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I
Icon
- Variable in class zombie.scripting.objects.
Item
Icon
- Variable in class zombie.ui.
ListBox.ListItem
Icon
- Variable in class zombie.ui.
RadialMenu.MenuOption
IconPath
- Variable in class zombie.characters.professions.
ProfessionFactory.Profession
ID
- Variable in class zombie.ai.astar.
AStarPathMap.Node
ID
- Variable in class zombie.behaviors.
SelectorBehavior
ID
- Variable in class zombie.behaviors.
SequenceBehavior
ID
- Variable in class zombie.behaviors.survivor.orders.
OrderSequence
id
- Variable in class zombie.core.network.
PendingUdpPacket
id
- Variable in class zombie.core.network.
UdpPacket.Header
id
- Static variable in class zombie.core.
Rand
id
- Variable in class zombie.core.textures.
ImageData
ID
- Variable in class zombie.gameStates.
CharacterCreationState.SelectSlot
ID
- Variable in class zombie.inventory.
ItemContainer
ID
- Variable in class zombie.iso.areas.
IsoBuilding
ID
- Variable in class zombie.iso.
IsoGridSquare
ID
- Variable in class zombie.iso.
RoomDef
ID
- Variable in class zombie.iso.sprite.
IsoAnim
ID
- Variable in class zombie.iso.sprite.
IsoSprite
ID
- Variable in class zombie.iso.sprite.
IsoSpriteManager
ID
- Variable in class zombie.network.
AddPlayer
ID
- Variable in class zombie.network.
DisconnectionMessage
ID
- Variable in class zombie.network.
PlayerUpdateData
ID
- Variable in class zombie.
PathfindManager.PathfindThread
ID
- Variable in class zombie.scripting.objects.
Script.ScriptInstance
IDestroyable
- Interface in
zombie.interfaces
IdleAnim
- Variable in class zombie.inventory.types.
HandWeapon
IdleAnim
- Variable in class zombie.scripting.objects.
Item
idleboredom
- Variable in class zombie.characters.
Stats
IdleOrder
- Class in
zombie.behaviors.survivor.orders
IdleOrder(IsoGameCharacter)
- Constructor for class zombie.behaviors.survivor.orders.
IdleOrder
IdleState
- Class in
zombie.ai.states
IdleState()
- Constructor for class zombie.ai.states.
IdleState
IDMax
- Static variable in class zombie.inventory.
ItemContainer
IDMax
- Static variable in class zombie.iso.areas.
IsoBuilding
IDMax
- Static variable in class zombie.iso.
IsoGridSquare
IDToUseInSort
- Static variable in class zombie.ai.astar.
AStarPathFinder
ignoreError(String)
- Static method in class zombie.core.utils.
Utility
ignores an error message
ignoreFirst
- Variable in class zombie.ui.
UITextBox2
ignoreFirstInput()
- Method in class zombie.ui.
UITextBox2
ignoreHeightChange()
- Method in class zombie.ui.
UIElement
IgnoreLossControl
- Variable in class zombie.ui.
UIElement
IgnoreMovementForDirection
- Variable in class zombie.characters.
IsoGameCharacter
ignoreWidthChange()
- Method in class zombie.ui.
UIElement
iIgnoreDirectionChange
- Variable in class zombie.characters.
IsoZombie
IListBoxItem
- Interface in
zombie.interfaces
ImageData
- Class in
zombie.core.textures
ImageData(TextureID, WrappedBuffer)
- Constructor for class zombie.core.textures.
ImageData
ImageData(BufferedImage)
- Constructor for class zombie.core.textures.
ImageData
ImageData(String)
- Constructor for class zombie.core.textures.
ImageData
ImageData(int, int)
- Constructor for class zombie.core.textures.
ImageData
creates a new empty imageData
ImageData(BufferedInputStream, boolean, Texture.PZFileformat)
- Constructor for class zombie.core.textures.
ImageData
ImageData(BufferedInputStream, boolean)
- Constructor for class zombie.core.textures.
ImageData
imageData
- Variable in class zombie.core.textures.
Pcx
imageHeight
- Variable in class zombie.core.textures.
Pcx
ImageUtils
- Class in
zombie.core.utils
class to simplify images management.
imageWidth
- Variable in class zombie.core.textures.
Pcx
IMaskerable
- Interface in
zombie.interfaces
ImobileEnduranceReduce
- Static variable in class zombie.
ZomboidGlobals
ImpactSound
- Variable in class zombie.scripting.objects.
Item
Imports
- Variable in class zombie.scripting.objects.
ScriptModule
InBuildingWith(IsoGameCharacter)
- Method in class zombie.characters.
IsoGameCharacter
incomingProtocolId
- Variable in class zombie.core.network.
UdpConnection
incomingUdpPacket(UdpPacket)
- Method in class zombie.core.network.
UdpConnection
IncreasePanic(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
Increment
- Class in
zombie.scripting.commands.Flags
Increment()
- Constructor for class zombie.scripting.commands.Flags.
Increment
IncrementCharacterScriptFlag
- Class in
zombie.scripting.commands.Character
IncrementCharacterScriptFlag()
- Constructor for class zombie.scripting.commands.Character.
IncrementCharacterScriptFlag
IndentLines
- Variable in class zombie.ui.
QuestControl
index()
- Method in enum zombie.characters.skills.
PerkFactory.Perks
index()
- Method in enum zombie.iso.
IsoDirections
index()
- Method in enum zombie.iso.SpriteDetails.
IsoFlagType
index()
- Method in enum zombie.iso.SpriteDetails.
IsoObjectType
index
- Variable in class zombie.ui.
VirtualItemSlot
indexOf(int)
- Method in class zombie.util.list.
AbstractIntList
indexOf(int, int)
- Method in class zombie.util.list.
AbstractIntList
indexOf(int)
- Method in class zombie.util.list.
IntArrayList
indexOf(int, int)
- Method in class zombie.util.list.
IntArrayList
indexOf(int)
- Method in interface zombie.util.list.
IntList
Returns the index of the first occurance of a specified element in this list.
indexOf(int, int)
- Method in interface zombie.util.list.
IntList
Returns the index of the first occurance of a specified element in this list after or at a specified index.
indexOutOfBounds(int, int, int)
- Static method in class zombie.util.util.
Exceptions
IndieFileLoader
- Class in
zombie.core
IndieFileLoader()
- Constructor for class zombie.core.
IndieFileLoader
IndieGL
- Class in
zombie
IndieGL()
- Constructor for class zombie.
IndieGL
IndieLogger
- Class in
zombie
IndieLogger()
- Constructor for class zombie.
IndieLogger
indoorAmbient
- Variable in class zombie.
AmbientStreamManager
inf
- Variable in class zombie.characters.BodyDamage.
BodyDamage
infectAmount
- Variable in class zombie.characters.
IsoGameCharacter.Wound
Infected
- Variable in class zombie.network.
DamagePlayer
infectedNormal
- Variable in class zombie.characters.
IsoGameCharacter.Wound
infectedZombie
- Variable in class zombie.characters.
IsoGameCharacter.Wound
InfectionGrowthRate
- Variable in class zombie.characters.BodyDamage.
BodyDamage
InfectionHealthReductionAmmount
- Variable in class zombie.characters.BodyDamage.
BodyDamage
InfectionLevel
- Variable in class zombie.characters.BodyDamage.
BodyDamage
inflictWound(IsoGameCharacter.BodyLocation, float, boolean, float)
- Method in class zombie.characters.
IsoGameCharacter
info
- Variable in class zombie.iso.
IsoMetaCell
InfoHeaderNames
- Static variable in class zombie.iso.
IsoLot
InfoHeaders
- Static variable in class zombie.iso.
IsoLot
ing1
- Variable in class zombie.ui.
NewCraftingPanel
ing2
- Variable in class zombie.ui.
NewCraftingPanel
ing3
- Variable in class zombie.ui.
NewCraftingPanel
ing4
- Variable in class zombie.ui.
NewCraftingPanel
IngameState
- Class in
zombie.gameStates
IngameState()
- Constructor for class zombie.gameStates.
IngameState
InGroupWith(IsoMovingObject)
- Method in class zombie.characters.
SurvivorDesc
init()
- Method in class zombie.
AmbientStreamManager
init(int, int, int)
- Method in class zombie.behaviors.survivor.orders.
GotoOrder
init()
- Static method in class zombie.characters.professions.
ProfessionFactory
init()
- Static method in class zombie.characters.skills.
PerkFactory
init()
- Static method in class zombie.characters.traits.
ObservationFactory
init()
- Static method in class zombie.characters.traits.
TraitFactory
init()
- Method in class zombie.core.audio.
AudioManager
init(int, int)
- Method in class zombie.core.
Core
init(int, int, int, int, Canvas, Canvas)
- Method in class zombie.core.
Core
init()
- Static method in class zombie.core.
Rand
init()
- Static method in class zombie.core.VBO.
VBOBuffer
init()
- Method in class zombie.
GameApplet
initialise applet by adding a canvas to it, this canvas will start the LWJGL Display and game loop in another thread.
init()
- Method in class zombie.
GameTime
init()
- Static method in class zombie.
IndieLogger
init(IsoCell, SliceY, int, int, int)
- Method in class zombie.iso.
IsoGridSquare
Init()
- Method in class zombie.iso.
IsoObjectPicker
init()
- Method in class zombie.iso.
IsoWorld
init()
- Method in interface zombie.
ISoundSystem
init()
- Static method in class zombie.Lua.
LuaManager
init()
- Method in class zombie.network.
GameServer
init()
- Method in class zombie.openal.
SoundStore
Initialise the sound effects stored.
init()
- Method in class zombie.
PathfindManager
init(String)
- Method in class zombie.
SaveManager
init(String, String[])
- Method in class zombie.scripting.commands.Activatable.
IsActivated
init(String, String[])
- Method in class zombie.scripting.commands.Activatable.
ToggleActivatable
init(String, String[])
- Method in class zombie.scripting.commands.
BaseCommand
init(String, String[])
- Method in class zombie.scripting.commands.Character.
ActualizeCommand
init(String, String[])
- Method in class zombie.scripting.commands.Character.
AddEnemy
init(String, String[])
- Method in class zombie.scripting.commands.Character.
AddInventory
init(String, String[])
- Method in class zombie.scripting.commands.Character.
AddToGroup
init(String, String[])
- Method in class zombie.scripting.commands.Character.
AimWhileStationary
init(String, String[])
- Method in class zombie.scripting.commands.Character.
AllowBehaviours
init(String, String[])
- Method in class zombie.scripting.commands.Character.
AllowConversation
init(String, String[])
- Method in class zombie.scripting.commands.Character.
Anger
init(String, String[])
- Method in class zombie.scripting.commands.Character.
Attack
init(String, String[])
- Method in class zombie.scripting.commands.Character.
Die
init(String, String[])
- Method in class zombie.scripting.commands.Character.
EquipItem
init(String, String[])
- Method in class zombie.scripting.commands.Character.
Exists
init(String, String[])
- Method in class zombie.scripting.commands.Character.
FaceCommand
init(String, String[])
- Method in class zombie.scripting.commands.Character.
HasInventory
init(String, String[])
- Method in class zombie.scripting.commands.Character.
HasTrait
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IncrementCharacterScriptFlag
init(String, String[])
- Method in class zombie.scripting.commands.Character.
InRange
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsAggressive
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsAggressivePose
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsCharacterScriptFlagEqualTo
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsCharacterScriptFlagOver
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsDead
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsFriendly
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsInGroup
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsInGroupWith
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsInRoom
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsInside
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsLeaderOfGroup
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsNeutral
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsNumberOfEnemiesOver
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsNumberOfEnemiesUnder
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsNumberOfLocalOver
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsNumberOfLocalUnder
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsNumberOfNeutralOver
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsNumberOfNeutralUnder
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsOn
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsOnFloor
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsPlayer
init(String, String[])
- Method in class zombie.scripting.commands.Character.
IsSpeaking
init(String, String[])
- Method in class zombie.scripting.commands.Character.
MetCountIsOver
init(String, String[])
- Method in class zombie.scripting.commands.Character.
NamedOrder
init(String, String[])
- Method in class zombie.scripting.commands.Character.
Order
init(String, String[])
- Method in class zombie.scripting.commands.Character.
PopOrder
init(String, String[])
- Method in class zombie.scripting.commands.Character.
RemoveNamedOrder
init(String, String[])
- Method in class zombie.scripting.commands.Character.
SayAt
init(String, String[])
- Method in class zombie.scripting.commands.Character.
SayCommand
init(String, String[])
- Method in class zombie.scripting.commands.Character.
SayIdle
init(String, String[])
- Method in class zombie.scripting.commands.Character.
Sleep
init(String, String[])
- Method in class zombie.scripting.commands.Character.
StopAction
init(String, String[])
- Method in class zombie.scripting.commands.Character.
TestStat
init(String, String[])
- Method in class zombie.scripting.commands.Character.
TryToTeamUp
init(String, String[])
- Method in class zombie.scripting.commands.Character.
WalkCommand
init(String, String[])
- Method in class zombie.scripting.commands.Character.
WalkToLastHeardSound
init(String, String[])
- Method in class zombie.scripting.commands.Character.
WalkToLastKnownLocationOf
init(String, String[])
- Method in class zombie.scripting.commands.Character.
WalkWithinRangeOf
init(String, String[])
- Method in class zombie.scripting.commands.
ConditionalCommand
init(String, String[])
- Method in class zombie.scripting.commands.DayNight.
