A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

M

machine - Variable in class zombie.iso.sprite.AnimState
 
magenta - Static variable in class zombie.core.Color
The fixed colour dark magenta
main(String[]) - Static method in class zombie.core.LaunchDialog
 
main(String[]) - Static method in class zombie.core.network.UdpTest
 
main(String[]) - Static method in class zombie.FrameLoader
 
main(String[]) - Static method in class zombie.gameStates.MainScreenState
 
main(String[]) - Static method in class zombie.network.Server
 
main(String[]) - Static method in class zombie.OptionsLauncher
 
main(String[]) - Static method in class zombie.SpriteTest
 
main1 - Variable in class zombie.ui.TextManager
 
main2 - Variable in class zombie.ui.TextManager
 
MAIN_PANEL - Static variable in class zombie.core.textures.AuthenticatingFrame
 
maina(boolean, int, int, int) - Static method in class zombie.GameWindow
 
mainaa(String[]) - Static method in class zombie.GameWindow
 
mainCategory - Variable in class zombie.inventory.InventoryItem
 
MainHand - Variable in class zombie.ui.Sidebar
 
MainMenu - Variable in class zombie.ui.RadialMenu
 
MainScreenState - Class in zombie.gameStates
 
MainScreenState() - Constructor for class zombie.gameStates.MainScreenState
 
MainScreenState.Credit - Class in zombie.gameStates
 
MainScreenState.Credit(Texture, Texture) - Constructor for class zombie.gameStates.MainScreenState.Credit
 
MainScreenState.ScreenElement - Class in zombie.gameStates
 
MainScreenState.ScreenElement(Texture, int, int, float, float, int) - Constructor for class zombie.gameStates.MainScreenState.ScreenElement
 
mainServer() - Static method in class zombie.GameWindow
 
makefile - Static variable in class zombie.FrameLoader
 
makeTransp(byte, byte, byte) - Method in class zombie.core.textures.ImageData
make the image transparent
makeTransp(byte, byte, byte, byte) - Method in class zombie.core.textures.ImageData
make the image transparent
makeTransp(int, int, int) - Method in class zombie.core.textures.Texture
 
makeTransp(ByteBuffer, int, int, int, int, int) - Static method in class zombie.core.utils.ImageUtils
 
makeTransp(ByteBuffer, int, int, int, int, int, int) - Static method in class zombie.core.utils.ImageUtils
 
makeTransp(int, int, int) - Method in interface zombie.interfaces.ITexture
sets transparent each pixel that it's equal to the red, green blue value specified
MaleForenames - Static variable in class zombie.characters.SurvivorFactory
 
ManhattanHeuristic - Class in zombie.ai.astar.heuristics
A heuristic that drives the search based on the Manhattan distance between the current location and the target
ManhattanHeuristic(int) - Constructor for class zombie.ai.astar.heuristics.ManhattanHeuristic
Create a new heuristic
map - Variable in class zombie.ai.astar.AStarPathMap
The map being searched
Map - Variable in class zombie.CollisionMatrixPrototypes
 
map(int) - Method in class zombie.core.VBO.GLVertexBufferObject
 
map() - Method in class zombie.core.VBO.GLVertexBufferObject
 
map - Variable in class zombie.PathfindManager.PathfindThread
 
map - Variable in class zombie.scripting.objects.ScriptModule.Exit
 
MapDefaults - Class in zombie.util.map
This class implements methods for retrieving default values for each of the primitive types.
MapDefaults() - Constructor for class zombie.util.map.MapDefaults
 
MapMap - Variable in class zombie.scripting.ScriptManager
 
mapPath - Static variable in class zombie.iso.IsoWorld
 
mapUseJar - Static variable in class zombie.iso.IsoWorld
 
mask - Variable in class zombie.core.textures.ImageData
 
Mask - Class in zombie.core.textures
 
Mask(int, int) - Constructor for class zombie.core.textures.Mask
Creates a new instance of Mask.
The Mask will be maked fully
Mask(Texture, Texture, int, int, int, int) - Constructor for class zombie.core.textures.Mask
Creates a new instance of Mask from a texture
Mask(ITexture, boolean[]) - Constructor for class zombie.core.textures.Mask
 
