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F

f1 - Variable in class zombie.core.textures.TextureDraw
 
FaceCommand - Class in zombie.scripting.commands.Character
 
FaceCommand() - Constructor for class zombie.scripting.commands.Character.FaceCommand
 
faceDirection(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
 
FaceNextPathNode() - Method in class zombie.characters.IsoGameCharacter
 
FaceNextPathNode(int, int) - Method in class zombie.characters.IsoGameCharacter
 
FaceOrder - Class in zombie.behaviors.survivor.orders.LittleTasks
 
FaceOrder(IsoGameCharacter, IsoDirections) - Constructor for class zombie.behaviors.survivor.orders.LittleTasks.FaceOrder
 
FaceOrder(IsoGameCharacter, IsoGameCharacter) - Constructor for class zombie.behaviors.survivor.orders.LittleTasks.FaceOrder
 
factoryClassFromFileInput(IsoCell, int) - Static method in class zombie.iso.IsoObject
 
factoryFromFileInput(IsoCell, int) - Static method in class zombie.iso.IsoObject
 
factoryFromFileInput(IsoCell, ByteBuffer) - Static method in class zombie.iso.IsoObject
 
FadeAlpha - Static variable in class zombie.ui.UIManager
 
fadeIn() - Method in class zombie.core.sound.SoundEngine
Fade in the entire sound engine quickly
FadeIn(int) - Method in class zombie.gameStates.IngameState
 
FadeIn(int) - Static method in class zombie.ui.UIManager
 
FadeInTime - Static variable in class zombie.ui.UIManager
 
FadeInTimeMax - Static variable in class zombie.ui.UIManager
 
fadeOut() - Method in class zombie.core.sound.SoundEngine
Fade out the entire sound engine quickly
FadeOut(int) - Method in class zombie.gameStates.IngameState
 
FadeOut(int) - Static method in class zombie.ui.UIManager
 
fadeOutAll(float) - Method in interface zombie.ISoundSystem
 
FadeOutMusic(String, int) - Method in class zombie.SoundManager
 
FadingOut - Static variable in class zombie.ui.UIManager
 
Failed(Mover) - Method in interface zombie.ai.astar.IPathfinder
 
Failed(Mover) - Method in class zombie.ai.states.PathFindState
 
Failed(Mover) - Method in class zombie.behaviors.general.PathFindBehavior
 
Failed(Mover) - Method in class zombie.characters.CharacterTimedActions.LuaTimedActionNew
 
Failed - Static variable in class zombie.PathfindManager
 
Failed - Variable in class zombie.Quests.Quest
 
Failed - Variable in class zombie.Quests.QuestTask
 
failed - Variable in class zombie.ui.QuestControl
 
Failed(Mover) - Method in class zombie.VirtualZombie
 
failedcount - Variable in class zombie.behaviors.survivor.orders.GotoOrder
 
FakeDeadZombieState - Class in zombie.ai.states
 
FakeDeadZombieState() - Constructor for class zombie.ai.states.FakeDeadZombieState
 
FakeInfectionLevel - Variable in class zombie.characters.BodyDamage.BodyDamage
 
FakePos - Static variable in class zombie.iso.IsoCamera
 
FakePosVec - Static variable in class zombie.iso.IsoCamera
 
Fast - Static variable in class zombie.characters.IsoZombie
 
FasterForward - Static variable in class zombie.ui.SpeedControls
 
FastForward - Static variable in class zombie.ui.SpeedControls
 
FastTrig - Class in zombie.core
Utility to handle Java's odd trig performance issues
FastTrig() - Constructor for class zombie.core.FastTrig
 
fatigue - Variable in class zombie.characters.Stats
 
fatigueChange - Variable in class zombie.inventory.InventoryItem
 
FatigueChange - Variable in class zombie.scripting.objects.Item
 
FatigueIncrease - Static variable in class zombie.ZomboidGlobals
 
Fear - Variable in class zombie.characters.Stats
 
FemaleForenames - Static variable in class zombie.characters.SurvivorFactory
 
FibonacciHeap<T> - Class in zombie.core.utils
A class representing a Fibonacci heap.
FibonacciHeap() - Constructor for class zombie.core.utils.FibonacciHeap
 
