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M
machine
- Variable in class zombie.iso.sprite.
AnimState
magenta
- Static variable in class zombie.core.
Color
The fixed colour dark magenta
main(String[])
- Static method in class zombie.core.
LaunchDialog
main(String[])
- Static method in class zombie.core.network.
UdpTest
main(String[])
- Static method in class zombie.
FrameLoader
main(String[])
- Static method in class zombie.gameStates.
MainScreenState
main(String[])
- Static method in class zombie.network.
Server
main(String[])
- Static method in class zombie.
OptionsLauncher
main(String[])
- Static method in class zombie.
SpriteTest
main1
- Variable in class zombie.ui.
TextManager
main2
- Variable in class zombie.ui.
TextManager
MAIN_PANEL
- Static variable in class zombie.core.textures.
AuthenticatingFrame
maina(boolean, int, int, int)
- Static method in class zombie.
GameWindow
mainaa(String[])
- Static method in class zombie.
GameWindow
mainCategory
- Variable in class zombie.inventory.
InventoryItem
MainHand
- Variable in class zombie.ui.
Sidebar
MainMenu
- Variable in class zombie.ui.
RadialMenu
MainScreenState
- Class in
zombie.gameStates
MainScreenState()
- Constructor for class zombie.gameStates.
MainScreenState
MainScreenState.Credit
- Class in
zombie.gameStates
MainScreenState.Credit(Texture, Texture)
- Constructor for class zombie.gameStates.
MainScreenState.Credit
MainScreenState.ScreenElement
- Class in
zombie.gameStates
MainScreenState.ScreenElement(Texture, int, int, float, float, int)
- Constructor for class zombie.gameStates.
MainScreenState.ScreenElement
mainServer()
- Static method in class zombie.
GameWindow
makefile
- Static variable in class zombie.
FrameLoader
makeTransp(byte, byte, byte)
- Method in class zombie.core.textures.
ImageData
make the image transparent
makeTransp(byte, byte, byte, byte)
- Method in class zombie.core.textures.
ImageData
make the image transparent
makeTransp(int, int, int)
- Method in class zombie.core.textures.
Texture
makeTransp(ByteBuffer, int, int, int, int, int)
- Static method in class zombie.core.utils.
ImageUtils
makeTransp(ByteBuffer, int, int, int, int, int, int)
- Static method in class zombie.core.utils.
ImageUtils
makeTransp(int, int, int)
- Method in interface zombie.interfaces.
ITexture
sets transparent each pixel that it's equal to the red, green blue value specified
MaleForenames
- Static variable in class zombie.characters.
SurvivorFactory
ManhattanHeuristic
- Class in
zombie.ai.astar.heuristics
A heuristic that drives the search based on the Manhattan distance between the current location and the target
ManhattanHeuristic(int)
- Constructor for class zombie.ai.astar.heuristics.
ManhattanHeuristic
Create a new heuristic
map
- Variable in class zombie.ai.astar.
AStarPathMap
The map being searched
Map
- Variable in class zombie.
CollisionMatrixPrototypes
map(int)
- Method in class zombie.core.VBO.
GLVertexBufferObject
map()
- Method in class zombie.core.VBO.
GLVertexBufferObject
map
- Variable in class zombie.
PathfindManager.PathfindThread
map
- Variable in class zombie.scripting.objects.
ScriptModule.Exit
MapDefaults
- Class in
zombie.util.map
This class implements methods for retrieving default values for each of the primitive types.
MapDefaults()
- Constructor for class zombie.util.map.
MapDefaults
MapMap
- Variable in class zombie.scripting.
ScriptManager
mapPath
- Static variable in class zombie.iso.
IsoWorld
mapUseJar
- Static variable in class zombie.iso.
IsoWorld
mask
- Variable in class zombie.core.textures.
ImageData
Mask
- Class in
zombie.core.textures
Mask(int, int)
- Constructor for class zombie.core.textures.
Mask
Creates a new instance of Mask.
The Mask will be maked fully
Mask(Texture, Texture, int, int, int, int)
- Constructor for class zombie.core.textures.
