zombie.characters.BodyDamage
Class BodyDamage
java.lang.Object
zombie.characters.BodyDamage.BodyDamage
public class BodyDamage
- extends java.lang.Object
- Author:
- Nick
Method Summary |
void |
AddDamage(BodyPartType BodyPart,
float Val)
|
void |
AddDamage(int BodyPartIndex,
float val)
|
void |
AddGeneralHealth(float Val)
|
void |
AddRandomDamageFromZombie(IsoZombie zombie)
|
void |
DisableFakeInfection(int BodyPartIndex)
|
boolean |
DoesBodyPartHaveInjury(BodyPartType BodyPart)
|
void |
DrawUntexturedQuad(int X,
int Y,
int Width,
int Height,
float r,
float g,
float b,
float a)
|
BodyPart |
getBodyPart(BodyPartType type)
|
float |
getBodyPartHealth(BodyPartType BodyPart)
|
float |
getBodyPartHealth(int BodyPartIndex)
|
java.lang.String |
getBodyPartName(BodyPartType BodyPart)
|
java.lang.String |
getBodyPartName(int BodyPartIndex)
|
java.util.ArrayList<BodyPart> |
getBodyParts()
|
float |
getBoredomDecreaseFromReading()
|
float |
getBoredomLevel()
|
float |
getCatchACold()
|
float |
getColdProgressionRate()
|
int |
getColdSneezeTimerMax()
|
int |
getColdSneezeTimerMin()
|
float |
getColdStrength()
|
float |
getContinualPainIncrease()
|
int |
getCurrentNumZombiesVisible()
|
int |
getDamageModCount()
|
float |
getDrunkIncreaseValue()
|
float |
getDrunkReductionValue()
|
float |
getFakeInfectionLevel()
|
float |
getHealth()
|
float |
getHealthFromFood()
|
float |
getHealthFromFoodTimer()
|
float |
getHealthReductionFromSevereBadMoodles()
|
float |
getInfectionGrowthRate()
|
float |
getInfectionHealthReductionAmmount()
|
float |
getInfectionLevel()
|
float |
getInitialBitePain()
|
float |
getInitialScratchPain()
|
float |
getInitialThumpPain()
|
float |
getInitialWoundPain()
|
int |
getMildColdSneezeTimerMax()
|
int |
getMildColdSneezeTimerMin()
|
int |
getNastyColdSneezeTimerMax()
|
int |
getNastyColdSneezeTimerMin()
|
int |
getNumPartsBitten()
|
int |
getNumPartsBleeding()
|
int |
getNumPartsScratched()
|
int |
getOldNumZombiesVisible()
|
float |
getOverallBodyHealth()
|
float |
getPainReductionFromMeds()
|
float |
getPanicIncreaseValue()
|
float |
getPanicReductionValue()
|
IsoGameCharacter |
getParentChar()
|
float |
getReducedHealthAddition()
|
float |
getSeverlyReducedHealthAddition()
|
float |
getSleepingHealthAddition()
|
int |
getSneezeCoughActive()
|
int |
getSneezeCoughDelay()
|
int |
getSneezeCoughTime()
|
float |
getStandardHealthAddition()
|
int |
getStandardHealthFromFoodTime()
|
float |
getStandardPainReductionWhenWell()
|
float |
getTemperature()
|
int |
getTimeToSneezeOrCough()
|
float |
getUnhappynessLevel()
|
float |
getWetness()
|
boolean |
HasInjury()
|
void |
IncreasePanic(int NumNewZombiesSeen)
|
boolean |
IsBandaged(BodyPartType BodyPart)
|
boolean |
IsBandaged(int BodyPartIndex)
|
boolean |
IsBitten(BodyPartType BodyPart)
|
boolean |
IsBitten(int BodyPartIndex)
|
boolean |
IsBleeding(BodyPartType BodyPart)
|
boolean |
IsBleeding(int BodyPartIndex)
|
boolean |
IsBleedingStemmed(BodyPartType BodyPart)
|
boolean |
IsBleedingStemmed(int BodyPartIndex)
|
boolean |
isBurntToDeath()
|
boolean |
IsCortorised(BodyPartType BodyPart)
|
boolean |
IsCortorised(int BodyPartIndex)
|
boolean |
IsFakeInfected()
|
boolean |
IsFakeInfected(int BodyPartIndex)
|
boolean |
isHasACold()
|
boolean |
isInf()
|
boolean |
IsInfected()
|
boolean |
IsInfected(BodyPartType BodyPart)
|
boolean |
IsInfected(int BodyPartIndex)
|
boolean |
isIsFakeInfected()
|
boolean |
isIsOnFire()
|
boolean |
IsOnFire()
|
boolean |
IsScratched(BodyPartType BodyPart)
|
boolean |
IsScratched(int BodyPartIndex)
