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java.lang.Objectzombie.characters.CharacterTimedActions.BaseAction
zombie.characters.CharacterTimedActions.LuaTimedAction
public class LuaTimedAction
| Field Summary | |
|---|---|
static java.lang.Object[] |
statObj
|
| Fields inherited from class zombie.characters.CharacterTimedActions.BaseAction |
|---|
chr, CurrentTime, delta, forceComplete, forceStop, LastTime, MaxTime, PrevLastTime, SoundEffect, StopOnRun, StopOnWalk, UseProgressBar |
| Constructor Summary | |
|---|---|
LuaTimedAction(se.krka.kahlua.vm.KahluaTable table,
IsoGameCharacter chr)
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|
| Method Summary | |
|---|---|
void |
perform()
|
void |
start()
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void |
stop()
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void |
update()
|
boolean |
valid()
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| Methods inherited from class zombie.characters.CharacterTimedActions.BaseAction |
|---|
finished, forceComplete, forceStop, getCurrentTime, getJobDelta, hasStalled, PlayLoopedSoundTillComplete, reset |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static java.lang.Object[] statObj
| Constructor Detail |
|---|
public LuaTimedAction(se.krka.kahlua.vm.KahluaTable table,
IsoGameCharacter chr)
| Method Detail |
|---|
public void update()
update in class BaseActionpublic boolean valid()
valid in class BaseActionpublic void start()
start in class BaseActionpublic void stop()
stop in class BaseActionpublic void perform()
perform in class BaseAction
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