IsNight
init(String, String[])
- Method in class zombie.scripting.commands.Flags.
Decrement
init(String, String[])
- Method in class zombie.scripting.commands.Flags.
Increment
init(String, String[])
- Method in class zombie.scripting.commands.Flags.
IsFlagValue
init(String, String[])
- Method in class zombie.scripting.commands.Flags.
IsGreaterThan
init(String, String[])
- Method in class zombie.scripting.commands.Flags.
IsGreaterThanEqualTo
init(String, String[])
- Method in class zombie.scripting.commands.Flags.
IsLessThan
init(String, String[])
- Method in class zombie.scripting.commands.Flags.
IsLessThanEqualTo
init(String, String[])
- Method in class zombie.scripting.commands.Flags.
SetFlag
init(String, String[])
- Method in class zombie.scripting.commands.Hook.
RegisterOneTime
init(String, String[])
- Method in class zombie.scripting.commands.
LoadTexturePage
init(String, String[])
- Method in class zombie.scripting.commands.
LockHud
init(String, String[])
- Method in class zombie.scripting.commands.Lua.
LuaCall
init(String, String[])
- Method in class zombie.scripting.commands.Module.
Enabled
init(String, String[])
- Method in class zombie.scripting.commands.
PauseAllScriptsExcept
init(String, String[])
- Method in class zombie.scripting.commands.quest.
AddEquipItemTask
init(String, String[])
- Method in class zombie.scripting.commands.quest.
AddFindItemTask
init(String, String[])
- Method in class zombie.scripting.commands.quest.
AddGotoLocationTask
init(String, String[])
- Method in class zombie.scripting.commands.quest.
AddHardCodedTask
init(String, String[])
- Method in class zombie.scripting.commands.quest.
AddScriptConditionTask
init(String, String[])
- Method in class zombie.scripting.commands.quest.
AddUseItemOnTask
init(String, String[])
- Method in class zombie.scripting.commands.quest.
CreateQuest
init(String, String[])
- Method in class zombie.scripting.commands.quest.
LockQuest
init(String, String[])
- Method in class zombie.scripting.commands.quest.
RunScriptOnComplete
init(String, String[])
- Method in class zombie.scripting.commands.quest.
UnlockLast
init(String, String[])
- Method in class zombie.scripting.commands.quest.
UnlockLastButHide
init(String, String[])
- Method in class zombie.scripting.commands.quest.
UnlockQuest
init(String, String[])
- Method in class zombie.scripting.commands.quest.
UnlockTaskOnComplete
init(String, String[])
- Method in class zombie.scripting.commands.quest.
UnlockTasksOnComplete
init(String, String[])
- Method in class zombie.scripting.commands.
ResumeAllScriptsExcept
init(String, String[])
- Method in class zombie.scripting.commands.Script.
Call
init(String, String[])
- Method in class zombie.scripting.commands.Script.
CallAndWait
init(String, String[])
- Method in class zombie.scripting.commands.Script.
CharactersAlreadyInScript
init(String, String[])
- Method in class zombie.scripting.commands.Script.
IsPlaying
init(String, String[])
- Method in class zombie.scripting.commands.Script.
Pause
init(String, String[])
- Method in class zombie.scripting.commands.Script.
Resume
init(String, String[])
- Method in class zombie.scripting.commands.Script.
StopScript
init(String, String[])
- Method in class zombie.scripting.commands.
SetModuleAlias
init(String, String[])
- Method in class zombie.scripting.commands.
StopAllScriptsContaining
init(String, String[])
- Method in class zombie.scripting.commands.
StopAllScriptsExcept
init(String, String[])
- Method in class zombie.scripting.commands.
StopAllScriptsExceptContaining
init(String, String[])
- Method in class zombie.scripting.commands.Trigger.
IsLastFiredParameter
init(String, String[])
- Method in class zombie.scripting.commands.Trigger.
ProcessAlways
init(String, String[])
- Method in class zombie.scripting.commands.Trigger.
ProcessNever
init(String, String[])
- Method in class zombie.scripting.commands.Trigger.
TimeSinceLastRan
init(String, String[])
- Method in class zombie.scripting.commands.Tutorial.
AddHelpIconToUIElement
init(String, String[])
- Method in class zombie.scripting.commands.Tutorial.
AddHelpIconToWorld
init(String, String[])
- Method in class zombie.scripting.commands.Tutorial.
DisableTutorialZombieControl
init(String, String[])
- Method in class zombie.scripting.commands.Tutorial.
SetZombieLimit
init(String, String[])
- Method in class zombie.scripting.commands.
WaitCommand
init(String, String[])
- Method in class zombie.scripting.commands.World.
CreateZombieSwarm
init(String, String[])
- Method in class zombie.scripting.commands.World.
PlaySoundEffect
init(String, String[])
- Method in class zombie.scripting.commands.World.
PlayWorldSoundEffect
init(String, String[])
- Method in class zombie.scripting.commands.World.
SpawnZombie
init(String, String[])
- Method in class zombie.scripting.commands.World.
StartFire
init()
- Method in class zombie.ui.
LevelUpScreen
Init()
- Method in class zombie.ui.
TextManager
init()
- Method in class zombie.ui.
TutorialManager
init()
- Static method in class zombie.ui.
UIManager
init()
- Method in class zombie.
VirtualZombieManager
init(IsoCell)
- Method in class zombie.
WorldSoundManager
initApplet()
- Static method in class zombie.
GameWindow
initAudioImpl(SoundStore, int)
- Method in class zombie.openal.
AudioImpl
initCharCreation()
- Static method in class zombie.ui.
UIManager
initClient(String)
- Static method in class zombie.chat.
IRCClient
Parses the arguments and starts the client.
initControllers()
- Method in class zombie.core.input.
Input
Initialise the controllers system
initForReading()
- Method in class zombie.core.network.
UdpPacket
initForWriting()
- Method in class zombie.core.network.
UdpPacket
initFrame()
- Method in class zombie.
WorldSoundManager
InitialBitePain
- Variable in class zombie.characters.BodyDamage.
BodyDamage
initialized
- Variable in class zombie.
AmbientStreamManager
InitialScratchPain
- Variable in class zombie.characters.BodyDamage.
BodyDamage
InitialThumpPain
- Variable in class zombie.characters.BodyDamage.
BodyDamage
InitialWoundPain
- Variable in class zombie.characters.BodyDamage.
BodyDamage
initLightingThread()
- Method in class zombie.iso.
IsoCell
InitNodeMap(int)
- Method in class zombie.iso.
IsoCell
initOrder()
- Method in class zombie.behaviors.survivor.orders.
ArrangeLootingTeamOrder
initOrder()
- Method in class zombie.behaviors.survivor.orders.
BlockWindows
initOrder()
- Method in class zombie.behaviors.survivor.orders.
CallMeetingOrder
initOrder()
- Method in class zombie.behaviors.survivor.orders.
ConversationOrder
initOrder()
- Method in class zombie.behaviors.survivor.orders.
EndMeetingOrder
initOrder()
- Method in class zombie.behaviors.survivor.orders.
GotoNextTo
initOrder()
- Method in class zombie.behaviors.survivor.orders.
GotoSafehouseOrder
initOrder()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
AquireSheetAndBlockWindow
initOrder()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
BandageOrder
initOrder()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
CraftItemOrder
initOrder()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
EatFoodOrder
initOrder()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
UseItemOnIsoObject
initOrder()
- Method in class zombie.behaviors.survivor.orders.
LootBuilding
initOrder()
- Method in class zombie.behaviors.survivor.orders.
LootMission
initOrder()
- Method in class zombie.behaviors.survivor.orders.Needs.
DrinkWater
initOrder()
- Method in class zombie.behaviors.survivor.orders.Needs.
Heal
initOrder()
- Method in class zombie.behaviors.survivor.orders.Needs.
StopBleeding
initOrder()
- Method in class zombie.behaviors.survivor.orders.
ObtainItem
initOrder()
- Method in class zombie.behaviors.survivor.orders.
Order
initOrder()
- Method in class zombie.behaviors.survivor.orders.
OrderSequence
initOrder()
- Method in class zombie.behaviors.survivor.orders.
ReturnToSafehouseConversation
initServer()
- Static method in class zombie.network.
Server
initShared()
- Static method in class zombie.
GameWindow
initSharedServer()
- Static method in class zombie.
GameWindow
InitSpriteParts(SurvivorDesc, String, String, String, String, String, String, String, String, String, String, String, ArrayList<String>)
- Method in class zombie.characters.
IsoGameCharacter
InitSpriteParts()
- Method in class zombie.characters.
IsoPlayer
initSpritePartsEmpty()
- Method in class zombie.characters.
IsoGameCharacter
InitSpritePartsZombie(String, SurvivorDesc, String, String, String, String, String, String, String, String, String, String, String, ArrayList<String>)
- Method in class zombie.characters.
IsoGameCharacter
initTree()
- Method in class zombie.iso.objects.
IsoTree
initUpdate()
- Method in class zombie.
CollisionManager
INode
- Interface in
zombie.ai.astar
Input
- Class in
zombie.core.input
A wrapped for all keyboard, mouse and controller input
Input(int)
- Constructor for class zombie.core.input.
Input
Create a new input with the height of the screen
inputEnded()
- Method in interface zombie.core.input.
ControlledInputReciever
Notification that all input events have been sent for this frame
InputListener
- Interface in
zombie.core.input
A listener that will be notified of keyboard, mouse and controller events
inputStarted()
- Method in interface zombie.core.input.
ControlledInputReciever
Notification that input is about to be processed
InRange
- Class in
zombie.scripting.commands.Character
InRange()
- Constructor for class zombie.scripting.commands.Character.
InRange
InRoomWith(IsoGameCharacter)
- Method in class zombie.characters.
IsoGameCharacter
inst
- Variable in class zombie.iso.sprite.
AnimState
install(KahluaConverterManager)
- Static method in class zombie.Lua.
KahluaNumberConverter
Instancable
- Variable in class zombie.scripting.objects.
Script
instance()
- Static method in class zombie.ai.states.
AttackState
instance()
- Static method in class zombie.ai.states.
BurntToDeath
instance()
- Static method in class zombie.ai.states.
ClimbDownSheetRopeState
instance()
- Static method in class zombie.ai.states.
ClimbOverFenceState
instance()
- Static method in class zombie.ai.states.
ClimbOverFenceState2
instance()
- Static method in class zombie.ai.states.
ClimbSheetRopeState
instance()
- Static method in class zombie.ai.states.
ClimbThroughWindowState
instance()
- Static method in class zombie.ai.states.
ClimbThroughWindowState2
instance()
- Static method in class zombie.ai.states.
CrawlingZombieTurnState
instance()
- Static method in class zombie.ai.states.
DieState
instance()
- Static method in class zombie.ai.states.
ExploreState
instance()
- Static method in class zombie.ai.states.
FakeDeadZombieState
instance()
- Static method in class zombie.ai.states.
IdleState
instance()
- Static method in class zombie.ai.states.
JustDieState
instance()
- Static method in class zombie.ai.states.
LuaState
instance()
- Static method in class zombie.ai.states.
LungeState
instance()
- Static method in class zombie.ai.states.
OpenWindowState
instance()
- Static method in class zombie.ai.states.
PathFindState
instance()
- Static method in class zombie.ai.states.
PlayerControlState
instance()
- Static method in class zombie.ai.states.
ReanimateState
instance()
- Static method in class zombie.ai.states.
SatChairState
instance()
- Static method in class zombie.ai.states.
SatChairStateOut
instance()
- Static method in class zombie.ai.states.
StaggerBackDieState
instance()
- Static method in class zombie.ai.states.
StaggerBackState
instance()
- Static method in class zombie.ai.states.
SwipeState
instance()
- Static method in class zombie.ai.states.
SwipeStatePlayer
instance()
- Static method in class zombie.ai.states.
ThumpState
instance()
- Static method in class zombie.ai.states.
WalkTowardState
instance()
- Static method in class zombie.ai.states.
WanderState
instance()
- Static method in class zombie.ai.states.
ZombiePathfindState
instance()
- Static method in class zombie.ai.states.
ZombieStandState
instance
- Static variable in class zombie.
AmbientStreamManager
instance
- Static variable in class zombie.characters.
IsoPlayer
instance
- Static variable in class zombie.
CollisionManager
instance
- Static variable in class zombie.
CollisionMatrixPrototypes
instance
- Static variable in class zombie.core.audio.
AudioManager
INSTANCE
- Static variable in class zombie.core.sound.
DefAttenuation
INSTANCE
- Static variable in class zombie.core.sound.
NoAttenuation
instance
- Static variable in class zombie.core.sound.
SoundEngine
instance
- Static variable in class zombie.core.
SpriteRenderer
instance
- Static variable in class zombie.core.Styles.
LightingStyle
instance
- Static variable in class zombie.core.Styles.
TransparentStyle
instance
- Static variable in class zombie.core.textures.
LoginForm
instance
- Static variable in class zombie.core.textures.
TextureBinder
instance
- Static variable in class zombie.
EndGameTextManager
instance
- Static variable in class zombie.
GameProfiler
instance
- Static variable in class zombie.gameStates.
IngameState
instance
- Static variable in class zombie.gameStates.
MainScreenState
instance
- Static variable in class zombie.
GameTime
instance
- Static variable in class zombie.input.
JoypadManager
instance
- Static variable in class zombie.iso.
ChunkSaveWorker
Instance
- Static variable in class zombie.iso.
