IsoGameCharacter
SetCharacter(IsoGameCharacter)
- Method in class zombie.ui.
NewHealthPanel
setCharacterActions(Stack<BaseAction>)
- Method in class zombie.characters.
IsoGameCharacter
SetCharacterToFollow(IsoGameCharacter)
- Static method in class zombie.iso.
IsoCamera
setChildrenList(Stack<Integer>)
- Method in class zombie.characters.
SurvivorDesc
setChildSprites(ArrayList<IsoSpriteInstance>)
- Method in class zombie.iso.
IsoObject
setChunk(int, int, IsoChunk)
- Method in class zombie.iso.
IsoChunkMap
setClearSpottedTimer(int)
- Method in class zombie.characters.
IsoPlayer
setClickedValue(String)
- Method in class zombie.ui.
UIElement
setClipboard(String)
- Static method in class zombie.core.
Clipboard
setClock(Clock)
- Static method in class zombie.ui.
UIManager
setClosedSprite(IsoSprite)
- Method in class zombie.iso.objects.
IsoThumpable
SetClothing(Item.ClothingBodyLocation, String, String)
- Method in class zombie.characters.
IsoGameCharacter
setClothingItem_Feet(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setClothingItem_Hands(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setClothingItem_Head(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setClothingItem_Legs(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setClothingItem_Torso(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setClothingPaletteMap(THashMap<String, ArrayList<String>>)
- Static method in class zombie.inventory.types.
Clothing
setClothingPanel(ClothingPanel)
- Static method in class zombie.ui.
UIManager
setColdProgressionRate(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setColdSneezeTimerMax(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setColdSneezeTimerMin(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setColdStrength(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setCollidable(boolean)
- Method in class zombie.iso.
IsoMovingObject
setCollidedE(boolean)
- Method in class zombie.iso.
IsoMovingObject
setCollidedN(boolean)
- Method in class zombie.iso.
IsoMovingObject
setCollidedObject(IsoObject)
- Method in class zombie.iso.
IsoMovingObject
setCollidedS(boolean)
- Method in class zombie.iso.
IsoMovingObject
setCollidedThisFrame(boolean)
- Method in class zombie.iso.
IsoMovingObject
setCollidedW(boolean)
- Method in class zombie.iso.
IsoMovingObject
setCollidedWithDoor(boolean)
- Method in class zombie.iso.
IsoMovingObject
setCollisionMode()
- Static method in class zombie.iso.
IsoGridSquare
setColor(Color, Color, float)
- Method in class zombie.core.
Color
setComp(Comparator)
- Static method in class zombie.iso.
IsoGridSquare
setCompassion(float)
- Method in class zombie.characters.
SurvivorDesc
setCondition(int)
- Method in class zombie.inventory.
InventoryItem
setConditionLowerChance(int)
- Method in class zombie.inventory.types.
HandWeapon
setConditionLowerChance(int)
- Method in class zombie.scripting.objects.
Item
setConditionMax(int)
- Method in class zombie.inventory.
InventoryItem
setConditionMax(int)
- Method in class zombie.scripting.objects.
Item
setConsumeMenu(String)
- Method in class zombie.inventory.
InventoryItem
setConsumeMouseEvents(boolean)
- Method in class zombie.ui.
UIElement
setContainer(ItemContainer)
- Method in class zombie.inventory.
InventoryItem
setContainer(ItemContainer)
- Method in class zombie.iso.
IsoObject
SetContainerPosition(int, int)
- Method in class zombie.inventory.
InventoryItem
setContainers(Stack<ItemContainer>)
- Method in class zombie.iso.
IsoCell
setContainerX(int)
- Method in class zombie.inventory.
InventoryItem
setContainerY(int)
- Method in class zombie.inventory.
InventoryItem
setContinualPainIncrease(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setControls(Vector<UIElement>)
- Method in class zombie.ui.
UIElement
setCooked(boolean)
- Method in class zombie.inventory.
InventoryItem
setCookedString(String)
- Method in class zombie.inventory.
InventoryItem
setCookingFactor(float)
- Method in class zombie.inventory.
ItemContainer
setCookingTime(float)
- Method in class zombie.inventory.
InventoryItem
setCorner(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
SetCorrectIconStates()
- Method in class zombie.ui.
SpeedControls
SetCortorised(BodyPartType, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetCortorised(int, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetCortorised(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setCost(int)
- Method in class zombie.characters.professions.
ProfessionFactory.Profession
setCouldSee(boolean)
- Method in class zombie.iso.
IsoGridSquare
setCount(int)
- Method in class zombie.inventory.
InventoryItem
setCount(int)
- Method in class zombie.scripting.objects.
Item
setCrafting(NewCraftingPanel)
- Static method in class zombie.ui.
UIManager
setCraftingByIndex(int, InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setCraftIngredient1(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setCraftIngredient2(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setCraftIngredient3(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setCraftIngredient4(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setCriticalChance(float)
- Method in class zombie.inventory.types.
HandWeapon
setCrossSpeed(float)
- Method in class zombie.iso.objects.
IsoThumpable
setCurrent(State)
- Method in class zombie.ai.
StateMachine
setCurrent(IsoGridSquare)
- Method in class zombie.iso.
IsoMovingObject
SetCurrentGameSpeed(int)
- Method in class zombie.ui.
SpeedControls
setCurrentLightX(int)
- Method in class zombie.iso.
IsoCell
setCurrentLightY(int)
- Method in class zombie.iso.
IsoCell
setCurrentLightZ(int)
- Method in class zombie.iso.
IsoCell
setCurrentMusicVolume(float)
- Method in class zombie.openal.
SoundStore
Set the music volume of the current playing music.
setCurrentNumZombiesVisible(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setCursor(ITexture)
- Static method in class zombie.input.
Mouse
setCustomizedTexture()
- Method in class zombie.core.textures.
Texture
setDamage(short)
- Method in class zombie.iso.
IsoObject
setDamageModCount(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setDangerLevels(float)
- Method in class zombie.characters.
IsoGameCharacter
setDangerousUncooked(boolean)
- Method in class zombie.scripting.objects.
Item
setDangerUpdate(OnceEvery)
- Method in class zombie.iso.
IsoCell
setDarkMulti(float)
- Method in class zombie.iso.
IsoGridSquare
setDarkStep(float)
- Static method in class zombie.iso.
IsoGridSquare
setData(IsoGameCharacter, int, int, int)
- Method in class zombie.behaviors.general.
PathFindBehavior
setData(BufferedImage)
- Method in class zombie.core.textures.
ImageData
setData(Raster)
- Method in class zombie.core.textures.
ImageData
setData(ByteBuffer)
- Method in class zombie.core.textures.
Texture
sets the texture's pixel from a ByteBuffer EXAMPLE:
ByteBuffer bb = getData();
byte r, g, b;
bb.rewind(); //<-- IMPORTANT!!
try {
while (true) {
bb.mark();
r = bb.get();
g = bb.get();
b = bb.get();
bb.reset();
bb.put((byte)(r+red));
bb.put((byte)(g+green));
bb.put((byte)(b+blue));
bb.get(); // alpha
catch (Exception e) {
setData(bb);
setData(ByteBuffer)
- Method in class zombie.core.textures.
TextureID
if the data is null will be free the memory from the RAM but not from the VRAM
setData(ByteBuffer)
- Method in interface zombie.interfaces.
ITexture
sets the texture's pixel from a ByteBuffer EXAMPLE:
ByteBuffer bb = getData();
byte r, g, b;
bb.rewind(); //<-- IMPORTANT!!
try {
while (true) {
bb.mark();
r = bb.get();
g = bb.get();
b = bb.get();
bb.reset();
bb.put((byte)(r+red));
bb.put((byte)(g+green));
bb.put((byte)(b+blue));
bb.get(); // alpha
}
} catch (Exception e) {
}
setData(bb);
setDawn(int)
- Method in class zombie.
GameTime
setDay(int)
- Method in class zombie.
GameTime
setDaysFresh(int)
- Method in class zombie.scripting.objects.
Item
setDaysTotallyRotten(int)
- Method in class zombie.scripting.objects.
Item
setDebugConsole(UIDebugConsole)
- Static method in class zombie.ui.
UIManager
setDefaultAttenuator(Attenuator)
- Method in class zombie.core.sound.
SoundEngine
Sets the default attenuator for this SoundEngine
setDefaultCondition(int)
- Static method in class zombie.iso.
IsoObject
setDefaultDraw(boolean)
- Method in class zombie.ui.
UIElement
setDefaultState(State)
- Method in class zombie.characters.
IsoGameCharacter
setDefaultState()
- Method in class zombie.characters.
IsoGameCharacter
setDefColorInfo(ColorInfo)
- Static method in class zombie.iso.
IsoGridSquare
setDeferedCharacters(ArrayList<IsoGameCharacter>)
- Method in class zombie.iso.
IsoGridSquare
setDeferredLoading(boolean)
- Static method in class zombie.loading.
LoadingList
Indicate if we're going to use deferred loading.
setDeferredLoading(boolean)
- Method in class zombie.openal.
SoundStore
True if we should only record the request to load in the intention of loading the sound later
setDelta(float)
- Method in class zombie.inventory.types.
DrainableComboItem
setDepressDelta(float)
- Method in class zombie.characters.
IsoGameCharacter
setDepressEffect(int)
- Method in class zombie.characters.
IsoGameCharacter
setDescription(String)
- Method in class zombie.characters.professions.
ProfessionFactory.Profession
setDescription(String)
- Method in class zombie.characters.traits.
ObservationFactory.Observation
setDescription(String)
- Method in class zombie.inventory.
InventoryItem
setDescriptor(SurvivorDesc)
- Method in class zombie.characters.
IsoGameCharacter
setDesiredCosRate(float)
- Method in class zombie.characters.
IsoPlayer
setDesiredSinRate(float)
- Method in class zombie.characters.
IsoPlayer
setDestroyed(boolean)
- Method in class zombie.iso.
IsoMovingObject
setDialogMood(int)
- Method in class zombie.characters.
IsoPlayer
setDieCount(int)
- Method in class zombie.characters.
IsoGameCharacter
setDir(IsoDirections)
- Method in class zombie.characters.
IsoGameCharacter
setDir(IsoDirections)
- Method in class zombie.iso.
IsoObject
setDir(int)
- Method in class zombie.iso.
IsoObject
SetDirection(Texture, IsoDirections)
- Method in class zombie.iso.sprite.
IsoDirectionFrame
setDirection(float)
- Method in class zombie.iso.
Vector2
Set the direction of this vector, maintaining the length
setDirection(float)
- Method in class zombie.iso.
Vector3
Set the direction of this vector, maintaining the length
setDirectional(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setDirectionSwitcher(DirectionSwitcher)
- Static method in class zombie.ui.
UIManager
setDirty(boolean)
- Method in class zombie.inventory.
ItemContainer
setDirty()
- Method in class zombie.iso.
IsoGridSquare
setDisappearOnUse(boolean)
- Method in class zombie.inventory.
InventoryItem
setDisappearOnUse(boolean)
- Method in class zombie.scripting.objects.
Item
setDisplayMode(int, int, boolean)
- Static method in class zombie.core.
Core
setDisplayName(String)
- Method in class zombie.scripting.objects.
Item
setDoCharacterStats(boolean)
- Static method in class zombie.
SystemDisabler
setDoMouseControls(boolean)
- Static method in class zombie.ui.
UIManager
setDoneTutorials(Stack<String>)
- Static method in class zombie.ui.
UIManager
setDoorDamage(int)
- Method in class zombie.inventory.types.
HandWeapon
setDoorDamage(int)
- Method in class zombie.scripting.objects.
Item
setDoorHitSound(String)
- Method in class zombie.inventory.types.
HandWeapon
setDoorHitSound(String)
- Method in class zombie.scripting.objects.
Item
setDoPlayerCreation(boolean)
- Static method in class zombie.
SystemDisabler
setDoSurvivorCreation(boolean)
- Static method in class zombie.
SystemDisabler
setDoSwingBeforeImpact(float)
- Method in class zombie.inventory.types.
HandWeapon
setDoubleClickInterval(int)
- Method in class zombie.core.input.
Input
Set the double click interval, the time between the first and second clicks that should be interpreted as a double click.
setDoZombieCreation(boolean)
- Static method in class zombie.
SystemDisabler
setDrag(KahluaTable)
- Method in class zombie.iso.
IsoCell
setDragCharacter(IsoSurvivor)
- Method in class zombie.characters.
IsoPlayer
setDragInventory(InventoryItem)
- Static method in class zombie.ui.
UIManager
setDragObject(IsoMovingObject)
- Method in class zombie.characters.
IsoPlayer
setDrawDirty(boolean)
- Method in class zombie.inventory.
ItemContainer
setDrawWorld(boolean)
- Method in class zombie.iso.
IsoWorld
setDrunkCos(float)
- Method in class zombie.characters.
IsoPlayer
setDrunkCos2(float)
- Method in class zombie.characters.
IsoPlayer
setDrunkenness(float)
- Method in class zombie.characters.
Stats
setDrunkIncreaseValue(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setDrunkOscilatorRateCos(float)
- Method in class zombie.characters.
IsoPlayer
setDrunkOscilatorRateCos2(float)
- Method in class zombie.characters.
IsoPlayer
setDrunkOscilatorRateSin(float)
- Method in class zombie.characters.
IsoPlayer
setDrunkOscilatorStepCos(float)
- Method in class zombie.characters.
IsoPlayer
setDrunkOscilatorStepCos2(float)
- Method in class zombie.characters.
IsoPlayer
setDrunkOscilatorStepSin(float)
- Method in class zombie.characters.
