zombie.gameStates
Class IngameState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.IngameState
public class IngameState
- extends GameState
- Author:
- LEMMY
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DebugPathfinding
public static boolean DebugPathfinding
AlwaysDebugPathfinding
public static boolean AlwaysDebugPathfinding
WaitMul
public static int WaitMul
instance
public static IngameState instance
numberTicks
public long numberTicks
musicTrack
public Audio musicTrack
Paused
public boolean Paused
cacheMusic
public boolean cacheMusic
GameID
public static java.lang.Long GameID
Frames
public static java.util.ArrayList<IsoWorld.Frame> Frames
IngameState
public IngameState()
UpdateStuff
public void UpdateStuff()
enter
public void enter()
- Overrides:
enter
in class GameState
exit
public void exit()
- Overrides:
exit
in class GameState
FadeIn
public void FadeIn(int seconds)
FadeOut
public void FadeOut(int seconds)
renderframe
public void renderframe(int nPlayer)
renderframeui
public void renderframeui()
render
public void render()
- Overrides:
render
in class GameState
StartMusic
public void StartMusic()
StartMusic
public void StartMusic(java.lang.String filename)
update
public GameStateMachine.StateAction update()
- Overrides:
update
in class GameState
copyWorld
public static void copyWorld(java.lang.String src,
java.lang.String dest)
copyDirectory
public static void copyDirectory(java.io.File sourceLocation,
java.io.File targetLocation)
throws java.io.IOException
- Throws:
java.io.IOException
createWorld
public static void createWorld(java.lang.String worldName)