A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

I

Icon - Variable in class zombie.scripting.objects.Item
 
Icon - Variable in class zombie.ui.ListBox.ListItem
 
Icon - Variable in class zombie.ui.RadialMenu.MenuOption
 
IconPath - Variable in class zombie.characters.professions.ProfessionFactory.Profession
 
ID - Variable in class zombie.ai.astar.AStarPathMap.Node
 
ID - Variable in class zombie.behaviors.SelectorBehavior
 
ID - Variable in class zombie.behaviors.SequenceBehavior
 
ID - Variable in class zombie.behaviors.survivor.orders.OrderSequence
 
id - Variable in class zombie.core.network.PendingUdpPacket
 
id - Variable in class zombie.core.network.UdpPacket.Header
 
id - Static variable in class zombie.core.Rand
 
id - Variable in class zombie.core.textures.ImageData
 
ID - Variable in class zombie.gameStates.CharacterCreationState.SelectSlot
 
ID - Variable in class zombie.inventory.ItemContainer
 
ID - Variable in class zombie.iso.areas.IsoBuilding
 
ID - Variable in class zombie.iso.IsoGridSquare
 
ID - Variable in class zombie.iso.RoomDef
 
ID - Variable in class zombie.iso.sprite.IsoAnim
 
ID - Variable in class zombie.iso.sprite.IsoSprite
 
ID - Variable in class zombie.iso.sprite.IsoSpriteManager
 
ID - Variable in class zombie.network.AddPlayer
 
ID - Variable in class zombie.network.DisconnectionMessage
 
ID - Variable in class zombie.network.PlayerUpdateData
 
ID - Variable in class zombie.PathfindManager.PathfindThread
 
ID - Variable in class zombie.scripting.objects.Script.ScriptInstance
 
IDestroyable - Interface in zombie.interfaces
 
IdleAnim - Variable in class zombie.inventory.types.HandWeapon
 
IdleAnim - Variable in class zombie.scripting.objects.Item
 
idleboredom - Variable in class zombie.characters.Stats
 
IdleOrder - Class in zombie.behaviors.survivor.orders
 
IdleOrder(IsoGameCharacter) - Constructor for class zombie.behaviors.survivor.orders.IdleOrder
 
IdleState - Class in zombie.ai.states
 
IdleState() - Constructor for class zombie.ai.states.IdleState
 
IDMax - Static variable in class zombie.inventory.ItemContainer
 
IDMax - Static variable in class zombie.iso.areas.IsoBuilding
 
IDMax - Static variable in class zombie.iso.IsoGridSquare
 
IDToUseInSort - Static variable in class zombie.ai.astar.AStarPathFinder
 
ignoreError(String) - Static method in class zombie.core.utils.Utility
ignores an error message
ignoreFirst - Variable in class zombie.ui.UITextBox2
 
ignoreFirstInput() - Method in class zombie.ui.UITextBox2
 
ignoreHeightChange() - Method in class zombie.ui.UIElement
 
IgnoreLossControl - Variable in class zombie.ui.UIElement
 
IgnoreMovementForDirection - Variable in class zombie.characters.IsoGameCharacter
 
ignoreWidthChange() - Method in class zombie.ui.UIElement
 
iIgnoreDirectionChange - Variable in class zombie.characters.IsoZombie
 
IListBoxItem - Interface in zombie.interfaces
 
ImageData - Class in zombie.core.textures
 
ImageData(TextureID, WrappedBuffer) - Constructor for class zombie.core.textures.ImageData
 
ImageData(BufferedImage) - Constructor for class zombie.core.textures.ImageData
 
ImageData(String) - Constructor for class zombie.core.textures.ImageData
 
ImageData(int, int) - Constructor for class zombie.core.textures.ImageData
creates a new empty imageData
ImageData(BufferedInputStream, boolean, Texture.PZFileformat) - Constructor for class zombie.core.textures.ImageData
 
ImageData(BufferedInputStream, boolean) - Constructor for class zombie.core.textures.ImageData
 
imageData - Variable in class zombie.core.textures.Pcx
 
imageHeight - Variable in class zombie.core.textures.Pcx
 
ImageUtils - Class in zombie.core.utils
class to simplify images management.
imageWidth - Variable in class zombie.core.textures.Pcx
 
IMaskerable - Interface in zombie.interfaces
 
ImobileEnduranceReduce - Static variable in class zombie.ZomboidGlobals
 
ImpactSound - Variable in class zombie.scripting.objects.Item
 
Imports - Variable in class zombie.scripting.objects.ScriptModule
 
InBuildingWith(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
 
incomingProtocolId - Variable in class zombie.core.network.UdpConnection
 
incomingUdpPacket(UdpPacket) - Method in class zombie.core.network.UdpConnection
 
IncreasePanic(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
Increment - Class in zombie.scripting.commands.Flags
 
Increment() - Constructor for class zombie.scripting.commands.Flags.Increment
 
IncrementCharacterScriptFlag - Class in zombie.scripting.commands.Character
 
IncrementCharacterScriptFlag() - Constructor for class zombie.scripting.commands.Character.IncrementCharacterScriptFlag
 
IndentLines - Variable in class zombie.ui.QuestControl
 
index() - Method in enum zombie.characters.skills.PerkFactory.Perks
 
index() - Method in enum zombie.iso.IsoDirections
 
index() - Method in enum zombie.iso.SpriteDetails.IsoFlagType
 
index() - Method in enum zombie.iso.SpriteDetails.IsoObjectType
 
index - Variable in class zombie.ui.VirtualItemSlot
 
indexOf(int) - Method in class zombie.util.list.AbstractIntList
 
indexOf(int, int) - Method in class zombie.util.list.AbstractIntList
 
indexOf(int) - Method in class zombie.util.list.IntArrayList
 
indexOf(int, int) - Method in class zombie.util.list.IntArrayList
 
indexOf(int) - Method in interface zombie.util.list.IntList
Returns the index of the first occurance of a specified element in this list.
indexOf(int, int) - Method in interface zombie.util.list.IntList
Returns the index of the first occurance of a specified element in this list after or at a specified index.
indexOutOfBounds(int, int, int) - Static method in class zombie.util.util.Exceptions
 
IndieFileLoader - Class in zombie.core
 
IndieFileLoader() - Constructor for class zombie.core.IndieFileLoader
 
IndieGL - Class in zombie
 
IndieGL() - Constructor for class zombie.IndieGL
 
IndieLogger - Class in zombie
 
IndieLogger() - Constructor for class zombie.IndieLogger
 
indoorAmbient - Variable in class zombie.AmbientStreamManager
 
inf - Variable in class zombie.characters.BodyDamage.BodyDamage
 
infectAmount - Variable in class zombie.characters.IsoGameCharacter.Wound
 
Infected - Variable in class zombie.network.DamagePlayer
 
infectedNormal - Variable in class zombie.characters.IsoGameCharacter.Wound
 
infectedZombie - Variable in class zombie.characters.IsoGameCharacter.Wound
 
InfectionGrowthRate - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InfectionHealthReductionAmmount - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InfectionLevel - Variable in class zombie.characters.BodyDamage.BodyDamage
 
inflictWound(IsoGameCharacter.BodyLocation, float, boolean, float) - Method in class zombie.characters.IsoGameCharacter
 
info - Variable in class zombie.iso.IsoMetaCell
 
InfoHeaderNames - Static variable in class zombie.iso.IsoLot
 
InfoHeaders - Static variable in class zombie.iso.IsoLot
 
ing1 - Variable in class zombie.ui.NewCraftingPanel
 
ing2 - Variable in class zombie.ui.NewCraftingPanel
 
ing3 - Variable in class zombie.ui.NewCraftingPanel
 
ing4 - Variable in class zombie.ui.NewCraftingPanel
 
IngameState - Class in zombie.gameStates
 
IngameState() - Constructor for class zombie.gameStates.IngameState
 
InGroupWith(IsoMovingObject) - Method in class zombie.characters.SurvivorDesc
 
init() - Method in class zombie.AmbientStreamManager
 
init(int, int, int) - Method in class zombie.behaviors.survivor.orders.GotoOrder
 
init() - Static method in class zombie.characters.professions.ProfessionFactory
 
init() - Static method in class zombie.characters.skills.PerkFactory
 
init() - Static method in class zombie.characters.traits.ObservationFactory
 
init() - Static method in class zombie.characters.traits.TraitFactory
 
init() - Method in class zombie.core.audio.AudioManager
 
init(int, int) - Method in class zombie.core.Core
 
init(int, int, int, int, Canvas, Canvas) - Method in class zombie.core.Core
 
init() - Static method in class zombie.core.Rand
 
init() - Static method in class zombie.core.VBO.VBOBuffer
 
init() - Method in class zombie.GameApplet
initialise applet by adding a canvas to it, this canvas will start the LWJGL Display and game loop in another thread.
init() - Method in class zombie.GameTime
 
init() - Static method in class zombie.IndieLogger
 
init(IsoCell, SliceY, int, int, int) - Method in class zombie.iso.IsoGridSquare
 
Init() - Method in class zombie.iso.IsoObjectPicker
 
init() - Method in class zombie.iso.IsoWorld
 
init() - Method in interface zombie.ISoundSystem
 
init() - Static method in class zombie.Lua.LuaManager
 
init() - Method in class zombie.network.GameServer
 
init() - Method in class zombie.openal.SoundStore
Initialise the sound effects stored.
init() - Method in class zombie.PathfindManager
 
init(String) - Method in class zombie.SaveManager
 
init(String, String[]) - Method in class zombie.scripting.commands.Activatable.IsActivated
 
init(String, String[]) - Method in class zombie.scripting.commands.Activatable.ToggleActivatable
 
init(String, String[]) - Method in class zombie.scripting.commands.BaseCommand
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.ActualizeCommand
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.AddEnemy
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.AddInventory
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.AddToGroup
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.AimWhileStationary
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.AllowBehaviours
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.AllowConversation
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.Anger
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.Attack
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.Die
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.EquipItem
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.Exists
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.FaceCommand
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.HasInventory
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.HasTrait
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IncrementCharacterScriptFlag
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.InRange
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsAggressive
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsAggressivePose
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsCharacterScriptFlagEqualTo
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsCharacterScriptFlagOver
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsDead
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsFriendly
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsInGroup
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsInGroupWith
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsInRoom
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsInside
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsLeaderOfGroup
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsNeutral
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsNumberOfEnemiesOver
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsNumberOfEnemiesUnder
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsNumberOfLocalOver
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsNumberOfLocalUnder
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsNumberOfNeutralOver
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsNumberOfNeutralUnder
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsOn
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsOnFloor
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsPlayer
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.IsSpeaking
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.MetCountIsOver
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.NamedOrder
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.Order
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.PopOrder
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.RemoveNamedOrder
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.SayAt
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.SayCommand
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.SayIdle
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.Sleep
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.StopAction
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.TestStat
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.TryToTeamUp
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.WalkCommand
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.WalkToLastHeardSound
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.WalkToLastKnownLocationOf
 
init(String, String[]) - Method in class zombie.scripting.commands.Character.WalkWithinRangeOf
 
init(String, String[]) - Method in class zombie.scripting.commands.ConditionalCommand
 
init(String, String[]) - Method in class zombie.scripting.commands.DayNight.IsNight
 
init(String, String[]) - Method in class zombie.scripting.commands.Flags.Decrement
 
init(String, String[]) - Method in class zombie.scripting.commands.Flags.Increment
 
init(String, String[]) - Method in class zombie.scripting.commands.Flags.IsFlagValue
 
init(String, String[]) - Method in class zombie.scripting.commands.Flags.IsGreaterThan
 
init(String, String[]) - Method in class zombie.scripting.commands.Flags.IsGreaterThanEqualTo
 
init(String, String[]) - Method in class zombie.scripting.commands.Flags.IsLessThan
 
init(String, String[]) - Method in class zombie.scripting.commands.Flags.IsLessThanEqualTo
 
init(String, String[]) - Method in class zombie.scripting.commands.Flags.SetFlag
 
init(String, String[]) - Method in class zombie.scripting.commands.Hook.RegisterOneTime
 
init(String, String[]) - Method in class zombie.scripting.commands.LoadTexturePage
 
init(String, String[]) - Method in class zombie.scripting.commands.LockHud
 
init(String, String[]) - Method in class zombie.scripting.commands.Lua.LuaCall
 
init(String, String[]) - Method in class zombie.scripting.commands.Module.Enabled
 