IsoPlayer
setDrunkReductionValue(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setDrunkSin(float)
- Method in class zombie.characters.
IsoPlayer
setDusk(int)
- Method in class zombie.
GameTime
setE(IsoGridSquare)
- Method in class zombie.iso.
IsoGridSquare
setEditable(boolean)
- Method in class zombie.ui.
UITextBox2
setEndChange(float)
- Method in class zombie.inventory.types.
Food
setEndurance(float)
- Method in class zombie.characters.
Stats
setEndurance(EnduranceWidget)
- Static method in class zombie.ui.
UIManager
setEnduranceChange(float)
- Method in class zombie.scripting.objects.
Item
setEndurancedanger(float)
- Method in class zombie.characters.
Stats
setEndurancelast(float)
- Method in class zombie.characters.
Stats
setEnduranceMod(float)
- Method in class zombie.inventory.types.
HandWeapon
setEnduranceMod(float)
- Method in class zombie.scripting.objects.
Item
setEndurancewarn(float)
- Method in class zombie.characters.
Stats
setEnemyList(Stack<IsoGameCharacter>)
- Method in class zombie.characters.
IsoGameCharacter
setExplored(boolean)
- Method in class zombie.inventory.
ItemContainer
setFade(int, float, boolean)
- Method in interface zombie.core.sound.
SoundEffect
Fade this sound effect in or out to a new gain level over a number of ticks.
setFadeAlpha(float)
- Static method in class zombie.ui.
UIManager
setFadeInTime(int)
- Static method in class zombie.ui.
UIManager
setFadeInTimeMax(int)
- Static method in class zombie.ui.
UIManager
setFadingOut(boolean)
- Static method in class zombie.ui.
UIManager
setFakeAttack(boolean)
- Method in class zombie.characters.
IsoPlayer
setFakeAttackTarget(IsoObject)
- Method in class zombie.characters.
IsoPlayer
setFakeDead(boolean)
- Method in class zombie.characters.
IsoZombie
SetFakeInfected(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setFakeInfectionLevel(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setFakePos(Vector2)
- Static method in class zombie.iso.
IsoCamera
setFakePosVec(Vector2)
- Static method in class zombie.iso.
IsoCamera
setFallTime(int)
- Method in class zombie.characters.
IsoGameCharacter
setFamiliarBuildings(Stack<IsoBuilding>)
- Method in class zombie.characters.
IsoGameCharacter
setFatigue(float)
- Method in class zombie.characters.
Stats
setFatigueChange(float)
- Method in class zombie.inventory.
InventoryItem
setFavourindoors(float)
- Method in class zombie.characters.
SurvivorDesc
setFear(float)
- Method in class zombie.characters.
Stats
setFeelersize(float)
- Method in class zombie.iso.
IsoMovingObject
setFemale(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setFemale(boolean)
- Method in class zombie.characters.
SurvivorDesc
setFilename(String)
- Method in class zombie.iso.
IsoCell
setFinder(AStarPathFinderResult)
- Method in class zombie.characters.
IsoGameCharacter
setFireKillRate(float)
- Method in class zombie.characters.
IsoGameCharacter
setFireRecalc(int)
- Static method in class zombie.iso.
IsoGridSquare
setFireSpreadProbability(int)
- Method in class zombie.characters.
IsoGameCharacter
setFirstUpdate(boolean)
- Method in class zombie.iso.
IsoMovingObject
setFitness(float)
- Method in class zombie.characters.
Stats
SetFlag
- Class in
zombie.scripting.commands.Flags
SetFlag()
- Constructor for class zombie.scripting.commands.Flags.
SetFlag
setFollowDeadCount(int)
- Static method in class zombie.characters.
IsoPlayer
setFollowGameWorld(boolean)
- Method in class zombie.ui.
UIElement
setFollowID(int)
- Method in class zombie.characters.
IsoPlayer
setFollowingTarget(IsoGameCharacter)
- Method in class zombie.characters.
IsoGameCharacter
setFootStepCounter(int)
- Method in class zombie.characters.
IsoGameCharacter
setFootStepCounterMax(int)
- Method in class zombie.characters.
IsoGameCharacter
setForceFakeDead(boolean)
- Method in class zombie.characters.
IsoZombie
setForceScreenSize()
- Method in class zombie.core.
Core
setForceUpperCase(boolean)
- Method in class zombie.ui.
UITextBox2
setForceWakeUpTime(float)
- Method in class zombie.characters.
IsoGameCharacter
setForename(String)
- Method in class zombie.characters.
SurvivorDesc
setForname(String)
- Method in class zombie.characters.
IsoPlayer
setFrameSpeedPerFrame(float)
- Method in class zombie.iso.sprite.
IsoSpriteInstance
setFreeTraitStack(Stack<String>)
- Method in class zombie.characters.professions.
ProfessionFactory.Profession
SetFrequency(float)
- Method in class zombie.core.utils.
OnceEvery
setFriendliness(float)
- Method in class zombie.characters.
SurvivorDesc
setFullScreen(boolean)
- Static method in class zombie.core.
Core
setG(float)
- Method in class zombie.iso.
IsoLightSource
setGain(float)
- Method in interface zombie.core.sound.
Sound
Sets the default gain for this buffer
setGain(float)
- Method in interface zombie.core.sound.
SoundEffect
Set the gain of this effect
setGain(float)
- Method in class zombie.core.sound.
SoundEngine
Sets the master gain when the sound engine is faded in
setGameMode(String)
- Method in class zombie.iso.
IsoWorld
setGameSpeed(int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
setGhostList(ArrayList<IsoZombie>)
- Method in class zombie.iso.
IsoCell
setGhostMode(boolean)
- Static method in class zombie.characters.
IsoPlayer
setGlobal(State)
- Method in class zombie.ai.
StateMachine
setGlobalTemperature(float)
- Method in class zombie.iso.
IsoWorld
setGoodHot(boolean)
- Method in class zombie.inventory.types.
Food
setGridSquare(IsoGridSquare, int, int, int, int, int)
- Method in class zombie.iso.
IsoChunkMap
setGridSquare(IsoGridSquare, int, int, int)
- Method in class zombie.iso.
IsoChunkMap
setGroup(SurvivorGroup)
- Method in class zombie.characters.
SurvivorDesc
setGuardChosen(IsoSurvivor)
- Method in class zombie.characters.
IsoPlayer
setGuardFace(IsoGridSquare)
- Method in class zombie.characters.
IsoPlayer
setGuardModeUI(int)
- Method in class zombie.characters.
IsoPlayer
setGuardModeUISprite(IsoSprite)
- Method in class zombie.characters.
IsoPlayer
setGuardStand(IsoGridSquare)
- Method in class zombie.characters.
IsoPlayer
setGui()
- Method in class zombie.core.textures.
AuthenticatingFrame
setGuiMode(boolean)
- Static method in class zombie.input.
Mouse
setH(int)
- Method in class zombie.iso.
IsoCell.Zone
setHair(String)
- Method in class zombie.characters.
SurvivorDesc
setHairColor(Color)
- Method in class zombie.characters.
SurvivorDesc
setHairNoColor(String)
- Method in class zombie.characters.
SurvivorDesc
setHairNoColor(SurvivorDesc)
- Static method in class zombie.characters.
SurvivorFactory
setHairNumber(int)
- Method in class zombie.characters.
SurvivorDesc
setHairSprite(IsoSprite)
- Method in class zombie.characters.
IsoGameCharacter
setHasACold(boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setHasHeight(boolean)
- Method in class zombie.iso.
IsoCell.Zone
setHasZombies(boolean)
- Method in class zombie.iso.
IsoGridSquare
setHea(HUDButton)
- Static method in class zombie.ui.
UIManager
setHead(String)
- Method in class zombie.characters.
SurvivorDesc
setHeadSprite(IsoSprite)
- Method in class zombie.characters.
IsoGameCharacter
SetHealth(float)
- Method in class zombie.characters.BodyDamage.
BodyPart
setHealth(float)
- Method in class zombie.characters.
IsoGameCharacter
setHealthFromFood(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setHealthFromFoodTimer(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setHealthPanel(NewHealthPanel)
- Static method in class zombie.ui.
UIManager
setHealthReductionFromSevereBadMoodles(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setHeartDelay(float)
- Method in class zombie.characters.
IsoPlayer
setHeartDelayMax(int)
- Method in class zombie.characters.
IsoPlayer
setHeat(float)
- Method in class zombie.inventory.types.
Food
setHeight(int)
- Method in class zombie.iso.
IsoCell
setHeight(double)
- Method in class zombie.ui.
UIElement
setHeightSilent(double)
- Method in class zombie.ui.
UIElement
setHitBy(IsoGameCharacter)
- Method in class zombie.characters.
IsoGameCharacter
setHitDir(Vector2)
- Method in class zombie.iso.
IsoMovingObject
setHitForce(float)
- Method in class zombie.iso.
IsoMovingObject
setHitFromAngle(float)
- Method in class zombie.iso.
IsoMovingObject
setHoursSurvived(double)
- Method in class zombie.
GameTime
setHungChange(float)
- Method in class zombie.inventory.types.
Food
setHunger(float)
- Method in class zombie.characters.
Stats
setHungerChange(float)
- Method in class zombie.scripting.objects.
Item
setHurtSound(String)
- Method in class zombie.characters.
IsoGameCharacter
setIcon(String)
- Method in class zombie.scripting.objects.
Item
setIconPath(String)
- Method in class zombie.characters.professions.
ProfessionFactory.Profession
setID(int)
- Method in class zombie.characters.
SurvivorDesc
setID(int)
- Method in class zombie.iso.
IsoGridSquare
setID(int)
- Method in class zombie.iso.
IsoMovingObject
setID(int)
- Method in interface zombie.openal.
Audio
setID(int)
- Method in class zombie.openal.
AudioImpl
setID(int)
- Method in class zombie.openal.
NullAudio
setIDCount(int)
- Static method in class zombie.characters.
SurvivorDesc
setIDCount(int)
- Static method in class zombie.iso.
IsoMovingObject
setIdleboredom(float)
- Method in class zombie.characters.
Stats
setIgnoreLossControl(boolean)
- Method in class zombie.ui.
UIElement
setIgnoreMovementForDirection(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setIgnoreStaggerBack(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setImageData(ImageData)
- Method in class zombie.core.textures.
TextureID
setImpactSound(String)
- Method in class zombie.inventory.types.
HandWeapon
setImpactSound(String)
- Method in class zombie.scripting.objects.
Item
setImpulsex(float)
- Method in class zombie.iso.
IsoMovingObject
setImpulsey(float)
- Method in class zombie.iso.
IsoMovingObject
setInf(boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setInf(ColorInfo)
- Static method in class zombie.characters.
IsoGameCharacter
SetInfected(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setInfectionGrowthRate(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setInfectionHealthReductionAmmount(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setInfectionLevel(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setInitialBitePain(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setInitialScratchPain(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setInitialThumpPain(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setInitialWoundPain(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setInput(Input)
- Method in interface zombie.core.input.
ControlledInputReciever
Set the input that events are being sent from
setInput(Class<? extends T>, T)
- Method in class zombie.core.network.protocol.
ProtocolProxy
setInput(Class<? extends T>, T)
- Method in class zombie.core.network.
UdpConnection
setInstance(IsoPlayer)
- Static method in class zombie.characters.
IsoPlayer
setInstance(IsoGameCharacter)
- Method in class zombie.characters.
SurvivorDesc
setInstance(GameTime)
- Static method in class zombie.
GameTime
setInstanceLimit(String, int, ISoundSystem.InstanceFailAction)
- Method in interface zombie.
ISoundSystem
setInv(HUDButton)
- Static method in class zombie.ui.
UIManager
setInventory(ItemContainer)
- Method in class zombie.characters.
IsoGameCharacter
setInventoryScript(String)
- Method in class zombie.characters.
SurvivorDesc
setIsAiming(boolean)
- Static method in class zombie.characters.
IsoPlayer
setIsContainer(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsCookable(boolean)
- Method in class zombie.inventory.
InventoryItem
setIsCookable(boolean)
- Method in class zombie.scripting.objects.
Item
setIsDevice(boolean)
- Method in class zombie.inventory.
ItemContainer
setIsDismantable(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsDoor(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsDoor(Boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsDoorFrame(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsFakeInfected(boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setIsFloor(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsHoppable(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsLocked(boolean)
- Method in class zombie.iso.objects.
IsoDoor
setIsLocked(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsLocked(boolean)
- Method in class zombie.iso.objects.
IsoWindow
setIsOnFire(boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setIsSeen(boolean)
- Method in class zombie.iso.
IsoGridSquare
setIsStairs(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsThumpable(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setIsWaterSource(boolean)
- Method in class zombie.inventory.
InventoryItem
SetItemHeight(int)
- Method in class zombie.ui.
ListBox
setItems(ArrayList<InventoryItem>)
- Method in class zombie.inventory.
ItemContainer
setJobDelta(float)
- Method in class zombie.inventory.
InventoryItem
setJobType(String)
- Method in class zombie.inventory.
InventoryItem
setKeyMaps(Map<String, Integer>)
- Method in class zombie.core.
Core
setKnockBackOnNoDeath(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setKnockBackOnNoDeath(boolean)
- Method in class zombie.scripting.objects.
Item
setKnockdownMod(float)
- Method in class zombie.inventory.types.
HandWeapon
setKnockdownMod(float)
- Method in class zombie.scripting.objects.
Item
setLampostTotalB(float)
- Method in class zombie.iso.
IsoGridSquare
setLampostTotalG(float)
- Method in class zombie.iso.
IsoGridSquare
setLampostTotalR(float)
- Method in class zombie.iso.