Mask(ITexture) - Constructor for class zombie.core.textures.Mask
 
Mask(Mask) - Constructor for class zombie.core.textures.Mask
 
mask - Variable in class zombie.core.textures.PNGDecoder
 
maskChr - Variable in class zombie.ui.UITextBox2
 
maskID - Variable in class zombie.core.textures.PNGDecoder
 
MasterSurvivorBehavior - Class in zombie.behaviors.survivor
 
MasterSurvivorBehavior(IsoSurvivor) - Constructor for class zombie.behaviors.survivor.MasterSurvivorBehavior
 
MAX - Static variable in class zombie.characters.IsoPlayer
 
MAX_PACKET_SEND_AGE - Static variable in class zombie.core.network.UdpEngine
 
MAX_PACKET_WAIT_TIME - Static variable in class zombie.core.network.UdpEngine
 
MAX_PAYLOAD_SIZE - Static variable in class zombie.core.network.UdpPacket
 
MaxAmbientCount - Static variable in class zombie.AmbientStreamManager
 
maxcount - Variable in class zombie.iso.IsoObjectPicker
 
maxCount - Static variable in class zombie.iso.sprite.IsoSprite
 
MaxDamage - Variable in class zombie.scripting.objects.Item
 
MaxFireObjects - Static variable in class zombie.iso.objects.IsoFireManager
 
maxgid - Static variable in class zombie.iso.sprite.IsoSprite
 
MaxHealth - Variable in class zombie.iso.objects.IsoBarricade
 
MaxHealth - Variable in class zombie.iso.objects.IsoCrate
 
MaxHealth - Variable in class zombie.iso.objects.IsoCurtain
 
MaxHealth - Variable in class zombie.iso.objects.IsoDoor
 
MaxHealth - Variable in class zombie.iso.objects.IsoThumpable
 
MaxHealth - Variable in class zombie.iso.objects.IsoWindow
 
MaxHealth - Variable in class zombie.iso.objects.IsoWoodenWall
 
MaxHeight - Static variable in class zombie.iso.IsoCell
 
MaxHitCount - Variable in class zombie.scripting.objects.Item
 
maxInBatch - Variable in class zombie.PathfindManager
 
MaxJukeBoxesActive - Static variable in class zombie.core.Core
 
MaxLife - Variable in class zombie.iso.objects.IsoFire
 
MaxMessageTime - Variable in class zombie.ui.TutorialPanel
 
MaxOscilatorRate - Variable in class zombie.ui.UI_BodyPart
 
MaxRaindropObjects - Static variable in class zombie.iso.objects.RainManager
 
MaxRainSplashObjects - Static variable in class zombie.iso.objects.RainManager
 
MaxRange - Static variable in class zombie.AmbientStreamManager
 
MaxRange - Variable in class zombie.scripting.objects.Item
 
MaxRealZombies - Variable in class zombie.VirtualZombieManager
 
maxSearchDistance - Variable in class zombie.ai.astar.AStarPathFinder
 
maxSearchDistance - Variable in class zombie.ai.astar.AStarPathFinderResult
 
MaxSize - Static variable in class zombie.characters.ZombieGroup
 
MaxSpeed - Variable in class zombie.characters.IsoPlayer
 
maxTextureUnits - Variable in class zombie.core.textures.TextureBinder
 
MaxThreads - Variable in class zombie.PathfindManager
 
MaxTime - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
maxWeightDelta - Variable in class zombie.characters.IsoPlayer
 
maxX - Variable in class zombie.iso.IsoMetaGrid
 
maxY - Variable in class zombie.iso.IsoMetaGrid
 
MaxZombieCount - Variable in class zombie.GameTime
 
MaxZombieCountStart - Variable in class zombie.GameTime
 
MeasureFont(UIFont) - Method in class zombie.ui.TextManager
 
MeasureStringX(UIFont, String) - Method in class zombie.ui.TextManager
 
MeasureStringY(UIFont, String) - Method in class zombie.ui.TextManager
 
meet(SurvivorDesc) - Method in class zombie.characters.SurvivorDesc
 
MeetFirstTime(IsoGameCharacter, boolean, boolean) - Method in class zombie.characters.IsoSurvivor
 