|
int |
IsSneezingCoughing()
|
boolean |
IsStitched(BodyPartType BodyPart)
|
boolean |
IsStitched(int BodyPartIndex)
|
boolean |
IsWounded(BodyPartType BodyPart)
|
boolean |
IsWounded(int BodyPartIndex)
|
void |
JustAteFood(Food NewFood)
|
void |
JustDrankBooze()
|
void |
JustReadSomething(Literature lit)
|
void |
JustTookPainMeds()
|
void |
JustTookPill(InventoryItem Pill)
|
void |
load(java.nio.ByteBuffer input)
|
void |
OnFire(boolean OnFire)
|
void |
ReduceFactor()
|
void |
ReduceGeneralHealth(float Val)
|
void |
ReducePanic()
|
void |
RestoreToFullHealth()
|
void |
save(java.nio.ByteBuffer output)
|
void |
save(java.io.DataOutputStream output)
|
void |
SetBandaged(BodyPartType BodyPart,
boolean Bandaged)
|
void |
SetBandaged(int BodyPartIndex,
boolean Bandaged)
|
void |
SetBitten(BodyPartType BodyPart,
boolean Bitten)
|
void |
SetBitten(int BodyPartIndex,
boolean Bitten)
|
void |
SetBitten(int BodyPartIndex,
boolean Bitten,
boolean Infected)
|
void |
SetBleeding(BodyPartType BodyPart,
boolean Bleeding)
|
void |
SetBleeding(int BodyPartIndex,
boolean Bleeding)
|
void |
SetBleedingStemmed(BodyPartType BodyPart,
boolean BleedingStemmed)
|
void |
SetBleedingStemmed(int BodyPartIndex,
boolean BleedingStemmed)
|
void |
setBodyParts(java.util.ArrayList<BodyPart> BodyParts)
|
void |
setBoredomDecreaseFromReading(float BoredomDecreaseFromReading)
|
void |
setBoredomLevel(float BoredomLevel)
|
void |
setBurntToDeath(boolean BurntToDeath)
|
void |
setCatchACold(float CatchACold)
|
void |
setColdProgressionRate(float ColdProgressionRate)
|
void |
setColdSneezeTimerMax(int ColdSneezeTimerMax)
|
void |
setColdSneezeTimerMin(int ColdSneezeTimerMin)
|
void |
setColdStrength(float ColdStrength)
|
void |
setContinualPainIncrease(float ContinualPainIncrease)
|
void |
SetCortorised(BodyPartType BodyPart,
boolean Cortorised)
|
void |
SetCortorised(int BodyPartIndex,
boolean Cortorised)
|
void |
setCurrentNumZombiesVisible(int CurrentNumZombiesVisible)
|
void |
setDamageModCount(int DamageModCount)
|
void |
setDrunkIncreaseValue(float DrunkIncreaseValue)
|
void |
setDrunkReductionValue(float DrunkReductionValue)
|
void |
setFakeInfectionLevel(float FakeInfectionLevel)
|
void |
setHasACold(boolean HasACold)
|
void |
setHealthFromFood(float HealthFromFood)
|
void |
setHealthFromFoodTimer(float HealthFromFoodTimer)
|
void |
setHealthReductionFromSevereBadMoodles(float HealthReductionFromSevereBadMoodles)
|
void |
setInf(boolean inf)
|
void |
setInfectionGrowthRate(float InfectionGrowthRate)
|
void |
setInfectionHealthReductionAmmount(float InfectionHealthReductionAmmount)
|
void |
setInfectionLevel(float InfectionLevel)
|
void |
setInitialBitePain(float InitialBitePain)
|
void |
setInitialScratchPain(float InitialScratchPain)
|
void |
setInitialThumpPain(float InitialThumpPain)
|
void |
setInitialWoundPain(float InitialWoundPain)
|
void |
setIsFakeInfected(boolean IsFakeInfected)
|
void |
setIsOnFire(boolean IsOnFire)
|
void |
setMildColdSneezeTimerMax(int MildColdSneezeTimerMax)
|
void |
setMildColdSneezeTimerMin(int MildColdSneezeTimerMin)
|
void |
setNastyColdSneezeTimerMax(int NastyColdSneezeTimerMax)
|
void |
setNastyColdSneezeTimerMin(int NastyColdSneezeTimerMin)
|
void |
setOldNumZombiesVisible(int OldNumZombiesVisible)
|
void |
setOverallBodyHealth(float OverallBodyHealth)
|
void |
setPainReductionFromMeds(float PainReductionFromMeds)
|
void |
setPanicIncreaseValue(float PanicIncreaseValue)
|
void |
setPanicReductionValue(float PanicReductionValue)
|
void |
