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java.lang.Objectzombie.behaviors.Behavior
zombie.behaviors.survivor.ObeyOrders
public class ObeyOrders
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class zombie.behaviors.Behavior |
|---|
Behavior.BehaviorResult |
| Field Summary | |
|---|---|
boolean |
Started
|
| Fields inherited from class zombie.behaviors.Behavior |
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last |
| Constructor Summary | |
|---|---|
ObeyOrders(IsoGameCharacter chr)
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| Method Summary | |
|---|---|
float |
getPathSpeed()
|
Behavior.BehaviorResult |
process(DecisionPath path,
IsoGameCharacter character)
|
int |
renderDebug(int y)
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void |
reset()
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void |
update()
|
boolean |
valid()
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| Methods inherited from class zombie.behaviors.Behavior |
|---|
addChild, onSwitch, processChild |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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public boolean Started
| Constructor Detail |
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public ObeyOrders(IsoGameCharacter chr)
| Method Detail |
|---|
public Behavior.BehaviorResult process(DecisionPath path,
IsoGameCharacter character)
process in class Behaviorpublic void update()
update in class Behaviorpublic void reset()
reset in class Behaviorpublic float getPathSpeed()
getPathSpeed in class Behaviorpublic boolean valid()
valid in class Behaviorpublic int renderDebug(int y)
renderDebug in class Behavior
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