IsoObjectPicker
instance
- Static variable in class zombie.iso.
IsoWorld
instance
- Static variable in class zombie.iso.
WorldConverter
instance
- Static variable in class zombie.
LOSThread
instance
- Static variable in class zombie.network.
GameClient
instance
- Static variable in class zombie.network.
GameServer
instance
- Static variable in class zombie.network.
ServerSettings
instance
- Static variable in class zombie.
PathfindManager
instance
- Static variable in class zombie.Quests.
QuestManager
instance
- Static variable in class zombie.
SadisticAIDirector
instance
- Static variable in class zombie.
SandboxOptions
instance
- Static variable in class zombie.
SaveManager
instance
- Static variable in class zombie.scripting.
ScriptManager
instance
- Static variable in class zombie.
SoundManager
instance
- Static variable in class zombie.
TileAccessibilityWorker
instance
- Static variable in class zombie.ui.
CharacterCreationPanel
instance
- Static variable in class zombie.ui.
ClothingPanel
instance
- Static variable in class zombie.ui.
MoodlesUI
instance
- Static variable in class zombie.ui.
NewCraftingPanel
instance
- Static variable in class zombie.ui.
NewHealthPanel
instance
- Static variable in class zombie.ui.
PZConsole
instance
- Static variable in class zombie.ui.
QuestPanel
instance
- Static variable in class zombie.ui.
Sidebar
instance
- Static variable in class zombie.ui.
SpeedControls
instance
- Static variable in class zombie.ui.
TextManager
instance
- Static variable in class zombie.ui.
TutorialManager
instance
- Static variable in class zombie.ui.
UIDebugConsole
INSTANCE
- Static variable in class zombie.util.hash.
DefaultIntHashFunction
Default instance of this hash function.
instance
- Static variable in class zombie.
VirtualZombieManager
instance
- Static variable in class zombie.
WorldSoundManager
instanceGroup(int, int)
- Method in class zombie.characters.
SurvivorGroup
instanceItem(Item)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
instanceItem(String)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
InstanceItem(String)
- Method in class zombie.scripting.objects.
Item
InstansiateInCell(SurvivorDesc, IsoCell, int, int, int)
- Static method in class zombie.characters.
SurvivorFactory
instof(Object, String)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
IntArrayList
- Class in
zombie.util.list
This class represents an array implemenation of lists of int values.
IntArrayList()
- Constructor for class zombie.util.list.
IntArrayList
Creates a new array list with capacity 10 and a relative growth factor of 1.0.
IntArrayList(IntCollection)
- Constructor for class zombie.util.list.
IntArrayList
Creates a new array list with the same elements as a specified collection.
IntArrayList(int[])
- Constructor for class zombie.util.list.
IntArrayList
Creates a new array list with the same elements as a specified array.
IntArrayList(int)
- Constructor for class zombie.util.list.
IntArrayList
Creates a new array list with a specified capacity and a relative growth factor of 1.0.
IntArrayList(int, double)
- Constructor for class zombie.util.list.
IntArrayList
Creates a new array list with a specified capacity and relative growth factor.
IntArrayList(int, int)
- Constructor for class zombie.util.list.
IntArrayList
Creates a new array list with a specified capacity and absolute growth factor.
IntCollection
- Interface in
zombie.util
This interface defines collections of int values.
IntComparator
- Interface in
zombie.util
This interface represents comparators of int values.
interactionType
- Variable in class zombie.network.
DoorInteraction
internalAudio
- Variable in class zombie.core.audio.
AudioManager.AudioInstance
internalText
- Variable in class zombie.ui.
UITextBox2
interp(Color, float, Color)
- Method in class zombie.core.
Color
interpolateLight(ColorInfo, float, float)
- Method in class zombie.iso.
IsoGridSquare
Intersect
- Variable in class zombie.
CollisionManager.PolygonCollisionResult
IntervalDistance(float, float, float, float)
- Method in class zombie.
CollisionManager
IntGrid
- Class in
zombie.core.utils
IntGrid(int, int)
- Constructor for class zombie.core.utils.
IntGrid
C'tor
IntHashFunction
- Interface in
zombie.util.hash
This interface represents hash functions from int values to int values.
IntHypercube
- Class in
zombie.core.utils
IntHypercube(int, int, int, int)
- Constructor for class zombie.core.utils.
IntHypercube
C'tor
IntHyperCube2
- Class in
zombie.core.utils
IntHyperCube2(int, int, int, int)
- Constructor for class zombie.core.utils.
IntHyperCube2
C'tor
IntIterator
- Interface in
zombie.util
This class represents iterators over collections of int values.
IntKeyMap
<
V
> - Interface in
zombie.util.map
This interface represents maps from int values to objects.
IntKeyMapIterator
<
V
> - Interface in
zombie.util.map
This interface represents iterators over maps from int values to objects.
IntKeyOpenHashMap
<
V
> - Class in
zombie.util.map
This class represents open addressing hash table based maps from int values to objects.
IntKeyOpenHashMap()
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(IntKeyMap<V>)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with the same mappings as a specified map.
IntKeyOpenHashMap(int)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(double)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntKeyOpenHashMap(int, double)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a specified capacity and load factor, and a relative growth factor of 1.0.
IntKeyOpenHashMap(int, double, double)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and relative growth factor.
IntKeyOpenHashMap(int, double, int)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and absolute growth factor.
IntKeyOpenHashMap(IntHashFunction)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(IntHashFunction, int)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(IntHashFunction, double)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntKeyOpenHashMap(IntHashFunction, int, double)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a specified capacity and load factor, and a relative growth factor of 1.0.
IntKeyOpenHashMap(IntHashFunction, int, double, double)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and relative growth factor.
IntKeyOpenHashMap(IntHashFunction, int, double, int)
- Constructor for class zombie.util.map.
IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and absolute growth factor.
IntList
- Class in
zombie.core.Styles
IntList()
- Constructor for class zombie.core.Styles.
IntList
FloatList constructor comment.
IntList(int)
- Constructor for class zombie.core.Styles.
IntList
FloatList constructor comment.
IntList(boolean, int)
- Constructor for class zombie.core.Styles.
IntList
FloatList constructor comment.
IntList
- Interface in
zombie.util.list
This interface represents lists of int values.
IntListIterator
- Interface in
zombie.util.list
This class represents iterators over lists of int values.
IntMap
- Variable in class zombie.iso.sprite.
IsoSpriteManager
IntOpenHashSet
- Class in
zombie.util.set
This class represents open addressing hash table based sets of int values.
IntOpenHashSet()
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(IntCollection)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with the same elements as a specified collection.
IntOpenHashSet(int[])
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with the same elements as the specified array.
IntOpenHashSet(int)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(double)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntOpenHashSet(int, double)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a specified capacity and load factor, and a relative growth factor of 1.0.
IntOpenHashSet(int, double, double)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and relative growth factor.
IntOpenHashSet(int, double, int)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and absolute growth factor.
IntOpenHashSet(IntHashFunction)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(IntHashFunction, int)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(IntHashFunction, double)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntOpenHashSet(IntHashFunction, int, double)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a specified capacity and load factor, and a relative growth factor of 1.0.
IntOpenHashSet(IntHashFunction, int, double, double)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and relative growth factor.
IntOpenHashSet(IntHashFunction, int, double, int)
- Constructor for class zombie.util.set.
IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and absolute growth factor.
IntSet
- Interface in
zombie.util.set
This interface defines sets of int values.
Inv
- Static variable in class zombie.ui.
UIManager
InvalidateSpecialObjectPaths()
- Method in class zombie.iso.
IsoGridSquare
invalidLowerBound(Object)
- Static method in class zombie.util.util.
Exceptions
invalidRangeBounds(Object, Object)
- Static method in class zombie.util.util.
Exceptions
invalidSetBounds(Object, Object)
- Static method in class zombie.util.util.
Exceptions
invalidUpperBound(Object)
- Static method in class zombie.util.util.
Exceptions
Inventory
- Class in
zombie.scripting.objects
Inventory()
- Constructor for class zombie.scripting.objects.
Inventory
Inventory.Source
- Class in
zombie.scripting.objects
Inventory.Source()
- Constructor for class zombie.scripting.objects.
Inventory.Source
Inventory_TransferLeft
- Variable in class zombie.ui.
InventoryFlowControl
Inventory_TransferRight
- Variable in class zombie.ui.
InventoryFlowControl
InventoryContainer
- Class in
zombie.inventory.types
InventoryContainer(String, String, String, String)
- Constructor for class zombie.inventory.types.
InventoryContainer
inventoryContextMenuEvent(KahluaTable, KahluaTable)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
InventoryFlow
- Variable in class zombie.ui.
Sidebar
InventoryFlowControl
- Class in
zombie.ui
InventoryFlowControl(int, int, int, int, ItemContainer)
- Constructor for class zombie.ui.
InventoryFlowControl
InventoryIcon
- Static variable in class zombie.ui.
Sidebar
InventoryItem
- Class in
zombie.inventory
InventoryItem(String, String, String, String)
- Constructor for class zombie.inventory.
InventoryItem
InventoryItemFactory
- Class in
zombie.inventory
InventoryItemFactory()
- Constructor for class zombie.inventory.
InventoryItemFactory
InventoryItemFactory.ItemConcreteTypes
- Enum in
zombie.inventory
InventoryMap
- Variable in class zombie.scripting.objects.
ScriptModule
IP
- Static variable in class zombie.
FrameLoader
IPathfinder
- Interface in
zombie.ai.astar
IPTOS_LOWCOST
- Static variable in class zombie.core.network.
UdpEngine
IPTOS_LOWDELAY
- Static variable in class zombie.core.network.
UdpEngine
IPTOS_RELIABILITY
- Static variable in class zombie.core.network.
UdpEngine
IPTOS_THROUGHPUT
- Static variable in class zombie.core.network.
UdpEngine
IRCClient
- Class in
zombie.chat
IRCClient(String, int, String, String, String, String, boolean)
- Constructor for class zombie.chat.
IRCClient
Creates a new IRCConnection instance and starts the thread.
IRCClient.Listener
- Class in
zombie.chat
Treats IRC events.
IRCClient.Listener()
- Constructor for class zombie.chat.
IRCClient.Listener
IRCClient.TrustManager
- Class in
zombie.chat
IRCClient.TrustManager()
- Constructor for class zombie.chat.
IRCClient.TrustManager
Is(int, int, int, int)
- Static method in class zombie.
BitMatrix
Is(IsoFlagType)
- Method in class zombie.core.properties.
PropertyContainer
Is(String)
- Method in class zombie.core.properties.
PropertyContainer
Is(IsoFlagType)
- Method in class zombie.iso.
IsoGridSquare
isAcceptingInput()
- Method in interface zombie.core.input.
ControlledInputReciever
Check if this input listener is accepting input
isActivated()
- Method in class zombie.inventory.
InventoryItem
IsActivated
- Class in
zombie.scripting.commands.Activatable
IsActivated()
- Constructor for class zombie.scripting.commands.Activatable.
IsActivated
IsActivated()
- Method in class zombie.scripting.objects.
ScriptActivatable
isActive()
- Method in interface zombie.core.sound.
SoundEffect
Determines whether this sound effect is still active.
isActive()
- Method in class zombie.inventory.
ItemContainer
isActive()
- Method in class zombie.iso.
IsoLightSource
isAggressive()
- Method in class zombie.characters.
SurvivorDesc
IsAggressive
- Class in
zombie.scripting.commands.Character
IsAggressive()
- Constructor for class zombie.scripting.commands.Character.
IsAggressive
IsAggressivePose
- Class in
zombie.scripting.commands.Character
IsAggressivePose()
- Constructor for class zombie.scripting.commands.Character.
IsAggressivePose
isAimAtFloor()
- Method in class zombie.characters.
IsoLivingCharacter
isAimed()
- Method in class zombie.inventory.types.
HandWeapon
isAimedFirearm()
- Method in class zombie.inventory.types.
HandWeapon
IsAimedFirearm
- Variable in class zombie.scripting.objects.
Item
isAimedHandWeapon()
- Method in class zombie.inventory.types.
HandWeapon
IsAimedHandWeapon
- Variable in class zombie.scripting.objects.
Item
IsAiming()
- Method in class zombie.characters.
IsoPlayer
isAlcoholic()
- Method in class zombie.inventory.types.
Food
isAlcoholic()
- Method in class zombie.scripting.objects.
Item
isAllowBehaviours()
- Method in class zombie.iso.
IsoMovingObject
isAllowConversation()
- Method in class zombie.characters.
IsoGameCharacter
isAlwaysKnockdown()
- Method in class zombie.inventory.types.
HandWeapon
isAlwaysKnockdown()
- Method in class zombie.scripting.objects.
Item
isAlwaysWelcomeGift()
- Method in class zombie.inventory.
InventoryItem
isAlwaysWelcomeGift()
- Method in class zombie.scripting.objects.
Item
isAnchorBottom()
- Method in class zombie.ui.
UIElement
isAnchorLeft()
- Method in class zombie.ui.
UIElement
isAnchorRight()
- Method in class zombie.ui.
UIElement
isAnchorTop()
- Method in class zombie.ui.
UIElement
isAngleFalloff()
- Method in class zombie.inventory.types.
HandWeapon
isAngleFalloff()
- Method in class zombie.scripting.objects.
Item
isAPressed(int)
- Method in class zombie.input.
JoypadManager
isAPressed()
- Method in class zombie.input.