init(String, String[]) - Method in class zombie.scripting.commands.PauseAllScriptsExcept
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.AddEquipItemTask
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.AddFindItemTask
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.AddGotoLocationTask
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.AddHardCodedTask
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.AddScriptConditionTask
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.AddUseItemOnTask
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.CreateQuest
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.LockQuest
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.RunScriptOnComplete
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.UnlockLast
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.UnlockLastButHide
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.UnlockQuest
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.UnlockTaskOnComplete
 
init(String, String[]) - Method in class zombie.scripting.commands.quest.UnlockTasksOnComplete
 
init(String, String[]) - Method in class zombie.scripting.commands.ResumeAllScriptsExcept
 
init(String, String[]) - Method in class zombie.scripting.commands.Script.Call
 
init(String, String[]) - Method in class zombie.scripting.commands.Script.CallAndWait
 
init(String, String[]) - Method in class zombie.scripting.commands.Script.CharactersAlreadyInScript
 
init(String, String[]) - Method in class zombie.scripting.commands.Script.IsPlaying
 
init(String, String[]) - Method in class zombie.scripting.commands.Script.Pause
 
init(String, String[]) - Method in class zombie.scripting.commands.Script.Resume
 
init(String, String[]) - Method in class zombie.scripting.commands.Script.StopScript
 
init(String, String[]) - Method in class zombie.scripting.commands.SetModuleAlias
 
init(String, String[]) - Method in class zombie.scripting.commands.StopAllScriptsContaining
 
init(String, String[]) - Method in class zombie.scripting.commands.StopAllScriptsExcept
 
init(String, String[]) - Method in class zombie.scripting.commands.StopAllScriptsExceptContaining
 
init(String, String[]) - Method in class zombie.scripting.commands.Trigger.IsLastFiredParameter
 
init(String, String[]) - Method in class zombie.scripting.commands.Trigger.ProcessAlways
 
init(String, String[]) - Method in class zombie.scripting.commands.Trigger.ProcessNever
 
init(String, String[]) - Method in class zombie.scripting.commands.Trigger.TimeSinceLastRan
 
init(String, String[]) - Method in class zombie.scripting.commands.Tutorial.AddHelpIconToUIElement
 
init(String, String[]) - Method in class zombie.scripting.commands.Tutorial.AddHelpIconToWorld
 
init(String, String[]) - Method in class zombie.scripting.commands.Tutorial.DisableTutorialZombieControl
 
init(String, String[]) - Method in class zombie.scripting.commands.Tutorial.SetZombieLimit
 
init(String, String[]) - Method in class zombie.scripting.commands.WaitCommand
 
init(String, String[]) - Method in class zombie.scripting.commands.World.CreateZombieSwarm
 
init(String, String[]) - Method in class zombie.scripting.commands.World.PlaySoundEffect
 
init(String, String[]) - Method in class zombie.scripting.commands.World.PlayWorldSoundEffect
 
init(String, String[]) - Method in class zombie.scripting.commands.World.SpawnZombie
 
init(String, String[]) - Method in class zombie.scripting.commands.World.StartFire
 
init() - Method in class zombie.ui.LevelUpScreen
 
Init() - Method in class zombie.ui.TextManager
 
init() - Method in class zombie.ui.TutorialManager
 
init() - Static method in class zombie.ui.UIManager
 
init() - Method in class zombie.VirtualZombieManager
 
init(IsoCell) - Method in class zombie.WorldSoundManager
 
initApplet() - Static method in class zombie.GameWindow
 
initAudioImpl(SoundStore, int) - Method in class zombie.openal.AudioImpl
 
initCharCreation() - Static method in class zombie.ui.UIManager
 
initClient(String) - Static method in class zombie.chat.IRCClient
Parses the arguments and starts the client.
initControllers() - Method in class zombie.core.input.Input
Initialise the controllers system
initForReading() - Method in class zombie.core.network.UdpPacket
 
initForWriting() - Method in class zombie.core.network.UdpPacket
 
initFrame() - Method in class zombie.WorldSoundManager
 
InitialBitePain - Variable in class zombie.characters.BodyDamage.BodyDamage
 
initialized - Variable in class zombie.AmbientStreamManager
 
InitialScratchPain - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InitialThumpPain - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InitialWoundPain - Variable in class zombie.characters.BodyDamage.BodyDamage
 
initLightingThread() - Method in class zombie.iso.IsoCell
 
InitNodeMap(int) - Method in class zombie.iso.IsoCell
 
initOrder() - Method in class zombie.behaviors.survivor.orders.ArrangeLootingTeamOrder
 
initOrder() - Method in class zombie.behaviors.survivor.orders.BlockWindows
 
initOrder() - Method in class zombie.behaviors.survivor.orders.CallMeetingOrder
 
initOrder() - Method in class zombie.behaviors.survivor.orders.ConversationOrder
 
initOrder() - Method in class zombie.behaviors.survivor.orders.EndMeetingOrder
 
initOrder() - Method in class zombie.behaviors.survivor.orders.GotoNextTo
 
initOrder() - Method in class zombie.behaviors.survivor.orders.GotoSafehouseOrder
 
initOrder() - Method in class zombie.behaviors.survivor.orders.LittleTasks.AquireSheetAndBlockWindow
 
initOrder() - Method in class zombie.behaviors.survivor.orders.LittleTasks.BandageOrder
 
initOrder() - Method in class zombie.behaviors.survivor.orders.LittleTasks.CraftItemOrder
 
initOrder() - Method in class zombie.behaviors.survivor.orders.LittleTasks.EatFoodOrder
 
initOrder() - Method in class zombie.behaviors.survivor.orders.LittleTasks.UseItemOnIsoObject
 
initOrder() - Method in class zombie.behaviors.survivor.orders.LootBuilding
 
initOrder() - Method in class zombie.behaviors.survivor.orders.LootMission
 
initOrder() - Method in class zombie.behaviors.survivor.orders.Needs.DrinkWater
 
initOrder() - Method in class zombie.behaviors.survivor.orders.Needs.Heal
 
initOrder() - Method in class zombie.behaviors.survivor.orders.Needs.StopBleeding
 
initOrder() - Method in class zombie.behaviors.survivor.orders.ObtainItem
 
initOrder() - Method in class zombie.behaviors.survivor.orders.Order
 
initOrder() - Method in class zombie.behaviors.survivor.orders.OrderSequence
 
initOrder() - Method in class zombie.behaviors.survivor.orders.ReturnToSafehouseConversation
 
initServer() - Static method in class zombie.network.Server
 
initShared() - Static method in class zombie.GameWindow
 
initSharedServer() - Static method in class zombie.GameWindow
 
InitSpriteParts(SurvivorDesc, String, String, String, String, String, String, String, String, String, String, String, ArrayList<String>) - Method in class zombie.characters.IsoGameCharacter
 
InitSpriteParts() - Method in class zombie.characters.IsoPlayer
 
initSpritePartsEmpty() - Method in class zombie.characters.IsoGameCharacter
 
InitSpritePartsZombie(String, SurvivorDesc, String, String, String, String, String, String, String, String, String, String, String, ArrayList<String>) - Method in class zombie.characters.IsoGameCharacter
 
initTree() - Method in class zombie.iso.objects.IsoTree
 
initUpdate() - Method in class zombie.CollisionManager
 
INode - Interface in zombie.ai.astar
 
Input - Class in zombie.core.input
A wrapped for all keyboard, mouse and controller input
Input(int) - Constructor for class zombie.core.input.Input
Create a new input with the height of the screen
inputEnded() - Method in interface zombie.core.input.ControlledInputReciever
Notification that all input events have been sent for this frame
InputListener - Interface in zombie.core.input
A listener that will be notified of keyboard, mouse and controller events
inputStarted() - Method in interface zombie.core.input.ControlledInputReciever
Notification that input is about to be processed
InRange - Class in zombie.scripting.commands.Character
 
InRange() - Constructor for class zombie.scripting.commands.Character.InRange
 
InRoomWith(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
 
inst - Variable in class zombie.iso.sprite.AnimState
 
install(KahluaConverterManager) - Static method in class zombie.Lua.KahluaNumberConverter
 
Instancable - Variable in class zombie.scripting.objects.Script
 
instance() - Static method in class zombie.ai.states.AttackState
 
instance() - Static method in class zombie.ai.states.BurntToDeath
 
instance() - Static method in class zombie.ai.states.ClimbDownSheetRopeState
 
instance() - Static method in class zombie.ai.states.ClimbOverFenceState
 
instance() - Static method in class zombie.ai.states.ClimbOverFenceState2
 
instance() - Static method in class zombie.ai.states.ClimbSheetRopeState
 
instance() - Static method in class zombie.ai.states.ClimbThroughWindowState
 
instance() - Static method in class zombie.ai.states.ClimbThroughWindowState2
 
instance() - Static method in class zombie.ai.states.CrawlingZombieTurnState
 
instance() - Static method in class zombie.ai.states.DieState
 
instance() - Static method in class zombie.ai.states.ExploreState
 
instance() - Static method in class zombie.ai.states.FakeDeadZombieState
 
instance() - Static method in class zombie.ai.states.IdleState
 
instance() - Static method in class zombie.ai.states.JustDieState
 
instance() - Static method in class zombie.ai.states.LuaState
 
instance() - Static method in class zombie.ai.states.LungeState
 
instance() - Static method in class zombie.ai.states.OpenWindowState
 
instance() - Static method in class zombie.ai.states.PathFindState
 
instance() - Static method in class zombie.ai.states.PlayerControlState
 
instance() - Static method in class zombie.ai.states.ReanimateState
 
instance() - Static method in class zombie.ai.states.SatChairState
 
instance() - Static method in class zombie.ai.states.SatChairStateOut
 
instance() - Static method in class zombie.ai.states.StaggerBackDieState
 
instance() - Static method in class zombie.ai.states.StaggerBackState
 
instance() - Static method in class zombie.ai.states.SwipeState
 
instance() - Static method in class zombie.ai.states.SwipeStatePlayer
 
instance() - Static method in class zombie.ai.states.ThumpState
 
instance() - Static method in class zombie.ai.states.WalkTowardState
 
instance() - Static method in class zombie.ai.states.WanderState
 
instance() - Static method in class zombie.ai.states.ZombiePathfindState
 
instance() - Static method in class zombie.ai.states.ZombieStandState
 
instance - Static variable in class zombie.AmbientStreamManager
 
instance - Static variable in class zombie.characters.IsoPlayer
 
instance - Static variable in class zombie.CollisionManager
 
instance - Static variable in class zombie.CollisionMatrixPrototypes
 
instance - Static variable in class zombie.core.audio.AudioManager
 
INSTANCE - Static variable in class zombie.core.sound.DefAttenuation
 
INSTANCE - Static variable in class zombie.core.sound.NoAttenuation
 
instance - Static variable in class zombie.core.sound.SoundEngine
 
instance - Static variable in class zombie.core.SpriteRenderer
 
instance - Static variable in class zombie.core.Styles.LightingStyle
 
instance - Static variable in class zombie.core.Styles.TransparentStyle
 
instance - Static variable in class zombie.core.textures.LoginForm
 
instance - Static variable in class zombie.core.textures.TextureBinder
 
instance - Static variable in class zombie.EndGameTextManager
 
instance - Static variable in class zombie.GameProfiler
 
instance - Static variable in class zombie.gameStates.IngameState
 
instance - Static variable in class zombie.gameStates.MainScreenState
 
instance - Static variable in class zombie.GameTime
 
instance - Static variable in class zombie.input.JoypadManager
 
instance - Static variable in class zombie.iso.ChunkSaveWorker
 
Instance - Static variable in class zombie.iso.IsoObjectPicker
 
instance - Static variable in class zombie.iso.IsoWorld
 
instance - Static variable in class zombie.iso.WorldConverter
 
instance - Static variable in class zombie.LOSThread
 
instance - Static variable in class zombie.network.GameClient
 
instance - Static variable in class zombie.network.GameServer
 
instance - Static variable in class zombie.network.ServerSettings
 
instance - Static variable in class zombie.PathfindManager
 
instance - Static variable in class zombie.Quests.QuestManager
 
instance - Static variable in class zombie.SadisticAIDirector
 
instance - Static variable in class zombie.SandboxOptions
 
instance - Static variable in class zombie.SaveManager
 
instance - Static variable in class zombie.scripting.ScriptManager
 
instance - Static variable in class zombie.SoundManager
 
instance - Static variable in class zombie.TileAccessibilityWorker
 
instance - Static variable in class zombie.ui.CharacterCreationPanel
 
instance - Static variable in class zombie.ui.ClothingPanel
 
instance - Static variable in class zombie.ui.MoodlesUI
 
instance - Static variable in class zombie.ui.NewCraftingPanel
 
instance - Static variable in class zombie.ui.NewHealthPanel
 
instance - Static variable in class zombie.ui.PZConsole
 
instance - Static variable in class zombie.ui.QuestPanel
 
instance - Static variable in class zombie.ui.Sidebar
 
instance - Static variable in class zombie.ui.SpeedControls
 
instance - Static variable in class zombie.ui.TextManager
 
instance - Static variable in class zombie.ui.TutorialManager
 
instance - Static variable in class zombie.ui.UIDebugConsole
 
INSTANCE - Static variable in class zombie.util.hash.DefaultIntHashFunction
Default instance of this hash function.
instance - Static variable in class zombie.VirtualZombieManager
 
instance - Static variable in class zombie.WorldSoundManager
 
instanceGroup(int, int) - Method in class zombie.characters.SurvivorGroup
 
instanceItem(Item) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
instanceItem(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
InstanceItem(String) - Method in class zombie.scripting.objects.Item
 
InstansiateInCell(SurvivorDesc, IsoCell, int, int, int) - Static method in class zombie.characters.SurvivorFactory
 
instof(Object, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
IntArrayList - Class in zombie.util.list
This class represents an array implemenation of lists of int values.
IntArrayList() - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with capacity 10 and a relative growth factor of 1.0.
IntArrayList(IntCollection) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with the same elements as a specified collection.
IntArrayList(int[]) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with the same elements as a specified array.
IntArrayList(int) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with a specified capacity and a relative growth factor of 1.0.
IntArrayList(int, double) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with a specified capacity and relative growth factor.
IntArrayList(int, int) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with a specified capacity and absolute growth factor.
IntCollection - Interface in zombie.util
This interface defines collections of int values.
IntComparator - Interface in zombie.util
This interface represents comparators of int values.
interactionType - Variable in class zombie.network.DoorInteraction
 
internalAudio - Variable in class zombie.core.audio.AudioManager.AudioInstance
 
internalText - Variable in class zombie.ui.UITextBox2
 
interp(Color, float, Color) - Method in class zombie.core.Color
 
interpolateLight(ColorInfo, float, float) - Method in class zombie.iso.IsoGridSquare
 
Intersect - Variable in class zombie.CollisionManager.PolygonCollisionResult
 
IntervalDistance(float, float, float, float) - Method in class zombie.CollisionManager
 
IntGrid - Class in zombie.core.utils
 
IntGrid(int, int) - Constructor for class zombie.core.utils.IntGrid
C'tor
IntHashFunction - Interface in zombie.util.hash
This interface represents hash functions from int values to int values.
IntHypercube - Class in zombie.core.utils
 
IntHypercube(int, int, int, int) - Constructor for class zombie.core.utils.IntHypercube
C'tor
IntHyperCube2 - Class in zombie.core.utils
 
IntHyperCube2(int, int, int, int) - Constructor for class zombie.core.utils.IntHyperCube2
C'tor
IntIterator - Interface in zombie.util
This class represents iterators over collections of int values.
IntKeyMap<V> - Interface in zombie.util.map
This interface represents maps from int values to objects.
IntKeyMapIterator<V> - Interface in zombie.util.map
This interface represents iterators over maps from int values to objects.
IntKeyOpenHashMap<V> - Class in zombie.util.map
This class represents open addressing hash table based maps from int values to objects.
IntKeyOpenHashMap() - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(IntKeyMap<V>) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with the same mappings as a specified map.
IntKeyOpenHashMap(int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntKeyOpenHashMap(int, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity and load factor, and a relative growth factor of 1.0.
IntKeyOpenHashMap(int, double, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and relative growth factor.
IntKeyOpenHashMap(int, double, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and absolute growth factor.
IntKeyOpenHashMap(IntHashFunction) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(IntHashFunction, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(IntHashFunction, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntKeyOpenHashMap(IntHashFunction, int, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity and load factor, and a relative growth factor of 1.0.
IntKeyOpenHashMap(IntHashFunction, int, double, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and relative growth factor.
IntKeyOpenHashMap(IntHashFunction, int, double, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and absolute growth factor.
IntList - Class in zombie.core.Styles
 
IntList() - Constructor for class zombie.core.Styles.IntList
FloatList constructor comment.
IntList(int) - Constructor for class zombie.core.Styles.IntList
FloatList constructor comment.
IntList(boolean, int) - Constructor for class zombie.core.Styles.IntList
FloatList constructor comment.
IntList - Interface in zombie.util.list
This interface represents lists of int values.
IntListIterator - Interface in zombie.util.list
This class represents iterators over lists of int values.
IntMap - Variable in class zombie.iso.sprite.IsoSpriteManager
 
IntOpenHashSet - Class in zombie.util.set
This class represents open addressing hash table based sets of int values.
IntOpenHashSet() - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(IntCollection) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with the same elements as a specified collection.
IntOpenHashSet(int[]) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with the same elements as the specified array.
IntOpenHashSet(int) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntOpenHashSet(int, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity and load factor, and a relative growth factor of 1.0.
IntOpenHashSet(int, double, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and relative growth factor.
IntOpenHashSet(int, double, int) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and absolute growth factor.
IntOpenHashSet(IntHashFunction) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(IntHashFunction, int) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(IntHashFunction, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntOpenHashSet(IntHashFunction, int, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity and load factor, and a relative growth factor of 1.0.
IntOpenHashSet(IntHashFunction, int, double, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and relative growth factor.
IntOpenHashSet(IntHashFunction, int, double, int) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and absolute growth factor.
IntSet - Interface in zombie.util.set
This interface defines sets of int values.
Inv - Static variable in class zombie.ui.UIManager
 
InvalidateSpecialObjectPaths() - Method in class zombie.iso.IsoGridSquare
 
invalidLowerBound(Object) - Static method in class zombie.util.util.Exceptions
 
invalidRangeBounds(Object, Object) - Static method in class zombie.util.util.Exceptions
 
invalidSetBounds(Object, Object) - Static method in class zombie.util.util.Exceptions
 
invalidUpperBound(Object) - Static method in class zombie.util.util.Exceptions
 
Inventory - Class in zombie.scripting.objects
 
Inventory() - Constructor for class zombie.scripting.objects.Inventory
 
Inventory.Source - Class in zombie.scripting.objects
 
Inventory.Source() - Constructor for class zombie.scripting.objects.Inventory.Source
 
Inventory_TransferLeft - Variable in class zombie.ui.InventoryFlowControl
 
Inventory_TransferRight - Variable in class zombie.ui.InventoryFlowControl
 
InventoryContainer - Class in zombie.inventory.types
 
InventoryContainer(String, String, String, String) - Constructor for class zombie.inventory.types.InventoryContainer
 
inventoryContextMenuEvent(KahluaTable, KahluaTable) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
InventoryFlow - Variable in class zombie.ui.Sidebar
 
InventoryFlowControl - Class in zombie.ui
 
InventoryFlowControl(int, int, int, int, ItemContainer) - Constructor for class zombie.ui.InventoryFlowControl
 
InventoryIcon - Static variable in class zombie.ui.Sidebar
 
InventoryItem - Class in zombie.inventory
 
InventoryItem(String, String, String, String) - Constructor for class zombie.inventory.InventoryItem
 
InventoryItemFactory - Class in zombie.inventory
 
InventoryItemFactory() - Constructor for class zombie.inventory.InventoryItemFactory
 
InventoryItemFactory.ItemConcreteTypes - Enum in zombie.inventory
 
InventoryMap - Variable in class zombie.scripting.objects.ScriptModule
 
IP - Static variable in class zombie.FrameLoader
 
IPathfinder - Interface in zombie.ai.astar
 
IPTOS_LOWCOST - Static variable in class zombie.core.network.UdpEngine
 
IPTOS_LOWDELAY - Static variable in class zombie.core.network.UdpEngine
 
IPTOS_RELIABILITY - Static variable in class zombie.core.network.UdpEngine
 
IPTOS_THROUGHPUT - Static variable in class zombie.core.network.UdpEngine
 
IRCClient - Class in zombie.chat
 
IRCClient(String, int, String, String, String, String, boolean) - Constructor for class zombie.chat.IRCClient
Creates a new IRCConnection instance and starts the thread.
IRCClient.Listener - Class in zombie.chat
Treats IRC events.
IRCClient.Listener() - Constructor for class zombie.chat.IRCClient.Listener
 
IRCClient.TrustManager - Class in zombie.chat
 
IRCClient.TrustManager() - Constructor for class zombie.chat.IRCClient.TrustManager
 
Is(int, int, int, int) - Static method in class zombie.BitMatrix
 
Is(IsoFlagType) - Method in class zombie.core.properties.PropertyContainer
 
Is(String) - Method in class zombie.core.properties.PropertyContainer
 
Is(IsoFlagType) - Method in class zombie.iso.IsoGridSquare
 
isAcceptingInput() - Method in interface zombie.core.input.ControlledInputReciever
Check if this input listener is accepting input
isActivated() - Method in class zombie.inventory.InventoryItem
 
IsActivated - Class in zombie.scripting.commands.Activatable
 
IsActivated() - Constructor for class zombie.scripting.commands.Activatable.IsActivated
 
IsActivated() - Method in class zombie.scripting.objects.ScriptActivatable
 
isActive() - Method in interface zombie.core.sound.SoundEffect
Determines whether this sound effect is still active.
isActive() - Method in class zombie.inventory.ItemContainer
 
isActive() - Method in class zombie.iso.IsoLightSource
 
isAggressive() - Method in class zombie.characters.SurvivorDesc
 
IsAggressive - Class in zombie.scripting.commands.Character
 
IsAggressive() - Constructor for class zombie.scripting.commands.Character.IsAggressive
 
IsAggressivePose - Class in zombie.scripting.commands.Character
 
IsAggressivePose() - Constructor for class zombie.scripting.commands.Character.IsAggressivePose
 
isAimAtFloor() - Method in class zombie.characters.IsoLivingCharacter
 
isAimed() - Method in class zombie.inventory.types.HandWeapon
 
isAimedFirearm() - Method in class zombie.inventory.types.HandWeapon
 
IsAimedFirearm - Variable in class zombie.scripting.objects.Item
 
isAimedHandWeapon() - Method in class zombie.inventory.types.HandWeapon
 
IsAimedHandWeapon - Variable in class zombie.scripting.objects.Item
 
IsAiming() - Method in class zombie.characters.IsoPlayer
 
isAlcoholic() - Method in class zombie.inventory.types.Food
 
isAlcoholic() - Method in class zombie.scripting.objects.Item
 
isAllowBehaviours() - Method in class zombie.iso.IsoMovingObject
 
isAllowConversation() - Method in class zombie.characters.IsoGameCharacter
 
isAlwaysKnockdown() - Method in class zombie.inventory.types.HandWeapon
 
isAlwaysKnockdown() - Method in class zombie.scripting.objects.Item
 
isAlwaysWelcomeGift() - Method in class zombie.inventory.InventoryItem
 
isAlwaysWelcomeGift() - Method in class zombie.scripting.objects.Item
 
isAnchorBottom() - Method in class zombie.ui.UIElement
 
isAnchorLeft() - Method in class zombie.ui.UIElement
 
isAnchorRight() - Method in class zombie.ui.UIElement
 
isAnchorTop() - Method in class zombie.ui.UIElement
 
isAngleFalloff() - Method in class zombie.inventory.types.HandWeapon
 
isAngleFalloff() - Method in class zombie.scripting.objects.Item
 
isAPressed(int) - Method in class zombie.input.JoypadManager
 
isAPressed() - Method in class zombie.input.JoypadManager.Joypad
 
IsArmed() - Method in class zombie.characters.IsoGameCharacter
 
isAsleep() - Method in class zombie.characters.IsoGameCharacter
 
IsAttackRange(float, float, float) - Method in class zombie.characters.IsoGameCharacter
 
IsAttackRange(HandWeapon, float, float, float) - Method in class zombie.characters.IsoGameCharacter
 
isAttackWasSuperAttack() - Method in class zombie.characters.IsoGameCharacter
 
isBadCold() - Method in class zombie.inventory.types.Food
 
isbAltCollide() - Method in class zombie.iso.IsoMovingObject
 
IsBandaged(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBandaged(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBandaged() - Method in class zombie.characters.BodyDamage.BodyPart
 
isBannedAttacking() - Method in class zombie.characters.IsoPlayer
 
isbChangeCharacterDebounce() - Method in class zombie.characters.IsoPlayer
 
isbCouldBeSeenThisFrame() - Method in class zombie.characters.IsoPlayer
 
isbDangerousUncooked() - Method in class zombie.inventory.types.Food
 
isbDebounceLMB() - Method in class zombie.characters.IsoPlayer
 
isbDoDefer() - Method in class zombie.characters.IsoGameCharacter
 
isbDoSlowPathfinding() - Static method in class zombie.iso.IsoGridSquare
 
isbFadeBeforeUI() - Static method in class zombie.ui.UIManager
 
isbFalling() - Method in class zombie.characters.IsoGameCharacter
 
IsBitten(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBitten(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBitten() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsBleeding(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBleeding(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBleeding() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsBleedingStemmed(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBleedingStemmed(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBleedingStemmed() - Method in class zombie.characters.BodyDamage.BodyPart
 
isbOnBed() - Method in class zombie.characters.IsoGameCharacter
 
isBPressed(int) - Method in class zombie.input.JoypadManager
 
isBPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isbSeenThisFrame() - Method in class zombie.characters.IsoPlayer
 
isbSneaking() - Method in class zombie.characters.IsoPlayer
 
isbStairsTN() - Method in class zombie.iso.IsoGridSquare
 
isbStairsTW() - Method in class zombie.iso.IsoGridSquare
 
isBurnt() - Method in class zombie.inventory.InventoryItem
 
isBurntToDeath() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isbUseParts() - Method in class zombie.characters.IsoGameCharacter
 
isButton1Pressed(int) - Method in class zombie.core.input.Input
Check if button 1 is pressed
isButton2Pressed(int) - Method in class zombie.core.input.Input
Check if button 2 is pressed
isButton3Pressed(int) - Method in class zombie.core.input.Input
Check if button 3 is pressed
isButtonDown(int) - Static method in class zombie.input.Mouse
only with LWJGL
isButtonDownUICheck(int) - Static method in class zombie.input.Mouse
 
isButtonPressed(int, int) - Method in class zombie.core.input.Input
Check if controller button is pressed
isButtonPressedD(int, int) - Method in class zombie.core.input.Input
 
isCachedIsFree() - Method in class zombie.iso.IsoGridSquare
 
isCacheIsFree() - Method in class zombie.iso.IsoGridSquare
 
isCanBandage() - Method in class zombie.inventory.InventoryItem
 
isCanBandage() - Method in class zombie.scripting.objects.Item
 
isCanBarracade() - Method in class zombie.inventory.types.HandWeapon
 
isCanBarricade() - Method in class zombie.scripting.objects.Item
 
isCancelledOnAttack() - Method in class zombie.behaviors.survivor.orders.FollowOrder
 
isCancelledOnAttack() - Method in class zombie.behaviors.survivor.orders.Order
 
isCanSee() - Method in class zombie.iso.IsoGridSquare
 
isCantAttackWithLowestEndurance() - Method in class zombie.inventory.types.HandWeapon
 
isCantAttackWithLowestEndurance() - Method in class zombie.scripting.objects.Item
 
isCapture() - Method in class zombie.ui.UIElement
 
isCharacter() - Method in class zombie.iso.IsoMovingObject
 
isCharacter() - Method in class zombie.iso.IsoObject
 
IsCharacterScriptFlagEqualTo - Class in zombie.scripting.commands.Character
 
IsCharacterScriptFlagEqualTo() - Constructor for class zombie.scripting.commands.Character.IsCharacterScriptFlagEqualTo
 
IsCharacterScriptFlagOver - Class in zombie.scripting.commands.Character
 
IsCharacterScriptFlagOver() - Constructor for class zombie.scripting.commands.Character.IsCharacterScriptFlagOver
 
isCharging - Variable in class zombie.characters.IsoPlayer
 
isClimbing() - Method in class zombie.characters.IsoGameCharacter
 
IsClothing() - Method in class zombie.inventory.InventoryItem
 
isCollidable() - Method in class zombie.iso.IsoMovingObject
 
isCollidedE() - Method in class zombie.iso.IsoMovingObject
 
isCollidedN() - Method in class zombie.iso.IsoMovingObject
 
isCollidedS() - Method in class zombie.iso.IsoMovingObject
 
isCollidedThisFrame() - Method in class zombie.iso.IsoMovingObject
 
isCollidedW() - Method in class zombie.iso.IsoMovingObject
 
isCollidedWithDoor() - Method in class zombie.iso.IsoMovingObject
 
isCollidedWithPushableThisFrame() - Method in class zombie.characters.IsoLivingCharacter
 
isCollisionable() - Method in class zombie.core.textures.Texture
indicates if the texture has a mask of collisions or not
isCommonGrass() - Method in class zombie.iso.IsoGridSquare
 
IsComplete() - Method in interface zombie.Quests.Completable
 
IsComplete() - Method in class zombie.Quests.Quest
 
IsComplete() - Method in class zombie.Quests.QuestTask
 
isConnected() - Method in class zombie.core.network.UdpConnection
 
isControllerDown(int) - Method in class zombie.core.input.Input
Check if the controller has the down direction pressed
isControllerDownD(int) - Method in class zombie.core.input.Input
 
isControllerLeft(int) - Method in class zombie.core.input.Input
Check if the controller has the left direction pressed
isControllerLeftD(int) - Method in class zombie.core.input.Input
 
isControllerRight(int) - Method in class zombie.core.input.Input
Check if the controller has the right direction pressed
isControllerRightD(int) - Method in class zombie.core.input.Input
 
isControllerUp(int) - Method in class zombie.core.input.Input
Check if the controller has the up direction pressed
isControllerUpD(int) - Method in class zombie.core.input.Input
 
isControlPressed(int) - Method in class zombie.core.input.Input
Check if a controller button has been pressed since last time
isControlPressed(int, int) - Method in class zombie.core.input.Input
Check if a controller button has been pressed since last time
IsCookable - Variable in class zombie.scripting.objects.Item
 
isCooked() - Method in class zombie.inventory.InventoryItem
 
isCorner() - Method in class zombie.iso.objects.IsoThumpable
 
IsCortorised(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsCortorised(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsCortorised() - Method in class zombie.characters.BodyDamage.BodyPart
 
isCouldSee() - Method in class zombie.iso.IsoGridSquare
 
isCreated() - Method in class zombie.core.sound.Buffer
 
isCreated() - Method in class zombie.core.sound.SoundEngine
 
isCreated() - Method in class zombie.core.sound.Stream
 
IScriptObjectStore - Interface in zombie.scripting
 
isCritical() - Method in class zombie.behaviors.survivor.orders.Needs.Heal
 
isCritical() - Method in class zombie.behaviors.survivor.orders.Needs.StopBleeding
 
isCritical() - Method in class zombie.behaviors.survivor.orders.Order
 
isDangerousUncooked() - Method in class zombie.scripting.objects.Item
 
isDead() - Method in class zombie.characters.IsoGameCharacter
 
isDead() - Method in class zombie.characters.SurvivorDesc
 
IsDead - Class in zombie.scripting.commands.Character
 
IsDead() - Constructor for class zombie.scripting.commands.Character.IsDead
 
isDedicated() - Method in class zombie.core.Core
 
isDefaultDraw() - Method in class zombie.ui.UIElement
 
isDeferredLoading() - Method in class zombie.openal.SoundStore
Check if we're using deferred loading
isDestroyed() - Method in class zombie.core.textures.Texture
returns if the texture is destroyed or not
isDestroyed() - Method in class zombie.core.textures.TextureFBO
 
isDestroyed() - Method in class zombie.core.textures.TextureID
 
isDestroyed() - Method in interface zombie.interfaces.IDestroyable
returns if the object is destryed or not
isDestroyed() - Method in class zombie.iso.IsoMovingObject
 
isDestroyed() - Method in interface zombie.iso.objects.interfaces.Thumpable
 
isDestroyed() - Method in class zombie.iso.objects.IsoBarricade
 
isDestroyed() - Method in class zombie.iso.objects.IsoCrate
 
isDestroyed() - Method in class zombie.iso.objects.IsoDoor
 
isDestroyed() - Method in class zombie.iso.objects.IsoThumpable
 
isDestroyed() - Method in class zombie.iso.objects.IsoWindow
 
isDestroyed() - Method in class zombie.iso.objects.IsoWoodenWall
 
IsDevice - Variable in class zombie.inventory.ItemContainer
 
isDirectional() - Method in class zombie.inventory.types.HandWeapon
 
isDirty() - Method in class zombie.inventory.ItemContainer
 
isDisappearOnUse() - Method in class zombie.inventory.InventoryItem
 
isDisappearOnUse() - Method in class zombie.scripting.objects.Item
 
isDismantable() - Method in class zombie.iso.objects.IsoThumpable
 
isDisposed() - Method in class zombie.core.utils.WrappedBuffer
 
isDoMouseControls() - Static method in class zombie.ui.UIManager
 
isDoor - Variable in class zombie.iso.objects.IsoThumpable
 
isDoor() - Method in class zombie.iso.objects.IsoThumpable
 
isDoorFrame - Variable in class zombie.iso.objects.IsoThumpable
 
isDoorFrame() - Method in class zombie.iso.objects.IsoThumpable
 
isDownPressed(int) - Method in class zombie.input.JoypadManager
 
isDownPressed() - Method in class zombie.input.JoypadManager.Joypad
 
IsDrainable() - Method in class zombie.inventory.InventoryItem
 
isDrawDirty() - Method in class zombie.inventory.ItemContainer
 
IsEditable - Variable in class zombie.ui.UITextBox2
 
isEmpty() - Method in class zombie.core.Collections.ZomboidAbstractMap
isEmpty() - Method in class zombie.core.Collections.ZomboidHashMap
Returns true if this map contains no key-value mappings.
isEmpty() - Method in class zombie.core.Collections.ZomboidHashSet
Returns true if this set contains no elements.
isEmpty() - Method in class zombie.core.Styles.FloatList
isEmpty method comment.
isEmpty() - Method in class zombie.core.Styles.IntList
isEmpty method comment.
isEmpty() - Method in class zombie.core.Styles.ShortList
isEmpty method comment.
isEmpty() - Method in class zombie.core.utils.FibonacciHeap
Returns whether the heap is empty.
isEmpty() - Method in class zombie.Lua.LuaBackendClass
 
isEmpty() - Method in class zombie.util.AbstractIntCollection
 
isEmpty() - Method in interface zombie.util.IntCollection
Indicates whether this collection is empty.
isEmpty() - Method in class zombie.util.list.IntArrayList
 
isEmpty() - Method in class zombie.util.map.AbstractIntKeyMap
 
isEmpty() - Method in interface zombie.util.map.IntKeyMap
Indicates whether this map is empty.
isEmpty() - Method in class zombie.util.map.IntKeyOpenHashMap
 
isExplored() - Method in class zombie.inventory.ItemContainer
 
isFadingOut() - Static method in class zombie.ui.UIManager
 
IsFailed() - Method in interface zombie.Quests.Completable
 
IsFailed() - Method in class zombie.Quests.Quest
 
IsFailed() - Method in class zombie.Quests.QuestTask
 
isFakeAttack() - Method in class zombie.characters.IsoPlayer
 
isFakeDead() - Method in class zombie.characters.IsoZombie
 
IsFakeInfected - Variable in class zombie.characters.BodyDamage.BodyDamage
 
IsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsFakeInfected(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyPart
 
isFemale() - Method in class zombie.characters.IsoGameCharacter
 
isFemale() - Method in class zombie.characters.SurvivorDesc
 
IsFinished() - Method in class zombie.scripting.commands.Activatable.IsActivated
 
IsFinished() - Method in class zombie.scripting.commands.Activatable.ToggleActivatable
 
IsFinished() - Method in class zombie.scripting.commands.BaseCommand
 
IsFinished() - Method in class zombie.scripting.commands.Character.ActualizeCommand
 
IsFinished() - Method in class zombie.scripting.commands.Character.AddEnemy
 
IsFinished() - Method in class zombie.scripting.commands.Character.AddInventory
 
IsFinished() - Method in class zombie.scripting.commands.Character.AddToGroup
 
IsFinished() - Method in class zombie.scripting.commands.Character.AimWhileStationary
 
IsFinished() - Method in class zombie.scripting.commands.Character.AllowBehaviours
 
IsFinished() - Method in class zombie.scripting.commands.Character.AllowConversation
 
IsFinished() - Method in class zombie.scripting.commands.Character.Anger
 
IsFinished() - Method in class zombie.scripting.commands.Character.Attack
 
IsFinished() - Method in class zombie.scripting.commands.Character.Die
 
IsFinished() - Method in class zombie.scripting.commands.Character.EquipItem
 
IsFinished() - Method in class zombie.scripting.commands.Character.Exists
 
IsFinished() - Method in class zombie.scripting.commands.Character.FaceCommand
 
IsFinished() - Method in class zombie.scripting.commands.Character.HasInventory
 
IsFinished() - Method in class zombie.scripting.commands.Character.HasTrait
 
IsFinished() - Method in class zombie.scripting.commands.Character.IncrementCharacterScriptFlag
 
IsFinished() - Method in class zombie.scripting.commands.Character.InRange
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsAggressive
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsAggressivePose
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsCharacterScriptFlagEqualTo
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsCharacterScriptFlagOver
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsDead
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsFriendly
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsInGroup
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsInGroupWith
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsInRoom
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsInside
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsLeaderOfGroup
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsNeutral
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsNumberOfEnemiesOver
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsNumberOfEnemiesUnder
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsNumberOfLocalOver
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsNumberOfLocalUnder
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsNumberOfNeutralOver
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsNumberOfNeutralUnder
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsOn
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsOnFloor
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsPlayer
 
IsFinished() - Method in class zombie.scripting.commands.Character.IsSpeaking
 
IsFinished() - Method in class zombie.scripting.commands.Character.MetCountIsOver
 
IsFinished() - Method in class zombie.scripting.commands.Character.Order
 
IsFinished() - Method in class zombie.scripting.commands.Character.PopOrder
 
IsFinished() - Method in class zombie.scripting.commands.Character.RemoveNamedOrder
 
IsFinished() - Method in class zombie.scripting.commands.Character.SayAt
 
IsFinished() - Method in class zombie.scripting.commands.Character.SayCommand
 
IsFinished() - Method in class zombie.scripting.commands.Character.SayIdle
 
IsFinished() - Method in class zombie.scripting.commands.Character.Sleep
 
IsFinished() - Method in class zombie.scripting.commands.Character.StopAction
 
IsFinished() - Method in class zombie.scripting.commands.Character.TestStat
 
IsFinished() - Method in class zombie.scripting.commands.Character.TryToTeamUp
 
IsFinished() - Method in class zombie.scripting.commands.Character.WalkCommand
 
IsFinished() - Method in class zombie.scripting.commands.Character.WalkToLastHeardSound
 
IsFinished() - Method in class zombie.scripting.commands.Character.WalkToLastKnownLocationOf
 
IsFinished() - Method in class zombie.scripting.commands.Character.WalkWithinRangeOf
 
IsFinished() - Method in class zombie.scripting.commands.ConditionalCommand
 
IsFinished() - Method in class zombie.scripting.commands.DayNight.IsNight
 
IsFinished() - Method in class zombie.scripting.commands.Flags.Decrement
 
IsFinished() - Method in class zombie.scripting.commands.Flags.Increment
 
IsFinished() - Method in class zombie.scripting.commands.Flags.IsFlagValue
 
IsFinished() - Method in class zombie.scripting.commands.Flags.IsGreaterThan
 
IsFinished() - Method in class zombie.scripting.commands.Flags.IsGreaterThanEqualTo
 
IsFinished() - Method in class zombie.scripting.commands.Flags.IsLessThan
 
IsFinished() - Method in class zombie.scripting.commands.Flags.IsLessThanEqualTo
 
IsFinished() - Method in class zombie.scripting.commands.Flags.SetFlag
 
IsFinished() - Method in class zombie.scripting.commands.Hook.RegisterOneTime
 
IsFinished() - Method in class zombie.scripting.commands.LoadTexturePage
 
IsFinished() - Method in class zombie.scripting.commands.LockHud
 
IsFinished() - Method in class zombie.scripting.commands.Lua.LuaCall
 
IsFinished() - Method in class zombie.scripting.commands.Module.Enabled
 
IsFinished() - Method in class zombie.scripting.commands.PauseAllScriptsExcept
 
IsFinished() - Method in class zombie.scripting.commands.quest.AddEquipItemTask
 
IsFinished() - Method in class zombie.scripting.commands.quest.AddFindItemTask
 
IsFinished() - Method in class zombie.scripting.commands.quest.AddGotoLocationTask
 
IsFinished() - Method in class zombie.scripting.commands.quest.AddHardCodedTask
 
IsFinished() - Method in class zombie.scripting.commands.quest.AddScriptConditionTask
 
IsFinished() - Method in class zombie.scripting.commands.quest.AddUseItemOnTask
 
IsFinished() - Method in class zombie.scripting.commands.quest.CreateQuest
 
IsFinished() - Method in class zombie.scripting.commands.quest.LockQuest
 
IsFinished() - Method in class zombie.scripting.commands.quest.RunScriptOnComplete
 
IsFinished() - Method in class zombie.scripting.commands.quest.UnlockLast
 
IsFinished() - Method in class zombie.scripting.commands.quest.UnlockLastButHide
 
IsFinished() - Method in class zombie.scripting.commands.quest.UnlockQuest
 
IsFinished() - Method in class zombie.scripting.commands.quest.UnlockTaskOnComplete
 
IsFinished() - Method in class zombie.scripting.commands.quest.UnlockTasksOnComplete
 
IsFinished() - Method in class zombie.scripting.commands.ResumeAllScriptsExcept
 
IsFinished() - Method in class zombie.scripting.commands.Script.Call
 
IsFinished() - Method in class zombie.scripting.commands.Script.CallAndWait
 
IsFinished() - Method in class zombie.scripting.commands.Script.CharactersAlreadyInScript
 
IsFinished() - Method in class zombie.scripting.commands.Script.IsPlaying
 
IsFinished() - Method in class zombie.scripting.commands.Script.Pause
 
IsFinished() - Method in class zombie.scripting.commands.Script.Resume
 
IsFinished() - Method in class zombie.scripting.commands.Script.StopScript
 
IsFinished() - Method in class zombie.scripting.commands.SetModuleAlias
 
IsFinished() - Method in class zombie.scripting.commands.StopAllScriptsContaining
 
IsFinished() - Method in class zombie.scripting.commands.StopAllScriptsExcept
 
IsFinished() - Method in class zombie.scripting.commands.StopAllScriptsExceptContaining
 
IsFinished() - Method in class zombie.scripting.commands.Trigger.IsLastFiredParameter
 
IsFinished() - Method in class zombie.scripting.commands.Trigger.ProcessAlways
 
IsFinished() - Method in class zombie.scripting.commands.Trigger.ProcessNever
 
IsFinished() - Method in class zombie.scripting.commands.Trigger.TimeSinceLastRan
 
IsFinished() - Method in class zombie.scripting.commands.Tutorial.AddHelpIconToUIElement
 
IsFinished() - Method in class zombie.scripting.commands.Tutorial.AddHelpIconToWorld
 
IsFinished() - Method in class zombie.scripting.commands.Tutorial.DisableTutorialZombieControl
 
IsFinished() - Method in class zombie.scripting.commands.Tutorial.SetZombieLimit
 
IsFinished() - Method in class zombie.scripting.commands.WaitCommand
 
IsFinished() - Method in class zombie.scripting.commands.World.CreateZombieSwarm
 
IsFinished() - Method in class zombie.scripting.commands.World.PlaySoundEffect
 
IsFinished() - Method in class zombie.scripting.commands.World.PlayWorldSoundEffect
 
IsFinished() - Method in class zombie.scripting.commands.World.SpawnZombie
 
IsFinished() - Method in class zombie.scripting.commands.World.StartFire
 
isFirstUpdate() - Method in class zombie.iso.IsoMovingObject
 
IsFlagValue - Class in zombie.scripting.commands.Flags
 
IsFlagValue() - Constructor for class zombie.scripting.commands.Flags.IsFlagValue
 
IsFlipped - Variable in class zombie.ui.UI_BodyPart
 
isFloor() - Method in class zombie.iso.objects.IsoThumpable
 
isFollowGameWorld() - Method in class zombie.ui.UIElement
 
IsFood() - Method in class zombie.inventory.InventoryItem
 
isForceFakeDead() - Method in class zombie.characters.IsoZombie
 
isFree() - Method in class zombie.characters.traits.TraitFactory.Trait
 
isFree(boolean) - Method in class zombie.iso.IsoGridSquare
 
isFreeOrMidair(boolean) - Method in class zombie.iso.IsoGridSquare
 
isFreeOrMidair(boolean, boolean) - Method in class zombie.iso.IsoGridSquare
 
isFriendly() - Method in class zombie.characters.SurvivorDesc
 
IsFriendly - Class in zombie.scripting.commands.Character
 
IsFriendly() - Constructor for class zombie.scripting.commands.Character.IsFriendly
 
isFullScreen() - Method in class zombie.core.Core
 
isGhostMode() - Static method in class zombie.characters.IsoPlayer
 
isGoodHot() - Method in class zombie.inventory.types.Food
 
IsGreaterThan - Class in zombie.scripting.commands.Flags
 
IsGreaterThan() - Constructor for class zombie.scripting.commands.Flags.IsGreaterThan
 
IsGreaterThanEqualTo - Class in zombie.scripting.commands.Flags
 
IsGreaterThanEqualTo() - Constructor for class zombie.scripting.commands.Flags.IsGreaterThanEqualTo
 
isGuiMode() - Static method in class zombie.input.Mouse
 
isHasACold() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isHasAlpha() - Method in enum zombie.core.textures.PNGDecoder.Format
 
isHasHeight() - Method in class zombie.iso.IsoCell.Zone
 
isHasZombies() - Method in class zombie.iso.IsoGridSquare
 
IsHeadShot(IsoMovingObject, int, int) - Method in class zombie.iso.IsoObjectPicker
 
isIgnoreLossControl() - Method in class zombie.ui.UIElement
 
isIgnoreMovementForDirection() - Method in class zombie.characters.IsoGameCharacter
 
isIgnoreStaggerBack() - Method in class zombie.characters.IsoGameCharacter
 
IsInBuilding(IsoBuilding) - Method in class zombie.characters.IsoGameCharacter
 
isInCharacterInventory(IsoGameCharacter) - Method in class zombie.inventory.ItemContainer
 
isInf() - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsInfected(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsInfected(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsInfected() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsInGroup - Class in zombie.scripting.commands.Character
 
IsInGroup() - Constructor for class zombie.scripting.commands.Character.IsInGroup
 
IsInGroupWith - Class in zombie.scripting.commands.Character
 
IsInGroupWith() - Constructor for class zombie.scripting.commands.Character.IsInGroupWith
 
