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java.lang.Objectzombie.characters.CharacterTimedActions.BaseAction
zombie.characters.CharacterTimedActions.LuaTimedAction
public class LuaTimedAction
Field Summary | |
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static java.lang.Object[] |
statObj
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Fields inherited from class zombie.characters.CharacterTimedActions.BaseAction |
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chr, CurrentTime, delta, forceComplete, forceStop, LastTime, MaxTime, PrevLastTime, SoundEffect, StopOnRun, StopOnWalk, UseProgressBar |
Constructor Summary | |
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LuaTimedAction(se.krka.kahlua.vm.KahluaTable table,
IsoGameCharacter chr)
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Method Summary | |
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void |
perform()
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void |
start()
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void |
stop()
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void |
update()
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boolean |
valid()
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Methods inherited from class zombie.characters.CharacterTimedActions.BaseAction |
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finished, forceComplete, forceStop, getCurrentTime, getJobDelta, hasStalled, PlayLoopedSoundTillComplete, reset |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static java.lang.Object[] statObj
Constructor Detail |
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public LuaTimedAction(se.krka.kahlua.vm.KahluaTable table, IsoGameCharacter chr)
Method Detail |
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public void update()
update
in class BaseAction
public boolean valid()
valid
in class BaseAction
public void start()
start
in class BaseAction
public void stop()
stop
in class BaseAction
public void perform()
perform
in class BaseAction
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