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C
c
- Variable in class zombie.core.textures.
TextureDraw
Cache
- Static variable in class zombie.core.textures.
Pcx
Cache
- Variable in class zombie.
WorldSoundManager
CacheAnims(String)
- Method in class zombie.iso.sprite.
IsoSprite
cachecleared
- Static variable in class zombie.iso.
LosUtil
cachedresults
- Static variable in class zombie.iso.
LosUtil
cacheMusic
- Variable in class zombie.gameStates.
IngameState
cacheSound(ISoundSystem.SoundFormat, String, String, int)
- Method in interface zombie.
ISoundSystem
cacheSound(ISoundSystem.SoundFormat, String, String)
- Method in interface zombie.
ISoundSystem
CacheSound(String)
- Method in class zombie.
SoundManager
CalcCircle()
- Method in class zombie.core.
Core
CalcLightInfo()
- Method in class zombie.iso.
IsoGridSquare
CalcLightInfos(int)
- Method in class zombie.iso.
IsoCell
calcTotalVirtualZombies()
- Method in class zombie.
VirtualZombieManager
CalculateAim()
- Method in class zombie.characters.
IsoPlayer
CalculateBounds()
- Method in class zombie.iso.
BuildingDef
CalculateBounds()
- Method in class zombie.iso.
RoomDef
CalculateCollide(IsoGridSquare, boolean, boolean, boolean)
- Method in class zombie.iso.
IsoGridSquare
CalculateCollide(IsoGridSquare, boolean, boolean, boolean, boolean)
- Method in class zombie.iso.
IsoGridSquare
calculateContext()
- Method in class zombie.characters.
IsoPlayer
CalculateExits()
- Method in class zombie.iso.areas.
IsoBuilding
CalculateRooms(IsoCell)
- Static method in class zombie.iso.
CellLoader
CalculateVertColoursForTile(IsoGridSquare, int, int, int)
- Method in class zombie.iso.
IsoCell
CalculateVertShading(int)
- Method in class zombie.iso.
IsoCell
CalculateVisionBlocked(IsoGridSquare)
- Method in class zombie.iso.
IsoGridSquare
CalculateWindows()
- Method in class zombie.iso.areas.
IsoBuilding
Calender
- Variable in class zombie.
GameTime
call(LuaCallFrame, int)
- Method in class zombie.Lua.
Event.Add
call(LuaCallFrame, int)
- Method in class zombie.Lua.
Event.Remove
call(String)
- Method in class zombie.Lua.
LuaBackendClass
call(String, Object)
- Method in class zombie.Lua.
LuaBackendClass
call(String, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
call(String, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
call(String, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
call(String, Object, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
call(LuaCallFrame, int)
- Method in class zombie.Lua.
LuaEventManager
call(LuaCallFrame, int)
- Method in class zombie.Lua.
LuaHookManager
call(String, Object)
- Static method in class zombie.Lua.
LuaManager
Call
- Class in
zombie.scripting.commands.Script
Call()
- Constructor for class zombie.scripting.commands.Script.
Call
CallAndWait
- Class in
zombie.scripting.commands.Script
CallAndWait()
- Constructor for class zombie.scripting.commands.Script.
CallAndWait
callbacks
- Variable in class zombie.Lua.
Event
callBool(String)
- Method in class zombie.Lua.
LuaBackendClass
callBool(String, Object)
- Method in class zombie.Lua.
LuaBackendClass
callBool(String, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callBool(String, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callBool(String, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callBool(String, Object, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
caller
- Static variable in class zombie.Lua.
LuaManager
callFloat(String)
- Method in class zombie.Lua.
LuaBackendClass
callFloat(String, Object)
- Method in class zombie.Lua.
LuaBackendClass
callFloat(String, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callFloat(String, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callFloat(String, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callFloat(String, Object, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callInt(String)
- Method in class zombie.Lua.
LuaBackendClass
callInt(String, Object)
- Method in class zombie.Lua.
LuaBackendClass
callInt(String, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callInt(String, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callInt(String, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callInt(String, Object, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
CallMeetingOrder
- Class in
zombie.behaviors.survivor.orders
CallMeetingOrder(IsoGameCharacter)
- Constructor for class zombie.behaviors.survivor.orders.
CallMeetingOrder
callOut
- Variable in class zombie.characters.
IsoGameCharacter
Callout()
- Method in class zombie.characters.
IsoGameCharacter
callVoid(String)
- Method in class zombie.Lua.
LuaBackendClass
callVoid(String, Object)
- Method in class zombie.Lua.
LuaBackendClass
callVoid(String, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callVoid(String, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callVoid(String, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
callVoid(String, Object, Object, Object, Object, Object)
- Method in class zombie.Lua.
LuaBackendClass
CamCharacter
- Static variable in class zombie.iso.
IsoCamera
CanAttack()
- Method in class zombie.characters.
IsoGameCharacter
CanBandage
- Variable in class zombie.scripting.objects.
Item
CanBarricade
- Variable in class zombie.scripting.objects.
Item
canBeActivated()
- Method in class zombie.inventory.
InventoryItem
canBePlastered()
- Method in class zombie.iso.objects.
IsoThumpable
CanDragWife
- Variable in class zombie.ui.
TutorialManager
cannotAdapt(String)
- Static method in class zombie.util.util.
Exceptions
cannotMergeRanges(Object, Object)
- Static method in class zombie.util.util.
Exceptions
CanSee(IsoMovingObject)
- Method in class zombie.characters.
IsoGameCharacter
CanStack
- Variable in class zombie.inventory.
InventoryItem
CanStack(InventoryItem)
- Method in class zombie.inventory.
InventoryItem
CanStack(InventoryItem)
- Method in class zombie.inventory.types.
Clothing
CanStack(InventoryItem)
- Method in class zombie.inventory.types.
DrainableComboItem
CanStack(InventoryItem)
- Method in class zombie.inventory.types.
Food
CanStack(InventoryItem)
- Method in class zombie.inventory.types.
HandWeapon
CanStack
- Variable in class zombie.scripting.objects.
Item
CanStoreWater
- Variable in class zombie.inventory.
InventoryItem
canStoreWater()
- Method in class zombie.inventory.
InventoryItem
CanStoreWater
- Variable in class zombie.scripting.objects.
Item
CantAttackWithLowestEndurance
- Variable in class zombie.scripting.objects.
Item
canvas
- Static variable in class zombie.
FrameLoader
capacity()
- Method in class zombie.core.Styles.
FloatList
Insert the method's description here.
capacity()
- Method in class zombie.core.Styles.
IntList
capacity()
- Method in class zombie.core.Styles.
