zombie.iso.sprite
Class IsoDirectionFrame
java.lang.Object
zombie.iso.sprite.IsoDirectionFrame
public class IsoDirectionFrame
- extends java.lang.Object
- Author:
- LEMMY
Constructor Summary |
IsoDirectionFrame()
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IsoDirectionFrame(Texture tex)
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IsoDirectionFrame(Texture n,
Texture s,
Texture e,
Texture w)
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IsoDirectionFrame(Texture nw,
Texture n,
Texture ne,
Texture e,
Texture se)
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IsoDirectionFrame(Texture n,
Texture nw,
Texture w,
Texture sw,
Texture s,
Texture se,
Texture e,
Texture ne)
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Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
IsoDirectionFrame
public IsoDirectionFrame(Texture tex)
IsoDirectionFrame
public IsoDirectionFrame()
IsoDirectionFrame
public IsoDirectionFrame(Texture nw,
Texture n,
Texture ne,
Texture e,
Texture se)
IsoDirectionFrame
public IsoDirectionFrame(Texture n,
Texture nw,
Texture w,
Texture sw,
Texture s,
Texture se,
Texture e,
Texture ne)
IsoDirectionFrame
public IsoDirectionFrame(Texture n,
Texture s,
Texture e,
Texture w)
getTexture
public Texture getTexture(IsoDirections dir)
SetAllDirections
public void SetAllDirections(Texture tex)
SetDirection
public void SetDirection(Texture tex,
IsoDirections dir)
renderexplicit
public void renderexplicit(int sx,
int sy,
IsoDirections dir,
float scale)
renderexplicit
public void renderexplicit(int sx,
int sy,
IsoDirections dir,
float scale,
ColorInfo color)