IsoGridSquare
setLamppostPositions(Stack<IsoLightSource>)
- Method in class zombie.iso.
IsoCell
setLast(IsoGridSquare)
- Method in class zombie.iso.
IsoMovingObject
setLastAlpha(float)
- Static method in class zombie.ui.
UIManager
setLastAngle(Vector2)
- Method in class zombie.characters.
IsoPlayer
setLastCollidedN(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setLastCollidedW(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setLastCookMinute(int)
- Method in class zombie.
GameTime
setLastCookMinute(int)
- Method in class zombie.inventory.types.
Food
setLastdir(IsoDirections)
- Method in class zombie.characters.
IsoGameCharacter
setLastDoubleSize(boolean)
- Static method in class zombie.ui.
UIManager
setLastFallSpeed(float)
- Method in class zombie.characters.
IsoGameCharacter
setLastHeardSound(IsoGameCharacter.Location)
- Method in class zombie.characters.
IsoGameCharacter
setLastHitCount(int)
- Method in class zombie.characters.
IsoGameCharacter
setLastKnownLocation(THashMap<String, IsoGameCharacter.Location>)
- Method in class zombie.characters.
IsoGameCharacter
setLastLocalEnemies(int)
- Method in class zombie.characters.
IsoGameCharacter
setLastMouseTexture(Texture)
- Static method in class zombie.ui.
UIManager
setLastMouseX(int)
- Static method in class zombie.ui.
UIManager
setLastMouseY(int)
- Static method in class zombie.ui.
UIManager
setLastOffX(float)
- Static method in class zombie.iso.
IsoCamera
setLastOffX(float)
- Static method in class zombie.ui.
UIManager
setLastOffY(float)
- Static method in class zombie.iso.
IsoCamera
setLastOffY(float)
- Static method in class zombie.ui.
UIManager
setLastPicked(IsoObject)
- Static method in class zombie.ui.
UIManager
setLastPos(Stack<Vector2>)
- Method in class zombie.characters.
IsoPlayer
setLastRendered(IsoObject)
- Static method in class zombie.iso.
IsoObject
setLastRenderedRendered(IsoObject)
- Static method in class zombie.iso.
IsoObject
setLastSpotted(Stack<IsoMovingObject>)
- Method in class zombie.characters.
IsoPlayer
setLastTargettedBy(IsoZombie)
- Method in class zombie.iso.
IsoMovingObject
setLastTimeOfDay(float)
- Method in class zombie.
GameTime
setLastZombieKills(int)
- Method in class zombie.characters.
IsoGameCharacter
setLatency(int, double, double)
- Method in class zombie.core.network.
LaggyUdpEngine
setLeader(SurvivorDesc)
- Method in class zombie.characters.
SurvivorGroup
setLeaveBodyTimedown(int)
- Method in class zombie.characters.
IsoGameCharacter
setLegs(String)
- Method in class zombie.characters.
SurvivorDesc
setLegsSprite(IsoSprite)
- Method in class zombie.characters.
IsoGameCharacter
setLength(float)
- Method in class zombie.iso.
Vector2
Set the length of this vector, maintaining the direction
setLength(float)
- Method in class zombie.iso.
Vector3
Set the length of this vector, maintaining the direction
setLengthAndDirection(float, float)
- Method in class zombie.iso.
Vector2
Set the length and direction of this vector
setLengthAndDirection(float, float)
- Method in class zombie.iso.
Vector3
Set the length and direction of this vector
setLevel(int)
- Method in class zombie.characters.
IsoGameCharacter.XP
SetLevel(int)
- Method in class zombie.characters.Moodles.
Moodle
setLevelup(LevelUpScreen)
- Static method in class zombie.ui.
UIManager
setLevelUpLevels(int[])
- Static method in class zombie.characters.
IsoGameCharacter
setLevelUpMultiplier(float)
- Method in class zombie.characters.
IsoGameCharacter
setLightcache(int)
- Static method in class zombie.iso.
IsoGridSquare
setLightDistance(int)
- Method in class zombie.inventory.
InventoryItem
setLightInfluenceB(ArrayList<Float>)
- Method in class zombie.iso.
IsoGridSquare
setLightInfluenceG(ArrayList<Float>)
- Method in class zombie.iso.
IsoGridSquare
setLightInfluenceR(ArrayList<Float>)
- Method in class zombie.iso.
IsoGridSquare
setLightInfo(ColorInfo)
- Method in class zombie.iso.
IsoGridSquare
setLightInfoUpdate(Thread)
- Method in class zombie.iso.
IsoCell
setLightStrength(float)
- Method in class zombie.inventory.
InventoryItem
setLimpulsex(float)
- Method in class zombie.iso.
IsoMovingObject
setLimpulsey(float)
- Method in class zombie.iso.
IsoMovingObject
setListener(UdpConnectionListener)
- Method in class zombie.core.network.
UdpConnection
setLlx(float)
- Method in class zombie.characters.
IsoGameCharacter
setLly(float)
- Method in class zombie.characters.
IsoGameCharacter
setLlz(float)
- Method in class zombie.characters.
IsoGameCharacter
setLocalEnemyList(Stack<IsoGameCharacter>)
- Method in class zombie.characters.
IsoGameCharacter
setLocalGroupList(ArrayList<IsoMovingObject>)
- Method in class zombie.characters.
IsoGameCharacter
setLocalList(ArrayList<IsoMovingObject>)
- Method in class zombie.characters.
IsoGameCharacter
setLocalNeutralList(ArrayList<IsoMovingObject>)
- Method in class zombie.characters.
IsoGameCharacter
setLocalRelevantEnemyList(ArrayList<IsoMovingObject>)
- Method in class zombie.characters.
IsoGameCharacter
setLockStates(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setLoner(float)
- Method in class zombie.characters.
SurvivorDesc
setLooped(boolean)
- Method in interface zombie.core.sound.
Sound
Sets whether this buffer should be looped by default
setLooped(boolean)
- Method in interface zombie.core.sound.
SoundEffect
Specifies that the sound effect should be looped or not
setLooped(boolean)
- Method in interface zombie.
ISoundSystem.ISoundInstance
setLoyalty(float)
- Method in class zombie.characters.
SurvivorDesc
setLrx(float)
- Method in class zombie.characters.
IsoGameCharacter
setLry(float)
- Method in class zombie.characters.
IsoGameCharacter
setLuaGroup(KahluaTable)
- Method in class zombie.characters.
SurvivorGroup
setLuaPlayerDesc(SurvivorDesc)
- Method in class zombie.iso.
IsoWorld
setLuaPosX(int)
- Method in class zombie.iso.
IsoWorld
setLuaPosY(int)
- Method in class zombie.iso.
IsoWorld
setLuaSpawnCellX(int)
- Method in class zombie.iso.
IsoWorld
setLuaSpawnCellY(int)
- Method in class zombie.iso.
IsoWorld
setLuaTable(KahluaTable)
- Method in class zombie.characters.
SurvivorGroup
setLvlSkillTrained(int)
- Method in class zombie.inventory.types.
Literature
setLx(float)
- Method in class zombie.iso.
IsoMovingObject
setLy(float)
- Method in class zombie.iso.
IsoMovingObject
setLz(float)
- Method in class zombie.iso.
IsoMovingObject
setMainHot(String[])
- Method in class zombie.characters.
IsoPlayer
setMap(String)
- Method in class zombie.iso.
IsoWorld
setMask(Mask)
- Method in class zombie.core.textures.
Texture
sets the mask of collisions
setMask(Mask)
- Method in interface zombie.interfaces.
ITexture
Pixel collision mask of texture
setMasked(boolean)
- Method in class zombie.ui.
UITextBox2
setMasterBehaviorList(SequenceBehavior)
- Method in class zombie.characters.
IsoGameCharacter
setMasterProper(MasterSurvivorBehavior)
- Method in class zombie.characters.
IsoGameCharacter
setMaxAngle(float)
- Method in class zombie.inventory.types.
HandWeapon
setMaxDamage(float)
- Method in class zombie.inventory.types.
HandWeapon
setMaxDamage(float)
- Method in class zombie.scripting.objects.
Item
setMaxDrawHeight(double)
- Method in class zombie.ui.
UIElement
setMaxHealth(Integer)
- Method in class zombie.iso.objects.
IsoThumpable
The health of the wooden wall default 500
setMaxHeight(int)
- Static method in class zombie.iso.
IsoCell
setMaxHitCount(int)
- Method in class zombie.inventory.types.
HandWeapon
setMaxHitCount(int)
- Method in class zombie.scripting.objects.
Item
setMaxOscilatorRate(float)
- Method in class zombie.characters.
IsoPlayer
setMaxRange(float)
- Method in class zombie.inventory.types.
HandWeapon
setMaxRange(float)
- Method in class zombie.scripting.objects.
Item
setMaxSources(int)
- Method in class zombie.openal.
SoundStore
Set the maximum number of concurrent sound effects that will be attempted
setMaxTextLength(int)
- Method in class zombie.ui.
UITextBox2
setMaxWeight(Integer)
- Method in class zombie.characters.
IsoGameCharacter
setMaxWeightBase(int)
- Method in class zombie.characters.
IsoGameCharacter
setMaxWeightDelta(float)
- Method in class zombie.characters.
IsoPlayer
setMaxX(int)
- Method in class zombie.iso.
IsoCell
setMaxY(int)
- Method in class zombie.iso.
IsoCell
setMaxZ(int)
- Method in class zombie.iso.
IsoCell
setMaxZombieCount(float)
- Method in class zombie.
GameTime
setMaxZombieCountStart(float)
- Method in class zombie.
GameTime
setMeetList(Stack<Integer>)
- Method in class zombie.characters.
IsoGameCharacter
setMetatable(KahluaTable)
- Method in class zombie.Lua.
LuaBackendClass
setMetCount(THashMap<Integer, Integer>)
- Method in class zombie.characters.
SurvivorDesc
setMildColdSneezeTimerMax(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setMildColdSneezeTimerMin(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setMinAngle(float)
- Method in class zombie.inventory.types.
HandWeapon
setMinAngle(float)
- Method in class zombie.scripting.objects.
Item
setMinDamage(float)
- Method in class zombie.inventory.types.
HandWeapon
setMinDamage(float)
- Method in class zombie.scripting.objects.
Item
setMinimumSwingTime(float)
- Method in class zombie.inventory.types.
HandWeapon
setMinimumSwingTime(float)
- Method in class zombie.scripting.objects.
Item
setMinOscilatorRate(float)
- Method in class zombie.characters.
IsoPlayer
setMinRange(float)
- Method in class zombie.inventory.types.
HandWeapon
setMinutesPerDay(float)
- Method in class zombie.
GameTime
setMinutesToBurn(float)
- Method in class zombie.inventory.
InventoryItem
setMinutesToBurn(int)
- Method in class zombie.scripting.objects.
Item
setMinutesToCook(float)
- Method in class zombie.inventory.
InventoryItem
setMinutesToCook(int)
- Method in class zombie.scripting.objects.
Item
setMinX(int)
- Method in class zombie.iso.
IsoCell
setMinY(int)
- Method in class zombie.iso.
IsoCell
setMinZ(int)
- Method in class zombie.iso.
IsoCell
setMinZombieCount(float)
- Method in class zombie.
GameTime
setMinZombieCountStart(float)
- Method in class zombie.
GameTime
setModal(ModalDialog)
- Static method in class zombie.ui.
UIManager
setModData(KahluaTable)
- Method in class zombie.iso.objects.
IsoThumpable
setModule(String)
- Method in class zombie.inventory.
InventoryItem
SetModuleAlias
- Class in
zombie.scripting.commands
SetModuleAlias()
- Constructor for class zombie.scripting.commands.
SetModuleAlias
setMonth(int)
- Method in class zombie.
GameTime
setMoodles(Moodles)
- Method in class zombie.characters.
IsoGameCharacter
setMoodleUI(MoodlesUI)
- Static method in class zombie.ui.
UIManager
setMoon(float)
- Method in class zombie.
GameTime
setMorale(float)
- Method in class zombie.characters.
Stats
setMouseArrow(Texture)
- Static method in class zombie.ui.
UIManager
setMouseAttack(Texture)
- Static method in class zombie.ui.
UIManager
setMouseClickTolerance(int)
- Method in class zombie.core.input.
Input
Set the pixel distance the mouse can move to accept a mouse click.
setMouseExamine(Texture)
- Static method in class zombie.ui.
UIManager
setMouseGrab(Texture)
- Static method in class zombie.ui.
UIManager
setMovable(boolean)
- Method in class zombie.ui.
NewWindow
setMoveForwardVec(Vector2)
- Method in class zombie.characters.
IsoGameCharacter
setMovementLastFrame(Vector2)
- Method in class zombie.iso.
IsoMovingObject
setMoveSpeed(float)
- Method in class zombie.characters.
IsoPlayer
setMovingObjects(ArrayList<IsoMovingObject>)
- Method in class zombie.iso.
IsoGridSquare
setMultipleHitConditionAffected(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setMultipleHitConditionAffected(boolean)
- Method in class zombie.scripting.objects.
Item
setMultiplier(float)
- Method in class zombie.
GameTime
setMusicOn(boolean)
- Method in class zombie.openal.
SoundStore
Inidicate whether music should be playing
setMusicPitch(float)
- Method in class zombie.openal.
SoundStore
Set the pitch at which the current music is being played
setMusicVolume(float)
- Method in class zombie.openal.
SoundStore
Set the music volume
setMutualExclusive(String, String)
- Static method in class zombie.characters.traits.
ObservationFactory
setMutualExclusive(String, String)
- Static method in class zombie.characters.traits.