ShortList
Capacity
- Variable in class zombie.inventory.
ItemContainer
Capacity
- Variable in class zombie.scripting.objects.
Item
capacity()
- Method in class zombie.util.list.
IntArrayList
Returns the current capacity of this list.
capture
- Variable in class zombie.ui.
UIElement
carryCapacity
- Variable in class zombie.iso.
IsoPushableObject
CatchACold
- Variable in class zombie.characters.BodyDamage.
BodyDamage
CatchAColdDecreaseRate
- Static variable in class zombie.
ZomboidGlobals
CatchAColdIncreaseRate
- Static variable in class zombie.
ZomboidGlobals
Catchup
- Variable in class zombie.
PathfindManager.PathfindThread
Categories
- Variable in class zombie.scripting.objects.
Item
CellLoader
- Class in
zombie.iso
CellLoader()
- Constructor for class zombie.iso.
CellLoader
cellMap
- Variable in class zombie.iso.
IsoWorld
CellSize
- Static variable in class zombie.iso.
IsoChunkMap
CellStreamer
- Class in
zombie.iso
CellStreamer()
- Constructor for class zombie.iso.
CellStreamer
Center()
- Method in class zombie.core.collision.
Polygon
Centred
- Variable in class zombie.ui.
TextBox
Centred
- Variable in class zombie.ui.
UITextBox2
Challenge
- Variable in class zombie.network.
ServerSettings
changeState(State)
- Method in class zombie.ai.
StateMachine
changeState(State, State)
- Method in class zombie.ai.
StateMachine
changeState(State)
- Method in class zombie.characters.
IsoGameCharacter
ChangeTintMod(ColorInfo)
- Method in class zombie.iso.objects.
IsoRaindrop
ChangeTintMod(ColorInfo)
- Method in class zombie.iso.objects.
IsoRainSplash
ChangeTintMod(ColorInfo)
- Method in class zombie.iso.sprite.
IsoSprite
ChangeTriggerValue(String, float)
- Method in class zombie.behaviors.
BehaviorHub
changeWeapon(HandWeapon, IsoGameCharacter)
- Method in class zombie.ai.states.
SwipeStatePlayer
channels
- Variable in class zombie.openal.
OggData
The number of channels in the sound file
CHAR_NONE
- Static variable in class zombie.input.
Keys
character
- Variable in class zombie.ai.astar.
AStarPathFinder
character
- Variable in class zombie.behaviors.survivor.orders.
Order
CharacterAliases
- Variable in class zombie.scripting.objects.
Script.ScriptInstance
CharacterAliasesR
- Variable in class zombie.scripting.objects.
Script.ScriptInstance
CharacterCreationPanel
- Static variable in class zombie.gameStates.
CharacterCreationState
CharacterCreationPanel
- Class in
zombie.ui
CharacterCreationPanel(int, int)
- Constructor for class zombie.ui.
CharacterCreationPanel
CharacterCreationState
- Class in
zombie.gameStates
CharacterCreationState()
- Constructor for class zombie.gameStates.
CharacterCreationState
CharacterCreationState.SelectSlot
- Class in
zombie.gameStates
CharacterCreationState.SelectSlot(int, int, String, String)
- Constructor for class zombie.gameStates.
CharacterCreationState.SelectSlot
CharacterCreationStateHandle
- Static variable in class zombie.
GameWindow
CharacterID
- Variable in class zombie.network.
DoorInteraction
CharacterMap
- Variable in class zombie.scripting.objects.
ScriptModule
CharacterPalette1
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette10
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette2
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette3
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette4
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette5
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette6
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette7
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette8
- Static variable in class zombie.core.textures.
PaletteManager
CharacterPalette9
- Static variable in class zombie.core.textures.
PaletteManager
CharactersAlreadyInScript
- Class in
zombie.scripting.commands.Script
CharactersAlreadyInScript()
- Constructor for class zombie.scripting.commands.Script.
CharactersAlreadyInScript
CharactersAlreadyInScript
- Variable in class zombie.scripting.objects.
Script.ScriptInstance
CharactersOnFire_Stack
- Static variable in class zombie.iso.objects.
IsoFireManager
chargeTime
- Variable in class zombie.characters.
IsoPlayer
Check()
- Method in class zombie.core.utils.
OnceEvery
CheckDoMusic()
- Method in class zombie.
SoundManager
CheckExitPoints()
- Method in class zombie.scripting.objects.
ScriptModule
CheckExitPoints()
- Method in class zombie.scripting.
ScriptManager
checkFBOSupport()
- Static method in class zombie.core.textures.
TextureFBO
CheckForUnlockedPerks(IsoGameCharacter)
- Static method in class zombie.characters.skills.
PerkFactory
CheckForUnlockedPerks(IsoGameCharacter, PerkFactory.Perk)
- Static method in class zombie.characters.skills.
PerkFactory
checkSaveFileExists(String)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
CheckSpriteSlots()
- Method in class zombie.core.
SpriteRenderer
checkTriggers()
- Method in class zombie.iso.
IsoMetaCell
CheckWake()
- Method in class zombie.ui.
TutorialManager
ChewedByZombies()
- Method in class zombie.characters.
IsoSurvivor
chl1
- Static variable in class zombie.core.textures.
TexturePackPage
chl2
- Static variable in class zombie.core.textures.
TexturePackPage
chl3
- Static variable in class zombie.core.textures.
TexturePackPage
chl4
- Static variable in class zombie.core.textures.
TexturePackPage
choices
- Static variable in class zombie.iso.
IsoGridSquare
Choices
- Static variable in class zombie.
MusicManager
chooseNewDirection(IsoGameCharacter)
- Method in class zombie.ai.states.
WanderState
ChooseStory
- Class in
zombie.gameStates
ChooseStory()
- Constructor for class zombie.gameStates.
ChooseStory
ChooseStory.Story
- Class in
zombie.gameStates
ChooseStory.Story(String)
- Constructor for class zombie.gameStates.
ChooseStory.Story
chr
- Variable in class zombie.behaviors.survivor.orders.
GotoOrder
chr
- Variable in class zombie.characters.CharacterTimedActions.
BaseAction
chr
- Variable in class zombie.scripting.commands.Character.
ActualizeCommand
chr
- Variable in class zombie.scripting.commands.Character.
AllowBehaviours
chr
- Variable in class zombie.ui.
VirtualItemSlot
chunk
- Variable in class zombie.iso.
IsoGridSquare
ChunkDiv
- Static variable in class zombie.iso.
IsoChunkMap
ChunkGridWidth
- Static variable in class zombie.iso.
