zombie.behaviors.survivor.orders.Needs
Class StopBleeding

java.lang.Object
  extended by zombie.behaviors.survivor.orders.Order
      extended by zombie.behaviors.survivor.orders.OrderSequence
          extended by zombie.behaviors.survivor.orders.Needs.StopBleeding

public class StopBleeding
extends OrderSequence

Author:
LEMMY

Field Summary
 java.util.Stack<java.lang.String> Items
           
 
Fields inherited from class zombie.behaviors.survivor.orders.OrderSequence
ID, Orders
 
Fields inherited from class zombie.behaviors.survivor.orders.Order
bInit, character, name, type
 
Constructor Summary
StopBleeding(IsoGameCharacter chr)
           
 
Method Summary
 void initOrder()
           
 boolean isCritical()
           
 
Methods inherited from class zombie.behaviors.survivor.orders.OrderSequence
complete, getPriority, process, renderDebug, update
 
Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, processNext, updatenext
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

Items

public java.util.Stack<java.lang.String> Items
Constructor Detail

StopBleeding

public StopBleeding(IsoGameCharacter chr)
Method Detail

initOrder

public void initOrder()
Overrides:
initOrder in class OrderSequence

isCritical

public boolean isCritical()
Overrides:
isCritical in class Order