Package zombie.core.Styles

Interface Summary
Style The default sprite renderer has various different styles of rendering, which affect what data it uses from the buffer and what GL state that it sets and resets before and after rendering.
 

Class Summary
AbstractStyle Convenient base class implementation of Style
FloatList Quickly hacked together expandable list of floats
GeometryData Really basic geometry data which is used by Style
IntList  
LightingStyle  
ShortList Quickly hacked together expandable list of shorts
TransparentStyle Renders sprites with proper alpha transparency.
 

Enum Summary
AlphaOp What to do with the alpha to the colours of a sprite