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Interface Summary | |
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Style | The default sprite renderer has various different styles of rendering, which affect what data it uses from the buffer and what GL state that it sets and resets before and after rendering. |
Class Summary | |
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AbstractStyle | Convenient base class implementation of Style |
FloatList | Quickly hacked together expandable list of floats |
GeometryData | Really basic geometry data which is used by Style |
IntList | |
LightingStyle | |
ShortList | Quickly hacked together expandable list of shorts |
TransparentStyle | Renders sprites with proper alpha transparency. |
Enum Summary | |
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AlphaOp | What to do with the alpha to the colours of a sprite |
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