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java.lang.Objectzombie.behaviors.Behavior
zombie.behaviors.survivor.SatisfyIdleBehavior
public class SatisfyIdleBehavior
| Nested Class Summary |
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| Nested classes/interfaces inherited from class zombie.behaviors.Behavior |
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Behavior.BehaviorResult |
| Field Summary | |
|---|---|
boolean |
Started
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| Fields inherited from class zombie.behaviors.Behavior |
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last |
| Constructor Summary | |
|---|---|
SatisfyIdleBehavior()
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| Method Summary | |
|---|---|
float |
getPriority(IsoGameCharacter character)
|
Behavior.BehaviorResult |
process(DecisionPath path,
IsoGameCharacter character)
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int |
renderDebug(int y)
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void |
reset()
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boolean |
valid()
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| Methods inherited from class zombie.behaviors.Behavior |
|---|
addChild, getPathSpeed, onSwitch, processChild, update |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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public boolean Started
| Constructor Detail |
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public SatisfyIdleBehavior()
| Method Detail |
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public Behavior.BehaviorResult process(DecisionPath path,
IsoGameCharacter character)
process in class Behaviorpublic void reset()
reset in class Behaviorpublic boolean valid()
valid in class Behaviorpublic float getPriority(IsoGameCharacter character)
public int renderDebug(int y)
renderDebug in class Behavior
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