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f1
- Variable in class zombie.core.textures.
TextureDraw
FaceCommand
- Class in
zombie.scripting.commands.Character
FaceCommand()
- Constructor for class zombie.scripting.commands.Character.
FaceCommand
faceDirection(IsoGameCharacter)
- Method in class zombie.characters.
IsoGameCharacter
FaceNextPathNode()
- Method in class zombie.characters.
IsoGameCharacter
FaceNextPathNode(int, int)
- Method in class zombie.characters.
IsoGameCharacter
FaceOrder
- Class in
zombie.behaviors.survivor.orders.LittleTasks
FaceOrder(IsoGameCharacter, IsoDirections)
- Constructor for class zombie.behaviors.survivor.orders.LittleTasks.
FaceOrder
FaceOrder(IsoGameCharacter, IsoGameCharacter)
- Constructor for class zombie.behaviors.survivor.orders.LittleTasks.
FaceOrder
factoryClassFromFileInput(IsoCell, int)
- Static method in class zombie.iso.
IsoObject
factoryFromFileInput(IsoCell, int)
- Static method in class zombie.iso.
IsoObject
factoryFromFileInput(IsoCell, ByteBuffer)
- Static method in class zombie.iso.
IsoObject
FadeAlpha
- Static variable in class zombie.ui.
UIManager
fadeIn()
- Method in class zombie.core.sound.
SoundEngine
Fade in the entire sound engine quickly
FadeIn(int)
- Method in class zombie.gameStates.
IngameState
FadeIn(int)
- Static method in class zombie.ui.
UIManager
FadeInTime
- Static variable in class zombie.ui.
UIManager
FadeInTimeMax
- Static variable in class zombie.ui.
UIManager
fadeOut()
- Method in class zombie.core.sound.
SoundEngine
Fade out the entire sound engine quickly
FadeOut(int)
- Method in class zombie.gameStates.
IngameState
FadeOut(int)
- Static method in class zombie.ui.
UIManager
fadeOutAll(float)
- Method in interface zombie.
ISoundSystem
FadeOutMusic(String, int)
- Method in class zombie.
SoundManager
FadingOut
- Static variable in class zombie.ui.
UIManager
Failed(Mover)
- Method in interface zombie.ai.astar.
IPathfinder
Failed(Mover)
- Method in class zombie.ai.states.
PathFindState
Failed(Mover)
- Method in class zombie.behaviors.general.
PathFindBehavior
Failed(Mover)
- Method in class zombie.characters.CharacterTimedActions.
LuaTimedActionNew
Failed
- Static variable in class zombie.
PathfindManager
Failed
- Variable in class zombie.Quests.
Quest
Failed
- Variable in class zombie.Quests.
QuestTask
failed
- Variable in class zombie.ui.
QuestControl
Failed(Mover)
- Method in class zombie.
VirtualZombie
failedcount
- Variable in class zombie.behaviors.survivor.orders.
GotoOrder
FakeDeadZombieState
- Class in
zombie.ai.states
FakeDeadZombieState()
- Constructor for class zombie.ai.states.
FakeDeadZombieState
FakeInfectionLevel
- Variable in class zombie.characters.BodyDamage.
BodyDamage
FakePos
- Static variable in class zombie.iso.
IsoCamera
FakePosVec
- Static variable in class zombie.iso.
IsoCamera
Fast
- Static variable in class zombie.characters.
IsoZombie
FasterForward
- Static variable in class zombie.ui.
SpeedControls
FastForward
- Static variable in class zombie.ui.
SpeedControls
FastTrig
- Class in
zombie.core
Utility to handle Java's odd trig performance issues
FastTrig()
- Constructor for class zombie.core.
FastTrig
fatigue
- Variable in class zombie.characters.
Stats
fatigueChange
- Variable in class zombie.inventory.
InventoryItem
FatigueChange
- Variable in class zombie.scripting.objects.
Item
FatigueIncrease
- Static variable in class zombie.
ZomboidGlobals
Fear
- Variable in class zombie.characters.
Stats
FemaleForenames
- Static variable in class zombie.characters.
SurvivorFactory
FibonacciHeap
<
T
> - Class in
zombie.core.utils
A class representing a Fibonacci heap.
FibonacciHeap()
- Constructor for class zombie.core.utils.
FibonacciHeap
FibonacciHeap.Entry
<
T
> - Class in
zombie.core.utils
filename
- Variable in class zombie.iso.
IsoCell
fileToLoad
- Variable in class zombie.core.audio.
AudioManager.AudioLoaderThread
fileToLoad
- Variable in class zombie.core.audio.
