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java.lang.Objectzombie.gameStates.GameState
zombie.gameStates.ChooseStory
public class ChooseStory
| Nested Class Summary | |
|---|---|
class |
ChooseStory.Story
|
| Field Summary | |
|---|---|
int |
SelectedStory
|
| Constructor Summary | |
|---|---|
ChooseStory()
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|
| Method Summary | |
|---|---|
static void |
DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
void |
enter()
|
void |
getStoryDetails(ChooseStory.Story story,
java.lang.String dir)
|
void |
getStoryList()
|
void |
render()
|
GameStateMachine.StateAction |
update()
|
| Methods inherited from class zombie.gameStates.GameState |
|---|
exit, redirectState |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public int SelectedStory
| Constructor Detail |
|---|
public ChooseStory()
| Method Detail |
|---|
public void getStoryDetails(ChooseStory.Story story,
java.lang.String dir)
throws java.io.FileNotFoundException
java.io.FileNotFoundExceptionpublic void enter()
enter in class GameStatepublic void getStoryList()
public GameStateMachine.StateAction update()
update in class GameStatepublic void render()
render in class GameState
public static void DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
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