TraitFactory
setN(IsoGridSquare)
- Method in class zombie.iso.
IsoGridSquare
setName(String)
- Method in class zombie.characters.professions.
ProfessionFactory.Profession
setName(String)
- Method in class zombie.characters.traits.
ObservationFactory.Observation
setName(String)
- Method in class zombie.core.textures.
Texture
setName(String)
- Method in class zombie.inventory.
InventoryItem
setName(String)
- Method in class zombie.iso.
IsoCell.Zone
setName(String)
- Method in class zombie.iso.
IsoObject
SetName(String)
- Method in class zombie.iso.
IsoObject
setName(String)
- Method in class zombie.iso.objects.
IsoThumpable
setName(String)
- Method in class zombie.iso.sprite.
IsoSprite
setName(String)
- Method in class zombie.scripting.objects.
Item
setNastyColdSneezeTimerMax(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setNastyColdSneezeTimerMin(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setNewPlaceDir(IsoDirections)
- Method in class zombie.inventory.
InventoryItem
setNextWander(int)
- Method in class zombie.characters.
IsoGameCharacter
setNight(float)
- Method in class zombie.
GameTime
setNightMax(float)
- Method in class zombie.
GameTime
setNightMin(float)
- Method in class zombie.
GameTime
setNightsSurvived(int)
- Method in class zombie.
GameTime
setNightTint(float)
- Method in class zombie.
GameTime
setNode(int, int, int, AStarPathMap.Node)
- Method in class zombie.ai.astar.
AStarPathMap
setNoFirst()
- Static method in class zombie.util.util.
Exceptions
setNoiseFactor(float)
- Method in class zombie.inventory.types.
HandWeapon
setNoLast()
- Static method in class zombie.util.util.
Exceptions
setNoPicking(boolean)
- Method in class zombie.iso.
IsoObject
setNPCSoundBoost(float)
- Method in class zombie.scripting.objects.
Item
setNumberOfPages(int)
- Method in class zombie.inventory.types.
Literature
setNumberOfPerksToPick(int)
- Method in class zombie.characters.
IsoGameCharacter
setNumSurvivorsInVicinity(int)
- Method in class zombie.characters.
IsoGameCharacter
setNumVisibleZombies(int)
- Method in class zombie.characters.
Stats
setNx(float)
- Method in class zombie.iso.
IsoMovingObject
setNy(float)
- Method in class zombie.iso.
IsoMovingObject
setObjectList(ArrayList<IsoMovingObject>)
- Method in class zombie.iso.
IsoCell
setObjects(ArrayList<IsoObject>)
- Method in class zombie.iso.
IsoGridSquare
setOffAge(int)
- Method in class zombie.inventory.
InventoryItem
setOffAgeMax(int)
- Method in class zombie.inventory.
InventoryItem
setOffset(float, float)
- Method in class zombie.core.input.
Input
Set the offset to apply to the screen coodinates
setOffsetX(float)
- Method in class zombie.iso.
IsoObject
setOffsetY(float)
- Method in class zombie.iso.
IsoObject
setOffString(String)
- Method in class zombie.inventory.
InventoryItem
setOffX(float)
- Static method in class zombie.iso.
IsoCamera
setOffY(float)
- Static method in class zombie.iso.
IsoCamera
setOldNumZombiesVisible(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setOnFire(boolean)
- Method in class zombie.characters.
IsoGameCharacter
SetOnFire()
- Method in class zombie.characters.
IsoGameCharacter
setOnFloor(boolean)
- Method in class zombie.iso.
IsoMovingObject
setOnscreenQuest(QuestHUD)
- Static method in class zombie.ui.
UIManager
setOpenSprite(IsoSprite)
- Method in class zombie.iso.objects.
IsoThumpable
setOrder(Order)
- Method in class zombie.characters.
IsoGameCharacter
setOrders(Stack<Order>)
- Method in class zombie.characters.
IsoGameCharacter
setOrigin(float, float, float)
- Method in class zombie.core.sound.
SoundEngine
Sets the origin of the listener for the purposes of attenuation.
setOscilatorChangeRate(float)
- Method in class zombie.characters.
IsoPlayer
setOtherBoost(float)
- Method in class zombie.inventory.types.
HandWeapon
setOtherCharacterVolumeBoost(float)
- Method in class zombie.scripting.objects.
Item
setOtherHandRequire(String)
- Method in class zombie.inventory.types.
HandWeapon
setOtherHandRequire(String)
- Method in class zombie.scripting.objects.
Item
setOtherHandUse(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setOtherHandUse(boolean)
- Method in class zombie.scripting.objects.
Item
setOutlineOnMouseover(boolean)
- Method in class zombie.iso.
IsoObject
setOverallBodyHealth(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setOverridePOVCharacters(boolean)
- Static method in class zombie.
SystemDisabler
setPain(float)
- Method in class zombie.characters.
Stats
setPainDelta(float)
- Method in class zombie.characters.
IsoGameCharacter
setPainEffect(int)
- Method in class zombie.characters.
IsoGameCharacter
setPainReductionFromMeds(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setPaintable(boolean)
- Method in class zombie.iso.objects.
IsoThumpable
setPalette(String)
- Method in class zombie.inventory.types.
Clothing
setPaletteChoices(Stack<String>)
- Method in class zombie.scripting.objects.
Item
setPalettesStart(String)
- Method in class zombie.scripting.objects.
Item
setPan(float)
- Method in class zombie.core.sound.
StreamInstance
setPanic(float)
- Method in class zombie.characters.
Stats
setPanicIncreaseValue(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setPanicReductionValue(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setPanning(float)
- Method in interface zombie.
ISoundSystem.ISoundInstance
setParent(int, int, AStarPathMap.Node)
- Method in class zombie.ai.astar.
AStarPathMap.Node
Set the parent of this node
setParent(int, int, AStarPathMap.Node)
- Method in interface zombie.ai.astar.
INode
setParent(IsoObject)
- Method in class zombie.inventory.
ItemContainer
setParent(UIElement)
- Method in class zombie.ui.
UIElement
setParentChar(IsoGameCharacter)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setParentList(Stack<Integer>)
- Method in class zombie.characters.
SurvivorDesc
SetParentListBox(ListBox)
- Method in class zombie.ui.
ScrollBar
setParentObjectName(String)
- Method in class zombie.iso.sprite.
IsoSprite
SetParentTextBox(UITextBox2)
- Method in class zombie.ui.
ScrollBar
setPath(Path)
- Method in class zombie.characters.
IsoGameCharacter
setPathFindIndex(int)
- Method in class zombie.iso.
IsoMovingObject
setPathIndex(int)
- Method in class zombie.characters.
IsoGameCharacter
setPathing(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setPathMap(AStarPathMap)
- Method in class zombie.iso.
IsoCell
setPathSpeed(float)
- Method in class zombie.characters.
IsoGameCharacter
setPathTargetX(int)
- Method in class zombie.characters.
IsoGameCharacter
setPathTargetY(int)
- Method in class zombie.characters.
IsoGameCharacter
setPathTargetZ(int)
- Method in class zombie.characters.
IsoGameCharacter
setPathWithDoorsInvalidated(boolean)
- Method in class zombie.iso.
IsoGridSquare
setPatience(int)
- Method in class zombie.characters.
IsoGameCharacter
setPatienceMax(int)
- Method in class zombie.characters.
IsoGameCharacter
setPatienceMin(int)
- Method in class zombie.characters.
IsoGameCharacter
setPerkList(ArrayList<IsoGameCharacter.PerkInfo>)
- Method in class zombie.characters.
IsoGameCharacter
setPersonality(SurvivorPersonality)
- Method in class zombie.characters.
IsoGameCharacter
setPersonalNeed(Order)
- Method in class zombie.characters.
IsoGameCharacter
setPersonalNeeds(Stack<Order>)
- Method in class zombie.characters.
IsoGameCharacter
setPhysicsObject(String)
- Method in class zombie.inventory.types.
HandWeapon
setPhysicsObject(String)
- Method in class zombie.scripting.objects.
Item
setPicked(IsoObjectPicker.ClickObject)
- Static method in class zombie.ui.
UIManager
setPickedTile(Vector2)
- Static method in class zombie.ui.
UIManager
setPickedTileLocal(Vector2)
- Static method in class zombie.ui.
UIManager
setPing(int)
- Method in class zombie.characters.
IsoPlayer
setPitch(float)
- Method in interface zombie.core.sound.
Sound
Sets the default pitch for this buffer
setPitch(float)
- Method in interface zombie.core.sound.
SoundEffect
Set the pitch of this effect
setPitch(float)
- Method in interface zombie.
ISoundSystem.ISoundInstance
setPlaceDir(IsoDirections)
- Method in class zombie.inventory.
InventoryItem
setPlayerContext(int)
- Method in class zombie.ui.
UIElement
setPlayerJoypad(int, int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
SetPlayerLocation(IsoCell, IsoGridSquare)
- Static method in class zombie.iso.objects.
RainManager
setPlayerMoveDir(Vector2)
- Static method in class zombie.characters.
IsoPlayer
setPlayerMovementActive(int, boolean)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
SetPlaying(boolean)
- Method in class zombie.iso.objects.
IsoJukebox
setPosition(float, float, float)
- Method in interface zombie.core.sound.
SoundEffect
Set the position of this sound effect in world coordinates
setPosition(float)
- Method in interface zombie.openal.
Audio
Seeks to a position in the music.
setPosition(float, float, float)
- Method in interface zombie.openal.
Audio
setPosition(float)
- Method in class zombie.openal.
AudioImpl
setPosition(float, float, float)
- Method in class zombie.openal.
AudioImpl
setPosition(float)
- Method in class zombie.openal.
MODSound
setPosition(float, float, float)
- Method in class zombie.openal.
NullAudio
setPosition(float)
- Method in class zombie.openal.
NullAudio
setPosition(float)
- Method in class zombie.openal.
OpenALStreamPlayer
Seeks to a position in the music.
setPosition(float)
- Method in class zombie.openal.
StreamSound
setPrevious(State)
- Method in class zombie.ai.
StateMachine
setPreviousOwner(IsoGameCharacter)
- Method in class zombie.inventory.
InventoryItem
setPrimaryHandItem(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setPriority(int)
- Method in interface zombie.core.sound.
Sound
Sets the default priority for this buffer relative to all other buffers.
setProcessItems(ArrayList<InventoryItem>)
- Method in class zombie.iso.
IsoCell
setProcessItemsRemove(ArrayList<InventoryItem>)
- Method in class zombie.iso.
IsoCell
setProfession(String)
- Method in class zombie.characters.
SurvivorDesc
setProgressBar(ActionProgressBar)
- Static method in class zombie.ui.
UIManager
setProgressBarValue(IsoPlayer, int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
setProperties(PropertyContainer)
- Method in class zombie.iso.
IsoGridSquare
setProperties(PropertyContainer)
- Method in class zombie.iso.sprite.
IsoSprite
setPushableObjectList(ArrayList<IsoPushableObject>)
- Method in class zombie.iso.
IsoCell
setPushBackMod(float)
- Method in class zombie.inventory.types.
HandWeapon
setPushBackMod(float)
- Method in class zombie.scripting.objects.
Item
setQuestPanel(QuestPanel)
- Static method in class zombie.ui.
UIManager
setR(float)
- Method in class zombie.iso.
IsoLightSource
setRadial(RadialMenu)
- Static method in class zombie.ui.
UIManager
setRadius(float)
- Method in interface zombie.core.sound.
SoundEffect
setRadius(int)
- Method in class zombie.iso.
IsoLightSource
setRainingToday(boolean)
- Method in class zombie.
GameTime
setRandRainMax(int)
- Static method in class zombie.iso.objects.
RainManager
setRandRainMin(int)
- Static method in class zombie.iso.objects.
RainManager
setRange(float)
- Method in interface zombie.openal.
Audio
setRange(float)
- Method in class zombie.openal.
AudioImpl
setRange(float)
- Method in class zombie.openal.
NullAudio
setRanged(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setRanged(boolean)
- Method in class zombie.scripting.objects.
Item
setRangeFalloff(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setRangeFalloff(boolean)
- Method in class zombie.scripting.objects.
Item
setReanim(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setReanimAnimDelay(int)
- Method in class zombie.characters.
IsoGameCharacter
setReanimAnimFrame(int)
- Method in class zombie.characters.
IsoGameCharacter
setReanimateTimer(int)
- Method in class zombie.characters.
IsoGameCharacter
setReanimPhase(int)
- Method in class zombie.characters.
IsoGameCharacter
setRecalcLightTime(int)
- Static method in class zombie.iso.
IsoGridSquare
setReducedHealthAddition(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setRegion(int, int, int, int)
- Method in class zombie.core.textures.
Texture
setRegion(int, int, int, int)
- Method in interface zombie.interfaces.
ITexture
sets the region of the image
setRemoteID(int)
- Method in class zombie.characters.
IsoGameCharacter
setRemoteSurvivorList(ArrayList<IsoGameCharacter>)
- Method in class zombie.iso.
IsoCell
setRemoveList(ArrayList<IsoMovingObject>)
- Method in class zombie.iso.
IsoCell
setRenderJobsArray(ArrayList<ArrayList<IsoObject>>)
- Method in class zombie.iso.
IsoCell
setRenderJobsMapArray(THashMap<Integer, Integer>)
- Method in class zombie.iso.
IsoCell
setReplaceOnDeplete(String)
- Method in class zombie.inventory.types.
DrainableComboItem
setReplaceOnUse(String)
- Method in class zombie.inventory.
InventoryItem
setReplaceOnUse(String)
- Method in class zombie.scripting.objects.