setParentChar(IsoGameCharacter ParentChar)
|
void |
setReducedHealthAddition(float ReducedHealthAddition)
|
void |
SetScratched(BodyPartType BodyPart,
boolean Scratched)
|
void |
SetScratched(int BodyPartIndex,
boolean Scratched)
|
void |
setSeverlyReducedHealthAddition(float SeverlyReducedHealthAddition)
|
void |
setSleepingHealthAddition(float SleepingHealthAddition)
|
void |
setSneezeCoughActive(int SneezeCoughActive)
|
void |
setSneezeCoughDelay(int SneezeCoughDelay)
|
void |
setSneezeCoughTime(int SneezeCoughTime)
|
void |
setStandardHealthAddition(float StandardHealthAddition)
|
void |
setStandardHealthFromFoodTime(int StandardHealthFromFoodTime)
|
void |
setStandardPainReductionWhenWell(float StandardPainReductionWhenWell)
|
void |
setTimeToSneezeOrCough(int TimeToSneezeOrCough)
|
void |
setUnhappynessLevel(float UnhappynessLevel)
|
void |
setWetness(float Wetness)
|
void |
SetWounded(BodyPartType BodyPart,
boolean Wounded)
|
void |
SetWounded(int BodyPartIndex,
boolean Wounded)
|
void |
ShowDebugInfo()
|
void |
TriggerSneezeCough()
|
void |
Update()
|
void |
UpdateBoredom()
|
void |
UpdateCold()
|
void |
UpdatePanicState()
|
void |
UpdateStrength()
|
void |
UpdateWetness()
|
boolean |
UseBandageOnMostNeededPart()
|
boolean |
WasBurntToDeath()
|
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
BodyParts
public java.util.ArrayList<BodyPart> BodyParts
DamageModCount
public int DamageModCount
InfectionGrowthRate
public float InfectionGrowthRate
InfectionLevel
public float InfectionLevel
inf
public boolean inf
FakeInfectionLevel
public float FakeInfectionLevel
IsFakeInfected
public boolean IsFakeInfected
OverallBodyHealth
public float OverallBodyHealth
StandardHealthAddition
public float StandardHealthAddition
ReducedHealthAddition
public float ReducedHealthAddition
SeverlyReducedHealthAddition
public float SeverlyReducedHealthAddition
SleepingHealthAddition
public float SleepingHealthAddition
HealthFromFood
public float HealthFromFood
HealthReductionFromSevereBadMoodles
public float HealthReductionFromSevereBadMoodles
InfectionHealthReductionAmmount
public float InfectionHealthReductionAmmount
StandardHealthFromFoodTime
public int StandardHealthFromFoodTime
HealthFromFoodTimer
public float HealthFromFoodTimer
BoredomLevel
public float BoredomLevel
BoredomDecreaseFromReading
public float BoredomDecreaseFromReading
InitialThumpPain
public float InitialThumpPain
InitialScratchPain
public float InitialScratchPain
InitialBitePain
public float InitialBitePain
InitialWoundPain
public float InitialWoundPain
ContinualPainIncrease
public float ContinualPainIncrease
PainReductionFromMeds
public float PainReductionFromMeds
StandardPainReductionWhenWell
public float StandardPainReductionWhenWell
OldNumZombiesVisible
public int OldNumZombiesVisible
CurrentNumZombiesVisible
public int CurrentNumZombiesVisible
PanicIncreaseValue
public float PanicIncreaseValue
PanicReductionValue
public float PanicReductionValue
DrunkIncreaseValue
public float DrunkIncreaseValue
DrunkReductionValue
public float DrunkReductionValue
IsOnFire
public boolean IsOnFire
BurntToDeath
public boolean BurntToDeath
Wetness
public float Wetness
CatchACold
public float CatchACold
HasACold
public boolean HasACold
ColdStrength
public float ColdStrength
ColdProgressionRate
public float ColdProgressionRate
TimeToSneezeOrCough
public int TimeToSneezeOrCough
MildColdSneezeTimerMin
public int MildColdSneezeTimerMin
MildColdSneezeTimerMax
public int MildColdSneezeTimerMax
ColdSneezeTimerMin
public int ColdSneezeTimerMin