MeetFirstTime(IsoGameCharacter) - Method in class zombie.characters.IsoSurvivor
 
Members - Variable in class zombie.characters.SurvivorGroup
 
Memory - Variable in class zombie.SandboxOptions.ZombieLore
 
merge(FibonacciHeap<T>, FibonacciHeap<T>) - Static method in class zombie.core.utils.FibonacciHeap
Given two Fibonacci heaps, returns a new Fibonacci heap that contains all of the elements of the two heaps.
MergeCalculateVertColoursForTile(IsoGridSquare, int, int, int) - Method in class zombie.iso.IsoCell
 
MergeTopsCalculateVertColoursForTile(IsoGridSquare, int, int, int) - Method in class zombie.iso.IsoCell
 
Message - Variable in class zombie.ui.TutorialPanel
 
MessageTarget - Variable in class zombie.ui.DialogButton
 
MessageTarget - Variable in class zombie.ui.GenericButton
 
messageTime - Variable in class zombie.gameStates.AlphaWarningState
 
messageTime - Variable in class zombie.gameStates.PrefaceState
 
messageTime - Variable in class zombie.gameStates.PresentsState
 
MessageTime - Variable in class zombie.ui.TutorialPanel
 
messageTimeMax - Variable in class zombie.gameStates.AlphaWarningState
 
messageTimeMax - Variable in class zombie.gameStates.PrefaceState
 
messageTimeMax - Variable in class zombie.gameStates.PresentsState
 
MetaGrid - Variable in class zombie.iso.IsoWorld
 
MetaObject - Class in zombie.iso
 
MetaObject(int, int, int, RoomDef) - Constructor for class zombie.iso.MetaObject
 
MetCountIsOver - Class in zombie.scripting.commands.Character
 
MetCountIsOver() - Constructor for class zombie.scripting.commands.Character.MetCountIsOver
 
middle - Static variable in class zombie.GameApplet
 
middle - Static variable in class zombie.input.Mouse
indicates if the middle button is down or not
MildColdSneezeTimerMax - Variable in class zombie.characters.BodyDamage.BodyDamage
 
MildColdSneezeTimerMin - Variable in class zombie.characters.BodyDamage.BodyDamage
 
millingtune - Variable in class zombie.GameTime
 
millingTune - Variable in class zombie.ui.TutorialManager
 
millingTuneChoices - Variable in class zombie.SoundManager
 
min() - Method in class zombie.core.utils.FibonacciHeap
Returns an Entry object corresponding to the minimum element of the Fibonacci heap, throwing a NoSuchElementException if the heap is empty.
MinAngle - Variable in class zombie.scripting.objects.Item
 
MinDamage - Variable in class zombie.scripting.objects.Item
 
MinimumSwingTime - Variable in class zombie.scripting.objects.Item
 
MinimumTranslationVector - Variable in class zombie.CollisionManager.PolygonCollisionResult
 
MinLife - Variable in class zombie.iso.objects.IsoFire
 
MinOscilatorRate - Variable in class zombie.ui.UI_BodyPart
 
MinRange - Variable in class zombie.scripting.objects.Item
 
MinutesPerDay - Variable in class zombie.GameTime
 
MinutesPerDayStart - Variable in class zombie.GameTime
 
MinutesToBurn - Variable in class zombie.scripting.objects.Item
 
MinutesToCook - Variable in class zombie.scripting.objects.Item
 
minX - Variable in class zombie.iso.IsoMetaGrid
 
minY - Variable in class zombie.iso.IsoMetaGrid
 
MinZombieCount - Variable in class zombie.GameTime
 
MinZombieCountStart - Variable in class zombie.GameTime
 
ML - Variable in class zombie.ui.NewContainerPanel
 
MM - Variable in class zombie.ui.NewContainerPanel
 
Mod - Class in zombie.modding
 
Mod() - Constructor for class zombie.modding.Mod
 
Mod() - Method in class zombie.modding.Mod
 
MOD - Static variable in class zombie.openal.DeferredSound
Indicate a MOD/XM to be loaded
Modal - Static variable in class zombie.ui.UIManager
 