AudioManager
fileversion
- Variable in class zombie.core.
Core
fill()
- Method in class zombie.core.utils.
BooleanGrid
fill()
- Method in class zombie.core.utils.
ExpandableBooleanList
fill(int)
- Method in class zombie.core.utils.
IntGrid
fill(int)
- Method in class zombie.core.utils.
IntHypercube
fill(int)
- Method in class zombie.core.utils.
IntHyperCube2
fill(T)
- Method in class zombie.core.utils.
ObjectCube
fill(T)
- Method in class zombie.core.utils.
ObjectGrid
FillContainer(ItemContainer, String)
- Static method in class zombie.inventory.
ItemContainerFiller
FillContainers()
- Method in class zombie.iso.areas.
IsoBuilding
FillInventory(IsoGameCharacter, ItemContainer, String)
- Method in class zombie.scripting.
ScriptManager
FillRoom(IsoRoom)
- Static method in class zombie.inventory.
ItemContainerFiller
FillTable(IsoGridSquare, String)
- Static method in class zombie.inventory.
ItemContainerFiller
FillTable(IsoGridSquare, String, String, float)
- Static method in class zombie.inventory.
ItemContainerFiller
FillTable(int, IsoGridSquare, String, String, float)
- Static method in class zombie.inventory.
ItemContainerFiller
FillTable(int, IsoGridSquare, String, String, float, float)
- Static method in class zombie.inventory.
ItemContainerFiller
FillTable(IsoGridSquare, String, String, float, float)
- Static method in class zombie.inventory.
ItemContainerFiller
Find(ItemType)
- Method in class zombie.inventory.
ItemContainer
FindAndReturn(String)
- Method in class zombie.inventory.
ItemContainer
FindAndReturnStack(String)
- Method in class zombie.inventory.
ItemContainer
FindAndReturnStack(InventoryItem)
- Method in class zombie.inventory.
ItemContainer
FindCharacter(String)
- Method in class zombie.scripting.
ScriptManager
FindEnemy(IsoGameCharacter, int, ArrayList<IsoMovingObject>, IsoGameCharacter, int)
- Method in class zombie.iso.
IsoGridSquare
FindEnemy(IsoGameCharacter, int, ArrayList<IsoMovingObject>)
- Method in class zombie.iso.
IsoGridSquare
finder
- Variable in class zombie.behaviors.general.
PathFindBehavior
finder
- Variable in class zombie.
PathfindManager.PathfindThread
FindFriend(IsoGameCharacter, int, Stack<IsoGameCharacter>)
- Method in class zombie.iso.
IsoGridSquare
FindIndexOf(InventoryItem)
- Method in class zombie.scripting.objects.
Recipe
finding
- Variable in class zombie.
VirtualZombie
FindItem
- Variable in class zombie.behaviors.survivor.
FindKnownItemBehavior
FindItem
- Variable in class zombie.behaviors.survivor.
ObtainItemBehavior
FindItem(String)
- Method in class zombie.scripting.
ScriptManager
FindKnownItemBehavior
- Class in
zombie.behaviors.survivor
FindKnownItemBehavior()
- Constructor for class zombie.behaviors.survivor.
FindKnownItemBehavior
FindLocation(SurvivorDesc, float, float, float, float, int)
- Static method in class zombie.behaviors.survivor.
TravelLocationFinder
findPath(int, Mover, int, int, int, int, int, int)
- Method in class zombie.ai.astar.
AStarPathFinder
findPath(int, Mover, int, int, int, int, int, int, PathfindManager.PathfindJob)
- Method in class zombie.ai.astar.
AStarPathFinder
findPath(Mover, int, int, int, int, int, int)
- Method in interface zombie.ai.astar.
PathFinder
Find a path from the starting location provided (sx,sy) to the target location (tx,ty) avoiding blockages and attempting to honour costs provided by the tile map.
FindPath(int, int, int, int, int, int)
- Method in class zombie.characters.
IsoZombie
findPathActual(Mover, int, int, int, int, int, int)
- Method in class zombie.ai.astar.
AStarPathFinder
findPathActual(Mover, int, int, int, int, int, int, boolean)
- Method in class zombie.ai.astar.
AStarPathFinder
findPathActualZombie(Mover, int, int, int, int, int, int)
- Method in class zombie.ai.astar.
AStarPathFinder
findPathb(int, Mover, int, int, int, int, int, int)
- Method in class zombie.ai.astar.
AStarPathFinder
findPathSlice(int, IPathfinder, Mover, int, int, int, int, int, int)
- Method in class zombie.ai.astar.