FibonacciHeap.Entry<T> - Class in zombie.core.utils
 
filename - Variable in class zombie.iso.IsoCell
 
fileToLoad - Variable in class zombie.core.audio.AudioManager.AudioLoaderThread
 
fileToLoad - Variable in class zombie.core.audio.AudioManager
 
fileversion - Variable in class zombie.core.Core
 
fill() - Method in class zombie.core.utils.BooleanGrid
 
fill() - Method in class zombie.core.utils.ExpandableBooleanList
 
fill(int) - Method in class zombie.core.utils.IntGrid
 
fill(int) - Method in class zombie.core.utils.IntHypercube
 
fill(int) - Method in class zombie.core.utils.IntHyperCube2
 
fill(T) - Method in class zombie.core.utils.ObjectCube
 
fill(T) - Method in class zombie.core.utils.ObjectGrid
 
FillContainer(ItemContainer, String) - Static method in class zombie.inventory.ItemContainerFiller
 
FillContainers() - Method in class zombie.iso.areas.IsoBuilding
 
FillInventory(IsoGameCharacter, ItemContainer, String) - Method in class zombie.scripting.ScriptManager
 
FillRoom(IsoRoom) - Static method in class zombie.inventory.ItemContainerFiller
 
FillTable(IsoGridSquare, String) - Static method in class zombie.inventory.ItemContainerFiller
 
FillTable(IsoGridSquare, String, String, float) - Static method in class zombie.inventory.ItemContainerFiller
 
FillTable(int, IsoGridSquare, String, String, float) - Static method in class zombie.inventory.ItemContainerFiller
 
FillTable(int, IsoGridSquare, String, String, float, float) - Static method in class zombie.inventory.ItemContainerFiller
 
FillTable(IsoGridSquare, String, String, float, float) - Static method in class zombie.inventory.ItemContainerFiller
 
Find(ItemType) - Method in class zombie.inventory.ItemContainer
 
FindAndReturn(String) - Method in class zombie.inventory.ItemContainer
 
FindAndReturnStack(String) - Method in class zombie.inventory.ItemContainer
 
FindAndReturnStack(InventoryItem) - Method in class zombie.inventory.ItemContainer
 
FindCharacter(String) - Method in class zombie.scripting.ScriptManager
 
FindEnemy(IsoGameCharacter, int, ArrayList<IsoMovingObject>, IsoGameCharacter, int) - Method in class zombie.iso.IsoGridSquare
 
FindEnemy(IsoGameCharacter, int, ArrayList<IsoMovingObject>) - Method in class zombie.iso.IsoGridSquare
 
finder - Variable in class zombie.behaviors.general.PathFindBehavior
 
finder - Variable in class zombie.PathfindManager.PathfindThread
 
FindFriend(IsoGameCharacter, int, Stack<IsoGameCharacter>) - Method in class zombie.iso.IsoGridSquare
 
FindIndexOf(InventoryItem) - Method in class zombie.scripting.objects.Recipe
 
finding - Variable in class zombie.VirtualZombie
 
FindItem - Variable in class zombie.behaviors.survivor.FindKnownItemBehavior
 
FindItem - Variable in class zombie.behaviors.survivor.ObtainItemBehavior
 
FindItem(String) - Method in class zombie.scripting.ScriptManager
 
FindKnownItemBehavior - Class in zombie.behaviors.survivor
 
FindKnownItemBehavior() - Constructor for class zombie.behaviors.survivor.FindKnownItemBehavior
 
FindLocation(SurvivorDesc, float, float, float, float, int) - Static method in class zombie.behaviors.survivor.TravelLocationFinder
 
findPath(int, Mover, int, int, int, int, int, int) - Method in class zombie.ai.astar.AStarPathFinder
 
findPath(int, Mover, int, int, int, int, int, int, PathfindManager.PathfindJob) - Method in class zombie.ai.astar.AStarPathFinder
 
findPath(Mover, int, int, int, int, int, int) - Method in interface zombie.ai.astar.PathFinder
Find a path from the starting location provided (sx,sy) to the target location (tx,ty) avoiding blockages and attempting to honour costs provided by the tile map.
FindPath(int, int, int, int, int, int) - Method in class zombie.characters.IsoZombie
 
findPathActual(Mover, int, int, int, int, int, int) - Method in class zombie.ai.astar.AStarPathFinder
 
findPathActual(Mover, int, int, int, int, int, int, boolean) - Method in class zombie.ai.astar.AStarPathFinder
 
findPathActualZombie(Mover, int, int, int, int, int, int) - Method in class zombie.ai.astar.AStarPathFinder
 
findPathb(int, Mover, int, int, int, int, int, int) - Method in class zombie.ai.astar.AStarPathFinder
 
findPathSlice(int, IPathfinder, Mover, int, int, int, int, int, int) - Method in class zombie.ai.astar.AStarPathFinder
 
FindQuest(String) - Method in class zombie.Quests.QuestManager
 
FindSafehouse - Class in zombie.behaviors.survivor.orders
 
FindSafehouse(IsoGameCharacter) - Constructor for class zombie.behaviors.survivor.orders.FindSafehouse
 
FindTask(String) - Method in class zombie.Quests.Quest
 
FindWaterSource() - Method in class zombie.inventory.ItemContainer
 
Finish() - Method in class zombie.scripting.commands.BaseCommand
 
Finish() - Method in class zombie.scripting.commands.Character.AddInventory
 
Finish() - Method in class zombie.scripting.commands.Character.Attack
 
Finish() - Method in class zombie.scripting.commands.Character.Die
 
Finish() - Method in class zombie.scripting.commands.Character.EquipItem
 
Finish() - Method in class zombie.scripting.commands.Character.FaceCommand
 
Finish() - Method in class zombie.scripting.commands.Character.HasTrait
 
Finish() - Method in class zombie.scripting.commands.Character.InRange
 
Finish() - Method in class zombie.scripting.commands.Character.IsAggressivePose
 
Finish() - Method in class zombie.scripting.commands.Character.IsDead
 
Finish() - Method in class zombie.scripting.commands.Character.IsInRoom
 
Finish() - Method in class zombie.scripting.commands.Character.IsInside
 
Finish() - Method in class zombie.scripting.commands.Character.IsOnFloor
 
Finish() - Method in class zombie.scripting.commands.Character.Order
 
Finish() - Method in class zombie.scripting.commands.Character.PopOrder
 
Finish() - Method in class zombie.scripting.commands.Character.RemoveNamedOrder
 
Finish() - Method in class zombie.scripting.commands.Character.TryToTeamUp
 
Finish() - Method in class zombie.scripting.commands.Character.WalkCommand
 
Finish() - Method in class zombie.scripting.commands.Character.WalkToLastHeardSound
 
Finish() - Method in class zombie.scripting.commands.Character.WalkToLastKnownLocationOf
 
Finish() - Method in class zombie.scripting.commands.Character.WalkWithinRangeOf
 
Finish() - Method in class zombie.scripting.commands.LoadTexturePage
 
finished() - Method in class zombie.AmbientStreamManager.Ambient
 
finished() - Method in class zombie.characters.CharacterTimedActions.BaseAction
 
Finished - Variable in class zombie.iso.sprite.IsoSpriteInstance
 
finished - Variable in class zombie.LOSThread
 
finished - Variable in class zombie.PathfindManager.PathfindJob
 
finished(Script.ScriptInstance) - Method in class zombie.scripting.objects.Script
 
finished() - Method in class zombie.scripting.objects.Script.ScriptInstance
 
FinishedTransmittingStartState - Class in zombie.network
 
FinishedTransmittingStartState() - Constructor for class zombie.network.FinishedTransmittingStartState
 
FinishUnloopedOnFrame - Variable in class zombie.iso.sprite.IsoAnim
 
finishupdate() - Method in class zombie.inventory.InventoryItem
 
finishupdate() - Method in class zombie.inventory.types.Food
 
finishupdate() - Method in class zombie.inventory.types.Literature
 
Fire_IsSquareFlamable(IsoGridSquare) - Method in class zombie.iso.objects.IsoFire
 
Fire_LightCalc(IsoGridSquare, IsoGridSquare) - Static method in class zombie.iso.objects.IsoFireManager
 
FireAlpha - Static variable in class zombie.iso.objects.IsoFireManager
 
FireAnimDelay - Static variable in class zombie.iso.objects.IsoFireManager
 
FireCheck() - Method in class zombie.characters.IsoGameCharacter
 
FireHook(String) - Method in class zombie.scripting.ScriptManager
 
FireRecalc - Static variable in class zombie.iso.objects.IsoFireManager
 
FireRecalcDelay - Static variable in class zombie.iso.objects.IsoFireManager
 
FireStack - Static variable in class zombie.iso.objects.IsoFireManager
 
FireTintMod - Static variable in class zombie.iso.objects.IsoFireManager
 
first - Variable in class zombie.TileAccessibilityWorker
 
firstrun - Variable in class zombie.gameStates.GameStateMachine
 
fitness - Variable in class zombie.characters.Stats
 
FlagMap - Variable in class zombie.scripting.objects.ScriptModule
 
FleeBehaviour - Class in zombie.behaviors.survivor
 
FleeBehaviour() - Constructor for class zombie.behaviors.survivor.FleeBehaviour
 
FleeMultiplier - Static variable in class zombie.behaviors.survivor.MasterSurvivorBehavior
 
