|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectzombie.behaviors.Behavior
zombie.behaviors.survivor.SatisfyIdleBehavior
public class SatisfyIdleBehavior
Nested Class Summary |
---|
Nested classes/interfaces inherited from class zombie.behaviors.Behavior |
---|
Behavior.BehaviorResult |
Field Summary | |
---|---|
boolean |
Started
|
Fields inherited from class zombie.behaviors.Behavior |
---|
last |
Constructor Summary | |
---|---|
SatisfyIdleBehavior()
|
Method Summary | |
---|---|
float |
getPriority(IsoGameCharacter character)
|
Behavior.BehaviorResult |
process(DecisionPath path,
IsoGameCharacter character)
|
int |
renderDebug(int y)
|
void |
reset()
|
boolean |
valid()
|
Methods inherited from class zombie.behaviors.Behavior |
---|
addChild, getPathSpeed, onSwitch, processChild, update |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
---|
public boolean Started
Constructor Detail |
---|
public SatisfyIdleBehavior()
Method Detail |
---|
public Behavior.BehaviorResult process(DecisionPath path, IsoGameCharacter character)
process
in class Behavior
public void reset()
reset
in class Behavior
public boolean valid()
valid
in class Behavior
public float getPriority(IsoGameCharacter character)
public int renderDebug(int y)
renderDebug
in class Behavior
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |