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java.lang.Objectzombie.behaviors.Behavior
zombie.behaviors.general.FollowBehaviour
public class FollowBehaviour
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class zombie.behaviors.Behavior |
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Behavior.BehaviorResult |
| Field Summary | |
|---|---|
boolean |
stayInside
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int |
thinkTime
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int |
thinkTimeMax
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| Fields inherited from class zombie.behaviors.Behavior |
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last |
| Constructor Summary | |
|---|---|
FollowBehaviour()
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| Method Summary | |
|---|---|
Behavior.BehaviorResult |
process(DecisionPath path,
IsoGameCharacter character)
|
void |
reset()
|
boolean |
valid()
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| Methods inherited from class zombie.behaviors.Behavior |
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addChild, getPathSpeed, onSwitch, processChild, renderDebug, update |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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public int thinkTime
public int thinkTimeMax
public boolean stayInside
| Constructor Detail |
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public FollowBehaviour()
| Method Detail |
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public Behavior.BehaviorResult process(DecisionPath path,
IsoGameCharacter character)
process in class Behaviorpublic void reset()
reset in class Behaviorpublic boolean valid()
valid in class Behavior
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