Mask
Creates a new instance of Mask from a texture
Mask(ITexture, boolean[])
- Constructor for class zombie.core.textures.
Mask
Mask(ITexture)
- Constructor for class zombie.core.textures.
Mask
Mask(Mask)
- Constructor for class zombie.core.textures.
Mask
mask
- Variable in class zombie.core.textures.
PNGDecoder
maskChr
- Variable in class zombie.ui.
UITextBox2
maskID
- Variable in class zombie.core.textures.
PNGDecoder
MasterSurvivorBehavior
- Class in
zombie.behaviors.survivor
MasterSurvivorBehavior(IsoSurvivor)
- Constructor for class zombie.behaviors.survivor.
MasterSurvivorBehavior
MAX
- Static variable in class zombie.characters.
IsoPlayer
MAX_PACKET_SEND_AGE
- Static variable in class zombie.core.network.
UdpEngine
MAX_PACKET_WAIT_TIME
- Static variable in class zombie.core.network.
UdpEngine
MAX_PAYLOAD_SIZE
- Static variable in class zombie.core.network.
UdpPacket
MaxAmbientCount
- Static variable in class zombie.
AmbientStreamManager
maxcount
- Variable in class zombie.iso.
IsoObjectPicker
maxCount
- Static variable in class zombie.iso.sprite.
IsoSprite
MaxDamage
- Variable in class zombie.scripting.objects.
Item
MaxFireObjects
- Static variable in class zombie.iso.objects.
IsoFireManager
maxgid
- Static variable in class zombie.iso.sprite.
IsoSprite
MaxHealth
- Variable in class zombie.iso.objects.
IsoBarricade
MaxHealth
- Variable in class zombie.iso.objects.
IsoCrate
MaxHealth
- Variable in class zombie.iso.objects.
IsoCurtain
MaxHealth
- Variable in class zombie.iso.objects.
IsoDoor
MaxHealth
- Variable in class zombie.iso.objects.
IsoThumpable
MaxHealth
- Variable in class zombie.iso.objects.
IsoWindow
MaxHealth
- Variable in class zombie.iso.objects.
IsoWoodenWall
MaxHeight
- Static variable in class zombie.iso.
IsoCell
MaxHitCount
- Variable in class zombie.scripting.objects.
Item
maxInBatch
- Variable in class zombie.
PathfindManager
MaxJukeBoxesActive
- Static variable in class zombie.core.
Core
MaxLife
- Variable in class zombie.iso.objects.
IsoFire
MaxMessageTime
- Variable in class zombie.ui.
TutorialPanel
MaxOscilatorRate
- Variable in class zombie.ui.
UI_BodyPart
MaxRaindropObjects
- Static variable in class zombie.iso.objects.
RainManager
MaxRainSplashObjects
- Static variable in class zombie.iso.objects.
RainManager
MaxRange
- Static variable in class zombie.
AmbientStreamManager
MaxRange
- Variable in class zombie.scripting.objects.
Item
MaxRealZombies
- Variable in class zombie.
VirtualZombieManager
maxSearchDistance
- Variable in class zombie.ai.astar.
AStarPathFinder
maxSearchDistance
- Variable in class zombie.ai.astar.
AStarPathFinderResult
MaxSize
- Static variable in class zombie.characters.
ZombieGroup
MaxSpeed
- Variable in class zombie.characters.
IsoPlayer
maxTextureUnits
- Variable in class zombie.core.textures.
TextureBinder
MaxThreads
- Variable in class zombie.
PathfindManager
MaxTime
- Variable in class zombie.characters.CharacterTimedActions.
BaseAction
maxWeightDelta
- Variable in class zombie.characters.
IsoPlayer
maxX
- Variable in class zombie.iso.
IsoMetaGrid
maxY
- Variable in class zombie.iso.
IsoMetaGrid
MaxZombieCount
- Variable in class zombie.
GameTime
MaxZombieCountStart
- Variable in class zombie.
GameTime
MeasureFont(UIFont)
- Method in class zombie.ui.
TextManager
MeasureStringX(UIFont, String)
- Method in class zombie.ui.
TextManager
MeasureStringY(UIFont, String)
- Method in class zombie.ui.