ColdSneezeTimerMax
public int ColdSneezeTimerMax
NastyColdSneezeTimerMin
public int NastyColdSneezeTimerMin
NastyColdSneezeTimerMax
public int NastyColdSneezeTimerMax
SneezeCoughActive
public int SneezeCoughActive
SneezeCoughTime
public int SneezeCoughTime
SneezeCoughDelay
public int SneezeCoughDelay
UnhappynessLevel
public float UnhappynessLevel
ParentChar
public IsoGameCharacter ParentChar
BodyDamage
public BodyDamage(IsoGameCharacter ParentCharacter)
getBodyPart
public BodyPart getBodyPart(BodyPartType type)
load
public void load(java.nio.ByteBuffer input)
throws java.io.IOException
- Throws:
java.io.IOException
save
public void save(java.io.DataOutputStream output)
throws java.io.IOException
- Throws:
java.io.IOException
save
public void save(java.nio.ByteBuffer output)
throws java.io.IOException
- Throws:
java.io.IOException
IsFakeInfected
public boolean IsFakeInfected()
OnFire
public void OnFire(boolean OnFire)
IsOnFire
public boolean IsOnFire()
WasBurntToDeath
public boolean WasBurntToDeath()
IncreasePanic
public void IncreasePanic(int NumNewZombiesSeen)
ReducePanic
public void ReducePanic()
UpdatePanicState
public void UpdatePanicState()
JustDrankBooze
public void JustDrankBooze()
JustTookPill
public void JustTookPill(InventoryItem Pill)
JustAteFood
public void JustAteFood(Food NewFood)
JustReadSomething
public void JustReadSomething(Literature lit)
JustTookPainMeds
public void JustTookPainMeds()
UpdateWetness
public void UpdateWetness()
TriggerSneezeCough
public void TriggerSneezeCough()
IsSneezingCoughing
public int IsSneezingCoughing()
UpdateCold
public void UpdateCold()
getColdStrength
public float getColdStrength()
getWetness
public float getWetness()
AddDamage
public void AddDamage(BodyPartType BodyPart,
float Val)
AddGeneralHealth
public void AddGeneralHealth(float Val)
ReduceGeneralHealth
public void ReduceGeneralHealth(float Val)
AddDamage
public void AddDamage(int BodyPartIndex,
float val)
AddRandomDamageFromZombie
public void AddRandomDamageFromZombie(IsoZombie zombie)
DoesBodyPartHaveInjury
public boolean DoesBodyPartHaveInjury(BodyPartType BodyPart)
DrawUntexturedQuad
public void DrawUntexturedQuad(int X,
int Y,
int Width,
int Height,
float r,
float g,
float b,
float a)
getBodyPartHealth
public float getBodyPartHealth(BodyPartType BodyPart)
getBodyPartHealth
public float getBodyPartHealth(int BodyPartIndex)
getBodyPartName
public java.lang.String getBodyPartName(BodyPartType BodyPart)
getBodyPartName
public java.lang.String getBodyPartName(int BodyPartIndex)
getHealth
public float getHealth()
getInfectionLevel
public float getInfectionLevel()
getNumPartsBleeding
public int getNumPartsBleeding()
getNumPartsScratched
public int getNumPartsScratched()
getNumPartsBitten
public int getNumPartsBitten()
HasInjury
public boolean HasInjury()
IsBandaged
public boolean IsBandaged(BodyPartType BodyPart)
IsBandaged
public boolean IsBandaged(int BodyPartIndex)
IsBitten
public boolean IsBitten(BodyPartType BodyPart)
IsBitten
public boolean IsBitten(int BodyPartIndex)
IsBleeding
public boolean IsBleeding(BodyPartType BodyPart)
IsBleeding
public boolean IsBleeding(int BodyPartIndex)
IsBleedingStemmed
public boolean IsBleedingStemmed(BodyPartType BodyPart)
IsBleedingStemmed
public boolean IsBleedingStemmed(int BodyPartIndex)
IsCortorised
public boolean IsCortorised(BodyPartType BodyPart)
IsCortorised
public boolean IsCortorised(int BodyPartIndex)
IsInfected
public boolean IsInfected()
IsInfected
public boolean IsInfected(BodyPartType BodyPart)
IsInfected
