zombie.ai
Class State

java.lang.Object
  extended by zombie.ai.State
Direct Known Subclasses:
AttackState, BurntToDeath, ClimbDownSheetRopeState, ClimbOverFenceState, ClimbOverFenceState2, ClimbSheetRopeState, ClimbThroughWindowState, ClimbThroughWindowState2, CrawlingZombieTurnState, DieState, ExploreState, FakeDeadZombieState, IdleState, JustDieState, LuaState, LungeState, OpenWindowState, PathFindState, PlayerControlState, ReanimateState, SatChairState, SatChairStateOut, StaggerBackDieState, StaggerBackState, SwipeState, SwipeStatePlayer, ThumpState, WalkTowardState, WanderState, ZombiePathfindState, ZombieStandState

public class State
extends java.lang.Object

Author:
LEMMY

Constructor Summary
State()
           
 
Method Summary
 void enter(IsoGameCharacter owner)
           
 void execute(IsoGameCharacter owner)
           
 void exit(IsoGameCharacter owner)
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

State

public State()
Method Detail

enter

public void enter(IsoGameCharacter owner)

execute

public void execute(IsoGameCharacter owner)

exit

public void exit(IsoGameCharacter owner)