Item
setReplaceOnUseOn(String)
- Method in class zombie.inventory.
InventoryItem
setRequireInHandOrInventory(String)
- Method in class zombie.inventory.types.
Food
setRequireInHandOrInventory(String)
- Method in class zombie.scripting.objects.
Item
setRerouteCollide(IsoObject)
- Method in class zombie.iso.
IsoObject
setRerouteMask(IsoObject)
- Method in class zombie.iso.
IsoObject
setResizer(DoubleSizer)
- Static method in class zombie.ui.
UIManager
setResolution(String)
- Method in class zombie.core.
Core
Set the display mode to be used
setRightClickContainer(ItemContainer)
- Method in class zombie.inventory.
InventoryItem
setRightDownObject(IsoObject)
- Static method in class zombie.ui.
UIManager
setRoom(IsoRoom)
- Method in class zombie.iso.
IsoGridSquare
setRoomID(int)
- Method in class zombie.iso.
IsoGridSquare
setRoomList(ArrayList<IsoRoom>)
- Method in class zombie.iso.
IsoCell
setRotten(boolean)
- Method in class zombie.inventory.types.
Food
setS(IsoGridSquare)
- Method in class zombie.iso.
IsoGridSquare
setSafehouse(IsoBuilding)
- Method in class zombie.characters.
SurvivorGroup
setSafeToAdd(boolean)
- Method in class zombie.iso.
IsoCell
setSanity(float)
- Method in class zombie.characters.
Stats
setSat(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setSayLine(String)
- Method in class zombie.characters.
IsoGameCharacter
setScale(float, float)
- Method in class zombie.core.input.
Input
Set the scaling to apply to screen coordinates
SetScratched(BodyPartType, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetScratched(int, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetScratched(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
SetScratchedWindow(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setScreenSize(int, int)
- Method in class zombie.core.
Core
setScriptItem(Item)
- Method in class zombie.inventory.
InventoryItem
setScriptModule(String)
- Method in class zombie.iso.
IsoMovingObject
setScriptName(String)
- Method in class zombie.iso.
IsoMovingObject
setScriptnx(float)
- Method in class zombie.iso.
IsoMovingObject
setScriptny(float)
- Method in class zombie.iso.
IsoMovingObject
setScrollChildren(boolean)
- Method in class zombie.ui.
UIElement
setScrollWithParent(boolean)
- Method in class zombie.ui.
UIElement
setSecHot(String[])
- Method in class zombie.characters.
IsoPlayer
setSecondaryHandItem(InventoryItem)
- Method in class zombie.characters.
IsoGameCharacter
setSeverlyReducedHealthAddition(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setShareDamage(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setShareDamage(boolean)
- Method in class zombie.scripting.objects.
Item
setShareEndurance(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setShareEndurance(boolean)
- Method in class zombie.scripting.objects.
Item
setSheetCurtains(int)
- Static method in class zombie.iso.
IsoCell
setShoes(String)
- Method in class zombie.characters.
SurvivorDesc
setShoespal(String)
- Method in class zombie.characters.
SurvivorDesc
setShoeSprite(IsoSprite)
- Method in class zombie.characters.
IsoGameCharacter
setShootable(boolean)
- Method in class zombie.iso.
IsoMovingObject
setShowPausedMessage(boolean)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
setShowPausedMessage(boolean)
- Static method in class zombie.ui.
UIManager
setSiblingList(Stack<Integer>)
- Method in class zombie.characters.
SurvivorDesc
setSickness(float)
- Method in class zombie.characters.
Stats
setSidebar(Sidebar)
- Static method in class zombie.ui.
UIManager
setSkillTrained(String)
- Method in class zombie.inventory.types.
Literature
setSkinpal(String)
- Method in class zombie.characters.
SurvivorDesc
setSleepingHealthAddition(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setSleepingPillsTaken(int)
- Method in class zombie.characters.
IsoPlayer
If you've take more than 10 sleeping pills you lose some health If you're drunk, 1 pills = 2
setSleepingTabletDelta(float)
- Method in class zombie.characters.
IsoGameCharacter
setSleepingTabletEffect(int)
- Method in class zombie.characters.
IsoGameCharacter
setSleepMultiplier(float)
- Method in class zombie.
GameTime
setSlowFactor(float)
- Method in class zombie.characters.
IsoGameCharacter
setSlowTimer(float)
- Method in class zombie.characters.
IsoGameCharacter
setSmoothImageState(boolean)
- Static method in class zombie.core.utils.
ImageUtils
setSneezeCoughActive(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setSneezeCoughDelay(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setSneezeCoughTime(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setSolid(boolean)
- Method in class zombie.iso.
IsoMovingObject
setSolidFloor(boolean)
- Method in class zombie.iso.
IsoGridSquare
setSolidFloorCached(boolean)
- Method in class zombie.iso.
IsoGridSquare
setSoundRadius(int)
- Method in class zombie.inventory.types.
HandWeapon
setSoundRadius(int)
- Method in class zombie.scripting.objects.
Item
setSoundsOn(boolean)
- Method in class zombie.openal.
SoundStore
Indicate whether sound effects should be played
setSoundVolume(int)
- Method in class zombie.inventory.types.
HandWeapon
setSoundVolume(float)
- Method in class zombie.openal.
SoundStore
Set the sound volume
setSoundVolume(int)
- Method in class zombie.scripting.objects.
Item
setSourceGrid(IsoGridSquare)
- Method in class zombie.inventory.
ItemContainer
setSpeakColour(Color)
- Method in class zombie.characters.
IsoGameCharacter
setSpeaking(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setSpeakTime(int)
- Method in class zombie.characters.
IsoGameCharacter
setSpecialObjects(ArrayList<IsoObject>)
- Method in class zombie.iso.
IsoGridSquare
setSpeedControls(SpeedControls)
- Static method in class zombie.ui.
UIManager
setSpeedMod(float)
- Method in class zombie.characters.
IsoGameCharacter
setSplatBloodOnNoDeath(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setSplatBloodOnNoDeath(boolean)
- Method in class zombie.scripting.objects.
Item
setSplatNumber(int)
- Method in class zombie.inventory.types.
HandWeapon
setSplatNumber(int)
- Method in class zombie.scripting.objects.
Item
setSpottedList(Stack<IsoMovingObject>)
- Method in class zombie.characters.
IsoPlayer
setSpottedSinceAlphaZero(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setSprite(IsoSprite)
- Method in class zombie.iso.
IsoObject
setSprite(String)
- Method in class zombie.iso.objects.
IsoThumpable
setSpriteID(IsoSpriteManager, int, IsoSprite)
- Static method in class zombie.iso.sprite.
IsoSprite
setSpriteName(String)
- Method in class zombie.inventory.types.
Clothing
setSpriteName(String)
- Method in class zombie.scripting.objects.
Item
setSpriteToItem(THashMap<String, String>)
- Static method in class zombie.inventory.types.
Clothing
setSquare(int, int, int, IsoGridSquare)
- Method in class zombie.iso.
IsoChunk
setSquare(IsoGridSquare)
- Method in class zombie.iso.
IsoObject
setStaggerTimeMod(float)
- Method in class zombie.characters.
IsoGameCharacter
setStairsNodes(HashSet<Integer>)
- Method in class zombie.iso.
IsoCell
setStandardBlendingMode()
- Static method in class zombie.core.utils.
Utility
sets the Standard Blending function.
for "experts" it's:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
setStandardHealthAddition(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setStandardHealthFromFoodTime(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setStandardPainReductionWhenWell(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setStartDay(int)
- Method in class zombie.
GameTime
setStartMonth(int)
- Method in class zombie.
GameTime
setStartTimeOfDay(float)
- Method in class zombie.
GameTime
setStartYear(int)
- Method in class zombie.
GameTime
setStateEventDelayTimer(float)
- Method in class zombie.iso.
IsoMovingObject
setStateMachine(StateMachine)
- Method in class zombie.characters.
IsoGameCharacter
setStaticMovingObjects(ArrayList<IsoMovingObject>)
- Method in class zombie.iso.
IsoGridSquare
setStaticTraits(Stack<String>)
- Static method in class zombie.characters.
IsoPlayer
setStaticUpdaterObjectList(ArrayList<IsoObject>)
- Method in class zombie.iso.
IsoCell
setStats(Stats)
- Method in class zombie.characters.
IsoGameCharacter
setStatsPage(StatsPage)
- Static method in class zombie.ui.
UIManager
setStencilRect(int, int, int, int)
- Method in class zombie.ui.
UIElement
SetStitched(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setStress(float)
- Method in class zombie.characters.
Stats
setStressChange(float)
- Method in class zombie.inventory.
InventoryItem
setStressChange(float)
- Method in class zombie.scripting.objects.
Item
setSubCategory(String)
- Method in class zombie.inventory.types.
HandWeapon
setSuperAttack(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setSurname(String)
- Method in class zombie.characters.
IsoPlayer
setSurname(String)
- Method in class zombie.characters.
SurvivorDesc
setSurvivorKills(int)
- Method in class zombie.characters.
IsoGameCharacter
setSurvivorMap(THashMap<Integer, SurvivorDesc>)
- Static method in class zombie.characters.
IsoGameCharacter
setSwingAmountBeforeImpact(float)
- Method in class zombie.scripting.objects.
Item
setSwingAnim(String)
- Method in class zombie.inventory.
InventoryItem
setSwingAnim(String)
- Method in class zombie.scripting.objects.
Item
setSwingSound(String)
- Method in class zombie.inventory.types.
HandWeapon
setSwingSound(String)
- Method in class zombie.scripting.objects.
Item
setSwingTime(float)
- Method in class zombie.inventory.types.
HandWeapon
setSwingTime(float)
- Method in class zombie.scripting.objects.
Item
setSwitches(ArrayList<IsoLightSwitch>)
- Method in class zombie.iso.
IsoLightSource
setTable(KahluaTable)
- Method in class zombie.iso.
IsoObject
setTable(KahluaTable)
- Method in class zombie.iso.objects.
IsoThumpable
setTable(KahluaTable)
- Method in class zombie.ui.
UIElement
setTagGroup(Stack)
- Method in class zombie.characters.
IsoGameCharacter
setTaken(ArrayList<IsoObject>)
- Method in class zombie.inventory.
InventoryItem
setTargetAlpha(float)
- Method in class zombie.iso.
IsoObject
SetTargetAlpha(float)
- Method in class zombie.iso.sprite.
IsoSpriteInstance
setTargetDarkMulti(float)
- Method in class zombie.iso.
IsoGridSquare
setTargetTileX(int)
- Static method in class zombie.iso.
IsoCamera
setTargetTileY(int)
- Static method in class zombie.iso.
IsoCamera
setTargetZombies(int)
- Method in class zombie.
GameTime
setTemper(float)
- Method in class zombie.characters.
SurvivorDesc
setTemperature(float)
- Method in class zombie.characters.
IsoPlayer
setTemperature(float)
- Method in class zombie.inventory.types.
Clothing
setTemperature(float)
- Method in class zombie.scripting.objects.
Item
setTempo(Vector2)
- Static method in class zombie.characters.
IsoGameCharacter
setTempo(Vector2)
- Static method in class zombie.iso.
IsoMovingObject
setTempQuest(QuestControl)
- Static method in class zombie.ui.
UIManager
setTempQuestWin(NewWindow)
- Static method in class zombie.ui.
UIManager
setTempZoneStack(Stack<IsoCell.Zone>)
- Method in class zombie.iso.
IsoCell
setTestPlayerSpotInDarkness(OnceEvery)
- Static method in class zombie.characters.
IsoGameCharacter
SetText(String)
- Method in class zombie.ui.
TextBox
SetText(String)
- Method in class zombie.ui.
UITextBox2
setTexture(Texture)
- Method in class zombie.core.opengl.
Shader
setTexture(Texture)
- Method in class zombie.inventory.
InventoryItem
setTextureBurnt(Texture)
- Method in class zombie.inventory.
InventoryItem
setTextureCooked(Texture)
- Method in class zombie.inventory.
InventoryItem
setTexturerotten(Texture)
- Method in class zombie.inventory.
InventoryItem
setThirst(float)
- Method in class zombie.characters.
Stats
setThirstChange(float)
- Method in class zombie.inventory.types.
Food
setThumpDmg(Integer)
- Method in class zombie.iso.objects.
IsoThumpable
Numbers of zeds need to hurt the object default 8
setThumpTarget(Thumpable)
- Method in class zombie.iso.
IsoMovingObject
setTicks(int)
- Method in class zombie.inventory.types.
DrainableComboItem
setTicksPerEquipUse(int)
- Method in class zombie.inventory.types.
DrainableComboItem
setTicksSinceSeenZombie(int)
- Method in class zombie.characters.
IsoPlayer
setTimeOfDay(float)
- Method in class zombie.
GameTime
setTimeSinceLastStab(int)
- Method in class zombie.characters.
IsoPlayer
setTimeSinceZombieAttack(int)
- Method in class zombie.iso.
IsoMovingObject
setTimeThumping(int)
- Method in class zombie.characters.
IsoGameCharacter
setTimeTillForgetLocation(int)
- Method in class zombie.characters.
IsoGameCharacter
setTimeToSneezeOrCough(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setTintMod(ColorInfo)
- Method in class zombie.iso.sprite.
IsoSprite
setToHitModifier(float)
- Method in class zombie.inventory.types.
HandWeapon
setToHitModifier(float)
- Method in class zombie.scripting.objects.
Item
setToolTip(ObjectTooltip)
- Static method in class zombie.ui.
UIManager
setTop(String)
- Method in class zombie.characters.
SurvivorDesc
setTopColor(Color)
- Method in class zombie.characters.