public boolean IsInfected(int BodyPartIndex)
IsFakeInfected
public boolean IsFakeInfected(int BodyPartIndex)
DisableFakeInfection
public void DisableFakeInfection(int BodyPartIndex)
IsScratched
public boolean IsScratched(BodyPartType BodyPart)
IsScratched
public boolean IsScratched(int BodyPartIndex)
IsStitched
public boolean IsStitched(BodyPartType BodyPart)
IsStitched
public boolean IsStitched(int BodyPartIndex)
IsWounded
public boolean IsWounded(BodyPartType BodyPart)
IsWounded
public boolean IsWounded(int BodyPartIndex)
RestoreToFullHealth
public void RestoreToFullHealth()
SetBandaged
public void SetBandaged(BodyPartType BodyPart,
boolean Bandaged)
SetBandaged
public void SetBandaged(int BodyPartIndex,
boolean Bandaged)
SetBitten
public void SetBitten(BodyPartType BodyPart,
boolean Bitten)
SetBitten
public void SetBitten(int BodyPartIndex,
boolean Bitten)
SetBitten
public void SetBitten(int BodyPartIndex,
boolean Bitten,
boolean Infected)
SetBleeding
public void SetBleeding(BodyPartType BodyPart,
boolean Bleeding)
SetBleeding
public void SetBleeding(int BodyPartIndex,
boolean Bleeding)
SetBleedingStemmed
public void SetBleedingStemmed(BodyPartType BodyPart,
boolean BleedingStemmed)
SetBleedingStemmed
public void SetBleedingStemmed(int BodyPartIndex,
boolean BleedingStemmed)
SetCortorised
public void SetCortorised(BodyPartType BodyPart,
boolean Cortorised)
SetCortorised
public void SetCortorised(int BodyPartIndex,
boolean Cortorised)
SetScratched
public void SetScratched(BodyPartType BodyPart,
boolean Scratched)
SetScratched
public void SetScratched(int BodyPartIndex,
boolean Scratched)
SetWounded
public void SetWounded(BodyPartType BodyPart,
boolean Wounded)
SetWounded
public void SetWounded(int BodyPartIndex,
boolean Wounded)
ShowDebugInfo
public void ShowDebugInfo()
UpdateBoredom
public void UpdateBoredom()
getUnhappynessLevel
public float getUnhappynessLevel()
getBoredomLevel
public float getBoredomLevel()
UpdateStrength
public void UpdateStrength()
Update
public void Update()
UseBandageOnMostNeededPart
public boolean UseBandageOnMostNeededPart()
ReduceFactor
public void ReduceFactor()
getBodyParts
public java.util.ArrayList<BodyPart> getBodyParts()
- Returns:
- the BodyParts
setBodyParts
public void setBodyParts(java.util.ArrayList<BodyPart> BodyParts)
- Parameters:
BodyParts
- the BodyParts to set
getDamageModCount
public int getDamageModCount()
- Returns:
- the DamageModCount
setDamageModCount
public void setDamageModCount(int DamageModCount)
- Parameters:
DamageModCount
- the DamageModCount to set
getInfectionGrowthRate
public float getInfectionGrowthRate()
- Returns:
- the InfectionGrowthRate
setInfectionGrowthRate
public void setInfectionGrowthRate(float InfectionGrowthRate)
- Parameters:
InfectionGrowthRate
- the InfectionGrowthRate to set
setInfectionLevel
public void setInfectionLevel(float InfectionLevel)
- Parameters:
InfectionLevel
- the InfectionLevel to set
isInf
public boolean isInf()
- Returns:
- the inf
setInf
public void setInf(boolean inf)
- Parameters:
inf
- the inf to set
getFakeInfectionLevel
public float getFakeInfectionLevel()
- Returns:
- the FakeInfectionLevel
setFakeInfectionLevel
public void setFakeInfectionLevel(float FakeInfectionLevel)
- Parameters:
FakeInfectionLevel
- the FakeInfectionLevel to set
isIsFakeInfected
public boolean isIsFakeInfected()
- Returns:
- the IsFakeInfected
setIsFakeInfected
public void setIsFakeInfected(boolean IsFakeInfected)
- Parameters:
IsFakeInfected
- the IsFakeInfected to set
getOverallBodyHealth
public float getOverallBodyHealth()