IsoChunkMap
ChunkMap
- Variable in class zombie.iso.
IsoCell
ChunkMap
- Variable in class zombie.iso.
IsoMetaCell
ChunkSaveWorker
- Class in
zombie.iso
ChunkSaveWorker()
- Constructor for class zombie.iso.
ChunkSaveWorker
ChunksPerWidth
- Static variable in class zombie.iso.
IsoChunkMap
CircleVecs
- Variable in class zombie.core.
Core
clear()
- Method in class zombie.core.Collections.
ZomboidAbstractMap
clear()
- Method in class zombie.core.Collections.
ZomboidHashMap
Removes all of the mappings from this map.
clear()
- Method in class zombie.core.Collections.
ZomboidHashSet
Removes all of the elements from this set.
clear()
- Method in class zombie.core.network.
UdpPacket.Header
Clear()
- Method in class zombie.core.properties.
PropertyContainer
clear()
- Method in class zombie.core.Styles.
FloatList
clear method comment.
clear()
- Method in class zombie.core.Styles.
GeometryData
clear()
- Method in class zombie.core.Styles.
IntList
clear method comment.
clear()
- Method in class zombie.core.Styles.
ShortList
clear method comment.
clear()
- Method in class zombie.core.textures.
LoginForm
clear()
- Method in class zombie.core.utils.
BooleanGrid
clear()
- Method in class zombie.core.utils.
ExpandableBooleanList
clear()
- Method in class zombie.core.utils.
IntGrid
clear()
- Method in class zombie.core.utils.
IntHypercube
clear()
- Method in class zombie.core.utils.
IntHyperCube2
clear()
- Method in class zombie.core.utils.
ObjectCube
clear()
- Method in class zombie.core.utils.
ObjectGrid
clear()
- Method in class zombie.core.VBO.
GLVertexBufferObject
Tells the driver we don't care about the data in our buffer any more (may improve performance before mapping)
clear()
- Method in class zombie.debug.
LineDrawer
clear()
- Method in class zombie.inventory.
ItemContainer
clear()
- Static method in class zombie.Lua.
LuaEventManager
clear()
- Static method in class zombie.Lua.
LuaHookManager
clear()
- Method in class zombie.openal.
SoundStore
Clear out the sound store contents
clear()
- Method in class zombie.util.
AbstractIntCollection
clear()
- Method in interface zombie.util.
IntCollection
Clears this collection.
clear()
- Method in class zombie.util.list.
IntArrayList
clear()
- Method in class zombie.util.map.
AbstractIntKeyMap
clear()
- Method in interface zombie.util.map.
IntKeyMap
Clears this map.
clear()
- Method in class zombie.util.map.
IntKeyOpenHashMap
clear()
- Method in class zombie.util.set.
IntOpenHashSet
clear()
- Method in class zombie.
ZomboidBitFlag
ClearChildren()
- Method in class zombie.ui.
UIElement
clearControlPressedRecord()
- Method in class zombie.core.input.
Input
Clear the state for isControlPressed method.
ClearGridsquares()
- Method in class zombie.iso.
IsoChunk
ClearHighlights()
- Method in class zombie.ui.
UITextBox2
clearInfluence()
- Method in class zombie.iso.
IsoLightSource
clearInput()
- Method in class zombie.ui.
UITextBox2
clearKeyPressedRecord()
- Method in class zombie.core.input.
Input
Clear the state for the
isKeyPressed
method.
clearMaxDrawHeight()
- Method in class zombie.ui.
UIElement
clearMousePressedRecord()
- Method in class zombie.core.input.
Input
Clear the state for the
isMousePressed
method.
ClearQuest(String)
- Static method in class zombie.Quests.
QuestCreator
ClearQuest(String)
- Method in class zombie.Quests.
QuestManager
clearSoundCache()
- Method in interface zombie.
ISoundSystem
clearStencilRect()
- Method in class zombie.ui.
UIElement
clearTextures()
- Static method in class zombie.core.textures.
Texture
ClearTileObjects()
- Method in class zombie.iso.
IsoGridSquare
ClearTileObjectsExceptFloor()
- Method in class zombie.iso.
IsoGridSquare
ClearVertArrays()
- Method in class zombie.iso.
IsoCell
ClearZombies()
- Method in class zombie.iso.areas.
IsoBuilding
clicked
- Variable in class zombie.ui.
DialogButton
clicked
- Variable in class zombie.ui.
GenericButton
Clicked
- Variable in class zombie.ui.
ModalDialog
Clicked(String)
- Method in class zombie.ui.
ModalDialog
Clicked(RadialMenu)
- Method in class zombie.ui.
RadialMenu.MenuOption
clickedalpha
- Variable in class zombie.ui.
HUDButton
clickedalpha
- Variable in class zombie.ui.
PerkButton
clickedValue
- Variable in class zombie.ui.
UIElement
ClickObjectStore
- Variable in class zombie.iso.
IsoObjectPicker
clickX
- Variable in class zombie.ui.
DraggableWindow
clickX
- Variable in class zombie.ui.
NewWindow
clickY
- Variable in class zombie.ui.
DraggableWindow
clickY
- Variable in class zombie.ui.
NewWindow
ClientAddPlayer
- Class in
zombie.network
ClientAddPlayer()
- Constructor for class zombie.network.
ClientAddPlayer
clientH
- Variable in class zombie.ui.
MoodlesUI
clientH
- Variable in class zombie.ui.
NewWindow
clientH
- Variable in class zombie.ui.
SpeedControls
clientH
- Variable in class zombie.ui.
UIDialoguePanel
clientH
- Variable in class zombie.ui.
UINineGrid
ClientMapLoaded
- Class in
zombie.network
ClientMapLoaded()
- Constructor for class zombie.network.
ClientMapLoaded
ClientPlayerUpdateData
- Class in
zombie.network
ClientPlayerUpdateData()
- Constructor for class zombie.network.
ClientPlayerUpdateData
clientW
- Variable in class zombie.ui.
MoodlesUI
clientW
- Variable in class zombie.ui.
NewWindow
clientW
- Variable in class zombie.ui.
SpeedControls
clientW
- Variable in class zombie.ui.
UIDialoguePanel
clientW
- Variable in class zombie.ui.
UINineGrid
climbDownSheetRope()
- Method in class zombie.characters.
IsoGameCharacter
ClimbDownSheetRopeState
- Class in
zombie.ai.states
ClimbDownSheetRopeState()
- Constructor for class zombie.ai.states.
ClimbDownSheetRopeState
ClimbOverFenceState
- Class in
zombie.ai.states
ClimbOverFenceState()
- Constructor for class zombie.ai.states.