TextManager
meet(SurvivorDesc)
- Method in class zombie.characters.
SurvivorDesc
MeetFirstTime(IsoGameCharacter, boolean, boolean)
- Method in class zombie.characters.
IsoSurvivor
MeetFirstTime(IsoGameCharacter)
- Method in class zombie.characters.
IsoSurvivor
Members
- Variable in class zombie.characters.
SurvivorGroup
Memory
- Variable in class zombie.
SandboxOptions.ZombieLore
merge(FibonacciHeap<T>, FibonacciHeap<T>)
- Static method in class zombie.core.utils.
FibonacciHeap
Given two Fibonacci heaps, returns a new Fibonacci heap that contains all of the elements of the two heaps.
MergeCalculateVertColoursForTile(IsoGridSquare, int, int, int)
- Method in class zombie.iso.
IsoCell
MergeTopsCalculateVertColoursForTile(IsoGridSquare, int, int, int)
- Method in class zombie.iso.
IsoCell
Message
- Variable in class zombie.ui.
TutorialPanel
MessageTarget
- Variable in class zombie.ui.
DialogButton
MessageTarget
- Variable in class zombie.ui.
GenericButton
messageTime
- Variable in class zombie.gameStates.
AlphaWarningState
messageTime
- Variable in class zombie.gameStates.
PrefaceState
messageTime
- Variable in class zombie.gameStates.
PresentsState
MessageTime
- Variable in class zombie.ui.
TutorialPanel
messageTimeMax
- Variable in class zombie.gameStates.
AlphaWarningState
messageTimeMax
- Variable in class zombie.gameStates.
PrefaceState
messageTimeMax
- Variable in class zombie.gameStates.
PresentsState
MetaGrid
- Variable in class zombie.iso.
IsoWorld
MetaObject
- Class in
zombie.iso
MetaObject(int, int, int, RoomDef)
- Constructor for class zombie.iso.
MetaObject
MetCountIsOver
- Class in
zombie.scripting.commands.Character
MetCountIsOver()
- Constructor for class zombie.scripting.commands.Character.
MetCountIsOver
middle
- Static variable in class zombie.
GameApplet
middle
- Static variable in class zombie.input.
Mouse
indicates if the middle button is down or not
MildColdSneezeTimerMax
- Variable in class zombie.characters.BodyDamage.
BodyDamage
MildColdSneezeTimerMin
- Variable in class zombie.characters.BodyDamage.
BodyDamage
millingtune
- Variable in class zombie.
GameTime
millingTune
- Variable in class zombie.ui.
TutorialManager
millingTuneChoices
- Variable in class zombie.
SoundManager
min()
- Method in class zombie.core.utils.
FibonacciHeap
Returns an Entry object corresponding to the minimum element of the Fibonacci heap, throwing a NoSuchElementException if the heap is empty.
MinAngle
- Variable in class zombie.scripting.objects.
Item
MinDamage
- Variable in class zombie.scripting.objects.
Item
MinimumSwingTime
- Variable in class zombie.scripting.objects.
Item
MinimumTranslationVector
- Variable in class zombie.
CollisionManager.PolygonCollisionResult
MinLife
- Variable in class zombie.iso.objects.
IsoFire
MinOscilatorRate
- Variable in class zombie.ui.
UI_BodyPart
MinRange
- Variable in class zombie.scripting.objects.
Item
MinutesPerDay
- Variable in class zombie.
GameTime
MinutesPerDayStart
- Variable in class zombie.
GameTime
MinutesToBurn
- Variable in class zombie.scripting.objects.
Item
MinutesToCook
- Variable in class zombie.scripting.objects.
Item
minX
- Variable in class zombie.iso.
IsoMetaGrid
minY
- Variable in class zombie.iso.
IsoMetaGrid
MinZombieCount
- Variable in class zombie.
GameTime
MinZombieCountStart
- Variable in class zombie.
GameTime
ML
- Variable in class zombie.ui.
NewContainerPanel
MM
- Variable in class zombie.ui.
NewContainerPanel
Mod
- Class in
zombie.modding
Mod()
- Constructor for class zombie.modding.