JoypadManager.Joypad
IsArmed()
- Method in class zombie.characters.
IsoGameCharacter
isAsleep()
- Method in class zombie.characters.
IsoGameCharacter
IsAttackRange(float, float, float)
- Method in class zombie.characters.
IsoGameCharacter
IsAttackRange(HandWeapon, float, float, float)
- Method in class zombie.characters.
IsoGameCharacter
isAttackWasSuperAttack()
- Method in class zombie.characters.
IsoGameCharacter
isBadCold()
- Method in class zombie.inventory.types.
Food
isbAltCollide()
- Method in class zombie.iso.
IsoMovingObject
IsBandaged(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsBandaged(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsBandaged()
- Method in class zombie.characters.BodyDamage.
BodyPart
isBannedAttacking()
- Method in class zombie.characters.
IsoPlayer
isbChangeCharacterDebounce()
- Method in class zombie.characters.
IsoPlayer
isbCouldBeSeenThisFrame()
- Method in class zombie.characters.
IsoPlayer
isbDangerousUncooked()
- Method in class zombie.inventory.types.
Food
isbDebounceLMB()
- Method in class zombie.characters.
IsoPlayer
isbDoDefer()
- Method in class zombie.characters.
IsoGameCharacter
isbDoSlowPathfinding()
- Static method in class zombie.iso.
IsoGridSquare
isbFadeBeforeUI()
- Static method in class zombie.ui.
UIManager
isbFalling()
- Method in class zombie.characters.
IsoGameCharacter
IsBitten(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsBitten(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsBitten()
- Method in class zombie.characters.BodyDamage.
BodyPart
IsBleeding(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsBleeding(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsBleeding()
- Method in class zombie.characters.BodyDamage.
BodyPart
IsBleedingStemmed(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsBleedingStemmed(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsBleedingStemmed()
- Method in class zombie.characters.BodyDamage.
BodyPart
isbOnBed()
- Method in class zombie.characters.
IsoGameCharacter
isBPressed(int)
- Method in class zombie.input.
JoypadManager
isBPressed()
- Method in class zombie.input.
JoypadManager.Joypad
isbSeenThisFrame()
- Method in class zombie.characters.
IsoPlayer
isbSneaking()
- Method in class zombie.characters.
IsoPlayer
isbStairsTN()
- Method in class zombie.iso.
IsoGridSquare
isbStairsTW()
- Method in class zombie.iso.
IsoGridSquare
isBurnt()
- Method in class zombie.inventory.
InventoryItem
isBurntToDeath()
- Method in class zombie.characters.BodyDamage.
BodyDamage
isbUseParts()
- Method in class zombie.characters.
IsoGameCharacter
isButton1Pressed(int)
- Method in class zombie.core.input.
Input
Check if button 1 is pressed
isButton2Pressed(int)
- Method in class zombie.core.input.
Input
Check if button 2 is pressed
isButton3Pressed(int)
- Method in class zombie.core.input.
Input
Check if button 3 is pressed
isButtonDown(int)
- Static method in class zombie.input.
Mouse
only with LWJGL
isButtonDownUICheck(int)
- Static method in class zombie.input.
Mouse
isButtonPressed(int, int)
- Method in class zombie.core.input.
Input
Check if controller button is pressed
isButtonPressedD(int, int)
- Method in class zombie.core.input.
Input
isCachedIsFree()
- Method in class zombie.iso.
IsoGridSquare
isCacheIsFree()
- Method in class zombie.iso.
IsoGridSquare
isCanBandage()
- Method in class zombie.inventory.
InventoryItem
isCanBandage()
- Method in class zombie.scripting.objects.
Item
isCanBarracade()
- Method in class zombie.inventory.types.
HandWeapon
isCanBarricade()
- Method in class zombie.scripting.objects.
Item
isCancelledOnAttack()
- Method in class zombie.behaviors.survivor.orders.
FollowOrder
isCancelledOnAttack()
- Method in class zombie.behaviors.survivor.orders.
Order
isCanSee()
- Method in class zombie.iso.
IsoGridSquare
isCantAttackWithLowestEndurance()
- Method in class zombie.inventory.types.
HandWeapon
isCantAttackWithLowestEndurance()
- Method in class zombie.scripting.objects.
Item
isCapture()
- Method in class zombie.ui.
UIElement
isCharacter()
- Method in class zombie.iso.
IsoMovingObject
isCharacter()
- Method in class zombie.iso.
IsoObject
IsCharacterScriptFlagEqualTo
- Class in
zombie.scripting.commands.Character
IsCharacterScriptFlagEqualTo()
- Constructor for class zombie.scripting.commands.Character.
IsCharacterScriptFlagEqualTo
IsCharacterScriptFlagOver
- Class in
zombie.scripting.commands.Character
IsCharacterScriptFlagOver()
- Constructor for class zombie.scripting.commands.Character.
IsCharacterScriptFlagOver
isCharging
- Variable in class zombie.characters.
IsoPlayer
isClimbing()
- Method in class zombie.characters.
IsoGameCharacter
IsClothing()
- Method in class zombie.inventory.
InventoryItem
isCollidable()
- Method in class zombie.iso.
IsoMovingObject
isCollidedE()
- Method in class zombie.iso.
IsoMovingObject
isCollidedN()
- Method in class zombie.iso.
IsoMovingObject
isCollidedS()
- Method in class zombie.iso.
IsoMovingObject
isCollidedThisFrame()
- Method in class zombie.iso.
IsoMovingObject
isCollidedW()
- Method in class zombie.iso.
IsoMovingObject
isCollidedWithDoor()
- Method in class zombie.iso.
IsoMovingObject
isCollidedWithPushableThisFrame()
- Method in class zombie.characters.
IsoLivingCharacter
isCollisionable()
- Method in class zombie.core.textures.
Texture
indicates if the texture has a mask of collisions or not
isCommonGrass()
- Method in class zombie.iso.
IsoGridSquare
IsComplete()
- Method in interface zombie.Quests.
Completable
IsComplete()
- Method in class zombie.Quests.
Quest
IsComplete()
- Method in class zombie.Quests.
QuestTask
isConnected()
- Method in class zombie.core.network.
UdpConnection
isControllerDown(int)
- Method in class zombie.core.input.
Input
Check if the controller has the down direction pressed
isControllerDownD(int)
- Method in class zombie.core.input.
Input
isControllerLeft(int)
- Method in class zombie.core.input.
Input
Check if the controller has the left direction pressed
isControllerLeftD(int)
- Method in class zombie.core.input.
Input
isControllerRight(int)
- Method in class zombie.core.input.
Input
Check if the controller has the right direction pressed
isControllerRightD(int)
- Method in class zombie.core.input.
Input
isControllerUp(int)
- Method in class zombie.core.input.
Input
Check if the controller has the up direction pressed
isControllerUpD(int)
- Method in class zombie.core.input.
Input
isControlPressed(int)
- Method in class zombie.core.input.
Input
Check if a controller button has been pressed since last time
isControlPressed(int, int)
- Method in class zombie.core.input.
Input
Check if a controller button has been pressed since last time
IsCookable
- Variable in class zombie.scripting.objects.
Item
isCooked()
- Method in class zombie.inventory.
InventoryItem
isCorner()
- Method in class zombie.iso.objects.
IsoThumpable
IsCortorised(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsCortorised(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsCortorised()
- Method in class zombie.characters.BodyDamage.
BodyPart
isCouldSee()
- Method in class zombie.iso.
IsoGridSquare
isCreated()
- Method in class zombie.core.sound.
Buffer
isCreated()
- Method in class zombie.core.sound.
SoundEngine
isCreated()
- Method in class zombie.core.sound.
Stream
IScriptObjectStore
- Interface in
zombie.scripting
isCritical()
- Method in class zombie.behaviors.survivor.orders.Needs.
Heal
isCritical()
- Method in class zombie.behaviors.survivor.orders.Needs.
StopBleeding
isCritical()
- Method in class zombie.behaviors.survivor.orders.
Order
isDangerousUncooked()
- Method in class zombie.scripting.objects.
Item
isDead()
- Method in class zombie.characters.
IsoGameCharacter
isDead()
- Method in class zombie.characters.
SurvivorDesc
IsDead
- Class in
zombie.scripting.commands.Character
IsDead()
- Constructor for class zombie.scripting.commands.Character.
IsDead
isDedicated()
- Method in class zombie.core.
Core
isDefaultDraw()
- Method in class zombie.ui.
UIElement
isDeferredLoading()
- Method in class zombie.openal.
SoundStore
Check if we're using deferred loading
isDestroyed()
- Method in class zombie.core.textures.
Texture
returns if the texture is destroyed or not
isDestroyed()
- Method in class zombie.core.textures.
TextureFBO
isDestroyed()
- Method in class zombie.core.textures.
TextureID
isDestroyed()
- Method in interface zombie.interfaces.
IDestroyable
returns if the object is destryed or not
isDestroyed()
- Method in class zombie.iso.
IsoMovingObject
isDestroyed()
- Method in interface zombie.iso.objects.interfaces.
Thumpable
isDestroyed()
- Method in class zombie.iso.objects.
IsoBarricade
isDestroyed()
- Method in class zombie.iso.objects.
IsoCrate
isDestroyed()
- Method in class zombie.iso.objects.
IsoDoor
isDestroyed()
- Method in class zombie.iso.objects.
IsoThumpable
isDestroyed()
- Method in class zombie.iso.objects.
IsoWindow
isDestroyed()
- Method in class zombie.iso.objects.
IsoWoodenWall
IsDevice
- Variable in class zombie.inventory.
ItemContainer
isDirectional()
- Method in class zombie.inventory.types.
HandWeapon
isDirty()
- Method in class zombie.inventory.
ItemContainer
isDisappearOnUse()
- Method in class zombie.inventory.
InventoryItem
isDisappearOnUse()
- Method in class zombie.scripting.objects.
Item
isDismantable()
- Method in class zombie.iso.objects.
IsoThumpable
isDisposed()
- Method in class zombie.core.utils.
WrappedBuffer
isDoMouseControls()
- Static method in class zombie.ui.
UIManager
isDoor
- Variable in class zombie.iso.objects.
IsoThumpable
isDoor()
- Method in class zombie.iso.objects.
IsoThumpable
isDoorFrame
- Variable in class zombie.iso.objects.
IsoThumpable
isDoorFrame()
- Method in class zombie.iso.objects.
IsoThumpable
isDownPressed(int)
- Method in class zombie.input.
JoypadManager
isDownPressed()
- Method in class zombie.input.
JoypadManager.Joypad
IsDrainable()
- Method in class zombie.inventory.
InventoryItem
isDrawDirty()
- Method in class zombie.inventory.
ItemContainer
IsEditable
- Variable in class zombie.ui.
UITextBox2
isEmpty()
- Method in class zombie.core.Collections.
ZomboidAbstractMap
isEmpty()
- Method in class zombie.core.Collections.
ZomboidHashMap
Returns
true
if this map contains no key-value mappings.
isEmpty()
- Method in class zombie.core.Collections.
ZomboidHashSet
Returns
true
if this set contains no elements.
isEmpty()
- Method in class zombie.core.Styles.
FloatList
isEmpty method comment.
isEmpty()
- Method in class zombie.core.Styles.
IntList
isEmpty method comment.
isEmpty()
- Method in class zombie.core.Styles.
ShortList
isEmpty method comment.
isEmpty()
- Method in class zombie.core.utils.
FibonacciHeap
Returns whether the heap is empty.
isEmpty()
- Method in class zombie.Lua.
LuaBackendClass
isEmpty()
- Method in class zombie.util.
AbstractIntCollection
isEmpty()
- Method in interface zombie.util.
IntCollection
Indicates whether this collection is empty.
isEmpty()
- Method in class zombie.util.list.
IntArrayList
isEmpty()
- Method in class zombie.util.map.
AbstractIntKeyMap
isEmpty()
- Method in interface zombie.util.map.
IntKeyMap
Indicates whether this map is empty.
isEmpty()
- Method in class zombie.util.map.
IntKeyOpenHashMap
isExplored()
- Method in class zombie.inventory.
ItemContainer
isFadingOut()
- Static method in class zombie.ui.
UIManager
IsFailed()
- Method in interface zombie.Quests.
Completable
IsFailed()
- Method in class zombie.Quests.
Quest
IsFailed()
- Method in class zombie.Quests.
QuestTask
isFakeAttack()
- Method in class zombie.characters.
IsoPlayer
isFakeDead()
- Method in class zombie.characters.
IsoZombie
IsFakeInfected
- Variable in class zombie.characters.BodyDamage.
BodyDamage
IsFakeInfected()
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsFakeInfected(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsFakeInfected()
- Method in class zombie.characters.BodyDamage.
BodyPart
isFemale()
- Method in class zombie.characters.
IsoGameCharacter
isFemale()
- Method in class zombie.characters.
SurvivorDesc
IsFinished()
- Method in class zombie.scripting.commands.Activatable.
IsActivated
IsFinished()
- Method in class zombie.scripting.commands.Activatable.
ToggleActivatable
IsFinished()
- Method in class zombie.scripting.commands.
BaseCommand
IsFinished()
- Method in class zombie.scripting.commands.Character.
ActualizeCommand
IsFinished()
- Method in class zombie.scripting.commands.Character.
AddEnemy
IsFinished()
- Method in class zombie.scripting.commands.Character.
AddInventory
IsFinished()
- Method in class zombie.scripting.commands.Character.