ClimbOverFenceState
ClimbOverFenceState2
- Class in
zombie.ai.states
ClimbOverFenceState2()
- Constructor for class zombie.ai.states.
ClimbOverFenceState2
climbSheetRope()
- Method in class zombie.characters.
IsoGameCharacter
ClimbSheetRopeState
- Class in
zombie.ai.states
ClimbSheetRopeState()
- Constructor for class zombie.ai.states.
ClimbSheetRopeState
climbThroughWindow(IsoWindow)
- Method in class zombie.characters.
IsoGameCharacter
climbThroughWindow(IsoWindow, Integer)
- Method in class zombie.characters.
IsoGameCharacter
climbThroughWindow(IsoThumpable)
- Method in class zombie.characters.
IsoGameCharacter
ClimbThroughWindowState
- Class in
zombie.ai.states
ClimbThroughWindowState()
- Constructor for class zombie.ai.states.
ClimbThroughWindowState
ClimbThroughWindowState2
- Class in
zombie.ai.states
ClimbThroughWindowState2()
- Constructor for class zombie.ai.states.
ClimbThroughWindowState2
Clipboard
- Class in
zombie.core
Clipboard()
- Constructor for class zombie.core.
Clipboard
Clock
- Class in
zombie.ui
Clock(int, int)
- Constructor for class zombie.ui.
Clock
clock
- Static variable in class zombie.ui.
UIManager
clone()
- Method in class zombie.core.Collections.
ZomboidHashMap
Returns a shallow copy of this
ZomboidHashMap
instance: the keys and values themselves are not cloned.
clone()
- Method in class zombie.core.Collections.
ZomboidHashSet
Returns a shallow copy of this
ZomboidHashSet
instance: the elements themselves are not cloned.
clone()
- Method in class zombie.core.textures.
Mask
clone()
- Method in class zombie.core.utils.
BooleanGrid
clone()
- Method in class zombie.core.utils.
ExpandableBooleanList
clone()
- Method in class zombie.core.utils.
IntGrid
clone()
- Method in class zombie.core.utils.
IntHypercube
clone()
- Method in class zombie.core.utils.
ObjectCube
clone()
- Method in class zombie.core.utils.
ObjectGrid
clone()
- Method in class zombie.iso.
Vector2
Clone this vector
clone()
- Method in class zombie.iso.
Vector3
Clone this vector
clone()
- Method in class zombie.util.list.
IntArrayList
Returns a clone of this array list.
clone()
- Method in class zombie.util.map.
IntKeyOpenHashMap
Returns a clone of this hash map.
clone()
- Method in class zombie.util.set.
IntOpenHashSet
Returns a clone of this hash set.
cloneItemType(String, String)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
cloning()
- Static method in class zombie.util.util.
Exceptions
close()
- Method in class zombie.core.network.
UdpConnection
close()
- Method in class zombie.openal.
OggInputStream
closeContainers()
- Static method in class zombie.ui.
UIManager
CloseContainers()
- Static method in class zombie.ui.
UIManager
CloseCurtains
- Class in
zombie.behaviors.survivor.orders.LittleTasks
CloseCurtains(IsoGameCharacter, IsoCurtain)
- Constructor for class zombie.behaviors.survivor.orders.LittleTasks.
CloseCurtains
Closed
- Variable in class zombie.ui.
HelpIcon
CloseDoor
- Class in
zombie.behaviors.survivor.orders.LittleTasks
CloseDoor(IsoGameCharacter, IsoDoor)
- Constructor for class zombie.behaviors.survivor.orders.LittleTasks.
CloseDoor
CloseDoor(IsoGameCharacter, IsoThumpable)
- Constructor for class zombie.behaviors.survivor.orders.LittleTasks.
CloseDoor
CloseKillMove
- Variable in class zombie.inventory.
InventoryItem
CloseKillMove
- Variable in class zombie.scripting.objects.
Item
closeRequested
- Static variable in class zombie.
FrameLoader
closeRequested
- Static variable in class zombie.
GameWindow
ClosestHeuristic
- Class in
zombie.ai.astar.heuristics
A heuristic that uses the tile that is closest to the target as the next best tile.
ClosestHeuristic()
- Constructor for class zombie.ai.astar.heuristics.
ClosestHeuristic
ClosestSquaredHeuristic
- Class in
zombie.ai.astar.heuristics
A heuristic that uses the tile that is closest to the target as the next best tile.
ClosestSquaredHeuristic()
- Constructor for class zombie.ai.astar.heuristics.
ClosestSquaredHeuristic
ClosestTwoSurvivors
- Variable in class zombie.characters.
IsoSurvivor
closestZombie
- Variable in class zombie.characters.
IsoPlayer
closing
- Variable in class zombie.ui.
DraggableWindow
Clothing
- Class in
zombie.inventory.types
Clothing(String, String, String, String, String, String)
- Constructor for class zombie.inventory.types.
Clothing
Clothing
- Static variable in class zombie.ui.
Sidebar
ClothingItem_Feet
- Variable in class zombie.iso.objects.
IsoDeadBody
ClothingItem_Hands
- Variable in class zombie.iso.objects.
IsoDeadBody
ClothingItem_Head
- Variable in class zombie.iso.objects.
IsoDeadBody
ClothingItem_Legs
- Variable in class zombie.iso.objects.
IsoDeadBody
ClothingItem_Torso
- Variable in class zombie.iso.objects.
IsoDeadBody
ClothingPanel
- Class in
zombie.ui
ClothingPanel(int, int, IsoGameCharacter)
- Constructor for class zombie.ui.
ClothingPanel
clothingPanel
- Static variable in class zombie.ui.
UIManager
Cognition
- Variable in class zombie.
SandboxOptions.ZombieLore
col
- Variable in class zombie.core.textures.
TextureDraw
col
- Variable in class zombie.inventory.
InventoryItem
ColdProgressionRate
- Variable in class zombie.characters.BodyDamage.
BodyDamage
ColdSneezeTimerMax
- Variable in class zombie.characters.BodyDamage.
BodyDamage
ColdSneezeTimerMin
- Variable in class zombie.characters.BodyDamage.
BodyDamage
ColdStrength
- Variable in class zombie.characters.BodyDamage.
BodyDamage
collideCharacter()
- Method in class zombie.iso.
IsoMovingObject
collideCharacter()
- Method in class zombie.iso.objects.
IsoMolotovCocktail
collideGround()
- Method in class zombie.iso.
IsoPhysicsObject
collideGround()
- Method in class zombie.iso.objects.
IsoBloodDrop
collideGround()
- Method in class zombie.iso.objects.