ModalClick(String, String) - Method in class zombie.gameStates.CharacterCreationState
 
ModalClick(String, String) - Method in class zombie.gameStates.LoadGamePopupState
 
ModalClick(String, String) - Method in class zombie.gameStates.ModBrowserState
 
ModalClick(String, String) - Method in class zombie.ui.LevelUpCategory
 
ModalClick(String, String) - Method in class zombie.ui.LevelUpScreen
 
ModalClick(String, String) - Method in class zombie.ui.QuestHUD
 
ModalClick(String, String) - Method in class zombie.ui.QuestPanel
 
ModalClick(String, String) - Method in interface zombie.ui.UIEventHandler
 
ModalDialog - Class in zombie.ui
 
ModalDialog(String, String, boolean) - Constructor for class zombie.ui.ModalDialog
 
ModBrowser - Class in zombie.ui
 
ModBrowser(ModBrowserState, int, int, int, int) - Constructor for class zombie.ui.ModBrowser
 
ModBrowserState - Class in zombie.gameStates
 
ModBrowserState() - Constructor for class zombie.gameStates.ModBrowserState
 
ModDataMatches(InventoryItem) - Method in class zombie.inventory.InventoryItem
 
modRootDirectory - Static variable in class zombie.core.Core
 
MODSound - Class in zombie.openal
A sound as a MOD file - can only be played as music
MODSound(SoundStore, InputStream) - Constructor for class zombie.openal.MODSound
Create a mod sound to be played back
module - Variable in class zombie.scripting.commands.BaseCommand
 
module - Variable in class zombie.scripting.objects.BaseScriptObject
 
ModuleAliases - Variable in class zombie.scripting.ScriptManager
 
ModuleMap - Variable in class zombie.scripting.ScriptManager
 
MolotovSmash(IsoCell, IsoGridSquare) - Static method in class zombie.iso.objects.IsoFireManager
 
Month - Variable in class zombie.GameTime
 
Moodle - Class in zombie.characters.Moodles
 
Moodle(MoodleType, IsoGameCharacter) - Constructor for class zombie.characters.Moodles.Moodle
 
Moodles - Class in zombie.characters.Moodles
 
Moodles(IsoGameCharacter) - Constructor for class zombie.characters.Moodles.Moodles
 
MoodlesUI - Class in zombie.ui
 
MoodlesUI() - Constructor for class zombie.ui.MoodlesUI
 
MoodleType - Enum in zombie.characters.Moodles
 
MoodleUI - Static variable in class zombie.ui.UIManager
 
Moon - Variable in class zombie.GameTime
 
morale - Variable in class zombie.characters.Stats
 
Mortality - Variable in class zombie.SandboxOptions.ZombieLore
 
Mouse - Class in zombie.input
this class manages the mouse inputs.
Mouse() - Constructor for class zombie.input.Mouse
 
MOUSE_LEFT_BUTTON - Static variable in class zombie.core.input.Input
The left mouse button indicator
MOUSE_MIDDLE_BUTTON - Static variable in class zombie.core.input.Input
The middle mouse button indicator
MOUSE_RIGHT_BUTTON - Static variable in class zombie.core.input.Input
The right mouse button indicator
mouseArrow - Static variable in class zombie.ui.UIManager
 
mouseAttack - Static variable in class zombie.ui.UIManager
 
mouseClicked(int, int, int, int) - Method in interface zombie.core.input.MouseListener
Notification that a mouse button was clicked.
mouseClicked(MouseEvent) - Method in class zombie.GameApplet
 