AddToGroup
IsFinished()
- Method in class zombie.scripting.commands.Character.
AimWhileStationary
IsFinished()
- Method in class zombie.scripting.commands.Character.
AllowBehaviours
IsFinished()
- Method in class zombie.scripting.commands.Character.
AllowConversation
IsFinished()
- Method in class zombie.scripting.commands.Character.
Anger
IsFinished()
- Method in class zombie.scripting.commands.Character.
Attack
IsFinished()
- Method in class zombie.scripting.commands.Character.
Die
IsFinished()
- Method in class zombie.scripting.commands.Character.
EquipItem
IsFinished()
- Method in class zombie.scripting.commands.Character.
Exists
IsFinished()
- Method in class zombie.scripting.commands.Character.
FaceCommand
IsFinished()
- Method in class zombie.scripting.commands.Character.
HasInventory
IsFinished()
- Method in class zombie.scripting.commands.Character.
HasTrait
IsFinished()
- Method in class zombie.scripting.commands.Character.
IncrementCharacterScriptFlag
IsFinished()
- Method in class zombie.scripting.commands.Character.
InRange
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsAggressive
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsAggressivePose
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsCharacterScriptFlagEqualTo
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsCharacterScriptFlagOver
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsDead
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsFriendly
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsInGroup
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsInGroupWith
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsInRoom
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsInside
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsLeaderOfGroup
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsNeutral
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsNumberOfEnemiesOver
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsNumberOfEnemiesUnder
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsNumberOfLocalOver
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsNumberOfLocalUnder
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsNumberOfNeutralOver
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsNumberOfNeutralUnder
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsOn
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsOnFloor
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsPlayer
IsFinished()
- Method in class zombie.scripting.commands.Character.
IsSpeaking
IsFinished()
- Method in class zombie.scripting.commands.Character.
MetCountIsOver
IsFinished()
- Method in class zombie.scripting.commands.Character.
Order
IsFinished()
- Method in class zombie.scripting.commands.Character.
PopOrder
IsFinished()
- Method in class zombie.scripting.commands.Character.
RemoveNamedOrder
IsFinished()
- Method in class zombie.scripting.commands.Character.
SayAt
IsFinished()
- Method in class zombie.scripting.commands.Character.
SayCommand
IsFinished()
- Method in class zombie.scripting.commands.Character.
SayIdle
IsFinished()
- Method in class zombie.scripting.commands.Character.
Sleep
IsFinished()
- Method in class zombie.scripting.commands.Character.
StopAction
IsFinished()
- Method in class zombie.scripting.commands.Character.
TestStat
IsFinished()
- Method in class zombie.scripting.commands.Character.
TryToTeamUp
IsFinished()
- Method in class zombie.scripting.commands.Character.
WalkCommand
IsFinished()
- Method in class zombie.scripting.commands.Character.
WalkToLastHeardSound
IsFinished()
- Method in class zombie.scripting.commands.Character.
WalkToLastKnownLocationOf
IsFinished()
- Method in class zombie.scripting.commands.Character.
WalkWithinRangeOf
IsFinished()
- Method in class zombie.scripting.commands.
ConditionalCommand
IsFinished()
- Method in class zombie.scripting.commands.DayNight.
IsNight
IsFinished()
- Method in class zombie.scripting.commands.Flags.
Decrement
IsFinished()
- Method in class zombie.scripting.commands.Flags.
Increment
IsFinished()
- Method in class zombie.scripting.commands.Flags.
IsFlagValue
IsFinished()
- Method in class zombie.scripting.commands.Flags.
IsGreaterThan
IsFinished()
- Method in class zombie.scripting.commands.Flags.
IsGreaterThanEqualTo
IsFinished()
- Method in class zombie.scripting.commands.Flags.
IsLessThan
IsFinished()
- Method in class zombie.scripting.commands.Flags.
IsLessThanEqualTo
IsFinished()
- Method in class zombie.scripting.commands.Flags.
SetFlag
IsFinished()
- Method in class zombie.scripting.commands.Hook.
RegisterOneTime
IsFinished()
- Method in class zombie.scripting.commands.
LoadTexturePage
IsFinished()
- Method in class zombie.scripting.commands.
LockHud
IsFinished()
- Method in class zombie.scripting.commands.Lua.
LuaCall
IsFinished()
- Method in class zombie.scripting.commands.Module.
Enabled
IsFinished()
- Method in class zombie.scripting.commands.
PauseAllScriptsExcept
IsFinished()
- Method in class zombie.scripting.commands.quest.
AddEquipItemTask
IsFinished()
- Method in class zombie.scripting.commands.quest.
AddFindItemTask
IsFinished()
- Method in class zombie.scripting.commands.quest.
AddGotoLocationTask
IsFinished()
- Method in class zombie.scripting.commands.quest.
AddHardCodedTask
IsFinished()
- Method in class zombie.scripting.commands.quest.
AddScriptConditionTask
IsFinished()
- Method in class zombie.scripting.commands.quest.
AddUseItemOnTask
IsFinished()
- Method in class zombie.scripting.commands.quest.
CreateQuest
IsFinished()
- Method in class zombie.scripting.commands.quest.
LockQuest
IsFinished()
- Method in class zombie.scripting.commands.quest.
RunScriptOnComplete
IsFinished()
- Method in class zombie.scripting.commands.quest.
UnlockLast
IsFinished()
- Method in class zombie.scripting.commands.quest.
UnlockLastButHide
IsFinished()
- Method in class zombie.scripting.commands.quest.
UnlockQuest
IsFinished()
- Method in class zombie.scripting.commands.quest.
UnlockTaskOnComplete
IsFinished()
- Method in class zombie.scripting.commands.quest.
UnlockTasksOnComplete
IsFinished()
- Method in class zombie.scripting.commands.
ResumeAllScriptsExcept
IsFinished()
- Method in class zombie.scripting.commands.Script.
Call
IsFinished()
- Method in class zombie.scripting.commands.Script.
CallAndWait
IsFinished()
- Method in class zombie.scripting.commands.Script.
CharactersAlreadyInScript
IsFinished()
- Method in class zombie.scripting.commands.Script.
IsPlaying
IsFinished()
- Method in class zombie.scripting.commands.Script.
Pause
IsFinished()
- Method in class zombie.scripting.commands.Script.
Resume
IsFinished()
- Method in class zombie.scripting.commands.Script.
StopScript
IsFinished()
- Method in class zombie.scripting.commands.
SetModuleAlias
IsFinished()
- Method in class zombie.scripting.commands.
StopAllScriptsContaining
IsFinished()
- Method in class zombie.scripting.commands.
StopAllScriptsExcept
IsFinished()
- Method in class zombie.scripting.commands.
StopAllScriptsExceptContaining
IsFinished()
- Method in class zombie.scripting.commands.Trigger.
IsLastFiredParameter
IsFinished()
- Method in class zombie.scripting.commands.Trigger.
ProcessAlways
IsFinished()
- Method in class zombie.scripting.commands.Trigger.
ProcessNever
IsFinished()
- Method in class zombie.scripting.commands.Trigger.
TimeSinceLastRan
IsFinished()
- Method in class zombie.scripting.commands.Tutorial.
AddHelpIconToUIElement
IsFinished()
- Method in class zombie.scripting.commands.Tutorial.
AddHelpIconToWorld
IsFinished()
- Method in class zombie.scripting.commands.Tutorial.
DisableTutorialZombieControl
IsFinished()
- Method in class zombie.scripting.commands.Tutorial.
SetZombieLimit
IsFinished()
- Method in class zombie.scripting.commands.
WaitCommand
IsFinished()
- Method in class zombie.scripting.commands.World.
CreateZombieSwarm
IsFinished()
- Method in class zombie.scripting.commands.World.
PlaySoundEffect
IsFinished()
- Method in class zombie.scripting.commands.World.
PlayWorldSoundEffect
IsFinished()
- Method in class zombie.scripting.commands.World.
SpawnZombie
IsFinished()
- Method in class zombie.scripting.commands.World.
StartFire
isFirstUpdate()
- Method in class zombie.iso.
IsoMovingObject
IsFlagValue
- Class in
zombie.scripting.commands.Flags
IsFlagValue()
- Constructor for class zombie.scripting.commands.Flags.
IsFlagValue
IsFlipped
- Variable in class zombie.ui.
UI_BodyPart
isFloor()
- Method in class zombie.iso.objects.
IsoThumpable
isFollowGameWorld()
- Method in class zombie.ui.
UIElement
IsFood()
- Method in class zombie.inventory.
InventoryItem
isForceFakeDead()
- Method in class zombie.characters.
IsoZombie
isFree()
- Method in class zombie.characters.traits.
TraitFactory.Trait
isFree(boolean)
- Method in class zombie.iso.
IsoGridSquare
isFreeOrMidair(boolean)
- Method in class zombie.iso.
IsoGridSquare
isFreeOrMidair(boolean, boolean)
- Method in class zombie.iso.
IsoGridSquare
isFriendly()
- Method in class zombie.characters.
SurvivorDesc
IsFriendly
- Class in
zombie.scripting.commands.Character
IsFriendly()
- Constructor for class zombie.scripting.commands.Character.
IsFriendly
isFullScreen()
- Method in class zombie.core.
Core
isGhostMode()
- Static method in class zombie.characters.
IsoPlayer
isGoodHot()
- Method in class zombie.inventory.types.
Food
IsGreaterThan
- Class in
zombie.scripting.commands.Flags
IsGreaterThan()
- Constructor for class zombie.scripting.commands.Flags.
IsGreaterThan
IsGreaterThanEqualTo
- Class in
zombie.scripting.commands.Flags
IsGreaterThanEqualTo()
- Constructor for class zombie.scripting.commands.Flags.
IsGreaterThanEqualTo
isGuiMode()
- Static method in class zombie.input.
Mouse
isHasACold()
- Method in class zombie.characters.BodyDamage.
BodyDamage
isHasAlpha()
- Method in enum zombie.core.textures.
PNGDecoder.Format
isHasHeight()
- Method in class zombie.iso.
IsoCell.Zone
isHasZombies()
- Method in class zombie.iso.
IsoGridSquare
IsHeadShot(IsoMovingObject, int, int)
- Method in class zombie.iso.
IsoObjectPicker
isIgnoreLossControl()
- Method in class zombie.ui.
UIElement
isIgnoreMovementForDirection()
- Method in class zombie.characters.
IsoGameCharacter
isIgnoreStaggerBack()
- Method in class zombie.characters.
IsoGameCharacter
IsInBuilding(IsoBuilding)
- Method in class zombie.characters.
IsoGameCharacter
isInCharacterInventory(IsoGameCharacter)
- Method in class zombie.inventory.
ItemContainer
isInf()
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsInfected()
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsInfected(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsInfected(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsInfected()
- Method in class zombie.characters.BodyDamage.
BodyPart
IsInGroup
- Class in
zombie.scripting.commands.Character
IsInGroup()
- Constructor for class zombie.scripting.commands.Character.
IsInGroup
IsInGroupWith
- Class in
zombie.scripting.commands.Character
IsInGroupWith()
- Constructor for class zombie.scripting.commands.Character.
IsInGroupWith
IsInRoom
- Class in
zombie.scripting.commands.Character
IsInRoom()
- Constructor for class zombie.scripting.commands.Character.
IsInRoom
isInside(InventoryItem)
- Method in class zombie.inventory.
ItemContainer
IsInside
- Class in
zombie.scripting.commands.Character
IsInside()
- Constructor for class zombie.scripting.commands.Character.
IsInside
isInstanced()
- Method in class zombie.characters.
SurvivorGroup
isIsAiming()
- Static method in class zombie.characters.
IsoPlayer
isIsCookable()
- Method in class zombie.inventory.
InventoryItem
isIsCookable()
- Method in class zombie.scripting.objects.
Item
isIsDevice()
- Method in class zombie.inventory.
ItemContainer
isIsFakeInfected()
- Method in class zombie.characters.BodyDamage.
BodyDamage
isIsOnFire()
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsItemDestroyed(String, Recipe)
- Static method in class zombie.inventory.
RecipeManager
isJoypadDown(int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
isJoypadLeft(int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
isJoypadPressed(int, int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
isJoypadRight(int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
isJoypadUp(int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
isKeep()
- Method in class zombie.scripting.objects.
Recipe.Source
isKeyDown(int)
- Method in class zombie.core.input.
Input
Check if a particular key is down
isKeyDown(int)
- Static method in class zombie.input.
GameKeyboard
isKeyDown(int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
isKeyPressed(int)
- Method in class zombie.core.input.
Input
Check if a particular key has been pressed since this method was last called for the specified key
isKeyRepeatEnabled()
- Method in class zombie.core.input.
Input
Check if key repeat is enabled
isKnockBackOnNoDeath()
- Method in class zombie.inventory.types.
HandWeapon
isKnockBackOnNoDeath()
- Method in class zombie.scripting.objects.
Item
isLastCollidedN()
- Method in class zombie.characters.
IsoGameCharacter
isLastCollidedW()
- Method in class zombie.characters.
IsoGameCharacter
isLastDoubleSize()
- Static method in class zombie.ui.
UIManager
IsLastFiredParameter
- Class in
zombie.scripting.commands.Trigger
IsLastFiredParameter()
- Constructor for class zombie.scripting.commands.Trigger.
IsLastFiredParameter
isLastStand()
- Static method in class zombie.core.
Core
isLBPressed(int)
- Method in class zombie.input.
JoypadManager
isLBPressed()
- Method in class zombie.input.