Mod
Mod()
- Method in class zombie.modding.
Mod
MOD
- Static variable in class zombie.openal.
DeferredSound
Indicate a MOD/XM to be loaded
Modal
- Static variable in class zombie.ui.
UIManager
ModalClick(String, String)
- Method in class zombie.gameStates.
CharacterCreationState
ModalClick(String, String)
- Method in class zombie.gameStates.
LoadGamePopupState
ModalClick(String, String)
- Method in class zombie.gameStates.
ModBrowserState
ModalClick(String, String)
- Method in class zombie.ui.
LevelUpCategory
ModalClick(String, String)
- Method in class zombie.ui.
LevelUpScreen
ModalClick(String, String)
- Method in class zombie.ui.
QuestHUD
ModalClick(String, String)
- Method in class zombie.ui.
QuestPanel
ModalClick(String, String)
- Method in interface zombie.ui.
UIEventHandler
ModalDialog
- Class in
zombie.ui
ModalDialog(String, String, boolean)
- Constructor for class zombie.ui.
ModalDialog
ModBrowser
- Class in
zombie.ui
ModBrowser(ModBrowserState, int, int, int, int)
- Constructor for class zombie.ui.
ModBrowser
ModBrowserState
- Class in
zombie.gameStates
ModBrowserState()
- Constructor for class zombie.gameStates.
ModBrowserState
ModDataMatches(InventoryItem)
- Method in class zombie.inventory.
InventoryItem
modRootDirectory
- Static variable in class zombie.core.
Core
MODSound
- Class in
zombie.openal
A sound as a MOD file - can only be played as music
MODSound(SoundStore, InputStream)
- Constructor for class zombie.openal.
MODSound
Create a mod sound to be played back
module
- Variable in class zombie.scripting.commands.
BaseCommand
module
- Variable in class zombie.scripting.objects.
BaseScriptObject
ModuleAliases
- Variable in class zombie.scripting.
ScriptManager
ModuleMap
- Variable in class zombie.scripting.
ScriptManager
MolotovSmash(IsoCell, IsoGridSquare)
- Static method in class zombie.iso.objects.
IsoFireManager
Month
- Variable in class zombie.
GameTime
Moodle
- Class in
zombie.characters.Moodles
Moodle(MoodleType, IsoGameCharacter)
- Constructor for class zombie.characters.Moodles.
Moodle
Moodles
- Class in
zombie.characters.Moodles
Moodles(IsoGameCharacter)
- Constructor for class zombie.characters.Moodles.
Moodles
MoodlesUI
- Class in
zombie.ui
MoodlesUI()
- Constructor for class zombie.ui.
MoodlesUI
MoodleType
- Enum in
zombie.characters.Moodles
MoodleUI
- Static variable in class zombie.ui.
UIManager
Moon
- Variable in class zombie.
GameTime
morale
- Variable in class zombie.characters.
Stats
Mortality
- Variable in class zombie.
SandboxOptions.ZombieLore
Mouse
- Class in
zombie.input
this class manages the mouse inputs.
Mouse()
- Constructor for class zombie.input.
Mouse
MOUSE_LEFT_BUTTON
- Static variable in class zombie.core.input.
Input
The left mouse button indicator
MOUSE_MIDDLE_BUTTON
- Static variable in class zombie.core.input.
Input
The middle mouse button indicator
MOUSE_RIGHT_BUTTON
- Static variable in class zombie.core.input.
Input
The right mouse button indicator
mouseArrow
- Static variable in class zombie.ui.
UIManager
mouseAttack
- Static variable in class zombie.ui.
UIManager
mouseClicked(int, int, int, int)
- Method in interface zombie.core.input.
MouseListener
Notification that a mouse button was clicked.
mouseClicked(MouseEvent)
- Method in class zombie.
GameApplet
MousedOverPart
- Variable in class zombie.ui.
NewHealthPanel
mouseDragged(int, int, int, int)
- Method in interface zombie.core.input.
MouseListener
Notification that mouse cursor was dragged
mouseDragged(MouseEvent)
- Method in class zombie.
GameApplet
mouseEntered(MouseEvent)
- Method in class zombie.
