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java.lang.Objectzombie.core.SpriteRenderer
public class SpriteRenderer
| Field Summary | |
|---|---|
static SpriteRenderer |
instance
|
int |
numSprites
|
Style[] |
style
|
| Constructor Summary | |
|---|---|
SpriteRenderer()
|
|
| Method Summary | |
|---|---|
void |
CheckSpriteSlots()
|
void |
create()
|
void |
glAlphaFunc(int a,
float b)
|
void |
glBlendFunc(int a,
float b)
|
void |
glBuffer(int i,
int p)
|
void |
glClear(int a)
|
void |
glColorMask(int a,
int b,
int c,
int d)
|
void |
glDisable(int a)
|
void |
glDoEndFrame()
|
void |
glDoStartFrame(int w,
int h)
|
void |
glEnable(int a)
|
void |
glStencilFunc(int a,
int b,
int c)
|
void |
glStencilMask(int a)
|
void |
glStencilOp(int a,
int b,
int c)
|
void |
glTexParameteri(int a,
int b,
int c)
|
void |
postRender()
|
void |
preRender()
|
void |
render(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a)
|
void |
render(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
|
void |
render(Texture tex,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4,
int c1,
int c2,
int c3,
int c4)
|
void |
render(Texture tex,
float x,
float y,
float width,
float height,
int c)
|
void |
render(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
|
void |
render(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
|
void |
render(Texture tex,
int x,
int y,
int width,
int height,
int c)
|
void |
render(Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1,
float r2,
float g2,
float b2,
float a2,
float r3,
float g3,
float b3,
float a3,
float r4,
float g4,
float b4,
float a4)
|
void |
render(Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
int c1,
int c2,
int c3,
int c4)
|
void |
renderflipped(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a)
|
void |
renderflipped(Texture tex,
float x,
float y,
int width,
int height,
int c)
|
void |
renderflipped(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
|
void |
renderflipped(Texture tex,
int x,
int y,
int width,
int height,
int c)
|
void |
renderPoly(int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r,
float g,
float b,
float a)
|
void |
renderRect(int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
|
void |
StartShader(int iD)
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static SpriteRenderer instance
public int numSprites
public Style[] style
| Constructor Detail |
|---|
public SpriteRenderer()
| Method Detail |
|---|
public void CheckSpriteSlots()
public void create()
public void renderflipped(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
public void renderflipped(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a)
public void renderflipped(Texture tex,
int x,
int y,
int width,
int height,
int c)
public void renderflipped(Texture tex,
float x,
float y,
int width,
int height,
int c)
public void glDisable(int a)
public void glEnable(int a)
public void glStencilMask(int a)
public void glClear(int a)
public void glStencilFunc(int a,
int b,
int c)
public void glStencilOp(int a,
int b,
int c)
public void glColorMask(int a,
int b,
int c,
int d)
public void glAlphaFunc(int a,
float b)
public void glBlendFunc(int a,
float b)
public void render(Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1,
float r2,
float g2,
float b2,
float a2,
float r3,
float g3,
float b3,
float a3,
float r4,
float g4,
float b4,
float a4)
public void render(Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
int c1,
int c2,
int c3,
int c4)
public void render(Texture tex,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4,
int c1,
int c2,
int c3,
int c4)
public void render(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a)
public void render(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
public void renderRect(int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
public void renderPoly(int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r,
float g,
float b,
float a)
public void render(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
public void render(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
public void render(Texture tex,
int x,
int y,
int width,
int height,
int c)
public void render(Texture tex,
float x,
float y,
float width,
float height,
int c)
public void preRender()
public void postRender()
public void glBuffer(int i,
int p)
public void glDoStartFrame(int w,
int h)
public void glDoEndFrame()
public void glTexParameteri(int a,
int b,
int c)
public void StartShader(int iD)
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