JoypadManager.Joypad
IsLeader()
- Method in class zombie.characters.
SurvivorDesc
isLeader(SurvivorDesc)
- Method in class zombie.characters.
SurvivorGroup
isLeader(IsoGameCharacter)
- Method in class zombie.characters.
SurvivorGroup
IsLeaderOfGroup
- Class in
zombie.scripting.commands.Character
IsLeaderOfGroup()
- Constructor for class zombie.scripting.commands.Character.
IsLeaderOfGroup
isLeftDown()
- Static method in class zombie.input.
Mouse
isLeftPressed(int)
- Method in class zombie.input.
JoypadManager
isLeftPressed()
- Method in class zombie.input.
JoypadManager.Joypad
isLeftPressed()
- Static method in class zombie.input.
Mouse
isLeftReleased()
- Static method in class zombie.input.
Mouse
isLeftUp()
- Static method in class zombie.input.
Mouse
IsLessThan
- Class in
zombie.scripting.commands.Flags
IsLessThan()
- Constructor for class zombie.scripting.commands.Flags.
IsLessThan
IsLessThanEqualTo
- Class in
zombie.scripting.commands.Flags
IsLessThanEqualTo()
- Constructor for class zombie.scripting.commands.Flags.
IsLessThanEqualTo
IsLiterature()
- Method in class zombie.inventory.
InventoryItem
isLocked()
- Method in class zombie.iso.objects.
IsoDoor
isLocked()
- Method in class zombie.iso.objects.
IsoThumpable
isLocked()
- Method in class zombie.iso.objects.
IsoWindow
isLooped()
- Method in interface zombie.core.sound.
Sound
Returns looped status
isLooped()
- Method in interface zombie.
ISoundSystem.ISoundInstance
isLTPressed()
- Method in class zombie.characters.
IsoPlayer
isLTPressed(int)
- Method in class zombie.input.
JoypadManager
isLTPressed()
- Method in class zombie.input.
JoypadManager.Joypad
isMapped()
- Method in class zombie.core.VBO.
GLVertexBufferObject
isMaskClicked(int, int, boolean)
- Method in class zombie.characters.
IsoGameCharacter
isMaskClicked(int, int)
- Method in class zombie.iso.
IsoObject
isMaskClicked(int, int, boolean)
- Method in class zombie.iso.
IsoObject
isMaskClicked(IsoDirections, int, int)
- Method in class zombie.iso.sprite.
IsoSprite
isMaskClicked(IsoDirections, int, int, boolean)
- Method in class zombie.iso.sprite.
IsoSprite
isMember(SurvivorDesc)
- Method in class zombie.characters.
SurvivorGroup
isMember(IsoGameCharacter)
- Method in class zombie.characters.
SurvivorGroup
isMiddleDown()
- Static method in class zombie.input.
Mouse
isMiddlePressed()
- Static method in class zombie.input.
Mouse
isMiddleReleased()
- Static method in class zombie.input.
Mouse
isMiddleUp()
- Static method in class zombie.input.
Mouse
isMouseButtonDown(int)
- Method in class zombie.core.input.
Input
Check if a given mouse button is down
isMouseButtonDown(int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
IsMouseOver()
- Method in class zombie.ui.
UI_BodyPart
isMousePressed(int)
- Method in class zombie.core.input.
Input
Check if a mouse button has been pressed since last call
isMultipleHitConditionAffected()
- Method in class zombie.inventory.types.
HandWeapon
isMultipleHitConditionAffected()
- Method in class zombie.scripting.objects.
Item
isMusic
- Variable in class zombie.
SoundManager.BlendInfo
isMusicOn()
- Method in class zombie.openal.
SoundStore
Check if music should currently be playing
isMusicPlaying()
- Method in class zombie.openal.
SoundStore
Check if the music is currently playing
IsMusicPlaying()
- Method in class zombie.
SoundManager
IsNeutral
- Class in
zombie.scripting.commands.Character
IsNeutral()
- Constructor for class zombie.scripting.commands.Character.
IsNeutral
IsNight
- Class in
zombie.scripting.commands.DayNight
IsNight()
- Constructor for class zombie.scripting.commands.DayNight.
IsNight
isNoPicking()
- Method in class zombie.iso.
IsoObject
isNotBlocked(boolean)
- Method in class zombie.iso.
IsoGridSquare
isNotFinished(AStarPathFinder)
- Method in class zombie.
PathfindManager.PathfindJob
isNull(int, int, int)
- Method in interface zombie.ai.astar.
TileBasedMap
isNull(int, int, int)
- Method in class zombie.iso.
IsoCell
IsNumberOfEnemiesOver
- Class in
zombie.scripting.commands.Character
IsNumberOfEnemiesOver()
- Constructor for class zombie.scripting.commands.Character.
IsNumberOfEnemiesOver
IsNumberOfEnemiesUnder
- Class in
zombie.scripting.commands.Character
IsNumberOfEnemiesUnder()
- Constructor for class zombie.scripting.commands.Character.
IsNumberOfEnemiesUnder
IsNumberOfLocalOver
- Class in
zombie.scripting.commands.Character
IsNumberOfLocalOver()
- Constructor for class zombie.scripting.commands.Character.
IsNumberOfLocalOver
IsNumberOfLocalUnder
- Class in
zombie.scripting.commands.Character
IsNumberOfLocalUnder()
- Constructor for class zombie.scripting.commands.Character.
IsNumberOfLocalUnder
IsNumberOfNeutralOver
- Class in
zombie.scripting.commands.Character
IsNumberOfNeutralOver()
- Constructor for class zombie.scripting.commands.Character.
IsNumberOfNeutralOver
IsNumberOfNeutralUnder
- Class in
zombie.scripting.commands.Character
IsNumberOfNeutralUnder()
- Constructor for class zombie.scripting.commands.Character.
IsNumberOfNeutralUnder
IsoAnim
- Class in
zombie.iso.sprite
IsoAnim()
- Constructor for class zombie.iso.sprite.
IsoAnim
IsoArea
- Class in
zombie.iso.areas
IsoArea()
- Constructor for class zombie.iso.areas.
IsoArea
IsoBarricade
- Class in
zombie.iso.objects
IsoBarricade(IsoCell)
- Constructor for class zombie.iso.objects.
IsoBarricade
IsoBarricade(IsoCell, IsoGridSquare, int)
- Constructor for class zombie.iso.objects.
IsoBarricade
IsoBarricade.DoorType
- Enum in
zombie.iso.objects
IsoBloodDrop
- Class in
zombie.iso.objects
IsoBloodDrop(IsoCell)
- Constructor for class zombie.iso.objects.
IsoBloodDrop
IsoBloodDrop(IsoCell, float, float, float, float, float)
- Constructor for class zombie.iso.objects.
IsoBloodDrop
IsoBuilding
- Class in
zombie.iso.areas
IsoBuilding()
- Constructor for class zombie.iso.areas.
IsoBuilding
IsoBuilding(IsoCell)
- Constructor for class zombie.iso.areas.
IsoBuilding
isoBuildings
- Variable in class zombie.iso.
LotHeader
IsoCamera
- Class in
zombie.iso
IsoCamera()
- Constructor for class zombie.iso.
IsoCamera
IsoCell
- Class in
zombie.iso
IsoCell(int, int)
- Constructor for class zombie.iso.
IsoCell
IsoCell(IsoSpriteManager, int, int)
- Constructor for class zombie.iso.
IsoCell
IsoCell(IsoSpriteManager, int, int, boolean)
- Constructor for class zombie.iso.
IsoCell
IsoCell.BuildingSearchCriteria
- Enum in
zombie.iso
IsoCell.Zone
- Class in
zombie.iso
IsoCell.Zone(String, int, int, int, int, int)
- Constructor for class zombie.iso.
IsoCell.Zone
IsoChunk
- Class in
zombie.iso
IsoChunk(IsoCell)
- Constructor for class zombie.iso.
IsoChunk
IsoChunkMap
- Class in
zombie.iso
IsoChunkMap(IsoCell)
- Constructor for class zombie.iso.
IsoChunkMap
IsoCrate
- Class in
zombie.iso.objects
IsoCrate(IsoCell)
- Constructor for class zombie.iso.objects.
IsoCrate
IsoCrate(IsoCell, IsoGridSquare, int)
- Constructor for class zombie.iso.objects.
IsoCrate
IsoCrate.DoorType
- Enum in
zombie.iso.objects
IsoCurtain
- Class in
zombie.iso.objects
IsoCurtain(IsoCell, IsoGridSquare, IsoSprite, boolean, boolean)
- Constructor for class zombie.iso.objects.
IsoCurtain
IsoCurtain(IsoCell, IsoGridSquare, String, boolean)
- Constructor for class zombie.iso.objects.
IsoCurtain
IsoCurtain(IsoCell)
- Constructor for class zombie.iso.objects.
IsoCurtain
IsoDeadBody
- Class in
zombie.iso.objects
IsoDeadBody(IsoGameCharacter)
- Constructor for class zombie.iso.objects.
IsoDeadBody
IsoDeadBody(IsoCell)
- Constructor for class zombie.iso.objects.
IsoDeadBody
IsoDirectionFrame
- Class in
zombie.iso.sprite
IsoDirectionFrame(Texture)
- Constructor for class zombie.iso.sprite.
IsoDirectionFrame
IsoDirectionFrame()
- Constructor for class zombie.iso.sprite.
IsoDirectionFrame
IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture)
- Constructor for class zombie.iso.sprite.
IsoDirectionFrame
IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture, Texture, Texture, Texture)
- Constructor for class zombie.iso.sprite.
IsoDirectionFrame
IsoDirectionFrame(Texture, Texture, Texture, Texture)
- Constructor for class zombie.iso.sprite.
IsoDirectionFrame
IsoDirections
- Enum in
zombie.iso
IsoDirectionSet
- Class in
zombie.iso
IsoDirectionSet()
- Constructor for class zombie.iso.
IsoDirectionSet
IsoDoor
- Class in
zombie.iso.objects
IsoDoor(IsoCell)
- Constructor for class zombie.iso.objects.
IsoDoor
IsoDoor(IsoCell, IsoGridSquare, IsoSprite, boolean)
- Constructor for class zombie.iso.objects.
IsoDoor
IsoDoor(IsoCell, IsoGridSquare, String, boolean)
- Constructor for class zombie.iso.objects.
IsoDoor
IsoDoor(IsoCell, IsoGridSquare, String, boolean, KahluaTable)
- Constructor for class zombie.iso.objects.
IsoDoor
IsoDoor.DoorType
- Enum in
zombie.iso.objects
IsoDummyCameraCharacter
- Class in
zombie.characters
IsoDummyCameraCharacter(float, float, float)
- Constructor for class zombie.characters.
IsoDummyCameraCharacter
IsoFire
- Class in
zombie.iso.objects
IsoFire(IsoCell)
- Constructor for class zombie.iso.objects.
IsoFire
IsoFire(IsoCell, IsoGridSquare, boolean, int)
- Constructor for class zombie.iso.objects.
IsoFire
IsoFireManager
- Class in
zombie.iso.objects
IsoFireManager()
- Constructor for class zombie.iso.objects.
IsoFireManager
IsoFlagType
- Enum in
zombie.iso.SpriteDetails
IsoFloorBloodSplat
- Class in
zombie.iso
IsoFloorBloodSplat(float, float, float, int)
- Constructor for class zombie.iso.
IsoFloorBloodSplat
IsoGameCharacter
- Class in
zombie.characters
IsoGameCharacter(IsoCell, float, float, float)
- Constructor for class zombie.characters.
IsoGameCharacter
IsoGameCharacter.BodyLocation
- Enum in
zombie.characters
IsoGameCharacter.Location
- Class in
zombie.characters
IsoGameCharacter.Location(int, int, int)
- Constructor for class zombie.characters.
IsoGameCharacter.Location
IsoGameCharacter.PerkInfo
- Class in
zombie.characters
IsoGameCharacter.PerkInfo()
- Constructor for class zombie.characters.
IsoGameCharacter.PerkInfo
IsoGameCharacter.Wound
- Class in
zombie.characters
IsoGameCharacter.Wound()
- Constructor for class zombie.characters.
IsoGameCharacter.Wound
IsoGameCharacter.XP
- Class in
zombie.characters
IsoGameCharacter.XP(IsoGameCharacter)
- Constructor for class zombie.characters.
IsoGameCharacter.XP
IsoGridSquare
- Class in
zombie.iso
IsoGridSquare()
- Constructor for class zombie.iso.
IsoGridSquare
IsoGridSquare(IsoCell, SliceY, int, int, int)
- Constructor for class zombie.iso.
IsoGridSquare
IsoGridSquare.Authenticator
- Class in
zombie.iso
IsoGridSquare.Authenticator()
- Constructor for class zombie.iso.
IsoGridSquare.Authenticator
isoGridSquareCache
- Static variable in class zombie.iso.
IsoGridSquare
IsoJukebox
- Class in
zombie.iso.objects
IsoJukebox(IsoCell, IsoGridSquare, IsoSprite)
- Constructor for class zombie.iso.objects.
IsoJukebox
IsoJukebox(IsoCell)
- Constructor for class zombie.iso.objects.
IsoJukebox
IsoJukebox(IsoCell, IsoGridSquare, String)
- Constructor for class zombie.iso.objects.
IsoJukebox
IsoLightSource
- Class in
zombie.iso
IsoLightSource(int, int, int, float, float, float, int)
- Constructor for class zombie.iso.
