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public interface ControlledInputReciever
Description of any class capable of recieving and controlling it's own
reception of input
You'll shouldn't really need to implement this one for your self, use one of the sub-interfaces:
InputListener
MouseListener
KeyListener
ControllerListener
Method Summary | |
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void |
inputEnded()
Notification that all input events have been sent for this frame |
void |
inputStarted()
Notification that input is about to be processed |
boolean |
isAcceptingInput()
Check if this input listener is accepting input |
void |
setInput(Input input)
Set the input that events are being sent from |
Method Detail |
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void setInput(Input input)
input
- The input instance sending eventsboolean isAcceptingInput()
void inputEnded()
void inputStarted()
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