IsoMolotovCocktail
collideMatrix
- Variable in class zombie.iso.
IsoGridSquare
collidePushable
- Variable in class zombie.characters.
IsoSurvivor
collideWall()
- Method in class zombie.iso.
IsoPhysicsObject
collideWall()
- Method in class zombie.iso.objects.
IsoBloodDrop
collideWall()
- Method in class zombie.iso.objects.
IsoMolotovCocktail
collideWith(IsoObject)
- Method in class zombie.characters.
IsoPlayer
collideWith(IsoObject)
- Method in class zombie.characters.
IsoZombie
collideWith(IsoObject)
- Method in class zombie.iso.
IsoMovingObject
CollisionManager
- Class in
zombie
CollisionManager()
- Constructor for class zombie.
CollisionManager
CollisionManager.Contact
- Class in
zombie
CollisionManager.Contact(IsoMovingObject, IsoMovingObject)
- Constructor for class zombie.
CollisionManager.Contact
CollisionManager.PolygonCollisionResult
- Class in
zombie
CollisionManager.PolygonCollisionResult()
- Constructor for class zombie.
CollisionManager.PolygonCollisionResult
CollisionMatrixPrototypes
- Class in
zombie
CollisionMatrixPrototypes()
- Constructor for class zombie.
CollisionMatrixPrototypes
collisionMode
- Static variable in class zombie.input.
Mouse
Color
- Class in
zombie.core
A simple wrapper round the values required for a colour
Color(Color)
- Constructor for class zombie.core.
Color
Copy constructor
Color(float, float, float)
- Constructor for class zombie.core.
Color
Create a 3 component colour
Color(float, float, float, float)
- Constructor for class zombie.core.
Color
Create a 4 component colour
Color(Color, Color, float)
- Constructor for class zombie.core.
Color
Color(int, int, int)
- Constructor for class zombie.core.
Color
Create a 3 component colour
Color(int, int, int, int)
- Constructor for class zombie.core.
Color
Create a 4 component colour
Color(int)
- Constructor for class zombie.core.
Color
Create a colour from an evil integer packed 0xAARRGGBB.
ColorInfo
- Class in
zombie.core.textures
ColorInfo()
- Constructor for class zombie.core.textures.
ColorInfo
ColorInfo(float, float, float, float)
- Constructor for class zombie.core.textures.
ColorInfo
Colour
- Variable in class zombie.ui.
UINineGrid
ComboItem
- Class in
zombie.inventory.types
ComboItem(String, String, String, String)
- Constructor for class zombie.inventory.types.
ComboItem
command
- Variable in class zombie.scripting.commands.Character.
ActualizeCommand
command
- Variable in class zombie.scripting.commands.Character.
AllowBehaviours
command
- Variable in class zombie.scripting.objects.
Conditional
Command
- Variable in class zombie.ui.
RadialMenu.MenuOption
CommandFactory
- Class in
zombie.scripting.commands
CommandFactory()
- Constructor for class zombie.scripting.commands.
CommandFactory
CommandIndex
- Variable in class zombie.scripting.objects.
Script.ScriptInstance
CommandLine
- Variable in class zombie.ui.
UIDebugConsole
CommandList
- Variable in class zombie.scripting.objects.
Script
Commands
- Class in
zombie.console
Commands()
- Constructor for class zombie.console.
Commands
compare(IsoMovingObject, IsoMovingObject)
- Method in class zombie.ai.states.
SwipeStatePlayer.CustomComparator
compare(int, int)
- Method in interface zombie.util.
IntComparator
Compares two int values for order.
compareTo(Object)
- Method in class zombie.ai.astar.
AStarPathMap.Node
compareTo(Object)
- Method in interface zombie.ai.astar.
INode
compareToY(IsoMovingObject)
- Method in class zombie.iso.
IsoMovingObject
compile(String, String)
- Method in class zombie.core.network.protocol.
ProtocolCompiler
Completable
- Interface in
zombie.Quests
complete()
- Method in class zombie.behaviors.survivor.orders.
CallMeetingOrder
complete()
- Method in class zombie.behaviors.survivor.orders.
ConversationOrder
complete()
- Method in class zombie.behaviors.survivor.orders.
EndMeetingOrder
complete()
- Method in class zombie.behaviors.survivor.orders.
FollowOrder
complete()
- Method in class zombie.behaviors.survivor.orders.
GotoBuildingOrder
complete()
- Method in class zombie.behaviors.survivor.orders.
GotoNextTo
complete()
- Method in class zombie.behaviors.survivor.orders.
GotoOrder
complete()
- Method in class zombie.behaviors.survivor.orders.
GotoSafehouseOrder
complete()
- Method in class zombie.behaviors.survivor.orders.
GuardOrder
complete()
- Method in class zombie.behaviors.survivor.orders.
IdleOrder
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
AquireSheetAndBlockWindow
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
BandageOrder
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
Barricade
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
CloseCurtains
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
CloseDoor
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
CraftItemOrder
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
DumpLootInContainer
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
EatFoodOrder
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
FaceOrder
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
GotoRoomOrder
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
HangSheet
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
StopAndFaceForOrder
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
TakeItemFromContainer
complete()
- Method in class zombie.behaviors.survivor.orders.LittleTasks.
UseItemOnIsoObject
complete()
- Method in class zombie.behaviors.survivor.orders.
LootBuilding
complete()
- Method in class zombie.behaviors.survivor.orders.
Order
complete()
- Method in class zombie.behaviors.survivor.orders.
OrderSequence
complete()
- Method in class zombie.behaviors.survivor.orders.
WaitUntilFollowersArrive
Complete
- Variable in class zombie.Quests.
Quest
Complete
- Variable in class zombie.Quests.
QuestTask
Conditional
- Class in
zombie.scripting.objects
Conditional(String, String)
- Constructor for class zombie.scripting.objects.
Conditional
Conditional(String, String, ConditionalCommand)
- Constructor for class zombie.scripting.objects.
Conditional
ConditionalCommand
- Class in
zombie.scripting.commands
ConditionalCommand(String, String, Script)
- Constructor for class zombie.scripting.commands.
ConditionalCommand
ConditionLowerChance
- Variable in class zombie.scripting.objects.
Item
ConditionMap
- Variable in class zombie.scripting.objects.
ScriptModule
ConditionMax
- Variable in class zombie.scripting.objects.
Item
ConditionPassed(Script.ScriptInstance)
- Method in class zombie.scripting.objects.
Conditional
ConditionPassed()
- Method in class zombie.scripting.objects.
QuestTaskCondition
ConditionPassed()
- Method in class zombie.scripting.objects.
