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java.lang.Objectzombie.openal.AudioImpl
public class AudioImpl
A sound that can be played through OpenAL
Field Summary | |
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static float |
volDelta
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Method Summary | |
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int |
getBufferID()
get the ID of the OpenAL buffer holding this data (if any). |
float |
getPosition()
Return the current playing position in the sound |
float |
getRange()
|
AudioImpl |
initAudioImpl(SoundStore store,
int buffer)
|
boolean |
isPlaying()
Check if the sound is playing as sound fx |
static void |
pauseMusic()
Pause the music currently being played |
int |
playAsMusic(float pitch,
float gain,
boolean loop)
Play this sound as music |
int |
playAsSoundEffect(float pitch,
float gain,
boolean loop)
Play this sound as a sound effect |
int |
playAsSoundEffect(float pitch,
float gain,
boolean loop,
float x,
float y,
float z,
float radius)
Play this sound as a sound effect |
int |
playAsSoundEffectUnbuffered(float pitch,
float gain,
boolean loop)
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static void |
restartMusic()
Restart the music currently being paused |
void |
setID(int id)
|
boolean |
setPosition(float position)
Seeks to a position in the music. |
boolean |
setPosition(float x,
float y,
float z)
|
void |
setRange(float radius)
|
void |
setVolume(float volume)
|
void |
stop()
Stop the sound effect |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static float volDelta
Method Detail |
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public AudioImpl initAudioImpl(SoundStore store, int buffer)
public static void pauseMusic()
public static void restartMusic()
public int getBufferID()
getBufferID
in interface Audio
public float getPosition()
Audio
getPosition
in interface Audio
org.newdawn.slick.openal.Audio#getPosition()
public boolean isPlaying()
Audio
isPlaying
in interface Audio
org.newdawn.slick.openal.Audio#isPlaying()
public int playAsMusic(float pitch, float gain, boolean loop)
Audio
playAsMusic
in interface Audio
pitch
- The pitch of the play backgain
- The gain of the play backloop
- True if we should loop
org.newdawn.slick.openal.Audio#playAsMusic(float, float, boolean)
public int playAsSoundEffect(float pitch, float gain, boolean loop)
Audio
playAsSoundEffect
in interface Audio
pitch
- The pitch of the play backgain
- The gain of the play backloop
- True if we should loop
org.newdawn.slick.openal.Audio#playAsSoundEffect(float, float, boolean)
public int playAsSoundEffect(float pitch, float gain, boolean loop, float x, float y, float z, float radius)
Audio
playAsSoundEffect
in interface Audio
pitch
- The pitch of the play backgain
- The gain of the play backloop
- True if we should loopx
- The x position of the soundy
- The y position of the soundz
- The z position of the sound
org.newdawn.slick.openal.Audio#playAsSoundEffect(float, float, boolean, float, float, float)
public void setID(int id)
setID
in interface Audio
public boolean setPosition(float position)
Audio
setPosition
in interface Audio
position
- Position in seconds.
org.newdawn.slick.openal.Audio#setPosition(float)
public boolean setPosition(float x, float y, float z)
setPosition
in interface Audio
public void setVolume(float volume)
setVolume
in interface Audio
public void stop()
Audio
stop
in interface Audio
org.newdawn.slick.openal.Audio#stop()
public int playAsSoundEffectUnbuffered(float pitch, float gain, boolean loop)
playAsSoundEffectUnbuffered
in interface Audio
public void setRange(float radius)
setRange
in interface Audio
public float getRange()
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