MousedOverPart - Variable in class zombie.ui.NewHealthPanel
 
mouseDragged(int, int, int, int) - Method in interface zombie.core.input.MouseListener
Notification that mouse cursor was dragged
mouseDragged(MouseEvent) - Method in class zombie.GameApplet
 
mouseEntered(MouseEvent) - Method in class zombie.GameApplet
 
mouseExamine - Static variable in class zombie.ui.UIManager
 
mouseExited(MouseEvent) - Method in class zombie.GameApplet
 
mouseGrab - Static variable in class zombie.ui.UIManager
 
MouseListener - Interface in zombie.core.input
Description of classes that respond to mouse related input events
mouseMoved(int, int, int, int) - Method in interface zombie.core.input.MouseListener
Notification that mouse cursor was moved
mouseMoved(MouseEvent) - Method in class zombie.GameApplet
 
mouseOver - Variable in class zombie.ui.DialogButton
 
mouseOver - Variable in class zombie.ui.GenericButton
 
mousePressed(int, int, int) - Method in interface zombie.core.input.MouseListener
Notification that a mouse button was pressed
mousePressed(MouseEvent) - Method in class zombie.GameApplet
 
mouseReleased(int, int, int) - Method in interface zombie.core.input.MouseListener
Notification that a mouse button was released
mouseReleased(MouseEvent) - Method in class zombie.GameApplet
 
mouseWheelMoved(int) - Method in interface zombie.core.input.MouseListener
Notification that the mouse wheel position was updated
Movable - Variable in class zombie.ui.MoodlesUI
 
Movable - Variable in class zombie.ui.NewWindow
 
Movable - Variable in class zombie.ui.SpeedControls
 
Move(Vector2) - Method in class zombie.iso.IsoMovingObject
 
moveArea(int, int) - Method in class zombie.iso.IsoWorld
 
moveAreaNextFrame(int, int) - Method in class zombie.iso.IsoWorld
 
MoveDelay - Variable in class zombie.characters.IsoZombie
 
moveDelay - Static variable in class zombie.VirtualZombie
 
MoveForward(float) - Method in class zombie.characters.IsoGameCharacter
 
MoveForward(float, float, float, float) - Method in class zombie.characters.IsoGameCharacter
 
MovementBlender - Class in zombie.ui
 
MovementBlender(UIElement) - Constructor for class zombie.ui.MovementBlender
 
MoveMethodToggle() - Method in class zombie.core.Core
 
Mover - Interface in zombie.ai.astar
A tagging interface for an object representing the entity in the game that is going to moving along the path.
mover - Variable in class zombie.PathfindManager.PathfindJob
 
MoveTo(float, float, float) - Method in class zombie.ui.MovementBlender
 
moving - Variable in class zombie.ui.DraggableWindow
 
moving - Variable in class zombie.ui.NewWindow
 
MR - Variable in class zombie.ui.NewContainerPanel
 
MultiBeforePause - Variable in class zombie.ui.SpeedControls
 
MultipleHitConditionAffected - Variable in class zombie.scripting.objects.Item
 
multiplierBias - Variable in class zombie.GameTime
 
multiply(Color) - Method in class zombie.core.Color
Multiply this color by another
music(Sound, int) - Method in class zombie.core.sound.SoundEngine
Crossfade some music in
MusicManager - Class in zombie
 
MusicManager() - Constructor for class zombie.MusicManager
 
MusicManager.Categories - Enum in zombie
 
musicOn() - Method in class zombie.openal.SoundStore
Check if music is currently enabled
musicTrack - Variable in class zombie.gameStates.AlphaWarningState
 
musicTrack - Variable in class zombie.gameStates.IngameState
 
musicTrack - Static variable in class zombie.gameStates.MainScreenState
 
musicTrack - Variable in class zombie.gameStates.PrefaceState
 
musicTrack - Variable in class zombie.gameStates.PresentsState
 
MusicTrack - Variable in class zombie.SoundManager
 
MutuallyExclusive - Variable in class zombie.characters.traits.ObservationFactory.Observation
 
MutuallyExclusive - Variable in class zombie.characters.traits.TraitFactory.Trait
 
mx - Static variable in class zombie.GameApplet
 
my - Static variable in class zombie.GameApplet
 

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