AStarPathFinder
FindQuest(String)
- Method in class zombie.Quests.
QuestManager
FindSafehouse
- Class in
zombie.behaviors.survivor.orders
FindSafehouse(IsoGameCharacter)
- Constructor for class zombie.behaviors.survivor.orders.
FindSafehouse
FindTask(String)
- Method in class zombie.Quests.
Quest
FindWaterSource()
- Method in class zombie.inventory.
ItemContainer
Finish()
- Method in class zombie.scripting.commands.
BaseCommand
Finish()
- Method in class zombie.scripting.commands.Character.
AddInventory
Finish()
- Method in class zombie.scripting.commands.Character.
Attack
Finish()
- Method in class zombie.scripting.commands.Character.
Die
Finish()
- Method in class zombie.scripting.commands.Character.
EquipItem
Finish()
- Method in class zombie.scripting.commands.Character.
FaceCommand
Finish()
- Method in class zombie.scripting.commands.Character.
HasTrait
Finish()
- Method in class zombie.scripting.commands.Character.
InRange
Finish()
- Method in class zombie.scripting.commands.Character.
IsAggressivePose
Finish()
- Method in class zombie.scripting.commands.Character.
IsDead
Finish()
- Method in class zombie.scripting.commands.Character.
IsInRoom
Finish()
- Method in class zombie.scripting.commands.Character.
IsInside
Finish()
- Method in class zombie.scripting.commands.Character.
IsOnFloor
Finish()
- Method in class zombie.scripting.commands.Character.
Order
Finish()
- Method in class zombie.scripting.commands.Character.
PopOrder
Finish()
- Method in class zombie.scripting.commands.Character.
RemoveNamedOrder
Finish()
- Method in class zombie.scripting.commands.Character.
TryToTeamUp
Finish()
- Method in class zombie.scripting.commands.Character.
WalkCommand
Finish()
- Method in class zombie.scripting.commands.Character.
WalkToLastHeardSound
Finish()
- Method in class zombie.scripting.commands.Character.
WalkToLastKnownLocationOf
Finish()
- Method in class zombie.scripting.commands.Character.
WalkWithinRangeOf
Finish()
- Method in class zombie.scripting.commands.
LoadTexturePage
finished()
- Method in class zombie.
AmbientStreamManager.Ambient
finished()
- Method in class zombie.characters.CharacterTimedActions.
BaseAction
Finished
- Variable in class zombie.iso.sprite.
IsoSpriteInstance
finished
- Variable in class zombie.
LOSThread
finished
- Variable in class zombie.
PathfindManager.PathfindJob
finished(Script.ScriptInstance)
- Method in class zombie.scripting.objects.
Script
finished()
- Method in class zombie.scripting.objects.
Script.ScriptInstance
FinishedTransmittingStartState
- Class in
zombie.network
FinishedTransmittingStartState()
- Constructor for class zombie.network.
FinishedTransmittingStartState
FinishUnloopedOnFrame
- Variable in class zombie.iso.sprite.
IsoAnim
finishupdate()
- Method in class zombie.inventory.
InventoryItem
finishupdate()
- Method in class zombie.inventory.types.
Food
finishupdate()
- Method in class zombie.inventory.types.
Literature
Fire_IsSquareFlamable(IsoGridSquare)
- Method in class zombie.iso.objects.
IsoFire
Fire_LightCalc(IsoGridSquare, IsoGridSquare)
- Static method in class zombie.iso.objects.
IsoFireManager
FireAlpha
- Static variable in class zombie.iso.objects.
IsoFireManager
FireAnimDelay
- Static variable in class zombie.iso.objects.
IsoFireManager
FireCheck()
- Method in class zombie.characters.
IsoGameCharacter
FireHook(String)
- Method in class zombie.scripting.
ScriptManager
FireRecalc
- Static variable in class zombie.iso.objects.
IsoFireManager
FireRecalcDelay
- Static variable in class zombie.iso.objects.
IsoFireManager
FireStack
- Static variable in class zombie.iso.objects.
IsoFireManager
FireTintMod
- Static variable in class zombie.iso.objects.
IsoFireManager
first
- Variable in class zombie.
TileAccessibilityWorker
firstrun
- Variable in class zombie.gameStates.
GameStateMachine
fitness
- Variable in class zombie.characters.
Stats
FlagMap
- Variable in class zombie.scripting.objects.
ScriptModule
FleeBehaviour
- Class in
zombie.behaviors.survivor
FleeBehaviour()
- Constructor for class zombie.behaviors.survivor.
