Class Summary |
AiffData |
Utitlity class for loading wavefiles. |
AudioImpl |
A sound that can be played through OpenAL |
AudioLoader |
A utility to provide a simple and rational interface to the
slick internals |
DeferredSound |
A sound implementation that can load the actual sound file at a later
point. |
MODSound |
A sound as a MOD file - can only be played as music |
NullAudio |
A null implementation used to provide an object reference when sound
has failed. |
OggData |
Data describing the sounds in a OGG file |
OggDecoder |
Decode an OGG file to PCM data |
OggInputStream |
An input stream that can extract ogg data. |
OpenALStreamPlayer |
A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL
as required. |
SoundStore |
Responsible for holding and playing the sounds used in the game. |
StreamSound |
A sound implementation wrapped round a player which reads (and potentially) rereads
a stream. |
WaveData |
Utitlity class for loading wavefiles. |