GameApplet
mouseExamine
- Static variable in class zombie.ui.
UIManager
mouseExited(MouseEvent)
- Method in class zombie.
GameApplet
mouseGrab
- Static variable in class zombie.ui.
UIManager
MouseListener
- Interface in
zombie.core.input
Description of classes that respond to mouse related input events
mouseMoved(int, int, int, int)
- Method in interface zombie.core.input.
MouseListener
Notification that mouse cursor was moved
mouseMoved(MouseEvent)
- Method in class zombie.
GameApplet
mouseOver
- Variable in class zombie.ui.
DialogButton
mouseOver
- Variable in class zombie.ui.
GenericButton
mousePressed(int, int, int)
- Method in interface zombie.core.input.
MouseListener
Notification that a mouse button was pressed
mousePressed(MouseEvent)
- Method in class zombie.
GameApplet
mouseReleased(int, int, int)
- Method in interface zombie.core.input.
MouseListener
Notification that a mouse button was released
mouseReleased(MouseEvent)
- Method in class zombie.
GameApplet
mouseWheelMoved(int)
- Method in interface zombie.core.input.
MouseListener
Notification that the mouse wheel position was updated
Movable
- Variable in class zombie.ui.
MoodlesUI
Movable
- Variable in class zombie.ui.
NewWindow
Movable
- Variable in class zombie.ui.
SpeedControls
Move(Vector2)
- Method in class zombie.iso.
IsoMovingObject
moveArea(int, int)
- Method in class zombie.iso.
IsoWorld
moveAreaNextFrame(int, int)
- Method in class zombie.iso.
IsoWorld
MoveDelay
- Variable in class zombie.characters.
IsoZombie
moveDelay
- Static variable in class zombie.
VirtualZombie
MoveForward(float)
- Method in class zombie.characters.
IsoGameCharacter
MoveForward(float, float, float, float)
- Method in class zombie.characters.
IsoGameCharacter
MovementBlender
- Class in
zombie.ui
MovementBlender(UIElement)
- Constructor for class zombie.ui.
MovementBlender
MoveMethodToggle()
- Method in class zombie.core.
Core
Mover
- Interface in
zombie.ai.astar
A tagging interface for an object representing the entity in the game that is going to moving along the path.
mover
- Variable in class zombie.
PathfindManager.PathfindJob
MoveTo(float, float, float)
- Method in class zombie.ui.
MovementBlender
moving
- Variable in class zombie.ui.
DraggableWindow
moving
- Variable in class zombie.ui.
NewWindow
MR
- Variable in class zombie.ui.
NewContainerPanel
MultiBeforePause
- Variable in class zombie.ui.
SpeedControls
MultipleHitConditionAffected
- Variable in class zombie.scripting.objects.
Item
multiplierBias
- Variable in class zombie.
GameTime
multiply(Color)
- Method in class zombie.core.
Color
Multiply this color by another
music(Sound, int)
- Method in class zombie.core.sound.
SoundEngine
Crossfade some music in
MusicManager
- Class in
zombie
MusicManager()
- Constructor for class zombie.
MusicManager
MusicManager.Categories
- Enum in
zombie
musicOn()
- Method in class zombie.openal.
SoundStore
Check if music is currently enabled
musicTrack
- Variable in class zombie.gameStates.
AlphaWarningState
musicTrack
- Variable in class zombie.gameStates.
IngameState
musicTrack
- Static variable in class zombie.gameStates.
MainScreenState
musicTrack
- Variable in class zombie.gameStates.
PrefaceState
musicTrack
- Variable in class zombie.gameStates.
PresentsState
MusicTrack
- Variable in class zombie.
SoundManager
MutuallyExclusive
- Variable in class zombie.characters.traits.
ObservationFactory.Observation
MutuallyExclusive
- Variable in class zombie.characters.traits.
TraitFactory.Trait
mx
- Static variable in class zombie.
GameApplet
my
- Static variable in class zombie.
GameApplet
Overview
Package
Class
Use
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Deprecated
Index
Help
PREV LETTER
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FRAMES
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All Classes
A
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D
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G
H
I
J
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M
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P
Q
R
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T
U
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