FleeBehaviour
FleeMultiplier
- Static variable in class zombie.behaviors.survivor.
MasterSurvivorBehavior
flip
- Variable in class zombie.core.textures.
Texture
Flip
- Variable in class zombie.iso.sprite.
IsoSpriteInstance
flipped
- Variable in class zombie.core.textures.
TextureDraw
flipPixels(int[], int, int)
- Static method in class zombie.core.
Core
flipX
- Static variable in class zombie.
GameWindow
flipY
- Static variable in class zombie.
GameWindow
FloatList
- Class in
zombie.core.Styles
Quickly hacked together expandable list of floats
FloatList()
- Constructor for class zombie.core.Styles.
FloatList
FloatList constructor comment.
FloatList(int)
- Constructor for class zombie.core.Styles.
FloatList
FloatList constructor comment.
FloatList(boolean, int)
- Constructor for class zombie.core.Styles.
FloatList
FloatList constructor comment.
FloorBloodSplats
- Variable in class zombie.iso.
IsoChunk
FloorBloodTypes
- Static variable in class zombie.iso.
IsoFloorBloodSplat
FloorDistribution
- Class in
zombie.scripting.objects
FloorDistribution()
- Constructor for class zombie.scripting.objects.
FloorDistribution
FloorDistribution.Entry
- Class in
zombie.scripting.objects
FloorDistribution.Entry(String, int, int)
- Constructor for class zombie.scripting.objects.
FloorDistribution.Entry
FloorDistributions
- Variable in class zombie.scripting.objects.
ScriptModule
Flow
- Variable in class zombie.ui.
NewContainerPanel
focus()
- Method in class zombie.ui.
UITextBox2
follow
- Variable in class zombie.ui.
HelpIcon
FollowBehaviour
- Class in
zombie.behaviors.general
FollowBehaviour()
- Constructor for class zombie.behaviors.general.
FollowBehaviour
FollowCount
- Variable in class zombie.characters.
IsoZombie
followGameWorld
- Variable in class zombie.ui.
UIElement
followhorde
- Variable in class zombie.
VirtualZombie
following
- Variable in class zombie.characters.
IsoSurvivor
FollowMe(IsoGameCharacter)
- Method in class zombie.characters.
IsoSurvivor
FollowOrder
- Class in
zombie.behaviors.survivor.orders
FollowOrder(IsoGameCharacter, IsoGameCharacter, int)
- Constructor for class zombie.behaviors.survivor.orders.
FollowOrder
FollowOrder(IsoGameCharacter)
- Constructor for class zombie.behaviors.survivor.orders.
FollowOrder
FollowOrder(IsoGameCharacter, IsoGameCharacter, int, boolean)
- Constructor for class zombie.behaviors.survivor.orders.
FollowOrder
Font
- Interface in
zombie.core.fonts
font
- Variable in class zombie.ui.
TextManager
font2
- Variable in class zombie.ui.
TextManager
font3
- Variable in class zombie.ui.
TextManager
font4
- Variable in class zombie.ui.
TextManager
Food
- Class in
zombie.inventory.types
Food(String, String, String, String)
- Constructor for class zombie.inventory.types.
Food
food
- Variable in class zombie.iso.areas.
BuildingScore
Foot_L
- Variable in class zombie.ui.
NewHealthPanel
Foot_R
- Variable in class zombie.ui.
NewHealthPanel
forceChangeState(GameState)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
forceComplete
- Variable in class zombie.characters.CharacterTimedActions.
BaseAction
forceComplete()
- Method in class zombie.characters.CharacterTimedActions.
BaseAction
ForceKillAllZombies()
- Method in class zombie.iso.
IsoWorld
forceNext
- Variable in class zombie.gameStates.
GameStateMachine
forceNextState(GameState)
- Method in class zombie.gameStates.
GameStateMachine
forceStop
- Variable in class zombie.characters.CharacterTimedActions.
BaseAction
forceStop()
- Method in class zombie.characters.CharacterTimedActions.
BaseAction
ForceVirtualize
- Variable in class zombie.
VirtualZombieManager
ForeArm_L
- Variable in class zombie.ui.
NewHealthPanel
ForeArm_R
- Variable in class zombie.ui.
NewHealthPanel
forename
- Variable in class zombie.network.
AddPlayer
forename
- Variable in class zombie.network.
ClientAddPlayer
format
- Variable in class zombie.openal.
AiffData
format type of data
format
- Variable in class zombie.openal.
WaveData
format type of data
format
- Variable in class zombie.scripting.commands.World.