IsInRoom - Class in zombie.scripting.commands.Character
 
IsInRoom() - Constructor for class zombie.scripting.commands.Character.IsInRoom
 
isInside(InventoryItem) - Method in class zombie.inventory.ItemContainer
 
IsInside - Class in zombie.scripting.commands.Character
 
IsInside() - Constructor for class zombie.scripting.commands.Character.IsInside
 
isInstanced() - Method in class zombie.characters.SurvivorGroup
 
isIsAiming() - Static method in class zombie.characters.IsoPlayer
 
isIsCookable() - Method in class zombie.inventory.InventoryItem
 
isIsCookable() - Method in class zombie.scripting.objects.Item
 
isIsDevice() - Method in class zombie.inventory.ItemContainer
 
isIsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isIsOnFire() - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsItemDestroyed(String, Recipe) - Static method in class zombie.inventory.RecipeManager
 
isJoypadDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadLeft(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadPressed(int, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadRight(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadUp(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isKeep() - Method in class zombie.scripting.objects.Recipe.Source
 
isKeyDown(int) - Method in class zombie.core.input.Input
Check if a particular key is down
isKeyDown(int) - Static method in class zombie.input.GameKeyboard
 
isKeyDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isKeyPressed(int) - Method in class zombie.core.input.Input
Check if a particular key has been pressed since this method was last called for the specified key
isKeyRepeatEnabled() - Method in class zombie.core.input.Input
Check if key repeat is enabled
isKnockBackOnNoDeath() - Method in class zombie.inventory.types.HandWeapon
 
isKnockBackOnNoDeath() - Method in class zombie.scripting.objects.Item
 
isLastCollidedN() - Method in class zombie.characters.IsoGameCharacter
 
isLastCollidedW() - Method in class zombie.characters.IsoGameCharacter
 
isLastDoubleSize() - Static method in class zombie.ui.UIManager
 
IsLastFiredParameter - Class in zombie.scripting.commands.Trigger
 
IsLastFiredParameter() - Constructor for class zombie.scripting.commands.Trigger.IsLastFiredParameter
 
isLastStand() - Static method in class zombie.core.Core
 
isLBPressed(int) - Method in class zombie.input.JoypadManager
 
isLBPressed() - Method in class zombie.input.JoypadManager.Joypad
 
IsLeader() - Method in class zombie.characters.SurvivorDesc
 
isLeader(SurvivorDesc) - Method in class zombie.characters.SurvivorGroup
 
isLeader(IsoGameCharacter) - Method in class zombie.characters.SurvivorGroup
 
IsLeaderOfGroup - Class in zombie.scripting.commands.Character
 
IsLeaderOfGroup() - Constructor for class zombie.scripting.commands.Character.IsLeaderOfGroup
 
isLeftDown() - Static method in class zombie.input.Mouse
 
isLeftPressed(int) - Method in class zombie.input.JoypadManager
 
isLeftPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isLeftPressed() - Static method in class zombie.input.Mouse
 
isLeftReleased() - Static method in class zombie.input.Mouse
 
isLeftUp() - Static method in class zombie.input.Mouse
 
IsLessThan - Class in zombie.scripting.commands.Flags
 
IsLessThan() - Constructor for class zombie.scripting.commands.Flags.IsLessThan
 
IsLessThanEqualTo - Class in zombie.scripting.commands.Flags
 
IsLessThanEqualTo() - Constructor for class zombie.scripting.commands.Flags.IsLessThanEqualTo
 
IsLiterature() - Method in class zombie.inventory.InventoryItem
 
isLocked() - Method in class zombie.iso.objects.IsoDoor
 
isLocked() - Method in class zombie.iso.objects.IsoThumpable
 
isLocked() - Method in class zombie.iso.objects.IsoWindow
 
isLooped() - Method in interface zombie.core.sound.Sound
Returns looped status
isLooped() - Method in interface zombie.ISoundSystem.ISoundInstance
 
isLTPressed() - Method in class zombie.characters.IsoPlayer
 
isLTPressed(int) - Method in class zombie.input.JoypadManager
 
isLTPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isMapped() - Method in class zombie.core.VBO.GLVertexBufferObject
 
isMaskClicked(int, int, boolean) - Method in class zombie.characters.IsoGameCharacter
 
isMaskClicked(int, int) - Method in class zombie.iso.IsoObject
 
isMaskClicked(int, int, boolean) - Method in class zombie.iso.IsoObject
 
isMaskClicked(IsoDirections, int, int) - Method in class zombie.iso.sprite.IsoSprite
 
isMaskClicked(IsoDirections, int, int, boolean) - Method in class zombie.iso.sprite.IsoSprite
 
isMember(SurvivorDesc) - Method in class zombie.characters.SurvivorGroup
 
isMember(IsoGameCharacter) - Method in class zombie.characters.SurvivorGroup
 
isMiddleDown() - Static method in class zombie.input.Mouse
 
isMiddlePressed() - Static method in class zombie.input.Mouse
 
isMiddleReleased() - Static method in class zombie.input.Mouse
 
isMiddleUp() - Static method in class zombie.input.Mouse
 
isMouseButtonDown(int) - Method in class zombie.core.input.Input
Check if a given mouse button is down
isMouseButtonDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
IsMouseOver() - Method in class zombie.ui.UI_BodyPart
 
isMousePressed(int) - Method in class zombie.core.input.Input
Check if a mouse button has been pressed since last call
isMultipleHitConditionAffected() - Method in class zombie.inventory.types.HandWeapon
 
isMultipleHitConditionAffected() - Method in class zombie.scripting.objects.Item
 
isMusic - Variable in class zombie.SoundManager.BlendInfo
 
isMusicOn() - Method in class zombie.openal.SoundStore
Check if music should currently be playing
isMusicPlaying() - Method in class zombie.openal.SoundStore
Check if the music is currently playing
IsMusicPlaying() - Method in class zombie.SoundManager
 
IsNeutral - Class in zombie.scripting.commands.Character
 
IsNeutral() - Constructor for class zombie.scripting.commands.Character.IsNeutral
 
IsNight - Class in zombie.scripting.commands.DayNight
 
IsNight() - Constructor for class zombie.scripting.commands.DayNight.IsNight
 
isNoPicking() - Method in class zombie.iso.IsoObject
 
isNotBlocked(boolean) - Method in class zombie.iso.IsoGridSquare
 
isNotFinished(AStarPathFinder) - Method in class zombie.PathfindManager.PathfindJob
 
isNull(int, int, int) - Method in interface zombie.ai.astar.TileBasedMap
 
isNull(int, int, int) - Method in class zombie.iso.IsoCell
 
IsNumberOfEnemiesOver - Class in zombie.scripting.commands.Character
 
IsNumberOfEnemiesOver() - Constructor for class zombie.scripting.commands.Character.IsNumberOfEnemiesOver
 
IsNumberOfEnemiesUnder - Class in zombie.scripting.commands.Character
 
IsNumberOfEnemiesUnder() - Constructor for class zombie.scripting.commands.Character.IsNumberOfEnemiesUnder
 
IsNumberOfLocalOver - Class in zombie.scripting.commands.Character
 
IsNumberOfLocalOver() - Constructor for class zombie.scripting.commands.Character.IsNumberOfLocalOver
 
IsNumberOfLocalUnder - Class in zombie.scripting.commands.Character
 
IsNumberOfLocalUnder() - Constructor for class zombie.scripting.commands.Character.IsNumberOfLocalUnder
 
IsNumberOfNeutralOver - Class in zombie.scripting.commands.Character
 
IsNumberOfNeutralOver() - Constructor for class zombie.scripting.commands.Character.IsNumberOfNeutralOver
 
IsNumberOfNeutralUnder - Class in zombie.scripting.commands.Character
 
IsNumberOfNeutralUnder() - Constructor for class zombie.scripting.commands.Character.IsNumberOfNeutralUnder
 
IsoAnim - Class in zombie.iso.sprite
 
IsoAnim() - Constructor for class zombie.iso.sprite.IsoAnim
 
IsoArea - Class in zombie.iso.areas
 
IsoArea() - Constructor for class zombie.iso.areas.IsoArea
 
IsoBarricade - Class in zombie.iso.objects
 
IsoBarricade(IsoCell) - Constructor for class zombie.iso.objects.IsoBarricade
 
IsoBarricade(IsoCell, IsoGridSquare, int) - Constructor for class zombie.iso.objects.IsoBarricade
 
IsoBarricade.DoorType - Enum in zombie.iso.objects
 
IsoBloodDrop - Class in zombie.iso.objects
 
IsoBloodDrop(IsoCell) - Constructor for class zombie.iso.objects.IsoBloodDrop
 
IsoBloodDrop(IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoBloodDrop
 
IsoBuilding - Class in zombie.iso.areas
 
IsoBuilding() - Constructor for class zombie.iso.areas.IsoBuilding
 
IsoBuilding(IsoCell) - Constructor for class zombie.iso.areas.IsoBuilding
 
isoBuildings - Variable in class zombie.iso.LotHeader
 
IsoCamera - Class in zombie.iso
 
IsoCamera() - Constructor for class zombie.iso.IsoCamera
 
IsoCell - Class in zombie.iso
 
IsoCell(int, int) - Constructor for class zombie.iso.IsoCell
 
IsoCell(IsoSpriteManager, int, int) - Constructor for class zombie.iso.IsoCell
 
IsoCell(IsoSpriteManager, int, int, boolean) - Constructor for class zombie.iso.IsoCell
 
IsoCell.BuildingSearchCriteria - Enum in zombie.iso
 
IsoCell.Zone - Class in zombie.iso
 
IsoCell.Zone(String, int, int, int, int, int) - Constructor for class zombie.iso.IsoCell.Zone
 
IsoChunk - Class in zombie.iso
 
IsoChunk(IsoCell) - Constructor for class zombie.iso.IsoChunk
 
IsoChunkMap - Class in zombie.iso
 
IsoChunkMap(IsoCell) - Constructor for class zombie.iso.IsoChunkMap
 
IsoCrate - Class in zombie.iso.objects
 
IsoCrate(IsoCell) - Constructor for class zombie.iso.objects.IsoCrate
 
IsoCrate(IsoCell, IsoGridSquare, int) - Constructor for class zombie.iso.objects.IsoCrate
 
IsoCrate.DoorType - Enum in zombie.iso.objects
 
IsoCurtain - Class in zombie.iso.objects
 
IsoCurtain(IsoCell, IsoGridSquare, IsoSprite, boolean, boolean) - Constructor for class zombie.iso.objects.IsoCurtain
 
IsoCurtain(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoCurtain
 
IsoCurtain(IsoCell) - Constructor for class zombie.iso.objects.IsoCurtain
 
IsoDeadBody - Class in zombie.iso.objects
 
IsoDeadBody(IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoDeadBody
 
IsoDeadBody(IsoCell) - Constructor for class zombie.iso.objects.IsoDeadBody
 
IsoDirectionFrame - Class in zombie.iso.sprite
 
IsoDirectionFrame(Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirectionFrame() - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirectionFrame(Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirections - Enum in zombie.iso
 
IsoDirectionSet - Class in zombie.iso
 
IsoDirectionSet() - Constructor for class zombie.iso.IsoDirectionSet
 
IsoDoor - Class in zombie.iso.objects
 
IsoDoor(IsoCell) - Constructor for class zombie.iso.objects.IsoDoor
 
IsoDoor(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoDoor
 
IsoDoor(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoDoor
 
IsoDoor(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoDoor
 
IsoDoor.DoorType - Enum in zombie.iso.objects
 
IsoDummyCameraCharacter - Class in zombie.characters
 
IsoDummyCameraCharacter(float, float, float) - Constructor for class zombie.characters.IsoDummyCameraCharacter
 
IsoFire - Class in zombie.iso.objects
 
IsoFire(IsoCell) - Constructor for class zombie.iso.objects.IsoFire
 
IsoFire(IsoCell, IsoGridSquare, boolean, int) - Constructor for class zombie.iso.objects.IsoFire
 
IsoFireManager - Class in zombie.iso.objects
 
IsoFireManager() - Constructor for class zombie.iso.objects.IsoFireManager
 
IsoFlagType - Enum in zombie.iso.SpriteDetails
 
IsoFloorBloodSplat - Class in zombie.iso
 
IsoFloorBloodSplat(float, float, float, int) - Constructor for class zombie.iso.IsoFloorBloodSplat
 
IsoGameCharacter - Class in zombie.characters
 
IsoGameCharacter(IsoCell, float, float, float) - Constructor for class zombie.characters.IsoGameCharacter
 
IsoGameCharacter.BodyLocation - Enum in zombie.characters
 
IsoGameCharacter.Location - Class in zombie.characters
 
IsoGameCharacter.Location(int, int, int) - Constructor for class zombie.characters.IsoGameCharacter.Location
 
IsoGameCharacter.PerkInfo - Class in zombie.characters
 
IsoGameCharacter.PerkInfo() - Constructor for class zombie.characters.IsoGameCharacter.PerkInfo
 
IsoGameCharacter.Wound - Class in zombie.characters
 
IsoGameCharacter.Wound() - Constructor for class zombie.characters.IsoGameCharacter.Wound
 
IsoGameCharacter.XP - Class in zombie.characters
 
IsoGameCharacter.XP(IsoGameCharacter) - Constructor for class zombie.characters.IsoGameCharacter.XP
 