SurvivorDesc
setToppal(String)
- Method in class zombie.characters.
SurvivorDesc
setTopSprite(IsoSprite)
- Method in class zombie.characters.
IsoGameCharacter
setTorchCone(boolean)
- Method in class zombie.inventory.
InventoryItem
setTorso(String)
- Method in class zombie.characters.
SurvivorDesc
setTorso(SurvivorDesc)
- Static method in class zombie.characters.
SurvivorFactory
setTorsoNumber(int)
- Method in class zombie.characters.
SurvivorDesc
setTorsoSprite(IsoSprite)
- Method in class zombie.characters.
IsoGameCharacter
SetToUnlockNext()
- Static method in class zombie.Quests.
QuestCreator
SetToUnlockNext(int)
- Static method in class zombie.Quests.
QuestCreator
setTraitID(String)
- Method in class zombie.characters.traits.
ObservationFactory.Observation
setTraits(ArrayList<String>)
- Method in class zombie.characters.
IsoGameCharacter
SetTriggerValue(String, float)
- Method in class zombie.behaviors.
BehaviorHub
setTripping(boolean)
- Method in class zombie.characters.
Stats
setTrippingRotAngle(float)
- Method in class zombie.characters.
Stats
setTrouserColor(Color)
- Method in class zombie.characters.
SurvivorDesc
setTryToTeamUp(boolean)
- Method in class zombie.characters.
IsoSurvivor
setTutorial(TutorialPanel)
- Static method in class zombie.ui.
UIManager
setType(String)
- Method in class zombie.characters.professions.
ProfessionFactory.Profession
setType(SurvivorFactory.SurvivorType)
- Method in class zombie.characters.
SurvivorDesc
setType(String)
- Method in class zombie.inventory.
InventoryItem
setType(String)
- Method in class zombie.inventory.
ItemContainer
setType(IsoObjectType)
- Method in class zombie.iso.
IsoObject
setType(IsoObjectType)
- Method in class zombie.iso.sprite.
IsoSprite
setType(Item.Type)
- Method in class zombie.scripting.objects.
Item
setUI(Stack<UIElement>)
- Static method in class zombie.ui.
UIManager
setUnCookedString(String)
- Method in class zombie.inventory.
InventoryItem
setUnhappyChange(float)
- Method in class zombie.inventory.
InventoryItem
setUnhappyChange(float)
- Method in class zombie.scripting.objects.
Item
setUnhappynessLevel(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setup(float)
- Method in class zombie.openal.
OpenALStreamPlayer
Setup the playback properties
setupState()
- Method in class zombie.core.Styles.
AbstractStyle
setupState()
- Method in class zombie.core.Styles.
LightingStyle
setupState()
- Method in interface zombie.core.Styles.
Style
Called to set up GL rendering state before actual drawing is done.
setupState()
- Method in class zombie.core.Styles.
TransparentStyle
setURL(String)
- Method in interface zombie.core.sound.
Sound
Sets the URL from where this AbstractSound will read Ogg Vorbis data
setUseAlphaChannel(boolean)
- Method in class zombie.core.textures.
Texture
indicates if the texture contains the alpha channel or not
setUsed(boolean)
- Method in class zombie.iso.
MetaObject
setUsedDelta(float)
- Method in interface zombie.inventory.types.
Drainable
setUsedDelta(float)
- Method in class zombie.inventory.types.
DrainableComboItem
setUseDelta(float)
- Method in class zombie.inventory.types.
DrainableComboItem
setUseDelta(float)
- Method in class zombie.scripting.objects.
Item
setUseDelta(String)
- Method in class zombie.scripting.objects.
Item
setUsedItemsOn(Stack<String>)
- Method in class zombie.characters.
IsoGameCharacter
setUseEndurance(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setUseEndurance(boolean)
- Method in class zombie.scripting.objects.
Item
setUseHandWeapon(HandWeapon)
- Method in class zombie.characters.
IsoGameCharacter
setUseOnConsume(String)
- Method in class zombie.inventory.types.
Food
setUses(int)
- Method in class zombie.inventory.
InventoryItem
setUseSelf(boolean)
- Method in class zombie.inventory.types.
HandWeapon
setUseSelf(boolean)
- Method in class zombie.scripting.objects.
Item
setUseShaders(boolean)
- Method in class zombie.core.
Core
setUseWhileEquiped(boolean)
- Method in class zombie.inventory.types.
DrainableComboItem
setUseWhileEquipped(boolean)
- Method in class zombie.scripting.objects.
Item
setValue(V)
- Method in class zombie.core.Collections.
ZomboidAbstractMap.SimpleEntry
Replaces the value corresponding to this entry with the specified value.
setValue(V)
- Method in class zombie.core.Collections.
ZomboidAbstractMap.SimpleImmutableEntry
Replaces the value corresponding to this entry with the specified value (optional operation).
setValue(int, int, boolean)
- Method in class zombie.core.utils.
BooleanGrid
setValue(int, boolean)
- Method in class zombie.core.utils.
ExpandableBooleanList
setValue(T)
- Method in class zombie.core.utils.
FibonacciHeap.Entry
Sets the element associated with this heap entry.
setValue(int, int, int)
- Method in class zombie.core.utils.
IntGrid
setValue(int, int, int, int, int)
- Method in class zombie.core.utils.
IntHypercube
setValue(int, int, int, int, int)
- Method in class zombie.core.utils.
IntHyperCube2
setValue(int, int, int, T)
- Method in class zombie.core.utils.
ObjectCube
setValue(int, int, T)
- Method in class zombie.core.utils.
ObjectGrid
SetValue(String)
- Method in class zombie.scripting.objects.
ScriptFlag
setValue(float)
- Method in class zombie.ui.
ActionProgressBar
setValue(float)
- Method in class zombie.ui.
StatBar
setVeryCloseEnemyList(ArrayList<IsoMovingObject>)
- Method in class zombie.characters.
IsoGameCharacter
setVidMem(int)
- Method in class zombie.core.
Core
setViewDist(float)
- Method in class zombie.
GameTime
setViewDistMax(float)
- Method in class zombie.
GameTime
setViewDistMin(float)
- Method in class zombie.
GameTime
setVisible(boolean)
- Method in class zombie.ui.
UIElement
setVisibleToNPCs(boolean)
- Method in class zombie.characters.
IsoGameCharacter
setVolume(float)
- Method in interface zombie.
ISoundSystem.ISoundInstance
setVolume(float)
- Method in interface zombie.openal.
Audio
setVolume(float)
- Method in class zombie.openal.
AudioImpl
setVolume(float)
- Method in class zombie.openal.
NullAudio
setW(int)
- Method in class zombie.iso.
IsoCell.Zone
setW(IsoGridSquare)
- Method in class zombie.iso.
IsoGridSquare
setWaiting(boolean)
- Method in class zombie.characters.
IsoPlayer
setWallArray(ArrayList<Integer>)
- Method in class zombie.iso.
IsoCell
setWasActive(boolean)
- Method in class zombie.iso.
IsoLightSource
setWaterSources(ArrayList<IsoObject>)
- Method in class zombie.iso.areas.
IsoRoom
setWeaponSprite(String)
- Method in class zombie.inventory.types.
HandWeapon
setWeaponSprite(String)
- Method in class zombie.scripting.objects.
Item
setWeaponWeight(float)
- Method in class zombie.scripting.objects.
Item
setWeather(String)
- Method in class zombie.iso.
IsoWorld
setWeight(float)
- Method in class zombie.inventory.
InventoryItem
setWeight(float)
- Method in class zombie.iso.
IsoMovingObject
setWeightReduction(int)
- Method in class zombie.inventory.
ItemContainer
setWeightReduction(int)
- Method in class zombie.inventory.types.
InventoryContainer
setWetness(float)
- Method in class zombie.characters.BodyDamage.
BodyDamage
setWidth(int)
- Method in class zombie.iso.
IsoCell
setWidth(float)
- Method in class zombie.iso.
IsoMovingObject
setWidth(double)
- Method in class zombie.ui.
UIElement
setWidthSilent(double)
- Method in class zombie.ui.
UIElement
setWindowed(boolean)
- Method in class zombie.core.
Core
setWoodBarricade(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodCrate(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodDoorN(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodDoorW(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodDWallN(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodDWallW(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodFloor(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodStairsNB(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodStairsNM(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodStairsNT(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodStairsWB(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodStairsWM(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodStairsWT(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodWallN(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodWallW(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodWWallN(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWoodWWallW(IsoSprite)
- Method in class zombie.iso.
IsoCell
setWorld(String)
- Method in class zombie.iso.
IsoWorld
setWorldItem(IsoWorldInventoryObject)
- Method in class zombie.inventory.
InventoryItem
setWorldObjects(ArrayList<IsoWorldInventoryObject>)
- Method in class zombie.iso.
IsoGridSquare
setWorldStartPos(int, int)
- Static method in class zombie.iso.
IsoChunkMap
setWorldTexture(String)
- Method in class zombie.inventory.
InventoryItem
setWorldX(int)
- Method in class zombie.iso.
IsoCell
setWorldY(int)
- Method in class zombie.iso.
IsoCell
SetWounded(BodyPartType, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetWounded(int, boolean)
- Method in class zombie.characters.BodyDamage.
BodyDamage
SetWounded(boolean)
- Method in class zombie.characters.BodyDamage.
BodyPart
setWounds(Stack<IsoGameCharacter.Wound>)
- Method in class zombie.characters.
IsoGameCharacter
setX(int)
- Method in class zombie.iso.
IsoCell.Zone
setX(int)
- Method in class zombie.iso.
IsoGridSquare
setX(int)
- Method in class zombie.iso.
IsoLightSource
setX(float)
- Method in class zombie.iso.
IsoMovingObject
setX(float)
- Method in class zombie.iso.
Vector2
setX(double)
- Method in class zombie.ui.
UIElement
setXp(IsoGameCharacter.XP)
- Method in class zombie.characters.
IsoGameCharacter
setXScroll(double)
- Method in class zombie.ui.
UIElement
setXY(int, int)
- Static method in class zombie.input.
Mouse
setY(float)
- Method in class zombie.gameStates.
MainScreenState.ScreenElement
setY(int)
- Method in class zombie.iso.
IsoCell.Zone
setY(int)
- Method in class zombie.iso.
IsoGridSquare
setY(int)
- Method in class zombie.iso.
IsoLightSource
setY(float)
- Method in class zombie.iso.
IsoMovingObject
setY(float)
- Method in class zombie.iso.
Vector2
setY(double)
- Method in class zombie.ui.
UIElement
setYear(int)
- Method in class zombie.
GameTime
setYScroll(double)
- Method in class zombie.ui.
UIElement
setZ(int)
- Method in class zombie.iso.
IsoCell.Zone
setZ(int)
- Method in class zombie.iso.
IsoGridSquare
setZ(int)
- Method in class zombie.iso.
IsoLightSource
setZ(float)
- Method in class zombie.iso.
IsoMovingObject
setZombieHitSound(String)
- Method in class zombie.inventory.types.
HandWeapon
setZombieIntensity(int)
- Method in class zombie.iso.
IsoMetaChunk
setZombieKills(int)
- Method in class zombie.characters.
IsoGameCharacter
SetZombieLimit
- Class in
zombie.scripting.commands.Tutorial
SetZombieLimit()
- Constructor for class zombie.scripting.commands.Tutorial.
SetZombieLimit
setZombieList(ArrayList<IsoZombie>)
- Method in class zombie.iso.
IsoCell
setZoneStack(ArrayList<IsoCell.Zone>)
- Method in class zombie.iso.
IsoCell
SeverlyReducedHealthAddition
- Variable in class zombie.characters.BodyDamage.
BodyDamage
Shader
- Class in
zombie.core.opengl
Shader(String)
- Constructor for class zombie.core.opengl.
Shader
ShaderID
- Variable in class zombie.core.opengl.
Shader
ShaderMap
- Static variable in class zombie.core.opengl.
Shader
Shared()
- Static method in class zombie.core.bucket.
BucketManager
ShareDamage
- Variable in class zombie.scripting.objects.
Item
SharedChunks
- Static variable in class zombie.iso.
IsoChunkMap
ShareEndurance
- Variable in class zombie.scripting.objects.
Item
ShelfDistribution
- Class in
zombie.scripting.objects
ShelfDistribution()
- Constructor for class zombie.scripting.objects.
ShelfDistribution
ShelfDistribution.Entry
- Class in
zombie.scripting.objects
ShelfDistribution.Entry(String, int, int)
- Constructor for class zombie.scripting.objects.
ShelfDistribution.Entry
ShelfDistributions
- Variable in class zombie.scripting.objects.
ScriptModule
shipInput(String)
- Method in class zombie.chat.
IRCClient
Parses the input and sends it to the IRC server.
shoeSprite
- Variable in class zombie.characters.
IsoGameCharacter
ShortList
- Class in
zombie.core.Styles
Quickly hacked together expandable list of shorts
ShortList()
- Constructor for class zombie.core.Styles.
ShortList
FloatList constructor comment.
ShortList(int)
- Constructor for class zombie.core.Styles.
ShortList
FloatList constructor comment.
ShortList(boolean, int)
- Constructor for class zombie.core.Styles.
ShortList
FloatList constructor comment.
ShouldShowLogo()
- Method in class zombie.gameStates.
MainScreenState
show(IsoObject, int, int)
- Method in class zombie.ui.
ObjectTooltip
showCoreMessages(boolean)
- Static method in class zombie.core.utils.
Utility
sets if shows or not the errors/messages
ShowDebugInfo()
- Method in class zombie.characters.BodyDamage.
BodyDamage
showing
- Variable in class zombie.ui.