PlaySoundEffect
Found
- Variable in class zombie.behaviors.survivor.
FindKnownItemBehavior
FoundTextures
- Static variable in class zombie.core.textures.
TexturePackPage
FPSMultiplier
- Variable in class zombie.
GameTime
FragID
- Variable in class zombie.core.opengl.
Shader
frame
- Static variable in class zombie.core.textures.
AuthenticatingFrame
Frame
- Variable in class zombie.iso.sprite.
IsoSpriteInstance
Frame
- Variable in class zombie.ui.
UITextBox2
FrameDelay
- Variable in class zombie.iso.sprite.
IsoAnim
FrameLoader
- Class in
zombie
FrameLoader()
- Constructor for class zombie.
FrameLoader
Frames
- Static variable in class zombie.gameStates.
IngameState
Frames
- Variable in class zombie.iso.sprite.
IsoAnim
FREE_MEMORY
- Static variable in class zombie.core.textures.
TextureID
freeMemory()
- Method in class zombie.core.textures.
TextureID
free memory space
FreeTraitStack
- Variable in class zombie.characters.professions.
ProfessionFactory.Profession
FriendlyArmed
- Class in
zombie.characters.personalities
FriendlyArmed()
- Constructor for class zombie.characters.personalities.
FriendlyArmed
From
- Variable in class zombie.iso.areas.
IsoRoomExit
from
- Variable in class zombie.iso.
IsoWorld.MetaCell
fromAngle(Vector2)
- Static method in enum zombie.iso.
IsoDirections
fromAngleActual(Vector2)
- Static method in enum zombie.iso.
IsoDirections
fromAwtPoint(Point)
- Static method in class zombie.iso.
Vector2
Create a new vector from an AWT Point
fromAwtPoint(Point)
- Static method in class zombie.iso.
Vector3
Create a new vector from an AWT Point
fromColor(int)
- Method in class zombie.core.
Color
FromIndex(int)
- Static method in enum zombie.characters.BodyDamage.
BodyPartType
FromIndex(int)
- Static method in enum zombie.characters.Moodles.
MoodleType
fromIndex(int)
- Static method in enum zombie.characters.skills.
PerkFactory.Perks
fromIndex(int)
- Static method in enum zombie.iso.
IsoDirections
fromIndex(int)
- Static method in enum zombie.iso.SpriteDetails.
IsoFlagType
fromIndex(int)
- Static method in enum zombie.iso.SpriteDetails.
IsoObjectType
fromLengthDirection(float, float)
- Static method in class zombie.iso.
Vector2
Create a new vector with a specified length and direction
fromLengthDirection(float, float)
- Static method in class zombie.iso.
Vector3
Create a new vector with a specified length and direction
FromMouseTile()
- Static method in class zombie.iso.
IsoCell
FromString(String)
- Static method in enum zombie.characters.BodyDamage.
BodyPartType
FromString(String)
- Static method in enum zombie.characters.Moodles.
MoodleType
FromString(String)
- Static method in enum zombie.characters.skills.
PerkFactory.Perks
FromString(String)
- Static method in enum zombie.iso.SpriteDetails.
IsoFlagType
FromString(String)
- Static method in enum zombie.iso.SpriteDetails.
IsoObjectType
FromString(String)
- Static method in enum zombie.Quests.
QuestTaskType
FromString(String)
- Static method in enum zombie.ui.
UIFont
fromX1
- Variable in class zombie.scripting.objects.
ScriptModule.Exit
fromX2
- Variable in class zombie.scripting.objects.
ScriptModule.Exit
fromY1
- Variable in class zombie.scripting.objects.
ScriptModule.Exit
fromY2
- Variable in class zombie.scripting.objects.
ScriptModule.Exit
fromZ1
- Variable in class zombie.scripting.objects.
ScriptModule.Exit
fromZ2
- Variable in class zombie.scripting.objects.
ScriptModule.Exit
full()
- Method in class zombie.core.textures.
Mask
creates a full-rectangular mask
FullX
- Static variable in class zombie.
FrameLoader
FullY
- Static variable in class zombie.
FrameLoader
FullyBarricaded()
- Method in class zombie.iso.areas.
IsoBuilding
func
- Variable in class zombie.scripting.commands.Lua.
LuaCall
fx
- Variable in class zombie.core.textures.
TexturePackPage.SubTextureInfo
fy
- Variable in class zombie.core.textures.
TexturePackPage.SubTextureInfo
Overview
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Deprecated
Index
Help
PREV LETTER
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FRAMES
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All Classes
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Q
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T
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