- Returns:
- the OverallBodyHealth
setOverallBodyHealth
public void setOverallBodyHealth(float OverallBodyHealth)
- Parameters:
OverallBodyHealth
- the OverallBodyHealth to set
getStandardHealthAddition
public float getStandardHealthAddition()
- Returns:
- the StandardHealthAddition
setStandardHealthAddition
public void setStandardHealthAddition(float StandardHealthAddition)
- Parameters:
StandardHealthAddition
- the StandardHealthAddition to set
getReducedHealthAddition
public float getReducedHealthAddition()
- Returns:
- the ReducedHealthAddition
setReducedHealthAddition
public void setReducedHealthAddition(float ReducedHealthAddition)
- Parameters:
ReducedHealthAddition
- the ReducedHealthAddition to set
getSeverlyReducedHealthAddition
public float getSeverlyReducedHealthAddition()
- Returns:
- the SeverlyReducedHealthAddition
setSeverlyReducedHealthAddition
public void setSeverlyReducedHealthAddition(float SeverlyReducedHealthAddition)
- Parameters:
SeverlyReducedHealthAddition
- the SeverlyReducedHealthAddition to set
getSleepingHealthAddition
public float getSleepingHealthAddition()
- Returns:
- the SleepingHealthAddition
setSleepingHealthAddition
public void setSleepingHealthAddition(float SleepingHealthAddition)
- Parameters:
SleepingHealthAddition
- the SleepingHealthAddition to set
getHealthFromFood
public float getHealthFromFood()
- Returns:
- the HealthFromFood
setHealthFromFood
public void setHealthFromFood(float HealthFromFood)
- Parameters:
HealthFromFood
- the HealthFromFood to set
getHealthReductionFromSevereBadMoodles
public float getHealthReductionFromSevereBadMoodles()
- Returns:
- the HealthReductionFromSevereBadMoodles
setHealthReductionFromSevereBadMoodles
public void setHealthReductionFromSevereBadMoodles(float HealthReductionFromSevereBadMoodles)
- Parameters:
HealthReductionFromSevereBadMoodles
- the HealthReductionFromSevereBadMoodles to set
getInfectionHealthReductionAmmount
public float getInfectionHealthReductionAmmount()
- Returns:
- the InfectionHealthReductionAmmount
setInfectionHealthReductionAmmount
public void setInfectionHealthReductionAmmount(float InfectionHealthReductionAmmount)
- Parameters:
InfectionHealthReductionAmmount
- the InfectionHealthReductionAmmount to set
getStandardHealthFromFoodTime
public int getStandardHealthFromFoodTime()
- Returns:
- the StandardHealthFromFoodTime
setStandardHealthFromFoodTime
public void setStandardHealthFromFoodTime(int StandardHealthFromFoodTime)
- Parameters:
StandardHealthFromFoodTime
- the StandardHealthFromFoodTime to set
getHealthFromFoodTimer
public float getHealthFromFoodTimer()
- Returns:
- the HealthFromFoodTimer
setHealthFromFoodTimer
public void setHealthFromFoodTimer(float HealthFromFoodTimer)
- Parameters:
HealthFromFoodTimer
- the HealthFromFoodTimer to set
setBoredomLevel
public void setBoredomLevel(float BoredomLevel)
- Parameters:
BoredomLevel
- the BoredomLevel to set
getBoredomDecreaseFromReading
public float getBoredomDecreaseFromReading()
- Returns:
- the BoredomDecreaseFromReading
setBoredomDecreaseFromReading
public void setBoredomDecreaseFromReading(float BoredomDecreaseFromReading)
- Parameters:
BoredomDecreaseFromReading
- the BoredomDecreaseFromReading to set
getInitialThumpPain
public float getInitialThumpPain()
- Returns:
- the InitialThumpPain
setInitialThumpPain
public void setInitialThumpPain(float InitialThumpPain)
- Parameters:
InitialThumpPain
- the InitialThumpPain to set
getInitialScratchPain
public float getInitialScratchPain()
- Returns:
