zombie.gameStates
Class MainScreenState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.MainScreenState
public class MainScreenState
- extends GameState
- Author:
- LEMMY
Method Summary |
static void |
DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
static void |
DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
void |
enter()
|
void |
exit()
|
static MainScreenState |
getInstance()
|
static void |
main(java.lang.String[] args)
|
GameState |
redirectState()
|
void |
render()
|
boolean |
ShouldShowLogo()
|
GameStateMachine.StateAction |
update()
|
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Version
public static java.lang.String Version
ambient
public static Audio ambient
musicTrack
public static Audio musicTrack
totalScale
public static float totalScale
alpha
public float alpha
alphaStep
public float alphaStep
creditID
public int creditID
Credits
public java.util.ArrayList<MainScreenState.Credit> Credits
Elements
public java.util.ArrayList<MainScreenState.ScreenElement> Elements
targetAlpha
public float targetAlpha
instance
public static MainScreenState instance
showLogo
public boolean showLogo
lightningDelta
public float lightningDelta
lightningTargetDelta
public float lightningTargetDelta
lightningFullTimer
public int lightningFullTimer
lightningCount
public int lightningCount
lightOffCount
public int lightOffCount
MainScreenState
public MainScreenState()
main
public static void main(java.lang.String[] args)
DrawTexture
public static void DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
DrawTexture
public static void DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
enter
public void enter()
- Overrides:
enter
in class GameState
getInstance
public static MainScreenState getInstance()
ShouldShowLogo
public boolean ShouldShowLogo()
exit
public void exit()
- Overrides:
exit
in class GameState
render
public void render()
- Overrides:
render
in class GameState
update
public GameStateMachine.StateAction update()
- Overrides:
update
in class GameState
redirectState
public GameState redirectState()
- Overrides:
redirectState
in class GameState