IsoGridSquare - Class in zombie.iso
 
IsoGridSquare() - Constructor for class zombie.iso.IsoGridSquare
 
IsoGridSquare(IsoCell, SliceY, int, int, int) - Constructor for class zombie.iso.IsoGridSquare
 
IsoGridSquare.Authenticator - Class in zombie.iso
 
IsoGridSquare.Authenticator() - Constructor for class zombie.iso.IsoGridSquare.Authenticator
 
isoGridSquareCache - Static variable in class zombie.iso.IsoGridSquare
 
IsoJukebox - Class in zombie.iso.objects
 
IsoJukebox(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoJukebox
 
IsoJukebox(IsoCell) - Constructor for class zombie.iso.objects.IsoJukebox
 
IsoJukebox(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoJukebox
 
IsoLightSource - Class in zombie.iso
 
IsoLightSource(int, int, int, float, float, float, int) - Constructor for class zombie.iso.IsoLightSource
 
IsoLightSource(int, int, int, float, float, float, int, int) - Constructor for class zombie.iso.IsoLightSource
 
IsoLightSwitch - Class in zombie.iso.objects
 
IsoLightSwitch(IsoCell) - Constructor for class zombie.iso.objects.IsoLightSwitch
 
IsoLightSwitch(IsoCell, IsoGridSquare, IsoSprite, int) - Constructor for class zombie.iso.objects.IsoLightSwitch
 
IsoLivingCharacter - Class in zombie.characters
 
IsoLivingCharacter(IsoCell, float, float, float) - Constructor for class zombie.characters.IsoLivingCharacter
 
IsoLot - Class in zombie.iso
 
IsoLot(String, Integer, Integer, Integer, Integer, IsoChunk) - Constructor for class zombie.iso.IsoLot
 
IsoLot.Zone - Class in zombie.iso
 
IsoLot.Zone() - Constructor for class zombie.iso.IsoLot.Zone
 
IsoLuaCharacter - Class in zombie.characters
 
IsoLuaCharacter(float, float, float) - Constructor for class zombie.characters.IsoLuaCharacter
 
IsoMetaCell - Class in zombie.iso
 
IsoMetaCell() - Constructor for class zombie.iso.IsoMetaCell
 
IsoMetaChunk - Class in zombie.iso
 
IsoMetaChunk() - Constructor for class zombie.iso.IsoMetaChunk
 
IsoMetaGrid - Class in zombie.iso
 
IsoMetaGrid() - Constructor for class zombie.iso.IsoMetaGrid
 
IsoMetaGrid.Trigger - Class in zombie.iso
 
IsoMetaGrid.Trigger(BuildingDef, int, int, String) - Constructor for class zombie.iso.IsoMetaGrid.Trigger
 
IsoMolotovCocktail - Class in zombie.iso.objects
 
IsoMolotovCocktail(IsoCell) - Constructor for class zombie.iso.objects.IsoMolotovCocktail
 
IsoMolotovCocktail(IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoMolotovCocktail
 
IsoMovingObject - Class in zombie.iso
 
IsoMovingObject(IsoCell) - Constructor for class zombie.iso.IsoMovingObject
 
IsoMovingObject(IsoCell, boolean) - Constructor for class zombie.iso.IsoMovingObject
 
IsoMovingObject(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.IsoMovingObject
 
IsoMovingObject() - Constructor for class zombie.iso.IsoMovingObject
 
IsOn - Class in zombie.scripting.commands.Character
 
IsOn() - Constructor for class zombie.scripting.commands.Character.IsOn
 
IsOnFire - Variable in class zombie.characters.BodyDamage.BodyDamage
 
IsOnFire() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isOnFire() - Method in class zombie.characters.IsoGameCharacter
 
isOnFloor() - Method in class zombie.iso.IsoMovingObject
 
IsOnFloor - Class in zombie.scripting.commands.Character
 
IsOnFloor() - Constructor for class zombie.scripting.commands.Character.IsOnFloor
 
isOnScreen() - Method in class zombie.core.textures.TextureDraw
 
IsOnScreen() - Method in class zombie.iso.IsoGridSquare
 
isOnScreenLast - Static variable in class zombie.iso.IsoGridSquare
 
IsoObject - Class in zombie.iso
 
IsoObject(IsoCell) - Constructor for class zombie.iso.IsoObject
 
IsoObject() - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoGridSquare, String, String) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoGridSquare, String, String, boolean) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoGridSquare, String, boolean) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoGridSquare, String) - Constructor for class zombie.iso.IsoObject
 
IsoObject.VisionResult - Enum in zombie.iso
 
isoObjectCache - Static variable in class zombie.iso.CellLoader
 
IsoObjectPicker - Class in zombie.iso
 
IsoObjectPicker() - Constructor for class zombie.iso.IsoObjectPicker
 
IsoObjectPicker.ClickObject - Class in zombie.iso
 
IsoObjectPicker.ClickObject() - Constructor for class zombie.iso.IsoObjectPicker.ClickObject
 
IsoObjectType - Enum in zombie.iso.SpriteDetails
 
IsOpen() - Method in class zombie.iso.objects.IsoBarricade
 
IsOpen() - Method in class zombie.iso.objects.IsoCrate
 
IsOpen() - Method in class zombie.iso.objects.IsoCurtain
 
IsOpen() - Method in class zombie.iso.objects.IsoDoor
 
IsOpen() - Method in class zombie.iso.objects.IsoThumpable
 
IsOpen() - Method in class zombie.iso.objects.IsoWindow
 
IsOpen() - Method in class zombie.iso.objects.IsoWoodenWall
 
IsoPhysicsObject - Class in zombie.iso
 
IsoPhysicsObject(IsoCell) - Constructor for class zombie.iso.IsoPhysicsObject
 
IsoPlayer - Class in zombie.characters
 
IsoPlayer(IsoCell) - Constructor for class zombie.characters.IsoPlayer
 
IsoPlayer(IsoCell, SurvivorDesc, int, int, int) - Constructor for class zombie.characters.IsoPlayer
 
IsoPlayer.Context - Class in zombie.characters
 
IsoPlayer.Context() - Constructor for class zombie.characters.IsoPlayer.Context
 
IsoPushableObject - Class in zombie.iso
 
IsoPushableObject(IsoCell) - Constructor for class zombie.iso.IsoPushableObject
 
IsoPushableObject(IsoCell, int, int, int) - Constructor for class zombie.iso.IsoPushableObject
 
IsoPushableObject(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.IsoPushableObject
 
IsoRadio - Class in zombie.iso.objects
 
IsoRadio(IsoCell) - Constructor for class zombie.iso.objects.IsoRadio
 
IsoRadio(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoRadio
 
IsoRaindrop - Class in zombie.iso.objects
 
IsoRaindrop(IsoCell, IsoGridSquare, boolean) - Constructor for class zombie.iso.objects.IsoRaindrop
 
IsoRainSplash - Class in zombie.iso.objects
 
IsoRainSplash(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoRainSplash
 
IsoRoom - Class in zombie.iso.areas
 
IsoRoom() - Constructor for class zombie.iso.areas.IsoRoom
 
IsoRoomExit - Class in zombie.iso.areas
 
IsoRoomExit(IsoRoomExit, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
 
IsoRoomExit(IsoRoom, IsoRoomExit, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
 
IsoRoomExit(IsoRoom, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
 
IsoRoomExit.ExitType - Enum in zombie.iso.areas
 
isoRooms - Variable in class zombie.iso.LotHeader
 
IsoSprite - Class in zombie.iso.sprite
 
IsoSprite() - Constructor for class zombie.iso.sprite.IsoSprite
 
IsoSprite(IsoSpriteManager) - Constructor for class zombie.iso.sprite.IsoSprite
 
IsoSpriteInstance - Class in zombie.iso.sprite
 
IsoSpriteInstance() - Constructor for class zombie.iso.sprite.IsoSpriteInstance
 
IsoSpriteInstance(IsoSprite) - Constructor for class zombie.iso.sprite.IsoSpriteInstance
 
IsoSpriteManager - Class in zombie.iso.sprite
 
IsoSpriteManager() - Constructor for class zombie.iso.sprite.IsoSpriteManager
 
IsoStove - Class in zombie.iso.objects
 
IsoStove(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoStove
 
IsoStove(IsoCell) - Constructor for class zombie.iso.objects.IsoStove
 
IsoSurvivor - Class in zombie.characters
 
IsoSurvivor(IsoCell) - Constructor for class zombie.characters.IsoSurvivor
 
IsoSurvivor(IsoCell, int, int, int) - Constructor for class zombie.characters.IsoSurvivor
 
IsoSurvivor(SurvivorDesc, IsoCell, int, int, int) - Constructor for class zombie.characters.IsoSurvivor
 
IsoSurvivor(SurvivorDesc, IsoCell, int, int, int, boolean) - Constructor for class zombie.characters.IsoSurvivor
 
IsoSurvivor(SurvivorPersonality.Personality, SurvivorDesc, IsoCell, int, int, int) - Constructor for class zombie.characters.IsoSurvivor
 
IsoSurvivor.SatisfiedBy - Enum in zombie.characters
 
isOtherHandUse() - Method in class zombie.inventory.types.HandWeapon
 
isOtherHandUse() - Method in class zombie.scripting.objects.Item
 
IsoThumpable - Class in zombie.iso.objects
 
IsoThumpable(IsoCell) - Constructor for class zombie.iso.objects.IsoThumpable
 
IsoThumpable(IsoCell, IsoGridSquare, String, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoThumpable
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for example
IsoThumpable(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoThumpable
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.
isoToScreenX(float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isoToScreenY(float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
IsoTree - Class in zombie.iso.objects
 
IsoTree(IsoCell) - Constructor for class zombie.iso.objects.IsoTree
 
IsoTree(IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoTree
 
IsoTree(IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoTree
 
isoTreeCache - Static variable in class zombie.iso.CellLoader
 
ISoundSystem - Interface in zombie
 
ISoundSystem.InstanceFailAction - Enum in zombie
 
ISoundSystem.ISoundInstance - Interface in zombie
 
ISoundSystem.SoundFormat - Enum in zombie
 
IsoUtils - Class in zombie.iso
 
IsoUtils() - Constructor for class zombie.iso.IsoUtils
 
isOutlineOnMouseover() - Method in class zombie.iso.IsoObject
 
isOutside() - Method in class zombie.characters.IsoGameCharacter
 
isOutside() - Method in class zombie.characters.IsoPlayer
 
isOutside() - Method in class zombie.iso.IsoGridSquare
 
IsoWheelieBin - Class in zombie.iso.objects
 
IsoWheelieBin(IsoCell) - Constructor for class zombie.iso.objects.IsoWheelieBin
 
IsoWheelieBin(IsoCell, int, int, int) - Constructor for class zombie.iso.objects.IsoWheelieBin
 
IsoWindow - Class in zombie.iso.objects
 
IsoWindow(IsoCell) - Constructor for class zombie.iso.objects.IsoWindow
 
IsoWindow(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoWindow
 
IsoWindow.WindowType - Enum in zombie.iso.objects
 
IsoWoodenWall - Class in zombie.iso.objects
 
IsoWoodenWall(IsoCell) - Constructor for class zombie.iso.objects.IsoWoodenWall
 
IsoWoodenWall(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoWoodenWall
 
IsoWoodenWall(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoWoodenWall
 
IsoWoodenWall(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoWoodenWall
 
IsoWoodenWall.DoorType - Enum in zombie.iso.objects
 
IsoWorld - Class in zombie.iso
 
IsoWorld() - Constructor for class zombie.iso.IsoWorld
 
IsoWorld.Frame - Class in zombie.iso
 
IsoWorld.Frame() - Constructor for class zombie.iso.IsoWorld.Frame
 
IsoWorld.MetaCell - Class in zombie.iso
 
IsoWorld.MetaCell() - Constructor for class zombie.iso.IsoWorld.MetaCell
 
IsoWorldInventoryObject - Class in zombie.iso.objects
 
IsoWorldInventoryObject(InventoryItem, IsoGridSquare, float, float, float) - Constructor for class zombie.iso.objects.IsoWorldInventoryObject
 
IsoWorldInventoryObject(IsoCell) - Constructor for class zombie.iso.objects.IsoWorldInventoryObject
 