- the InitialScratchPain
setInitialScratchPain
public void setInitialScratchPain(float InitialScratchPain)
- Parameters:
InitialScratchPain
- the InitialScratchPain to set
getInitialBitePain
public float getInitialBitePain()
- Returns:
- the InitialBitePain
setInitialBitePain
public void setInitialBitePain(float InitialBitePain)
- Parameters:
InitialBitePain
- the InitialBitePain to set
getInitialWoundPain
public float getInitialWoundPain()
- Returns:
- the InitialWoundPain
setInitialWoundPain
public void setInitialWoundPain(float InitialWoundPain)
- Parameters:
InitialWoundPain
- the InitialWoundPain to set
getContinualPainIncrease
public float getContinualPainIncrease()
- Returns:
- the ContinualPainIncrease
setContinualPainIncrease
public void setContinualPainIncrease(float ContinualPainIncrease)
- Parameters:
ContinualPainIncrease
- the ContinualPainIncrease to set
getPainReductionFromMeds
public float getPainReductionFromMeds()
- Returns:
- the PainReductionFromMeds
setPainReductionFromMeds
public void setPainReductionFromMeds(float PainReductionFromMeds)
- Parameters:
PainReductionFromMeds
- the PainReductionFromMeds to set
getStandardPainReductionWhenWell
public float getStandardPainReductionWhenWell()
- Returns:
- the StandardPainReductionWhenWell
setStandardPainReductionWhenWell
public void setStandardPainReductionWhenWell(float StandardPainReductionWhenWell)
- Parameters:
StandardPainReductionWhenWell
- the StandardPainReductionWhenWell to set
getOldNumZombiesVisible
public int getOldNumZombiesVisible()
- Returns:
- the OldNumZombiesVisible
setOldNumZombiesVisible
public void setOldNumZombiesVisible(int OldNumZombiesVisible)
- Parameters:
OldNumZombiesVisible
- the OldNumZombiesVisible to set
getCurrentNumZombiesVisible
public int getCurrentNumZombiesVisible()
- Returns:
- the CurrentNumZombiesVisible
setCurrentNumZombiesVisible
public void setCurrentNumZombiesVisible(int CurrentNumZombiesVisible)
- Parameters:
CurrentNumZombiesVisible
- the CurrentNumZombiesVisible to set
getPanicIncreaseValue
public float getPanicIncreaseValue()
- Returns:
- the PanicIncreaseValue
setPanicIncreaseValue
public void setPanicIncreaseValue(float PanicIncreaseValue)
- Parameters:
PanicIncreaseValue
- the PanicIncreaseValue to set
getPanicReductionValue
public float getPanicReductionValue()
- Returns:
- the PanicReductionValue
setPanicReductionValue
public void setPanicReductionValue(float PanicReductionValue)
- Parameters:
PanicReductionValue
- the PanicReductionValue to set
getDrunkIncreaseValue
public float getDrunkIncreaseValue()
- Returns:
- the DrunkIncreaseValue
setDrunkIncreaseValue
public void setDrunkIncreaseValue(float DrunkIncreaseValue)
- Parameters:
DrunkIncreaseValue
- the DrunkIncreaseValue to set
getDrunkReductionValue
public float getDrunkReductionValue()
- Returns:
- the DrunkReductionValue
setDrunkReductionValue
public void setDrunkReductionValue(float DrunkReductionValue)
- Parameters:
DrunkReductionValue
- the DrunkReductionValue to set
isIsOnFire
public boolean isIsOnFire()
- Returns:
- the IsOnFire
setIsOnFire
public void setIsOnFire(boolean IsOnFire)
- Parameters:
IsOnFire
- the IsOnFire to set
isBurntToDeath
public boolean isBurntToDeath()
- Returns:
- the BurntToDeath
setBurntToDeath
public void setBurntToDeath(boolean BurntToDeath)
- Parameters:
BurntToDeath
- the BurntToDeath to set
setWetness
public void setWetness(float Wetness)
- Parameters:
Wetness
- the Wetness to set
getCatchACold
public float getCatchACold()
- Returns:
- the CatchACold
setCatchACold