TutorialPanel
showLogo
- Variable in class zombie.gameStates.
MainScreenState
ShowMessage(String, String)
- Method in class zombie.ui.
TutorialPanel
Sickness
- Variable in class zombie.characters.
Stats
Sidebar
- Class in
zombie.ui
Sidebar(int, int)
- Constructor for class zombie.ui.
Sidebar
sidebar
- Static variable in class zombie.ui.
UIManager
Sight
- Variable in class zombie.
SandboxOptions.ZombieLore
sin(double)
- Static method in class zombie.core.
FastTrig
get the sine of an angle
size()
- Method in class zombie.core.Collections.
ZomboidAbstractMap
size()
- Method in class zombie.core.Collections.
ZomboidHashMap
Returns the number of key-value mappings in this map.
size()
- Method in class zombie.core.Collections.
ZomboidHashSet
Returns the number of elements in this set (its cardinality).
size()
- Method in class zombie.core.Styles.
FloatList
size method comment.
size()
- Method in class zombie.core.Styles.
IntList
size method comment.
size()
- Method in class zombie.core.Styles.
ShortList
size method comment.
size()
- Method in class zombie.core.utils.
FibonacciHeap
Returns the number of elements in the heap.
size
- Variable in class zombie.iso.areas.
BuildingScore
size()
- Method in class zombie.util.
AbstractIntCollection
size()
- Method in interface zombie.util.
IntCollection
Returns the number of elements in this collection.
size()
- Method in class zombie.util.list.
IntArrayList
size()
- Method in class zombie.util.map.
AbstractIntKeyMap
size()
- Method in interface zombie.util.map.
IntKeyMap
Returns the size of this map.
size()
- Method in class zombie.util.map.
IntKeyOpenHashMap
size()
- Method in class zombie.util.set.
IntOpenHashSet
size
- Variable in class zombie.
ZomboidBitFlag
SkillTrained
- Variable in class zombie.scripting.objects.
Item
skipped
- Variable in class zombie.ui.
TutorialManager
skipping
- Variable in class zombie.scripting.
ScriptManager
Sleep
- Class in
zombie.scripting.commands.Character
Sleep()
- Constructor for class zombie.scripting.commands.Character.
Sleep
SleepFatigueReduction
- Static variable in class zombie.
ZomboidGlobals
SleepingHealthAddition
- Variable in class zombie.characters.BodyDamage.
BodyDamage
SleepingTablet(float)
- Method in class zombie.characters.
IsoGameCharacter
SleepMultiplier
- Variable in class zombie.
GameTime
SliceBuffer
- Static variable in class zombie.iso.
SliceY
SliceBuffer2
- Static variable in class zombie.iso.
SliceY
SliceY
- Class in
zombie.iso
SliceY(IsoCell, int, int, int)
- Constructor for class zombie.iso.
SliceY
smashWindow(IsoWindow)
- Method in class zombie.characters.
IsoGameCharacter
Smell
- Variable in class zombie.
SandboxOptions.ZombieLore
SmokeAlpha
- Static variable in class zombie.iso.objects.
IsoFireManager
SmokeAnimDelay
- Static variable in class zombie.iso.objects.
IsoFireManager
SmokeTintMod
- Static variable in class zombie.iso.objects.
IsoFireManager
SneezeCoughActive
- Variable in class zombie.characters.BodyDamage.
BodyDamage
SneezeCoughDelay
- Variable in class zombie.characters.BodyDamage.
BodyDamage
SneezeCoughTime
- Variable in class zombie.characters.BodyDamage.
BodyDamage
soffX
- Variable in class zombie.iso.sprite.
IsoSprite
soffY
- Variable in class zombie.iso.sprite.
IsoSprite
softClear()
- Method in class zombie.iso.
IsoGridSquare
softClearGridsquares()
- Method in class zombie.iso.
IsoChunk
sound
- Variable in class zombie.
AmbientStreamManager.Ambient
sound
- Variable in class zombie.
AmbientStreamManager.AmbientLoop
Sound
- Interface in
zombie.core.sound
Describes a type of sound: its default gain, pitch, looping, priority, and the URL to obtain the Ogg Vorbis data that defines it.
SoundEffect
- Variable in class zombie.characters.CharacterTimedActions.
BaseAction
SoundEffect
- Interface in
zombie.core.sound
A sound effect that is currently playing.
SoundEngine
- Class in
zombie.core.sound
The sound player.
SoundEngine()
- Constructor for class zombie.core.sound.
SoundEngine
C'tor
SoundEngine
- Static variable in class zombie.
GameWindow
SoundList
- Variable in class zombie.
WorldSoundManager
SoundManager
- Class in
zombie
SoundManager()
- Constructor for class zombie.
SoundManager
SoundManager.BlendInfo
- Class in
zombie
SoundManager.BlendInfo(String, Audio, float, float, boolean)
- Constructor for class zombie.
SoundManager.BlendInfo
SoundRadius
- Variable in class zombie.scripting.objects.
Item
soundsOn()
- Method in class zombie.openal.
SoundStore
Check if sound effects are currently enabled
SoundStore
- Class in
zombie.openal
Responsible for holding and playing the sounds used in the game.
SoundVolume
- Variable in class zombie.scripting.objects.
Item
SoundVolume
- Variable in class zombie.
SoundManager
soundWorks()
- Method in class zombie.openal.
SoundStore
Check if sound works at all
Source
- Variable in class zombie.scripting.objects.
Recipe
source
- Variable in class zombie.
WorldSoundManager.WorldSound
SourceGrid
- Variable in class zombie.inventory.
ItemContainer
SpawnCentreX
- Variable in class zombie.
VirtualZombieManager
SpawnCentreY
- Variable in class zombie.
VirtualZombieManager
SpawnRadius
- Variable in class zombie.
VirtualZombieManager
SpawnZombie
- Class in
zombie.scripting.commands.World
SpawnZombie()
- Constructor for class zombie.scripting.commands.World.
SpawnZombie
spawnZombies()
- Method in class zombie.iso.areas.
IsoRoom
SpeakColour
- Variable in class zombie.inventory.types.
Radio
Speaking
- Variable in class zombie.iso.objects.
IsoDeadBody
SpeakTime
- Variable in class zombie.inventory.types.
Radio
Speed
- Variable in class zombie.
SandboxOptions
Speed
- Variable in class zombie.
SandboxOptions.ZombieLore
SpeedBeforePause
- Variable in class zombie.ui.
SpeedControls
SpeedChange
- Variable in class zombie.characters.
IsoPlayer
SpeedControls
- Class in
zombie.ui
SpeedControls()
- Constructor for class zombie.ui.
SpeedControls
speedControls
- Static variable in class zombie.ui.
UIManager
speedMod
- Variable in class zombie.iso.
IsoPhysicsObject
splatBlood(int, float)
- Method in class zombie.characters.
IsoGameCharacter
splatBloodFloor(float)
- Method in class zombie.characters.
IsoGameCharacter
splatBloodFloorBig(float)
- Method in class zombie.characters.
IsoGameCharacter
SplatBloodOnNoDeath
- Variable in class zombie.scripting.objects.
Item
SplatNumber
- Variable in class zombie.scripting.objects.
Item
SplatSize
- Variable in class zombie.inventory.types.
HandWeapon
SplatSize
- Variable in class zombie.scripting.objects.
Item
split
- Static variable in class zombie.core.
LaunchDialog
split(int, int, int, int)
- Method in class zombie.core.textures.
Texture
split(int, int, int, int, int, int, int, int)
- Method in class zombie.core.textures.
Texture
split2D(int[], int[])
- Method in class zombie.core.textures.
Texture
SplitExceptInbetween(String, String, String)
- Static method in class zombie.scripting.
ScriptParsingUtils
SplitExceptInbetween(String, String, String, String)
- Static method in class zombie.scripting.
ScriptParsingUtils
spotted(IsoMovingObject)
- Method in class zombie.characters.
IsoSurvivor
spotted(IsoMovingObject, boolean)
- Method in class zombie.characters.
IsoZombie
spotted(IsoMovingObject, boolean)
- Method in class zombie.iso.
IsoMovingObject
SpottedGunNut
- Variable in class zombie.ui.
TutorialManager
spottedLast
- Variable in class zombie.characters.
IsoZombie
Spread()
- Method in class zombie.iso.objects.
IsoFire
SpreadDelay
- Variable in class zombie.iso.objects.
IsoFire
SpreadFire()
- Method in class zombie.characters.
IsoGameCharacter
SpreadTimer
- Variable in class zombie.iso.objects.
IsoFire
sprite
- Variable in class zombie.iso.
IsoObject
spriteID
- Static variable in class zombie.iso.sprite.
IsoSprite
SpriteManager
- Variable in class zombie.core.bucket.
Bucket
spriteManager
- Variable in class zombie.iso.
IsoWorld
SpriteMap
- Static variable in class zombie.iso.
IsoFloorBloodSplat
SpriteMap
- Variable in class zombie.iso.sprite.
IsoSpriteManager
SpriteName
- Variable in class zombie.characters.
IsoZombie
SpriteName
- Variable in class zombie.scripting.objects.
Item
SpriteRenderer
- Class in
zombie.core
SpriteRenderer()
- Constructor for class zombie.core.
SpriteRenderer
SpriteTest
- Class in
zombie
SpriteTest()
- Constructor for class zombie.
SpriteTest
sprOffX
- Variable in class zombie.iso.sprite.
IsoSprite
square
- Variable in class zombie.iso.
IsoObject
square
- Variable in class zombie.iso.
IsoObjectPicker.ClickObject
Squares
- Variable in class zombie.iso.areas.
IsoRoom
squares
- Variable in class zombie.iso.
IsoChunk
Squares
- Variable in class zombie.iso.
SliceY
stage
- Variable in class zombie.gameStates.
AlphaWarningState
Stage
- Variable in class zombie.gameStates.
GameLoadingState
stage
- Variable in class zombie.gameStates.
PrefaceState
stage
- Variable in class zombie.gameStates.
PresentsState
stage
- Variable in class zombie.ui.
TutorialManager
StaggerBackDieState
- Class in
zombie.ai.states
StaggerBackDieState()
- Constructor for class zombie.ai.states.
StaggerBackDieState
StaggerBackState
- Class in
zombie.ai.states
StaggerBackState()
- Constructor for class zombie.ai.states.
StaggerBackState
StandardFrameColour
- Variable in class zombie.ui.
UITextBox2
StandardHealthAddition
- Variable in class zombie.characters.BodyDamage.
BodyDamage
StandardHealthFromFoodTime
- Variable in class zombie.characters.BodyDamage.
BodyDamage
StandardPainReductionWhenWell
- Variable in class zombie.characters.BodyDamage.
BodyDamage
start()
- Method in class zombie.characters.CharacterTimedActions.
BarricadeAction
start()
- Method in class zombie.characters.CharacterTimedActions.
BaseAction
start()
- Method in class zombie.characters.CharacterTimedActions.
DoBuildAction
start()
- Method in class zombie.characters.CharacterTimedActions.
LuaTimedAction
start()
- Method in class zombie.characters.CharacterTimedActions.
LuaTimedActionNew
start()
- Method in class zombie.characters.CharacterTimedActions.
UnbarricadeAction
Start()
- Method in class zombie.core.opengl.
Shader
start()
- Method in class zombie.
GameApplet
Start(String)
- Method in class zombie.
GameProfiler
Start(String, float, float, float)
- Method in class zombie.
GameProfiler
start()
- Static method in class zombie.
GameWindow
Start()
- Method in class zombie.
LOSThread
start()
- Method in class zombie.network.
ServerSettings
Start(Audio, float, String)
- Method in class zombie.
SoundManager
StartAction(BaseAction)
- Method in class zombie.characters.
IsoGameCharacter
StartDay
- Variable in class zombie.
GameTime
startDrawing()
- Method in class zombie.core.textures.
TextureFBO
startDrawing(boolean)
- Method in class zombie.core.textures.
TextureFBO
Started
- Variable in class zombie.behaviors.survivor.
FleeBehaviour
Started
- Variable in class zombie.behaviors.survivor.
ObeyOrders
Started
- Variable in class zombie.behaviors.survivor.
SatisfyIdleBehavior
StartFire()
- Method in class zombie.iso.
IsoGridSquare
StartFire(IsoCell, IsoGridSquare, boolean, int)
- Static method in class zombie.iso.objects.
IsoFireManager
StartFire
- Class in
zombie.scripting.commands.World
StartFire()
- Constructor for class zombie.scripting.commands.World.
StartFire
StartFrame()
- Method in class zombie.core.
Core
StartFrame(int)
- Method in class zombie.core.
Core
StartFrame()
- Method in class zombie.
GameProfiler
StartFrameUI()
- Method in class zombie.core.
Core
startingNew
- Variable in class zombie.
TileAccessibilityWorker
startlife
- Variable in class zombie.iso.
IsoLightSource
startLWJGL()
- Method in class zombie.
GameApplet
Once the Canvas is created its add notify method will call this method to start the LWJGL Display and game loop in another thread.
StartMassInsertion()
- Method in class zombie.
SaveManager
StartMonth
- Variable in class zombie.
GameTime
StartMonth
- Variable in class zombie.
SandboxOptions
StartMusic()
- Method in class zombie.gameStates.
IngameState
StartMusic(String)
- Method in class zombie.gameStates.
IngameState
startOfIterator()
- Static method in class zombie.util.util.
Exceptions
startPacket()
- Method in class zombie.core.network.
UdpConnection
StartRaindrop(IsoCell, IsoGridSquare, boolean)
- Static method in class zombie.iso.objects.
RainManager
startRaining()
- Static method in class zombie.iso.objects.