flip - Variable in class zombie.core.textures.Texture
 
Flip - Variable in class zombie.iso.sprite.IsoSpriteInstance
 
flipped - Variable in class zombie.core.textures.TextureDraw
 
flipPixels(int[], int, int) - Static method in class zombie.core.Core
 
flipX - Static variable in class zombie.GameWindow
 
flipY - Static variable in class zombie.GameWindow
 
FloatList - Class in zombie.core.Styles
Quickly hacked together expandable list of floats
FloatList() - Constructor for class zombie.core.Styles.FloatList
FloatList constructor comment.
FloatList(int) - Constructor for class zombie.core.Styles.FloatList
FloatList constructor comment.
FloatList(boolean, int) - Constructor for class zombie.core.Styles.FloatList
FloatList constructor comment.
FloorBloodSplats - Variable in class zombie.iso.IsoChunk
 
FloorBloodTypes - Static variable in class zombie.iso.IsoFloorBloodSplat
 
FloorDistribution - Class in zombie.scripting.objects
 
FloorDistribution() - Constructor for class zombie.scripting.objects.FloorDistribution
 
FloorDistribution.Entry - Class in zombie.scripting.objects
 
FloorDistribution.Entry(String, int, int) - Constructor for class zombie.scripting.objects.FloorDistribution.Entry
 
FloorDistributions - Variable in class zombie.scripting.objects.ScriptModule
 
Flow - Variable in class zombie.ui.NewContainerPanel
 
focus() - Method in class zombie.ui.UITextBox2
 
follow - Variable in class zombie.ui.HelpIcon
 
FollowBehaviour - Class in zombie.behaviors.general
 
FollowBehaviour() - Constructor for class zombie.behaviors.general.FollowBehaviour
 
FollowCount - Variable in class zombie.characters.IsoZombie
 
followGameWorld - Variable in class zombie.ui.UIElement
 
followhorde - Variable in class zombie.VirtualZombie
 
following - Variable in class zombie.characters.IsoSurvivor
 
FollowMe(IsoGameCharacter) - Method in class zombie.characters.IsoSurvivor
 
FollowOrder - Class in zombie.behaviors.survivor.orders
 
FollowOrder(IsoGameCharacter, IsoGameCharacter, int) - Constructor for class zombie.behaviors.survivor.orders.FollowOrder
 
FollowOrder(IsoGameCharacter) - Constructor for class zombie.behaviors.survivor.orders.FollowOrder
 
FollowOrder(IsoGameCharacter, IsoGameCharacter, int, boolean) - Constructor for class zombie.behaviors.survivor.orders.FollowOrder
 
Font - Interface in zombie.core.fonts
 
font - Variable in class zombie.ui.TextManager
 
font2 - Variable in class zombie.ui.TextManager
 
font3 - Variable in class zombie.ui.TextManager
 
font4 - Variable in class zombie.ui.TextManager
 
Food - Class in zombie.inventory.types
 
Food(String, String, String, String) - Constructor for class zombie.inventory.types.Food
 
food - Variable in class zombie.iso.areas.BuildingScore
 
Foot_L - Variable in class zombie.ui.NewHealthPanel
 
Foot_R - Variable in class zombie.ui.NewHealthPanel
 
forceChangeState(GameState) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
forceComplete - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
forceComplete() - Method in class zombie.characters.CharacterTimedActions.BaseAction
 
ForceKillAllZombies() - Method in class zombie.iso.IsoWorld
 
forceNext - Variable in class zombie.gameStates.GameStateMachine
 
forceNextState(GameState) - Method in class zombie.gameStates.GameStateMachine
 
forceStop - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
forceStop() - Method in class zombie.characters.CharacterTimedActions.BaseAction
 
ForceVirtualize - Variable in class zombie.VirtualZombieManager
 
ForeArm_L - Variable in class zombie.ui.NewHealthPanel
 
ForeArm_R - Variable in class zombie.ui.NewHealthPanel
 
forename - Variable in class zombie.network.AddPlayer
 
forename - Variable in class zombie.network.ClientAddPlayer
 
format - Variable in class zombie.openal.AiffData
format type of data
format - Variable in class zombie.openal.WaveData
format type of data
format - Variable in class zombie.scripting.commands.World.PlaySoundEffect
 
