zombie.characters.CharacterTimedActions
Class BaseAction
java.lang.Object
zombie.characters.CharacterTimedActions.BaseAction
- Direct Known Subclasses:
- BarricadeAction, DoBuildAction, LuaTimedAction, LuaTimedActionNew, UnbarricadeAction
public class BaseAction
- extends java.lang.Object
- Author:
- LEMMY
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SoundEffect
public Audio SoundEffect
CurrentTime
public float CurrentTime
LastTime
public float LastTime
MaxTime
public int MaxTime
PrevLastTime
public float PrevLastTime
UseProgressBar
public boolean UseProgressBar
chr
public IsoGameCharacter chr
StopOnWalk
public boolean StopOnWalk
StopOnRun
public boolean StopOnRun
delta
public float delta
forceStop
public boolean forceStop
forceComplete
public boolean forceComplete
BaseAction
public BaseAction(IsoGameCharacter chr)
forceStop
public void forceStop()
forceComplete
public void forceComplete()
PlayLoopedSoundTillComplete
public void PlayLoopedSoundTillComplete(java.lang.String name,
int radius,
float maxGain)
hasStalled
public boolean hasStalled()
getJobDelta
public float getJobDelta()
update
public void update()
start
public void start()
reset
public void reset()
getCurrentTime
public float getCurrentTime()
stop
public void stop()
valid
public boolean valid()
finished
public boolean finished()
perform
public void perform()