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Interface Summary | |
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AStarHeuristic | The description of a class providing a cost for a given tile based on a target location and entity being moved. |
INode | |
IPathfinder | |
Mover | A tagging interface for an object representing the entity in the game that is going to moving along the path. |
PathFinder | A description of an implementation that can find a path from one location on a tile map to another based on information provided by that tile map. |
TileBasedMap | The description for the data we're pathfinding over. |
Class Summary | |
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AStarPathFinder | |
AStarPathFinderResult | |
AStarPathMap | A path finder implementation that uses the AStar heuristic based algorithm to determine a path. |
AStarPathMap.Node | A single node in the search graph |
NodeDecomposer | |
Path | A path determined by some path finding algorithm. |
Path.Step | A single step within the path |
SearchData | The path cost for this node |
Enum Summary | |
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AStarPathFinder.PathFindProgress |
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