public void setCatchACold(float CatchACold)
- Parameters:
CatchACold
- the CatchACold to set
isHasACold
public boolean isHasACold()
- Returns:
- the HasACold
setHasACold
public void setHasACold(boolean HasACold)
- Parameters:
HasACold
- the HasACold to set
setColdStrength
public void setColdStrength(float ColdStrength)
- Parameters:
ColdStrength
- the ColdStrength to set
getColdProgressionRate
public float getColdProgressionRate()
- Returns:
- the ColdProgressionRate
setColdProgressionRate
public void setColdProgressionRate(float ColdProgressionRate)
- Parameters:
ColdProgressionRate
- the ColdProgressionRate to set
getTimeToSneezeOrCough
public int getTimeToSneezeOrCough()
- Returns:
- the TimeToSneezeOrCough
setTimeToSneezeOrCough
public void setTimeToSneezeOrCough(int TimeToSneezeOrCough)
- Parameters:
TimeToSneezeOrCough
- the TimeToSneezeOrCough to set
getMildColdSneezeTimerMin
public int getMildColdSneezeTimerMin()
- Returns:
- the MildColdSneezeTimerMin
setMildColdSneezeTimerMin
public void setMildColdSneezeTimerMin(int MildColdSneezeTimerMin)
- Parameters:
MildColdSneezeTimerMin
- the MildColdSneezeTimerMin to set
getMildColdSneezeTimerMax
public int getMildColdSneezeTimerMax()
- Returns:
- the MildColdSneezeTimerMax
setMildColdSneezeTimerMax
public void setMildColdSneezeTimerMax(int MildColdSneezeTimerMax)
- Parameters:
MildColdSneezeTimerMax
- the MildColdSneezeTimerMax to set
getColdSneezeTimerMin
public int getColdSneezeTimerMin()
- Returns:
- the ColdSneezeTimerMin
setColdSneezeTimerMin
public void setColdSneezeTimerMin(int ColdSneezeTimerMin)
- Parameters:
ColdSneezeTimerMin
- the ColdSneezeTimerMin to set
getColdSneezeTimerMax
public int getColdSneezeTimerMax()
- Returns:
- the ColdSneezeTimerMax
setColdSneezeTimerMax
public void setColdSneezeTimerMax(int ColdSneezeTimerMax)
- Parameters:
ColdSneezeTimerMax
- the ColdSneezeTimerMax to set
getNastyColdSneezeTimerMin
public int getNastyColdSneezeTimerMin()
- Returns:
- the NastyColdSneezeTimerMin
setNastyColdSneezeTimerMin
public void setNastyColdSneezeTimerMin(int NastyColdSneezeTimerMin)
- Parameters:
NastyColdSneezeTimerMin
- the NastyColdSneezeTimerMin to set
getNastyColdSneezeTimerMax
public int getNastyColdSneezeTimerMax()
- Returns:
- the NastyColdSneezeTimerMax
setNastyColdSneezeTimerMax
public void setNastyColdSneezeTimerMax(int NastyColdSneezeTimerMax)
- Parameters:
NastyColdSneezeTimerMax
- the NastyColdSneezeTimerMax to set
getSneezeCoughActive
public int getSneezeCoughActive()
- Returns:
- the SneezeCoughActive
setSneezeCoughActive
public void setSneezeCoughActive(int SneezeCoughActive)
- Parameters:
SneezeCoughActive
- the SneezeCoughActive to set
getSneezeCoughTime
public int getSneezeCoughTime()
- Returns:
- the SneezeCoughTime
setSneezeCoughTime
public void setSneezeCoughTime(int SneezeCoughTime)
- Parameters:
SneezeCoughTime
- the SneezeCoughTime to set
getSneezeCoughDelay
public int getSneezeCoughDelay()
- Returns:
- the SneezeCoughDelay
setSneezeCoughDelay
public void setSneezeCoughDelay(int SneezeCoughDelay)
- Parameters:
SneezeCoughDelay
- the SneezeCoughDelay to set
setUnhappynessLevel
public void setUnhappynessLevel(float UnhappynessLevel)
- Parameters:
UnhappynessLevel
- the UnhappynessLevel to set
getParentChar
public IsoGameCharacter getParentChar()
- Returns:
- the ParentChar
setParentChar
public void setParentChar(IsoGameCharacter ParentChar)
- Parameters:
ParentChar
- the ParentChar to set
getTemperature
public float getTemperature()
- Returns:
- the body temperature (updated by lua)