Trigger
conn
- Variable in class zombie.chat.
IRCClient
The IRC connection.
Connect(String)
- Method in class zombie.network.
GameClient
ConnectCellSquares(IsoCell, boolean)
- Static method in class zombie.iso.
CellLoader
connected
- Variable in class zombie.core.network.
UdpConnection
connected(UdpConnection)
- Method in interface zombie.core.network.
UdpEngineListener
ConnectionRequest
- Class in
zombie.network
ConnectionRequest()
- Constructor for class zombie.network.
ConnectionRequest
ConnectionResponse
- Class in
zombie.network
ConnectionResponse()
- Constructor for class zombie.network.
ConnectionResponse
connectList
- Variable in class zombie.iso.
IsoPushableObject
ConnectNewSquare(IsoGridSquare, boolean)
- Method in class zombie.iso.
IsoCell
considerDoubleClick(int, int, int)
- Method in class zombie.core.input.
Input
Notification that the mouse has been pressed and hence we should consider what we're doing with double clicking
ConsoleHasFocus
- Static variable in class zombie.ui.
UITextBox2
consumeEvent()
- Method in class zombie.core.input.
Input
Notification from an event handle that an event has been consumed
ContactMap
- Variable in class zombie.
CollisionManager
container
- Variable in class zombie.iso.areas.
IsoBuilding
container
- Variable in class zombie.iso.
IsoObject
Container
- Variable in class zombie.ui.
InventoryFlowControl
ContainerDistribution
- Class in
zombie.scripting.objects
ContainerDistribution()
- Constructor for class zombie.scripting.objects.
ContainerDistribution
ContainerDistribution.Entry
- Class in
zombie.scripting.objects
ContainerDistribution.Entry(String, int, int)
- Constructor for class zombie.scripting.objects.
ContainerDistribution.Entry
ContainerDistributions
- Variable in class zombie.scripting.objects.
ScriptModule
ContainerIDSet
- Static variable in class zombie.inventory.
ItemContainer
ContainerMap
- Variable in class zombie.iso.
IsoCell
Containers
- Static variable in class zombie.inventory.
ItemContainerFiller
Containers
- Variable in class zombie.iso.areas.
IsoRoom
Containers
- Variable in class zombie.scripting.objects.
ContainerDistribution
ContainerValid(String)
- Method in class zombie.scripting.objects.
ContainerDistribution
containingItem
- Variable in class zombie.inventory.
ItemContainer
contains(int, int, int)
- Method in class zombie.ai.astar.
Path
contains(Object)
- Method in class zombie.core.Collections.
ZomboidHashSet
Returns
true
if this set contains the specified element.
contains(InventoryItem)
- Method in class zombie.inventory.
ItemContainer
contains(String)
- Method in class zombie.inventory.
ItemContainer
contains(int)
- Method in class zombie.util.
AbstractIntCollection
contains(int)
- Method in interface zombie.util.
IntCollection
Indicates whether this collection contains a specified element.
contains(int)
- Method in class zombie.util.list.
IntArrayList
contains(int)
- Method in class zombie.util.set.
IntOpenHashSet
containsAll(IntCollection)
- Method in class zombie.util.
AbstractIntCollection
containsAll(IntCollection)
- Method in interface zombie.util.
IntCollection
Indicates whether all elements of a specified collection is contained in this collection.
ContainsAllItems(Stack<String>)
- Method in class zombie.iso.areas.
IsoBuilding
containsKey(Object)
- Method in class zombie.core.Collections.
ZomboidAbstractMap
containsKey(Object)
- Method in class zombie.core.Collections.
ZomboidHashMap
Returns
true
if this map contains a mapping for the specified key.
containsKey(int)
- Method in class zombie.util.map.
AbstractIntKeyMap
containsKey(int)
- Method in interface zombie.util.map.
IntKeyMap
Indicates whether this map contains a mapping from a specified key.
containsKey(int)
- Method in class zombie.util.map.
IntKeyOpenHashMap
containsValue(Object)
- Method in class zombie.core.Collections.
ZomboidAbstractMap
containsValue(Object)
- Method in class zombie.core.Collections.
ZomboidHashMap
Returns
true
if this map maps one or more keys to the specified value.
containsValue(Object)
- Method in class zombie.util.map.
AbstractIntKeyMap
containsValue(Object)
- Method in interface zombie.util.map.
IntKeyMap
Indicates whether this map contains a mapping to a specified value.
containsValue(Object)
- Method in class zombie.util.map.
IntKeyOpenHashMap
ContextAction
- Variable in class zombie.characters.
IsoPlayer.Context
ContextPanic
- Variable in class zombie.characters.
IsoPlayer
ContextPick(int, int)
- Method in class zombie.iso.
IsoObjectPicker
ContinualPainIncrease
- Variable in class zombie.characters.BodyDamage.
BodyDamage
ControlledInputReciever
- Interface in
zombie.core.input
Description of any class capable of recieving and controlling it's own reception of input You'll shouldn't really need to implement this one for your self, use one of the sub-interfaces:
InputListener
MouseListener
KeyListener
ControllerListener
controllerButtonPressed(int, int)
- Method in interface zombie.core.input.
ControllerListener
Notification that a button control has been pressed on the controller.
controllerButtonReleased(int, int)
- Method in interface zombie.core.input.
ControllerListener
Notification that a button control has been released on the controller.
controllerDownPressed(int)
- Method in interface zombie.core.input.
ControllerListener
Notification that the down control has been pressed on the controller.
controllerDownReleased(int)
- Method in interface zombie.core.input.
ControllerListener
Notification that the down control has been released on the controller.
controllerLeftPressed(int)
- Method in interface zombie.core.input.
ControllerListener
Notification that the left control has been pressed on the controller.
controllerLeftReleased(int)
- Method in interface zombie.core.input.
ControllerListener
Notification that the left control has been released on the controller.
ControllerListener
- Interface in
zombie.core.input
Description of classes capable of responding to controller events
controllerRightPressed(int)
- Method in interface zombie.core.input.
ControllerListener
Notification that the right control has been pressed on the controller.
controllerRightReleased(int)
- Method in interface zombie.core.input.
ControllerListener
Notification that the right control has been released on the controller.
controllerUpPressed(int)
- Method in interface zombie.core.input.
ControllerListener
Notification that the up control has been pressed on the controller.
controllerUpReleased(int)
- Method in interface zombie.core.input.
ControllerListener
Notification that the up control has been released on the controller.
Controls
- Variable in class zombie.ui.