RainManager
StartRainSplash(IsoCell, IsoGridSquare, boolean)
- Static method in class zombie.iso.objects.
RainManager
StartRender()
- Method in class zombie.iso.
IsoObjectPicker
startRow
- Variable in class zombie.ui.
InventoryFlowControl
StartShader(int)
- Method in class zombie.core.
SpriteRenderer
StartShader(TextureDraw, int)
- Static method in class zombie.core.textures.
TextureDraw
StartShader(int)
- Static method in class zombie.
IndieGL
startStack
- Static variable in class zombie.core.textures.
Texture
StartTime
- Variable in class zombie.
GameProfiler.ProfileArea
StartTime
- Variable in class zombie.
GameProfiler
StartTime
- Variable in class zombie.
SandboxOptions
StartTimeOfDay
- Variable in class zombie.
GameTime
startX
- Variable in class zombie.ai.astar.
AStarPathFinder
startY
- Variable in class zombie.ai.astar.
AStarPathFinder
StartYear
- Variable in class zombie.
GameTime
startZ
- Variable in class zombie.ai.astar.
AStarPathFinder
StatBar
- Class in
zombie.ui
StatBar(int, int, Texture, Texture, boolean, Color)
- Constructor for class zombie.ui.
StatBar
State
- Class in
zombie.ai
State()
- Constructor for class zombie.ai.
State
StateIndex
- Variable in class zombie.gameStates.
GameStateMachine
StateMachine
- Class in
zombie.ai
StateMachine(IsoGameCharacter)
- Constructor for class zombie.ai.
StateMachine
StateMachineParams
- Variable in class zombie.characters.
IsoGameCharacter
StateMap
- Variable in class zombie.iso.sprite.
AnimStateMachine
States
- Variable in class zombie.gameStates.
GameStateMachine
states
- Static variable in class zombie.
GameWindow
staticBlack
- Variable in class zombie.iso.
IsoCell
staticClient
- Static variable in class zombie.chat.
IRCClient
StaticRef
- Class in
zombie.core
StaticRef()
- Constructor for class zombie.core.
StaticRef
statObj
- Static variable in class zombie.characters.CharacterTimedActions.
LuaTimedAction
statObj
- Static variable in class zombie.characters.CharacterTimedActions.
LuaTimedActionNew
Stats
- Class in
zombie.characters
Stats()
- Constructor for class zombie.characters.
Stats
StatsPage
- Class in
zombie.ui
StatsPage(IsoGameCharacter)
- Constructor for class zombie.ui.
StatsPage
StatsPage
- Static variable in class zombie.ui.
UIManager
Status
- Variable in class zombie.ui.
QuestControl
StayHere(IsoGameCharacter)
- Method in class zombie.characters.
IsoSurvivor
StayInRoom
- Variable in class zombie.behaviors.survivor.orders.
GuardOrder
stayInside
- Variable in class zombie.behaviors.general.
FollowBehaviour
stayInside
- Variable in class zombie.behaviors.survivor.
AttackBehavior
stCol
- Static variable in class zombie.iso.
IsoObject
StealControl
- Variable in class zombie.ui.
TutorialManager
stepstore
- Static variable in class zombie.ai.astar.
Path
stop()
- Method in class zombie.characters.CharacterTimedActions.
BaseAction
stop()
- Method in class zombie.characters.CharacterTimedActions.
LuaTimedAction
stop()
- Method in class zombie.characters.CharacterTimedActions.
LuaTimedActionNew
stop()
- Method in class zombie.core.network.
UdpEngine
stop()
- Method in interface zombie.core.sound.
SoundEffect
Stop this sound effect.
stop()
- Method in class zombie.
GameApplet
stop()
- Method in interface zombie.
ISoundSystem.ISoundInstance
stop()
- Method in interface zombie.openal.
Audio
Stop the sound effect
stop()
- Method in class zombie.openal.
AudioImpl
stop()
- Method in class zombie.openal.
DeferredSound
stop()
- Method in class zombie.openal.
MODSound
stop()
- Method in class zombie.openal.
NullAudio
stop()
- Method in class zombie.openal.
StreamSound
stop()
- Method in class zombie.
PathfindManager
StopAction
- Class in
zombie.scripting.commands.Character
StopAction()
- Constructor for class zombie.scripting.commands.Character.
StopAction
StopAllActionQueue()
- Method in class zombie.characters.
IsoGameCharacter
StopAllActionQueueRunning()
- Method in class zombie.characters.
IsoGameCharacter
StopAllActionQueueWalking()
- Method in class zombie.characters.
IsoGameCharacter
StopAllScriptsContaining
- Class in
zombie.scripting.commands
StopAllScriptsContaining()
- Constructor for class zombie.scripting.commands.
StopAllScriptsContaining
StopAllScriptsExcept
- Class in
zombie.scripting.commands
StopAllScriptsExcept()
- Constructor for class zombie.scripting.commands.
StopAllScriptsExcept
StopAllScriptsExceptContaining
- Class in
zombie.scripting.commands
StopAllScriptsExceptContaining()
- Constructor for class zombie.scripting.commands.
StopAllScriptsExceptContaining
StopAndFaceForOrder
- Class in
zombie.behaviors.survivor.orders.LittleTasks
StopAndFaceForOrder(IsoGameCharacter, IsoGameCharacter, int)
- Constructor for class zombie.behaviors.survivor.orders.LittleTasks.
StopAndFaceForOrder
StopBleeding
- Class in
zombie.behaviors.survivor.orders.Needs
StopBleeding(IsoGameCharacter)
- Constructor for class zombie.behaviors.survivor.orders.Needs.
StopBleeding
stopLightingThread()
- Method in class zombie.iso.
IsoCell
stopMusic(String)
- Method in class zombie.
SoundManager
StopMusic()
- Method in class zombie.
SoundManager
StopOnRun
- Variable in class zombie.characters.CharacterTimedActions.
BaseAction
StopOnWalk
- Variable in class zombie.characters.CharacterTimedActions.
BaseAction
stopRaining()
- Static method in class zombie.iso.objects.
RainManager
StopScript
- Class in
zombie.scripting.commands.Script
StopScript()
- Constructor for class zombie.scripting.commands.Script.
StopScript
StopScript(String)
- Method in class zombie.scripting.
ScriptManager
StopScript(Script.ScriptInstance)
- Method in class zombie.scripting.
ScriptManager
StopSound(Audio)
- Method in class zombie.
SoundManager
stopSoundEffect(int)
- Method in class zombie.openal.
SoundStore
Stop a playing sound identified by the ID returned from playing.
Story
- Variable in class zombie.
EndGameTextManager
storyDirectory
- Static variable in class zombie.core.
Core
stream
- Variable in class zombie.
AmbientStreamManager.Ambient
stream
- Variable in class zombie.
AmbientStreamManager.AmbientLoop
Stream
- Class in
zombie.core.sound
A sound wave that is streamed from an input stream.
Stream()
- Constructor for class zombie.core.sound.
Stream
C'tor
Stream(String, int)
- Constructor for class zombie.core.sound.
Stream
C'tor.
Stream(String, int, boolean)
- Constructor for class zombie.core.sound.
Stream
C'tor.
Stream(String, float, float, int, boolean)
- Constructor for class zombie.core.sound.
Stream
C'tor.
Stream(String, float, float, int, boolean, Attenuator)
- Constructor for class zombie.core.sound.
Stream
C'tor
stream(int)
- Method in class zombie.openal.
OpenALStreamPlayer
Stream some data from the audio stream to the buffer indicates by the ID
StreamInstance
- Class in
zombie.core.sound
$Id: StreamInstance.java,v 1.28 2011/06/22 12:02:45 cix_foo Exp $
StreamSound
- Class in
zombie.openal
A sound implementation wrapped round a player which reads (and potentially) rereads a stream.
StreamSound(OpenALStreamPlayer)
- Constructor for class zombie.openal.
StreamSound
Create a new sound wrapped round a stream
Strength
- Variable in class zombie.
SandboxOptions.ZombieLore
stress
- Variable in class zombie.characters.
Stats
stressChange
- Variable in class zombie.inventory.types.
Literature
StressChange
- Variable in class zombie.scripting.objects.
Item
StressFromBiteOrScratch
- Static variable in class zombie.
ZomboidGlobals
StressFromSoundsMultiplier
- Static variable in class zombie.
ZomboidGlobals
stresshumans
- Variable in class zombie.
WorldSoundManager.WorldSound
StressReduction
- Static variable in class zombie.
ZomboidGlobals
string
- Variable in class zombie.characters.
IsoPlayer.Context
style
- Variable in class zombie.core.
SpriteRenderer
Style
- Interface in
zombie.core.Styles
The default sprite renderer has various different styles of rendering, which affect what data it uses from the buffer and what GL state that it sets and resets before and after rendering.
SubCategory
- Variable in class zombie.scripting.objects.
Item
SubMenu
- Variable in class zombie.ui.
RadialMenu.MenuOption
subPerks
- Variable in class zombie.ui.
LevelUpCategory
subTextureMap
- Static variable in class zombie.core.textures.
TexturePackPage
subTextureMap2
- Static variable in class zombie.core.textures.
TexturePackPage
subTextures
- Variable in class zombie.core.textures.
TexturePackPage
succeed
- Variable in class zombie.ui.
QuestControl
Succeeded(Path, Mover)
- Method in interface zombie.ai.astar.
IPathfinder
Succeeded(Path, Mover)
- Method in class zombie.ai.states.
PathFindState
Succeeded(Path, Mover)
- Method in class zombie.behaviors.general.
PathFindBehavior
Succeeded(Path, Mover)
- Method in class zombie.characters.CharacterTimedActions.
LuaTimedActionNew
Succeeded
- Static variable in class zombie.
PathfindManager
Succeeded(Path, Mover)
- Method in class zombie.
VirtualZombie
SUN_JAVA_COMMAND
- Static variable in class zombie.core.
Core
Sun property pointing the main class and its arguments.
SUN_JAVA_COMMAND
- Static variable in class zombie.
FrameLoader
supportCompressedTextures()
- Static method in class zombie.core.
Core
supportNPTTexture()
- Static method in class zombie.core.
Core
supportsFBO()
- Method in class zombie.core.
Core
surname
- Variable in class zombie.network.
AddPlayer
surname
- Variable in class zombie.network.
ClientAddPlayer
Surnames
- Static variable in class zombie.characters.
SurvivorFactory
SurvivorDesc
- Class in
zombie.characters
SurvivorDesc()
- Constructor for class zombie.characters.
SurvivorDesc
SurvivorDesc(boolean)
- Constructor for class zombie.characters.
SurvivorDesc
SurvivorDescriptors
- Variable in class zombie.iso.
IsoWorld
SurvivorFactory
- Class in
zombie.characters
SurvivorFactory()
- Constructor for class zombie.characters.
SurvivorFactory
SurvivorFactory.SurvivorType
- Enum in
zombie.characters
SurvivorGroup
- Class in
zombie.characters
SurvivorGroup(KahluaTable)
- Constructor for class zombie.characters.
SurvivorGroup
SurvivorGroup(SurvivorDesc)
- Constructor for class zombie.characters.
SurvivorGroup
SurvivorPathTime
- Static variable in class zombie.
PathfindManager
SurvivorPersonality
- Class in
zombie.characters
SurvivorPersonality()
- Constructor for class zombie.characters.
SurvivorPersonality
SurvivorPersonality.Personality
- Enum in
zombie.characters
Survivors
- Variable in class zombie.
SandboxOptions
SurvivorSurvivalRecord
- Variable in class zombie.iso.
IsoWorld
suspendStencil()
- Method in class zombie.ui.
UIElement
sw
- Variable in class zombie.iso.
IsoGridSquare
SwingAmountBeforeImpact
- Variable in class zombie.scripting.objects.
Item
SwingAnim
- Variable in class zombie.scripting.objects.
Item
SwingSound
- Variable in class zombie.scripting.objects.
Item
SwingTime
- Variable in class zombie.scripting.objects.
Item
SwipeState
- Class in
zombie.ai.states
SwipeState()
- Constructor for class zombie.ai.states.
SwipeState
SwipeStatePlayer
- Class in
zombie.ai.states
SwipeStatePlayer()
- Constructor for class zombie.ai.states.
SwipeStatePlayer
SwipeStatePlayer.CustomComparator
- Class in
zombie.ai.states
SwipeStatePlayer.CustomComparator()
- Constructor for class zombie.ai.states.
SwipeStatePlayer.CustomComparator
SwitchedCells
- Variable in class zombie.
PathfindManager.PathfindThread
switches
- Variable in class zombie.iso.
IsoLightSource
SwitchingCells
- Variable in class zombie.
PathfindManager.PathfindThread
SWorldX
- Static variable in class zombie.iso.
IsoChunkMap
SWorldY
- Static variable in class zombie.iso.
IsoChunkMap
sx
- Variable in class zombie.behaviors.general.
PathFindBehavior
sx
- Variable in class zombie.gameStates.
MainScreenState.ScreenElement
sx
- Variable in class zombie.
PathfindManager.PathfindJob
sx
- Variable in class zombie.ui.
MovementBlender
sy
- Variable in class zombie.behaviors.general.
PathFindBehavior
sy
- Variable in class zombie.gameStates.
MainScreenState.ScreenElement
sy
- Variable in class zombie.
PathfindManager.PathfindJob
sy
- Variable in class zombie.ui.
MovementBlender
SystemDisabler
- Class in
zombie
SystemDisabler()
- Constructor for class zombie.
SystemDisabler
sz
- Variable in class zombie.behaviors.general.
PathFindBehavior
sz
- Variable in class zombie.
PathfindManager.PathfindJob
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