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java.lang.Objectzombie.behaviors.Behavior
zombie.behaviors.survivor.ObeyOrders
public class ObeyOrders
Nested Class Summary |
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Nested classes/interfaces inherited from class zombie.behaviors.Behavior |
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Behavior.BehaviorResult |
Field Summary | |
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boolean |
Started
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Fields inherited from class zombie.behaviors.Behavior |
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last |
Constructor Summary | |
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ObeyOrders(IsoGameCharacter chr)
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Method Summary | |
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float |
getPathSpeed()
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Behavior.BehaviorResult |
process(DecisionPath path,
IsoGameCharacter character)
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int |
renderDebug(int y)
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void |
reset()
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void |
update()
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boolean |
valid()
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Methods inherited from class zombie.behaviors.Behavior |
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addChild, onSwitch, processChild |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public boolean Started
Constructor Detail |
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public ObeyOrders(IsoGameCharacter chr)
Method Detail |
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public Behavior.BehaviorResult process(DecisionPath path, IsoGameCharacter character)
process
in class Behavior
public void update()
update
in class Behavior
public void reset()
reset
in class Behavior
public float getPathSpeed()
getPathSpeed
in class Behavior
public boolean valid()
valid
in class Behavior
public int renderDebug(int y)
renderDebug
in class Behavior
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