UIElement
ConversationOrder
- Class in
zombie.behaviors.survivor.orders
ConversationOrder(IsoGameCharacter, String)
- Constructor for class zombie.behaviors.survivor.orders.
ConversationOrder
convert(String, IsoSpriteManager)
- Method in class zombie.iso.
WorldConverter
converterManager
- Static variable in class zombie.Lua.
LuaManager
Cooked
- Variable in class zombie.inventory.
InventoryItem
CookingFactor
- Variable in class zombie.inventory.
ItemContainer
copy()
- Method in class zombie.core.network.
UdpPacket
copy()
- Method in class zombie.core.network.
UdpPacket.Header
copy(BooleanGrid)
- Method in class zombie.core.utils.
BooleanGrid
copy(IsoChunkMap)
- Method in class zombie.iso.
IsoChunkMap
CopyAliases(Script.ScriptInstance)
- Method in class zombie.scripting.objects.
Script.ScriptInstance
copyDirectory(File, File)
- Static method in class zombie.gameStates.
IngameState
copyMaskRegion(Texture, int, int, int, int)
- Method in class zombie.core.textures.
Texture
CopyModData(KahluaTable)
- Method in class zombie.inventory.
InventoryItem
copyWorld(String, String)
- Static method in class zombie.gameStates.
IngameState
Core
- Class in
zombie.core
Core()
- Constructor for class zombie.core.
Core
cos(double)
- Static method in class zombie.core.
FastTrig
get the cosine of an angle
cost
- Variable in class zombie.ai.astar.
Path
cost
- Variable in class zombie.ai.astar.
SearchData
cost
- Variable in class zombie.characters.professions.
ProfessionFactory.Profession
cost
- Variable in class zombie.characters.traits.
TraitFactory.Trait
costPerStep()
- Method in class zombie.ai.astar.
Path
count
- Static variable in class zombie.core.network.
UdpPacket
count
- Variable in class zombie.iso.
IsoObjectPicker
count
- Variable in class zombie.scripting.objects.
Inventory.Source
Count
- Variable in class zombie.scripting.objects.
Item
count
- Variable in class zombie.scripting.objects.
Recipe.Result
count
- Variable in class zombie.scripting.objects.
Recipe.Source
Count
- Variable in class zombie.
VirtualZombie
counter
- Variable in class zombie.iso.
IsoObjectPicker
countInstances(String)
- Method in interface zombie.
ISoundSystem
countInstances()
- Method in interface zombie.
ISoundSystem.ISoundInstance
Cowardly
- Class in
zombie.characters.personalities
Cowardly()
- Constructor for class zombie.characters.personalities.
Cowardly
crafting
- Variable in class zombie.ui.
NewCraftingPanel
Crafting
- Static variable in class zombie.ui.
Sidebar
crafting
- Static variable in class zombie.ui.
UIManager
CraftItemOrder
- Class in
zombie.behaviors.survivor.orders.LittleTasks
CraftItemOrder(IsoGameCharacter, Recipe)
- Constructor for class zombie.behaviors.survivor.orders.LittleTasks.
CraftItemOrder
CrawlingZombieTurnState
- Class in
zombie.ai.states
CrawlingZombieTurnState()
- Constructor for class zombie.ai.states.
CrawlingZombieTurnState
create()
- Method in class zombie.core.sound.
Buffer
Create native resources, load and decode the Ogg data from the URL, and upload to AL.
create()
- Method in class zombie.core.sound.
SoundEngine
Create the SoundEngine.
create()
- Method in class zombie.core.sound.
Stream
Creates this Stream.
create(boolean)
- Method in class zombie.core.sound.
Stream
create()
- Method in class zombie.core.
SpriteRenderer
Create(TextureDraw, Texture, int, int, int, int, int, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)
- Static method in class zombie.core.textures.
TextureDraw
Create(TextureDraw, Texture, int, int, int, int, int, int, int, int, float, float, float, float)
- Static method in class zombie.core.textures.
TextureDraw
Create(TextureDraw, Texture, int, int, int, int, int, int, int, int, int, int, int, int)
- Static method in class zombie.core.textures.
TextureDraw
Create(TextureDraw, Texture, int, int, int, int, float, float, float, float)
- Static method in class zombie.core.textures.
TextureDraw
Create(TextureDraw, Texture, int, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float)
- Static method in class zombie.core.textures.
TextureDraw
Create(TextureDraw, Texture, int, int, int, int, int)
- Static method in class zombie.core.textures.
TextureDraw
create()
- Method in class zombie.core.VBO.
GLVertexBufferObject
Create()
- Method in class zombie.iso.
IsoMetaGrid
create(URL)
- Static method in class zombie.openal.
AiffData
Creates a AiffData container from the specified url
create(String)
- Static method in class zombie.openal.
AiffData
Creates a AiffData container from the specified in the classpath
create(InputStream)
- Static method in class zombie.openal.
AiffData
Creates a AiffData container from the specified inputstream
create(byte[])
- Static method in class zombie.openal.
AiffData
Creates a AiffData container from the specified bytes
create(ByteBuffer)
- Static method in class zombie.openal.
AiffData
Creates a AiffData container from the specified ByetBuffer.
create(AudioInputStream)
- Static method in class zombie.openal.
AiffData
Creates a AiffData container from the specified stream
create(InputStream)
- Static method in class zombie.openal.
WaveData
Creates a WaveData container from the specified url
create(String)
- Static method in class zombie.openal.
WaveData
Creates a WaveData container from the specified in the classpath
create(byte[])
- Static method in class zombie.openal.
WaveData
Creates a WaveData container from the specified bytes
create(ByteBuffer)
- Static method in class zombie.openal.
WaveData
Creates a WaveData container from the specified ByetBuffer.
create(AudioInputStream)
- Static method in class zombie.openal.
WaveData
Creates a WaveData container from the specified stream
CreateBehaviours(IsoSurvivor)
- Method in class zombie.characters.personalities.
Cowardly
CreateBehaviours(IsoSurvivor)
- Method in class zombie.characters.personalities.
FriendlyArmed
CreateBehaviours(IsoSurvivor)
- Method in class zombie.characters.personalities.
GunNut
CreateBehaviours(IsoSurvivor)
- Method in class zombie.characters.personalities.
Kate
CreateBehaviours(IsoSurvivor)
- Method in class zombie.characters.
SurvivorPersonality
CreateBuilding(IsoCell)
- Method in class zombie.iso.areas.
IsoRoom
createChecksum(String)
- Static method in class zombie.characters.
IsoPlayer
createChecksum(String)
- Static method in class zombie.characters.
IsoSurvivor
createChecksum(String)
- Static method in class zombie.characters.
