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java.lang.Objectzombie.core.textures.TextureDraw
public class TextureDraw
| Nested Class Summary | |
|---|---|
static class |
TextureDraw.Type
|
| Field Summary | |
|---|---|
int |
a
|
int |
b
|
boolean |
bSingleCol
|
int |
c
|
int[] |
col
|
float |
f1
|
boolean |
flipped
|
Texture |
tex
|
TextureDraw.Type |
type
|
float[] |
u
|
float[] |
v
|
short[] |
x
|
short[] |
y
|
| Constructor Summary | |
|---|---|
TextureDraw()
|
|
| Method Summary | |
|---|---|
static TextureDraw |
Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
|
static TextureDraw |
Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
|
static TextureDraw |
Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
int c)
|
static void |
Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1)
|
static void |
Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1,
float r2,
float g2,
float b2,
float a2,
float r3,
float g3,
float b3,
float a3,
float r4,
float g4,
float b4,
float a4)
|
static void |
Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
int c1,
int c2,
int c3,
int c4)
|
int |
getColor(int i)
|
static void |
glAlphaFunc(TextureDraw texd,
int a,
float b)
|
static void |
glBlendFunc(TextureDraw texd,
int a,
float b)
|
static void |
glBuffer(TextureDraw texd,
int a,
int b)
|
static void |
glClear(TextureDraw texd,
int a)
|
static void |
glColorMask(TextureDraw texd,
int a,
int b,
int c,
int d)
|
static void |
glDisable(TextureDraw texd,
int a)
|
static void |
glDoEndFrame(TextureDraw texd)
|
static void |
glDoStartFrame(TextureDraw texd,
int w,
int h)
|
static void |
glEnable(TextureDraw texd,
int a)
|
static void |
glStencilFunc(TextureDraw texd,
int a,
int b,
int c)
|
static void |
glStencilMask(TextureDraw texd,
int a)
|
static void |
glStencilOp(TextureDraw texd,
int a,
int b,
int c)
|
static void |
glTexParameteri(TextureDraw texd,
int a,
int b,
int c)
|
boolean |
isOnScreen()
|
void |
reset()
|
void |
run()
|
static void |
StartShader(TextureDraw texd,
int iD)
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public TextureDraw.Type type
public int a
public int b
public float f1
public int c
public int[] col
public short[] x
public short[] y
public float[] u
public float[] v
public Texture tex
public boolean bSingleCol
public boolean flipped
| Constructor Detail |
|---|
public TextureDraw()
| Method Detail |
|---|
public static void Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1,
float r2,
float g2,
float b2,
float a2,
float r3,
float g3,
float b3,
float a3,
float r4,
float g4,
float b4,
float a4)
public static void Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1)
public static void Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
int c1,
int c2,
int c3,
int c4)
public static void glStencilFunc(TextureDraw texd,
int a,
int b,
int c)
public static void glBuffer(TextureDraw texd,
int a,
int b)
public static void glStencilOp(TextureDraw texd,
int a,
int b,
int c)
public static void glDisable(TextureDraw texd,
int a)
public static void glClear(TextureDraw texd,
int a)
public static void glEnable(TextureDraw texd,
int a)
public static void glAlphaFunc(TextureDraw texd,
int a,
float b)
public static void glColorMask(TextureDraw texd,
int a,
int b,
int c,
int d)
public static void glStencilMask(TextureDraw texd,
int a)
public static void glBlendFunc(TextureDraw texd,
int a,
float b)
public static void glDoEndFrame(TextureDraw texd)
public static void glDoStartFrame(TextureDraw texd,
int w,
int h)
public static void glTexParameteri(TextureDraw texd,
int a,
int b,
int c)
public static void StartShader(TextureDraw texd,
int iD)
public void run()
public boolean isOnScreen()
public static TextureDraw Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
public static TextureDraw Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
public static TextureDraw Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
int c)
public int getColor(int i)
public void reset()
|
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