IsoLightSource
IsoLightSource(int, int, int, float, float, float, int, int)
- Constructor for class zombie.iso.
IsoLightSource
IsoLightSwitch
- Class in
zombie.iso.objects
IsoLightSwitch(IsoCell)
- Constructor for class zombie.iso.objects.
IsoLightSwitch
IsoLightSwitch(IsoCell, IsoGridSquare, IsoSprite, int)
- Constructor for class zombie.iso.objects.
IsoLightSwitch
IsoLivingCharacter
- Class in
zombie.characters
IsoLivingCharacter(IsoCell, float, float, float)
- Constructor for class zombie.characters.
IsoLivingCharacter
IsoLot
- Class in
zombie.iso
IsoLot(String, Integer, Integer, Integer, Integer, IsoChunk)
- Constructor for class zombie.iso.
IsoLot
IsoLot.Zone
- Class in
zombie.iso
IsoLot.Zone()
- Constructor for class zombie.iso.
IsoLot.Zone
IsoLuaCharacter
- Class in
zombie.characters
IsoLuaCharacter(float, float, float)
- Constructor for class zombie.characters.
IsoLuaCharacter
IsoMetaCell
- Class in
zombie.iso
IsoMetaCell()
- Constructor for class zombie.iso.
IsoMetaCell
IsoMetaChunk
- Class in
zombie.iso
IsoMetaChunk()
- Constructor for class zombie.iso.
IsoMetaChunk
IsoMetaGrid
- Class in
zombie.iso
IsoMetaGrid()
- Constructor for class zombie.iso.
IsoMetaGrid
IsoMetaGrid.Trigger
- Class in
zombie.iso
IsoMetaGrid.Trigger(BuildingDef, int, int, String)
- Constructor for class zombie.iso.
IsoMetaGrid.Trigger
IsoMolotovCocktail
- Class in
zombie.iso.objects
IsoMolotovCocktail(IsoCell)
- Constructor for class zombie.iso.objects.
IsoMolotovCocktail
IsoMolotovCocktail(IsoCell, float, float, float, float, float)
- Constructor for class zombie.iso.objects.
IsoMolotovCocktail
IsoMovingObject
- Class in
zombie.iso
IsoMovingObject(IsoCell)
- Constructor for class zombie.iso.
IsoMovingObject
IsoMovingObject(IsoCell, boolean)
- Constructor for class zombie.iso.
IsoMovingObject
IsoMovingObject(IsoCell, IsoGridSquare, IsoSprite, boolean)
- Constructor for class zombie.iso.
IsoMovingObject
IsoMovingObject()
- Constructor for class zombie.iso.
IsoMovingObject
IsOn
- Class in
zombie.scripting.commands.Character
IsOn()
- Constructor for class zombie.scripting.commands.Character.
IsOn
IsOnFire
- Variable in class zombie.characters.BodyDamage.
BodyDamage
IsOnFire()
- Method in class zombie.characters.BodyDamage.
BodyDamage
isOnFire()
- Method in class zombie.characters.
IsoGameCharacter
isOnFloor()
- Method in class zombie.iso.
IsoMovingObject
IsOnFloor
- Class in
zombie.scripting.commands.Character
IsOnFloor()
- Constructor for class zombie.scripting.commands.Character.
IsOnFloor
isOnScreen()
- Method in class zombie.core.textures.
TextureDraw
IsOnScreen()
- Method in class zombie.iso.
IsoGridSquare
isOnScreenLast
- Static variable in class zombie.iso.
IsoGridSquare
IsoObject
- Class in
zombie.iso
IsoObject(IsoCell)
- Constructor for class zombie.iso.
IsoObject
IsoObject()
- Constructor for class zombie.iso.
IsoObject
IsoObject(IsoCell, IsoGridSquare, IsoSprite)
- Constructor for class zombie.iso.
IsoObject
IsoObject(IsoCell, IsoGridSquare, String)
- Constructor for class zombie.iso.
IsoObject
IsoObject(IsoGridSquare, String, String)
- Constructor for class zombie.iso.
IsoObject
IsoObject(IsoGridSquare, String, String, boolean)
- Constructor for class zombie.iso.
IsoObject
IsoObject(IsoGridSquare, String, boolean)
- Constructor for class zombie.iso.
IsoObject
IsoObject(IsoGridSquare, String)
- Constructor for class zombie.iso.
IsoObject
IsoObject.VisionResult
- Enum in
zombie.iso
isoObjectCache
- Static variable in class zombie.iso.
CellLoader
IsoObjectPicker
- Class in
zombie.iso
IsoObjectPicker()
- Constructor for class zombie.iso.
IsoObjectPicker
IsoObjectPicker.ClickObject
- Class in
zombie.iso
IsoObjectPicker.ClickObject()
- Constructor for class zombie.iso.
IsoObjectPicker.ClickObject
IsoObjectType
- Enum in
zombie.iso.SpriteDetails
IsOpen()
- Method in class zombie.iso.objects.
IsoBarricade
IsOpen()
- Method in class zombie.iso.objects.
IsoCrate
IsOpen()
- Method in class zombie.iso.objects.
IsoCurtain
IsOpen()
- Method in class zombie.iso.objects.
IsoDoor
IsOpen()
- Method in class zombie.iso.objects.
IsoThumpable
IsOpen()
- Method in class zombie.iso.objects.
IsoWindow
IsOpen()
- Method in class zombie.iso.objects.
IsoWoodenWall
IsoPhysicsObject
- Class in
zombie.iso
IsoPhysicsObject(IsoCell)
- Constructor for class zombie.iso.
IsoPhysicsObject
IsoPlayer
- Class in
zombie.characters
IsoPlayer(IsoCell)
- Constructor for class zombie.characters.
IsoPlayer
IsoPlayer(IsoCell, SurvivorDesc, int, int, int)
- Constructor for class zombie.characters.
IsoPlayer
IsoPlayer.Context
- Class in
zombie.characters
IsoPlayer.Context()
- Constructor for class zombie.characters.
IsoPlayer.Context
IsoPushableObject
- Class in
zombie.iso
IsoPushableObject(IsoCell)
- Constructor for class zombie.iso.
IsoPushableObject
IsoPushableObject(IsoCell, int, int, int)
- Constructor for class zombie.iso.
IsoPushableObject
IsoPushableObject(IsoCell, IsoGridSquare, IsoSprite)
- Constructor for class zombie.iso.
IsoPushableObject
IsoRadio
- Class in
zombie.iso.objects
IsoRadio(IsoCell)
- Constructor for class zombie.iso.objects.
IsoRadio
IsoRadio(IsoCell, IsoGridSquare, IsoSprite)
- Constructor for class zombie.iso.objects.
IsoRadio
IsoRaindrop
- Class in
zombie.iso.objects
IsoRaindrop(IsoCell, IsoGridSquare, boolean)
- Constructor for class zombie.iso.objects.
IsoRaindrop
IsoRainSplash
- Class in
zombie.iso.objects
IsoRainSplash(IsoCell, IsoGridSquare)
- Constructor for class zombie.iso.objects.
IsoRainSplash
IsoRoom
- Class in
zombie.iso.areas
IsoRoom()
- Constructor for class zombie.iso.areas.
IsoRoom
IsoRoomExit
- Class in
zombie.iso.areas
IsoRoomExit(IsoRoomExit, int, int, int)
- Constructor for class zombie.iso.areas.
IsoRoomExit
IsoRoomExit(IsoRoom, IsoRoomExit, int, int, int)
- Constructor for class zombie.iso.areas.
IsoRoomExit
IsoRoomExit(IsoRoom, int, int, int)
- Constructor for class zombie.iso.areas.
IsoRoomExit
IsoRoomExit.ExitType
- Enum in
zombie.iso.areas
isoRooms
- Variable in class zombie.iso.
LotHeader
IsoSprite
- Class in
zombie.iso.sprite
IsoSprite()
- Constructor for class zombie.iso.sprite.
IsoSprite
IsoSprite(IsoSpriteManager)
- Constructor for class zombie.iso.sprite.
IsoSprite
IsoSpriteInstance
- Class in
zombie.iso.sprite
IsoSpriteInstance()
- Constructor for class zombie.iso.sprite.
IsoSpriteInstance
IsoSpriteInstance(IsoSprite)
- Constructor for class zombie.iso.sprite.
IsoSpriteInstance
IsoSpriteManager
- Class in
zombie.iso.sprite
IsoSpriteManager()
- Constructor for class zombie.iso.sprite.
IsoSpriteManager
IsoStove
- Class in
zombie.iso.objects
IsoStove(IsoCell, IsoGridSquare, IsoSprite)
- Constructor for class zombie.iso.objects.
IsoStove
IsoStove(IsoCell)
- Constructor for class zombie.iso.objects.
IsoStove
IsoSurvivor
- Class in
zombie.characters
IsoSurvivor(IsoCell)
- Constructor for class zombie.characters.
IsoSurvivor
IsoSurvivor(IsoCell, int, int, int)
- Constructor for class zombie.characters.
IsoSurvivor
IsoSurvivor(SurvivorDesc, IsoCell, int, int, int)
- Constructor for class zombie.characters.
IsoSurvivor
IsoSurvivor(SurvivorDesc, IsoCell, int, int, int, boolean)
- Constructor for class zombie.characters.
IsoSurvivor
IsoSurvivor(SurvivorPersonality.Personality, SurvivorDesc, IsoCell, int, int, int)
- Constructor for class zombie.characters.
IsoSurvivor
IsoSurvivor.SatisfiedBy
- Enum in
zombie.characters
isOtherHandUse()
- Method in class zombie.inventory.types.
HandWeapon
isOtherHandUse()
- Method in class zombie.scripting.objects.
Item
IsoThumpable
- Class in
zombie.iso.objects
IsoThumpable(IsoCell)
- Constructor for class zombie.iso.objects.
IsoThumpable
IsoThumpable(IsoCell, IsoGridSquare, String, String, boolean, KahluaTable)
- Constructor for class zombie.iso.objects.
IsoThumpable
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for example
IsoThumpable(IsoCell, IsoGridSquare, String, boolean, KahluaTable)
- Constructor for class zombie.iso.objects.
IsoThumpable
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.
isoToScreenX(float, float, float)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
isoToScreenY(float, float, float)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
IsoTree
- Class in
zombie.iso.objects
IsoTree(IsoCell)
- Constructor for class zombie.iso.objects.
IsoTree
IsoTree(IsoGridSquare, String)
- Constructor for class zombie.iso.objects.
IsoTree
IsoTree(IsoGridSquare, IsoSprite)
- Constructor for class zombie.iso.objects.
IsoTree
isoTreeCache
- Static variable in class zombie.iso.
CellLoader
ISoundSystem
- Interface in
zombie
ISoundSystem.InstanceFailAction
- Enum in
zombie
ISoundSystem.ISoundInstance
- Interface in
zombie
ISoundSystem.SoundFormat
- Enum in
zombie
IsoUtils
- Class in
zombie.iso
IsoUtils()
- Constructor for class zombie.iso.
IsoUtils
isOutlineOnMouseover()
- Method in class zombie.iso.
IsoObject
isOutside()
- Method in class zombie.characters.
IsoGameCharacter
isOutside()
- Method in class zombie.characters.
IsoPlayer
isOutside()
- Method in class zombie.iso.
IsoGridSquare
IsoWheelieBin
- Class in
zombie.iso.objects
IsoWheelieBin(IsoCell)
- Constructor for class zombie.iso.objects.
IsoWheelieBin
IsoWheelieBin(IsoCell, int, int, int)
- Constructor for class zombie.iso.objects.
IsoWheelieBin
IsoWindow
- Class in
zombie.iso.objects
IsoWindow(IsoCell)
- Constructor for class zombie.iso.objects.
IsoWindow
IsoWindow(IsoCell, IsoGridSquare, IsoSprite, boolean)
- Constructor for class zombie.iso.objects.
IsoWindow
IsoWindow.WindowType
- Enum in
zombie.iso.objects
IsoWoodenWall
- Class in
zombie.iso.objects
IsoWoodenWall(IsoCell)
- Constructor for class zombie.iso.objects.
IsoWoodenWall
IsoWoodenWall(IsoCell, IsoGridSquare, IsoSprite, boolean)
- Constructor for class zombie.iso.objects.
IsoWoodenWall
IsoWoodenWall(IsoCell, IsoGridSquare, String, boolean)
- Constructor for class zombie.iso.objects.
IsoWoodenWall
IsoWoodenWall(IsoCell, IsoGridSquare, String, boolean, KahluaTable)
- Constructor for class zombie.iso.objects.
IsoWoodenWall
IsoWoodenWall.DoorType
- Enum in
zombie.iso.objects
IsoWorld
- Class in
zombie.iso
IsoWorld()
- Constructor for class zombie.iso.
IsoWorld
IsoWorld.Frame
- Class in
zombie.iso
IsoWorld.Frame()
- Constructor for class zombie.iso.
IsoWorld.Frame
IsoWorld.MetaCell
- Class in
zombie.iso
IsoWorld.MetaCell()
- Constructor for class zombie.iso.
IsoWorld.MetaCell
IsoWorldInventoryObject
- Class in
zombie.iso.objects
IsoWorldInventoryObject(InventoryItem, IsoGridSquare, float, float, float)
- Constructor for class zombie.iso.objects.
IsoWorldInventoryObject
IsoWorldInventoryObject(IsoCell)
- Constructor for class zombie.iso.objects.