IsoZombie
createChecksum(String)
- Static method in class zombie.iso.
IsoObject
createChecksum(String)
- Static method in class zombie.iso.
IsoWorld
CreateCommand(String)
- Static method in class zombie.scripting.commands.
CommandFactory
CreateFamily(int)
- Static method in class zombie.characters.
SurvivorFactory
CreateFrom(BuildingDef, LotHeader)
- Method in class zombie.iso.areas.
IsoBuilding
CreateFromObject(IsoObject, int, int)
- Method in class zombie.ui.
RadialMenu
CreateFromSprite(String)
- Static method in class zombie.inventory.types.
Clothing
CreateGroup()
- Method in class zombie.characters.
SurvivorDesc
createHordeFromTo(float, float, float, float, int)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
createHordeFromTo(float, float, float, float)
- Method in class zombie.
VirtualZombieManager
createHordeFromTo(float, float, float, float, int)
- Method in class zombie.
VirtualZombieManager
createHordeHeadto(float, float)
- Method in class zombie.iso.
IsoMetaGrid
CreateItem(String)
- Static method in class zombie.inventory.
InventoryItemFactory
CreateItem(String, float)
- Static method in class zombie.inventory.
InventoryItemFactory
CreateItem(String, float, String)
- Static method in class zombie.inventory.
InventoryItemFactory
createMask()
- Method in class zombie.core.textures.
Texture
creates the mask of collisions
createMask(boolean[])
- Method in class zombie.core.textures.
Texture
createMask(WrappedBuffer)
- Method in class zombie.core.textures.
Texture
createNewGridSquare(int, int, int)
- Method in class zombie.iso.
IsoCell
createNewScriptItem(String, String, String, String, String)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
CreatePersonality(SurvivorPersonality.Personality)
- Static method in class zombie.characters.
SurvivorPersonality
CreateQuest(String, String)
- Static method in class zombie.Quests.
QuestCreator
CreateQuest(String, String)
- Method in class zombie.Quests.
QuestManager
CreateQuest
- Class in
zombie.scripting.commands.quest
CreateQuest()
- Constructor for class zombie.scripting.commands.quest.
CreateQuest
CreateQuests()
- Method in class zombie.ui.
TutorialManager
CreateRandomSurvivor(SurvivorDesc, IsoGridSquare, IsoPlayer)
- Method in class zombie.iso.
IsoWorld
createRealZombie(float, float, float)
- Method in class zombie.
VirtualZombieManager
createRealZombieNow(float, float, float)
- Method in class zombie.
VirtualZombieManager
CreateSprite(IsoSpriteManager)
- Static method in class zombie.iso.sprite.
IsoSprite
createStep()
- Static method in class zombie.ai.astar.
Path
createStory(String)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
CreateSurvivor()
- Static method in class zombie.characters.
SurvivorFactory
CreateSurvivor(SurvivorFactory.SurvivorType, boolean)
- Static method in class zombie.characters.
SurvivorFactory
CreateSurvivor(SurvivorFactory.SurvivorType)
- Static method in class zombie.characters.
SurvivorFactory
CreateSurvivorGroup(int)
- Static method in class zombie.characters.
SurvivorFactory
CreateSurvivorGroup(IsoGridSquare, IsoPlayer)
- Method in class zombie.iso.
IsoWorld
CreateSwarm(int, int, int, int, int)
- Method in class zombie.iso.
IsoWorld
createVBOID()
- Static method in class zombie.core.VBO.
VBOBuffer
createWorld(String)
- Static method in class zombie.gameStates.
IngameState
createWorld(String)
- Static method in class zombie.Lua.
LuaManager.GlobalObject
CreateZombieSwarm
- Class in
zombie.scripting.commands.World
CreateZombieSwarm()
- Constructor for class zombie.scripting.commands.World.
CreateZombieSwarm
creditID
- Variable in class zombie.gameStates.
MainScreenState
Credits
- Variable in class zombie.gameStates.
MainScreenState
CriticalChance
- Variable in class zombie.inventory.types.
HandWeapon
CriticalChance
- Variable in class zombie.scripting.objects.
Item
curA
- Static variable in class zombie.core.fonts.
AngelCodeFont
curB
- Static variable in class zombie.core.fonts.
AngelCodeFont
curCol
- Static variable in class zombie.core.fonts.
AngelCodeFont
curG
- Static variable in class zombie.core.fonts.
AngelCodeFont
curR
- Static variable in class zombie.core.fonts.
AngelCodeFont
Current
- Variable in class zombie.
PathfindManager
current
- Variable in class zombie.
TileAccessibilityWorker
CurrentAnim
- Variable in class zombie.iso.sprite.
IsoSprite
CurrentCell
- Variable in class zombie.iso.
IsoWorld
currentDist
- Variable in class zombie.behaviors.survivor.orders.
FollowOrder
currentEntry
- Variable in class zombie.iso.sprite.
AnimState
currentinstance
- Variable in class zombie.scripting.commands.
BaseCommand
currentline
- Variable in class zombie.ui.
PZConsole
CurrentLoadingModule
- Variable in class zombie.scripting.
ScriptManager
CurrentlyAnimating()
- Method in class zombie.ui.
MoodlesUI
CurrentMenu
- Variable in class zombie.ui.
RadialMenu
CurrentNumZombiesVisible
- Variable in class zombie.characters.BodyDamage.
BodyDamage
CurrentSpeed
- Variable in class zombie.characters.
IsoPlayer
CurrentSpeed
- Variable in class zombie.ui.
SpeedControls
CurrentTextEntryBox
- Static variable in class zombie.core.
Core
CurrentTime
- Variable in class zombie.characters.CharacterTimedActions.
BaseAction
currentwaypoint
- Variable in class zombie.behaviors.survivor.orders.
GotoOrder
CurrentWorldXStart
- Variable in class zombie.
TileAccessibilityWorker
CurrentWorldYStart
- Variable in class zombie.
TileAccessibilityWorker
currVol
- Variable in class zombie.
AmbientStreamManager.AmbientLoop
CustomTriggerLastRan
- Variable in class zombie.scripting.
ScriptManager
CustomTriggerMap
- Variable in class zombie.scripting.
ScriptManager
CutWalls()
- Method in class zombie.iso.areas.
IsoRoom
cyan
- Static variable in class zombie.core.
Color
The fixed colour cyan
Cycle(int)
- Method in class zombie.ai.astar.
AStarPathFinder
Cycle(int, PathfindManager.PathfindJob)
- Method in class zombie.ai.astar.
AStarPathFinder
cyclesPerSlice
- Variable in class zombie.ai.astar.
AStarPathFinder
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