zombie.behaviors.survivor
Class SatisfyIdleBehavior

java.lang.Object
  extended by zombie.behaviors.Behavior
      extended by zombie.behaviors.survivor.SatisfyIdleBehavior

public class SatisfyIdleBehavior
extends Behavior

Author:
LEMMY

Nested Class Summary
 
Nested classes/interfaces inherited from class zombie.behaviors.Behavior
Behavior.BehaviorResult
 
Field Summary
 boolean Started
           
 
Fields inherited from class zombie.behaviors.Behavior
last
 
Constructor Summary
SatisfyIdleBehavior()
           
 
Method Summary
 float getPriority(IsoGameCharacter character)
           
 Behavior.BehaviorResult process(DecisionPath path, IsoGameCharacter character)
           
 int renderDebug(int y)
           
 void reset()
           
 boolean valid()
           
 
Methods inherited from class zombie.behaviors.Behavior
addChild, getPathSpeed, onSwitch, processChild, update
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

Started

public boolean Started
Constructor Detail

SatisfyIdleBehavior

public SatisfyIdleBehavior()
Method Detail

process

public Behavior.BehaviorResult process(DecisionPath path,
                                       IsoGameCharacter character)
Specified by:
process in class Behavior

reset

public void reset()
Specified by:
reset in class Behavior

valid

public boolean valid()
Specified by:
valid in class Behavior

getPriority

public float getPriority(IsoGameCharacter character)

renderDebug

public int renderDebug(int y)
Overrides:
renderDebug in class Behavior