IsoWorldInventoryObject
IsoZombie
- Class in
zombie.characters
IsoZombie(IsoCell)
- Constructor for class zombie.characters.
IsoZombie
IsoZombie(IsoCell, SurvivorDesc)
- Constructor for class zombie.characters.
IsoZombie
IsoZombie(IsoCell, int)
- Constructor for class zombie.characters.
IsoZombie
IsoZombieGiblets
- Class in
zombie.iso.objects
IsoZombieGiblets(IsoCell)
- Constructor for class zombie.iso.objects.
IsoZombieGiblets
IsoZombieGiblets(IsoZombieGiblets.GibletType, IsoCell, float, float, float, float, float)
- Constructor for class zombie.iso.objects.
IsoZombieGiblets
IsoZombieGiblets.GibletType
- Enum in
zombie.iso.objects
isPaintable()
- Method in class zombie.iso.objects.
IsoThumpable
isPassiv()
- Method in class zombie.characters.skills.
PerkFactory.Perk
isPathing()
- Method in class zombie.characters.
IsoGameCharacter
isPathWithDoorsInvalidated()
- Method in class zombie.iso.
IsoGridSquare
IsPlayer
- Class in
zombie.scripting.commands.Character
IsPlayer()
- Constructor for class zombie.scripting.commands.Character.
IsPlayer
isPlaying()
- Method in interface zombie.
ISoundSystem.ISoundInstance
isPlaying()
- Method in interface zombie.openal.
Audio
Check if the sound is playing as sound fx
isPlaying()
- Method in class zombie.openal.
AudioImpl
isPlaying()
- Method in class zombie.openal.
DeferredSound
isPlaying()
- Method in class zombie.openal.
NullAudio
isPlaying()
- Method in class zombie.openal.
StreamSound
IsPlaying
- Class in
zombie.scripting.commands.Script
IsPlaying()
- Constructor for class zombie.scripting.commands.Script.
IsPlaying
isPlayingMusic()
- Method in class zombie.
SoundManager
isPrimaryEquipped(String)
- Method in class zombie.characters.
IsoGameCharacter
IsRaining
- Static variable in class zombie.iso.objects.
RainManager
isRaining()
- Static method in class zombie.iso.objects.
RainManager
isRainingToday()
- Method in class zombie.
GameTime
isRanged()
- Method in class zombie.inventory.types.
HandWeapon
isRanged()
- Method in class zombie.scripting.objects.
Item
isRangeFalloff()
- Method in class zombie.inventory.types.
HandWeapon
isRangeFalloff()
- Method in class zombie.scripting.objects.
Item
isRBPressed(int)
- Method in class zombie.input.
JoypadManager
isRBPressed()
- Method in class zombie.input.
JoypadManager.Joypad
isReanim()
- Method in class zombie.characters.
IsoGameCharacter
IsResidence
- Variable in class zombie.iso.areas.
IsoBuilding
isRGB()
- Method in class zombie.core.textures.
PNGDecoder
isRightDown()
- Static method in class zombie.input.
Mouse
isRightPressed(int)
- Method in class zombie.input.
JoypadManager
isRightPressed()
- Method in class zombie.input.
JoypadManager.Joypad
isRightPressed()
- Static method in class zombie.input.
Mouse
returns the state of the Weel's mouse
isRightReleased()
- Static method in class zombie.input.
Mouse
isRightUp()
- Static method in class zombie.input.
Mouse
IsRotten()
- Method in class zombie.inventory.
InventoryItem
isRotten()
- Method in class zombie.inventory.types.
Food
isRTPressed(int)
- Method in class zombie.input.
JoypadManager
isRTPressed()
- Method in class zombie.input.
JoypadManager.Joypad
IsRunning()
- Method in class zombie.characters.
IsoPlayer
isSafeToAdd()
- Method in class zombie.iso.
IsoCell
isSafeToSpawn()
- Method in class zombie.iso.
IsoGridSquare
isSafeToSpawn(IsoGridSquare, int)
- Method in class zombie.iso.
IsoGridSquare
isSat()
- Method in class zombie.characters.
IsoGameCharacter
IsScratched(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsScratched(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsScratched()
- Method in class zombie.characters.BodyDamage.
BodyPart
IsScriptPlaying(String)
- Method in class zombie.scripting.
ScriptManager
IsScriptPlaying(Script.ScriptInstance)
- Method in class zombie.scripting.
ScriptManager
isSeen()
- Method in class zombie.iso.
IsoGridSquare
isSeen(int)
- Method in class zombie.iso.
IsoGridSquare
isSet(int)
- Method in class zombie.
ZomboidBitFlag
isSet(IsoFlagType)
- Method in class zombie.
ZomboidBitFlag
isSet(IsoObjectType)
- Method in class zombie.
ZomboidBitFlag
isShareDamage()
- Method in class zombie.inventory.types.
HandWeapon
isShareDamage()
- Method in class zombie.scripting.objects.
Item
isShareEndurance()
- Method in class zombie.inventory.types.
HandWeapon
isShareEndurance()
- Method in class zombie.scripting.objects.
Item
isShootable()
- Method in class zombie.iso.
IsoMovingObject
isShowPausedMessage()
- Static method in class zombie.ui.
UIManager
isSmashed()
- Method in class zombie.iso.objects.
IsoWindow
IsSneaking()
- Method in class zombie.characters.
IsoGameCharacter
IsSneaking()
- Method in class zombie.characters.
IsoPlayer
IsSneezingCoughing()
- Method in class zombie.characters.BodyDamage.
BodyDamage
isSolid()
- Method in class zombie.core.textures.
ImageData
isSolid()
- Method in class zombie.core.textures.
Texture
isSolid()
- Method in class zombie.core.textures.
TextureID
isSolid()
- Method in interface zombie.interfaces.
ITexture
indicates if the texture is solid or not.
a non solid texture is a texture that containe an alpha channel
isSolid()
- Method in class zombie.iso.
IsoMovingObject
isSolidFloor()
- Method in class zombie.iso.
IsoGridSquare
isSolidFloorCached()
- Method in class zombie.iso.
IsoGridSquare
isSpeaking()
- Method in class zombie.characters.
IsoGameCharacter
IsSpeaking()
- Method in class zombie.characters.
IsoGameCharacter
IsSpeaking()
- Method in interface zombie.characters.
Talker
IsSpeaking()
- Method in class zombie.inventory.types.
Radio
IsSpeaking()
- Method in class zombie.iso.objects.
IsoDeadBody
IsSpeaking()
- Method in class zombie.iso.objects.
IsoRadio
IsSpeaking
- Class in
zombie.scripting.commands.Character
IsSpeaking()
- Constructor for class zombie.scripting.commands.Character.
IsSpeaking
isSplatBloodOnNoDeath()
- Method in class zombie.inventory.types.
HandWeapon
isSplatBloodOnNoDeath()
- Method in class zombie.scripting.objects.
Item
isSpottedSinceAlphaZero()
- Method in class zombie.characters.
IsoGameCharacter
isStairs()
- Method in class zombie.iso.objects.
IsoThumpable
IsStairsNode(AStarPathMap.Node, AStarPathMap.Node, IsoDirections)
- Method in interface zombie.ai.astar.
TileBasedMap
IsStairsNode(AStarPathMap.Node, AStarPathMap.Node, IsoDirections)
- Method in class zombie.iso.
IsoCell
isStereo()
- Method in class zombie.core.sound.
Buffer
isStereo()
- Method in interface zombie.core.sound.
Sound
isStereo()
- Method in class zombie.core.sound.
Stream
IsStitched(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsStitched(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsStitched()
- Method in class zombie.characters.BodyDamage.
BodyPart
isStreamed()
- Method in interface zombie.
ISoundSystem.ISoundInstance
IsStrengthenedByPushedItems()
- Method in class zombie.iso.objects.
IsoBarricade
IsStrengthenedByPushedItems()
- Method in class zombie.iso.objects.
IsoCrate
IsStrengthenedByPushedItems()
- Method in class zombie.iso.objects.
IsoDoor
IsStrengthenedByPushedItems()
- Method in class zombie.iso.objects.
IsoThumpable
IsStrengthenedByPushedItems()
- Method in class zombie.iso.objects.
IsoWoodenWall
isSuperAttack()
- Method in class zombie.characters.
IsoGameCharacter
isThroughDoor()
- Method in class zombie.iso.
BlockInfo
isThroughStairs()
- Method in class zombie.iso.
BlockInfo
isThroughWindow()
- Method in class zombie.iso.
BlockInfo
isThumpable()
- Method in class zombie.iso.objects.
IsoThumpable
isTorchCone()
- Method in class zombie.characters.
IsoPlayer
isTorchCone()
- Method in class zombie.inventory.
InventoryItem
isTripping()
- Method in class zombie.characters.
Stats
isTrusted(X509Certificate[])
- Method in class zombie.chat.
IRCClient.TrustManager
isType(Object, String)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
isUpPressed(int)
- Method in class zombie.input.
JoypadManager
isUpPressed()
- Method in class zombie.input.
JoypadManager.Joypad
isUsedTexureUnit(int)
- Static method in class zombie.core.opengl.
OpenGLState
isUseEndurance()
- Method in class zombie.inventory.types.
HandWeapon
isUseEndurance()
- Method in class zombie.scripting.objects.
Item
isUseSelf()
- Method in class zombie.inventory.types.
HandWeapon
isUseSelf()
- Method in class zombie.scripting.objects.
Item
isUseWhileEquiped()
- Method in class zombie.inventory.types.
DrainableComboItem
isUseWhileEquipped()
- Method in class zombie.scripting.objects.
Item
IsUsingAimWeapon()
- Method in class zombie.characters.
IsoPlayer
isValid()
- Method in class zombie.core.textures.
Texture
IsValue(String)
- Method in class zombie.scripting.objects.
ScriptFlag
IsVerticle
- Variable in class zombie.ui.
ScrollBar
isVisible()
- Method in class zombie.ui.
PZConsole
isVisible()
- Method in class zombie.ui.
UIElement
isVisibleToNPCs()
- Method in class zombie.characters.
IsoGameCharacter
isWaiting()
- Method in class zombie.characters.
IsoPlayer
isWallTo(IsoGridSquare)
- Method in class zombie.iso.
IsoGridSquare
IsWaterSource
- Variable in class zombie.inventory.
InventoryItem
isWaterSource()
- Method in class zombie.inventory.
InventoryItem
IsWaterSource
- Variable in class zombie.scripting.objects.
Item
IsWeapon()
- Method in class zombie.inventory.
InventoryItem
IsWounded(BodyPartType)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsWounded(int)
- Method in class zombie.characters.BodyDamage.
BodyDamage
IsWounded()
- Method in class zombie.characters.BodyDamage.
BodyPart
isXPressed(int)
- Method in class zombie.input.
JoypadManager
isXPressed()
- Method in class zombie.input.
JoypadManager.Joypad
isYPressed(int)
- Method in class zombie.input.
JoypadManager
isYPressed()
- Method in class zombie.input.
JoypadManager.Joypad
isZombie()
- Method in class zombie.iso.
IsoObject
IsZone(String, int, int)
- Method in class zombie.iso.
IsoCell
isZone(String)
- Method in class zombie.iso.
IsoGridSquare
item
- Variable in class zombie.behaviors.survivor.orders.Needs.
Need
item
- Variable in class zombie.iso.objects.
IsoWorldInventoryObject
Item
- Class in
zombie.scripting.objects
Item()
- Constructor for class zombie.scripting.objects.
Item
item
- Variable in class zombie.ui.
ListBox.ListItem
Item
- Variable in class zombie.ui.
ObjectTooltip
Item.ClothingBodyLocation
- Enum in
zombie.scripting.objects
Item.Type
- Enum in
zombie.scripting.objects
ItemContainer
- Class in
zombie.inventory
ItemContainer(int, String, IsoGridSquare, IsoObject, int, int)
- Constructor for class zombie.inventory.
ItemContainer
ItemContainer(String, IsoGridSquare, IsoObject, int, int)
- Constructor for class zombie.inventory.
ItemContainer
ItemContainer(int)
- Constructor for class zombie.inventory.
ItemContainer
ItemContainer()
- Constructor for class zombie.inventory.
ItemContainer
ItemContainerFiller
- Class in
zombie.inventory
ItemContainerFiller()
- Constructor for class zombie.inventory.
ItemContainerFiller
itemHeight
- Variable in class zombie.ui.
ListBox
ItemMap
- Variable in class zombie.scripting.objects.
ScriptModule
Items
- Variable in class zombie.behaviors.survivor.orders.Needs.
Heal
Items
- Variable in class zombie.behaviors.survivor.orders.Needs.
StopBleeding
Items
- Variable in class zombie.inventory.
ItemContainer
Items
- Variable in class zombie.scripting.objects.
Inventory
Items
- Variable in class zombie.scripting.objects.
LanguageDefinition
Items
- Variable in class zombie.ui.
ListBox
ItemType
- Enum in
zombie.inventory
iterator()
- Method in class zombie.core.Collections.
ZomboidHashSet
Returns an iterator over the elements in this set.
iterator()
- Method in class zombie.Lua.
LuaBackendClass
iterator()
- Method in interface zombie.util.
IntCollection
Returns an iterator over this collection.
iterator()
- Method in class zombie.util.list.
AbstractIntList
iterator()
- Method in class zombie.util.set.
IntOpenHashSet
ITexture
- Interface in
zombie.interfaces
IUpdater
- Interface in
zombie.interfaces
Overview
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