zombie.ui
Class InventoryFlowControl
java.lang.Object
zombie.ui.UIElement
zombie.ui.InventoryFlowControl
public class InventoryFlowControl
- extends UIElement
- Author:
- LEMMY
Fields inherited from class zombie.ui.UIElement |
anchorBottom, anchorLeft, anchorRight, anchorTop, bScrollChildren, bScrollWithParent, capture, clickedValue, Controls, defaultDraw, followGameWorld, height, IgnoreLossControl, Parent, playerContext, table, visible, width, x, y |
Methods inherited from class zombie.ui.UIElement |
AddChild, bringToTop, ButtonClicked, ClearChildren, clearMaxDrawHeight, clearStencilRect, DrawText, DrawText, DrawTextCentre, DrawTextCentre, DrawTextRight, DrawTextRight, DrawTexture_FlippedX, DrawTexture_FlippedXIgnoreOffset, DrawTexture, DrawTextureCol, DrawTextureColor, DrawTextureIgnoreOffset, DrawTextureScaled, DrawTextureScaledCol, DrawTextureScaledCol, DrawTextureScaledColor, DrawUVSliceTexture, getAbsoluteX, getAbsoluteY, getClickedValue, getControls, getHeight, getParent, getPlayerContext, getScrollChildren, getScrollWithParent, getTable, getWidth, getX, getXScroll, getXScrolled, getY, getYScroll, getYScrolled, ignoreHeightChange, ignoreWidthChange, isAnchorBottom, isAnchorLeft, isAnchorRight, isAnchorTop, isCapture, isDefaultDraw, isFollowGameWorld, isIgnoreLossControl, isVisible, onMouseWheel, onresize, onResize, onRightMouseDown, onRightMouseUp, RemoveChild, RemoveControl, resumeStencil, setAlwaysOnTop, setAnchorBottom, setAnchorLeft, setAnchorRight, setAnchorTop, setCapture, setClickedValue, setConsumeMouseEvents, setControls, setDefaultDraw, setFollowGameWorld, setHeight, setHeightSilent, setIgnoreLossControl, setMaxDrawHeight, setParent, setPlayerContext, setScrollChildren, setScrollWithParent, setStencilRect, setTable, setVisible, setWidth, setWidthSilent, setX, setXScroll, setY, setYScroll, suspendStencil |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Container
public ItemContainer Container
Inventory_TransferLeft
public Texture Inventory_TransferLeft
Inventory_TransferRight
public Texture Inventory_TransferRight
startRow
public int startRow
InventoryFlowControl
public InventoryFlowControl(int x,
int y,
int widthtiles,
int heighttiles,
ItemContainer container)
onMouseDown
public boolean onMouseDown(int x,
int y)
- Overrides:
onMouseDown
in class UIElement
onMouseMove
public boolean onMouseMove(int dx,
int dy)
- Overrides:
onMouseMove
in class UIElement
onMouseMoveOutside
public void onMouseMoveOutside(int dx,
int dy)
- Overrides:
onMouseMoveOutside
in class UIElement
onMouseUp
public boolean onMouseUp(int x,
int y)
- Overrides:
onMouseUp
in class UIElement
render
public void render()
- Overrides:
render
in class UIElement
dorender
public void dorender(boolean bDrawTextures)
update
public void update()
- Overrides:
update
in class UIElement