IsoZombie - Class in zombie.characters
 
IsoZombie(IsoCell) - Constructor for class zombie.characters.IsoZombie
 
IsoZombie(IsoCell, SurvivorDesc) - Constructor for class zombie.characters.IsoZombie
 
IsoZombie(IsoCell, int) - Constructor for class zombie.characters.IsoZombie
 
IsoZombieGiblets - Class in zombie.iso.objects
 
IsoZombieGiblets(IsoCell) - Constructor for class zombie.iso.objects.IsoZombieGiblets
 
IsoZombieGiblets(IsoZombieGiblets.GibletType, IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoZombieGiblets
 
IsoZombieGiblets.GibletType - Enum in zombie.iso.objects
 
isPaintable() - Method in class zombie.iso.objects.IsoThumpable
 
isPassiv() - Method in class zombie.characters.skills.PerkFactory.Perk
 
isPathing() - Method in class zombie.characters.IsoGameCharacter
 
isPathWithDoorsInvalidated() - Method in class zombie.iso.IsoGridSquare
 
IsPlayer - Class in zombie.scripting.commands.Character
 
IsPlayer() - Constructor for class zombie.scripting.commands.Character.IsPlayer
 
isPlaying() - Method in interface zombie.ISoundSystem.ISoundInstance
 
isPlaying() - Method in interface zombie.openal.Audio
Check if the sound is playing as sound fx
isPlaying() - Method in class zombie.openal.AudioImpl
 
isPlaying() - Method in class zombie.openal.DeferredSound
 
isPlaying() - Method in class zombie.openal.NullAudio
 
isPlaying() - Method in class zombie.openal.StreamSound
 
IsPlaying - Class in zombie.scripting.commands.Script
 
IsPlaying() - Constructor for class zombie.scripting.commands.Script.IsPlaying
 
isPlayingMusic() - Method in class zombie.SoundManager
 
isPrimaryEquipped(String) - Method in class zombie.characters.IsoGameCharacter
 
IsRaining - Static variable in class zombie.iso.objects.RainManager
 
isRaining() - Static method in class zombie.iso.objects.RainManager
 
isRainingToday() - Method in class zombie.GameTime
 
isRanged() - Method in class zombie.inventory.types.HandWeapon
 
isRanged() - Method in class zombie.scripting.objects.Item
 
isRangeFalloff() - Method in class zombie.inventory.types.HandWeapon
 
isRangeFalloff() - Method in class zombie.scripting.objects.Item
 
isRBPressed(int) - Method in class zombie.input.JoypadManager
 
isRBPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isReanim() - Method in class zombie.characters.IsoGameCharacter
 
IsResidence - Variable in class zombie.iso.areas.IsoBuilding
 
isRGB() - Method in class zombie.core.textures.PNGDecoder
 
isRightDown() - Static method in class zombie.input.Mouse
 
isRightPressed(int) - Method in class zombie.input.JoypadManager
 
isRightPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isRightPressed() - Static method in class zombie.input.Mouse
returns the state of the Weel's mouse
isRightReleased() - Static method in class zombie.input.Mouse
 
isRightUp() - Static method in class zombie.input.Mouse
 
IsRotten() - Method in class zombie.inventory.InventoryItem
 
isRotten() - Method in class zombie.inventory.types.Food
 
isRTPressed(int) - Method in class zombie.input.JoypadManager
 
isRTPressed() - Method in class zombie.input.JoypadManager.Joypad
 
IsRunning() - Method in class zombie.characters.IsoPlayer
 
isSafeToAdd() - Method in class zombie.iso.IsoCell
 
isSafeToSpawn() - Method in class zombie.iso.IsoGridSquare
 
isSafeToSpawn(IsoGridSquare, int) - Method in class zombie.iso.IsoGridSquare
 
isSat() - Method in class zombie.characters.IsoGameCharacter
 
IsScratched(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsScratched(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsScratched() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsScriptPlaying(String) - Method in class zombie.scripting.ScriptManager
 
IsScriptPlaying(Script.ScriptInstance) - Method in class zombie.scripting.ScriptManager
 
isSeen() - Method in class zombie.iso.IsoGridSquare
 
isSeen(int) - Method in class zombie.iso.IsoGridSquare
 
isSet(int) - Method in class zombie.ZomboidBitFlag
 
isSet(IsoFlagType) - Method in class zombie.ZomboidBitFlag
 
isSet(IsoObjectType) - Method in class zombie.ZomboidBitFlag
 
isShareDamage() - Method in class zombie.inventory.types.HandWeapon
 
isShareDamage() - Method in class zombie.scripting.objects.Item
 
isShareEndurance() - Method in class zombie.inventory.types.HandWeapon
 
isShareEndurance() - Method in class zombie.scripting.objects.Item
 
isShootable() - Method in class zombie.iso.IsoMovingObject
 
isShowPausedMessage() - Static method in class zombie.ui.UIManager
 
isSmashed() - Method in class zombie.iso.objects.IsoWindow
 
IsSneaking() - Method in class zombie.characters.IsoGameCharacter
 
IsSneaking() - Method in class zombie.characters.IsoPlayer
 
IsSneezingCoughing() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isSolid() - Method in class zombie.core.textures.ImageData
 
isSolid() - Method in class zombie.core.textures.Texture
 
isSolid() - Method in class zombie.core.textures.TextureID
 
isSolid() - Method in interface zombie.interfaces.ITexture
indicates if the texture is solid or not.
a non solid texture is a texture that containe an alpha channel
isSolid() - Method in class zombie.iso.IsoMovingObject
 
isSolidFloor() - Method in class zombie.iso.IsoGridSquare
 
isSolidFloorCached() - Method in class zombie.iso.IsoGridSquare
 
isSpeaking() - Method in class zombie.characters.IsoGameCharacter
 
IsSpeaking() - Method in class zombie.characters.IsoGameCharacter
 
IsSpeaking() - Method in interface zombie.characters.Talker
 
IsSpeaking() - Method in class zombie.inventory.types.Radio
 
IsSpeaking() - Method in class zombie.iso.objects.IsoDeadBody
 
IsSpeaking() - Method in class zombie.iso.objects.IsoRadio
 
IsSpeaking - Class in zombie.scripting.commands.Character
 
IsSpeaking() - Constructor for class zombie.scripting.commands.Character.IsSpeaking
 
isSplatBloodOnNoDeath() - Method in class zombie.inventory.types.HandWeapon
 
isSplatBloodOnNoDeath() - Method in class zombie.scripting.objects.Item
 
isSpottedSinceAlphaZero() - Method in class zombie.characters.IsoGameCharacter
 
isStairs() - Method in class zombie.iso.objects.IsoThumpable
 
IsStairsNode(AStarPathMap.Node, AStarPathMap.Node, IsoDirections) - Method in interface zombie.ai.astar.TileBasedMap
 
IsStairsNode(AStarPathMap.Node, AStarPathMap.Node, IsoDirections) - Method in class zombie.iso.IsoCell
 
isStereo() - Method in class zombie.core.sound.Buffer
 
isStereo() - Method in interface zombie.core.sound.Sound
 
isStereo() - Method in class zombie.core.sound.Stream
 
IsStitched(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsStitched(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsStitched() - Method in class zombie.characters.BodyDamage.BodyPart
 
isStreamed() - Method in interface zombie.ISoundSystem.ISoundInstance
 
IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoBarricade
 
IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoCrate
 
IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoDoor
 
IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoThumpable
 
IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoWoodenWall
 
isSuperAttack() - Method in class zombie.characters.IsoGameCharacter
 
isThroughDoor() - Method in class zombie.iso.BlockInfo
 
isThroughStairs() - Method in class zombie.iso.BlockInfo
 
isThroughWindow() - Method in class zombie.iso.BlockInfo
 
isThumpable() - Method in class zombie.iso.objects.IsoThumpable
 
isTorchCone() - Method in class zombie.characters.IsoPlayer
 
isTorchCone() - Method in class zombie.inventory.InventoryItem
 
isTripping() - Method in class zombie.characters.Stats
 
isTrusted(X509Certificate[]) - Method in class zombie.chat.IRCClient.TrustManager
 
isType(Object, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isUpPressed(int) - Method in class zombie.input.JoypadManager
 
isUpPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isUsedTexureUnit(int) - Static method in class zombie.core.opengl.OpenGLState
 
isUseEndurance() - Method in class zombie.inventory.types.HandWeapon
 
isUseEndurance() - Method in class zombie.scripting.objects.Item
 
isUseSelf() - Method in class zombie.inventory.types.HandWeapon
 
isUseSelf() - Method in class zombie.scripting.objects.Item
 
isUseWhileEquiped() - Method in class zombie.inventory.types.DrainableComboItem
 
isUseWhileEquipped() - Method in class zombie.scripting.objects.Item
 
IsUsingAimWeapon() - Method in class zombie.characters.IsoPlayer
 
isValid() - Method in class zombie.core.textures.Texture
 
IsValue(String) - Method in class zombie.scripting.objects.ScriptFlag
 
IsVerticle - Variable in class zombie.ui.ScrollBar
 
isVisible() - Method in class zombie.ui.PZConsole
 
isVisible() - Method in class zombie.ui.UIElement
 
isVisibleToNPCs() - Method in class zombie.characters.IsoGameCharacter
 
isWaiting() - Method in class zombie.characters.IsoPlayer
 
isWallTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
IsWaterSource - Variable in class zombie.inventory.InventoryItem
 
isWaterSource() - Method in class zombie.inventory.InventoryItem
 
IsWaterSource - Variable in class zombie.scripting.objects.Item
 
IsWeapon() - Method in class zombie.inventory.InventoryItem
 
IsWounded(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsWounded(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsWounded() - Method in class zombie.characters.BodyDamage.BodyPart
 
isXPressed(int) - Method in class zombie.input.JoypadManager
 
isXPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isYPressed(int) - Method in class zombie.input.JoypadManager
 
isYPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isZombie() - Method in class zombie.iso.IsoObject
 
IsZone(String, int, int) - Method in class zombie.iso.IsoCell
 
isZone(String) - Method in class zombie.iso.IsoGridSquare
 
item - Variable in class zombie.behaviors.survivor.orders.Needs.Need
 
item - Variable in class zombie.iso.objects.IsoWorldInventoryObject
 
Item - Class in zombie.scripting.objects
 
Item() - Constructor for class zombie.scripting.objects.Item
 
item - Variable in class zombie.ui.ListBox.ListItem
 
Item - Variable in class zombie.ui.ObjectTooltip
 
Item.ClothingBodyLocation - Enum in zombie.scripting.objects
 
Item.Type - Enum in zombie.scripting.objects
 
ItemContainer - Class in zombie.inventory
 
ItemContainer(int, String, IsoGridSquare, IsoObject, int, int) - Constructor for class zombie.inventory.ItemContainer
 
ItemContainer(String, IsoGridSquare, IsoObject, int, int) - Constructor for class zombie.inventory.ItemContainer
 
ItemContainer(int) - Constructor for class zombie.inventory.ItemContainer
 
ItemContainer() - Constructor for class zombie.inventory.ItemContainer
 
ItemContainerFiller - Class in zombie.inventory
 
ItemContainerFiller() - Constructor for class zombie.inventory.ItemContainerFiller
 
itemHeight - Variable in class zombie.ui.ListBox
 
ItemMap - Variable in class zombie.scripting.objects.ScriptModule
 
Items - Variable in class zombie.behaviors.survivor.orders.Needs.Heal
 
Items - Variable in class zombie.behaviors.survivor.orders.Needs.StopBleeding
 
Items - Variable in class zombie.inventory.ItemContainer
 
Items - Variable in class zombie.scripting.objects.Inventory
 
Items - Variable in class zombie.scripting.objects.LanguageDefinition
 
Items - Variable in class zombie.ui.ListBox
 
ItemType - Enum in zombie.inventory
 
iterator() - Method in class zombie.core.Collections.ZomboidHashSet
Returns an iterator over the elements in this set.
iterator() - Method in class zombie.Lua.LuaBackendClass
 
iterator() - Method in interface zombie.util.IntCollection
Returns an iterator over this collection.
iterator() - Method in class zombie.util.list.AbstractIntList
 
iterator() - Method in class zombie.util.set.IntOpenHashSet
 
ITexture - Interface in zombie.interfaces
 
IUpdater - Interface in zombie.interfaces
 

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