Found - Variable in class zombie.behaviors.survivor.FindKnownItemBehavior
 
FoundTextures - Static variable in class zombie.core.textures.TexturePackPage
 
FPSMultiplier - Variable in class zombie.GameTime
 
FragID - Variable in class zombie.core.opengl.Shader
 
frame - Static variable in class zombie.core.textures.AuthenticatingFrame
 
Frame - Variable in class zombie.iso.sprite.IsoSpriteInstance
 
Frame - Variable in class zombie.ui.UITextBox2
 
FrameDelay - Variable in class zombie.iso.sprite.IsoAnim
 
FrameLoader - Class in zombie
 
FrameLoader() - Constructor for class zombie.FrameLoader
 
Frames - Static variable in class zombie.gameStates.IngameState
 
Frames - Variable in class zombie.iso.sprite.IsoAnim
 
FREE_MEMORY - Static variable in class zombie.core.textures.TextureID
 
freeMemory() - Method in class zombie.core.textures.TextureID
free memory space
FreeTraitStack - Variable in class zombie.characters.professions.ProfessionFactory.Profession
 
FriendlyArmed - Class in zombie.characters.personalities
 
FriendlyArmed() - Constructor for class zombie.characters.personalities.FriendlyArmed
 
From - Variable in class zombie.iso.areas.IsoRoomExit
 
from - Variable in class zombie.iso.IsoWorld.MetaCell
 
fromAngle(Vector2) - Static method in enum zombie.iso.IsoDirections
 
fromAngleActual(Vector2) - Static method in enum zombie.iso.IsoDirections
 
fromAwtPoint(Point) - Static method in class zombie.iso.Vector2
Create a new vector from an AWT Point
fromAwtPoint(Point) - Static method in class zombie.iso.Vector3
Create a new vector from an AWT Point
fromColor(int) - Method in class zombie.core.Color
 
FromIndex(int) - Static method in enum zombie.characters.BodyDamage.BodyPartType
 
FromIndex(int) - Static method in enum zombie.characters.Moodles.MoodleType
 
fromIndex(int) - Static method in enum zombie.characters.skills.PerkFactory.Perks
 
fromIndex(int) - Static method in enum zombie.iso.IsoDirections
 
fromIndex(int) - Static method in enum zombie.iso.SpriteDetails.IsoFlagType
 
fromIndex(int) - Static method in enum zombie.iso.SpriteDetails.IsoObjectType
 
fromLengthDirection(float, float) - Static method in class zombie.iso.Vector2
Create a new vector with a specified length and direction
fromLengthDirection(float, float) - Static method in class zombie.iso.Vector3
Create a new vector with a specified length and direction
FromMouseTile() - Static method in class zombie.iso.IsoCell
 
FromString(String) - Static method in enum zombie.characters.BodyDamage.BodyPartType
 
FromString(String) - Static method in enum zombie.characters.Moodles.MoodleType
 
FromString(String) - Static method in enum zombie.characters.skills.PerkFactory.Perks
 
FromString(String) - Static method in enum zombie.iso.SpriteDetails.IsoFlagType
 
FromString(String) - Static method in enum zombie.iso.SpriteDetails.IsoObjectType
 
FromString(String) - Static method in enum zombie.Quests.QuestTaskType
 
FromString(String) - Static method in enum zombie.ui.UIFont
 
fromX1 - Variable in class zombie.scripting.objects.ScriptModule.Exit
 
fromX2 - Variable in class zombie.scripting.objects.ScriptModule.Exit
 
fromY1 - Variable in class zombie.scripting.objects.ScriptModule.Exit
 
fromY2 - Variable in class zombie.scripting.objects.ScriptModule.Exit
 
fromZ1 - Variable in class zombie.scripting.objects.ScriptModule.Exit
 
fromZ2 - Variable in class zombie.scripting.objects.ScriptModule.Exit
 
full() - Method in class zombie.core.textures.Mask
creates a full-rectangular mask
FullX - Static variable in class zombie.FrameLoader
 
FullY - Static variable in class zombie.FrameLoader
 
FullyBarricaded() - Method in class zombie.iso.areas.IsoBuilding
 
func - Variable in class zombie.scripting.commands.Lua.LuaCall
 
fx - Variable in class zombie.core.textures.TexturePackPage.SubTextureInfo
 
fy - Variable in class zombie.core.textures.TexturePackPage.SubTextureInfo
 

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