zombie.characters.CharacterTimedActions
Class LuaTimedAction

java.lang.Object
  extended by zombie.characters.CharacterTimedActions.BaseAction
      extended by zombie.characters.CharacterTimedActions.LuaTimedAction

public class LuaTimedAction
extends BaseAction

Author:
LEMMY

Field Summary
static java.lang.Object[] statObj
           
 
Fields inherited from class zombie.characters.CharacterTimedActions.BaseAction
chr, CurrentTime, delta, forceComplete, forceStop, LastTime, MaxTime, PrevLastTime, SoundEffect, StopOnRun, StopOnWalk, UseProgressBar
 
Constructor Summary
LuaTimedAction(se.krka.kahlua.vm.KahluaTable table, IsoGameCharacter chr)
           
 
Method Summary
 void perform()
           
 void start()
           
 void stop()
           
 void update()
           
 boolean valid()
           
 
Methods inherited from class zombie.characters.CharacterTimedActions.BaseAction
finished, forceComplete, forceStop, getCurrentTime, getJobDelta, hasStalled, PlayLoopedSoundTillComplete, reset
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

statObj

public static java.lang.Object[] statObj
Constructor Detail

LuaTimedAction

public LuaTimedAction(se.krka.kahlua.vm.KahluaTable table,
                      IsoGameCharacter chr)
Method Detail

update

public void update()
Overrides:
update in class BaseAction

valid

public boolean valid()
Overrides:
valid in class BaseAction

start

public void start()
Overrides:
start in class BaseAction

stop

public void stop()
Overrides:
stop in class BaseAction

perform

public void perform()
Overrides:
perform in class BaseAction