zombie.ui
Class NewHealthPanel
java.lang.Object
zombie.ui.UIElement
zombie.ui.NewWindow
zombie.ui.NewHealthPanel
public class NewHealthPanel
- extends NewWindow
- Author:
- Nick
Fields inherited from class zombie.ui.UIElement |
anchorBottom, anchorLeft, anchorRight, anchorTop, bScrollChildren, bScrollWithParent, capture, clickedValue, Controls, defaultDraw, followGameWorld, height, IgnoreLossControl, Parent, playerContext, table, visible, width, x, y |
Methods inherited from class zombie.ui.UIElement |
AddChild, bringToTop, ClearChildren, clearMaxDrawHeight, clearStencilRect, DrawText, DrawText, DrawTextCentre, DrawTextCentre, DrawTextRight, DrawTextRight, DrawTexture_FlippedX, DrawTexture_FlippedXIgnoreOffset, DrawTexture, DrawTextureCol, DrawTextureColor, DrawTextureIgnoreOffset, DrawTextureScaled, DrawTextureScaledCol, DrawTextureScaledCol, DrawTextureScaledColor, DrawUVSliceTexture, getAbsoluteX, getAbsoluteY, getClickedValue, getControls, getHeight, getParent, getPlayerContext, getScrollChildren, getScrollWithParent, getTable, getWidth, getX, getXScroll, getXScrolled, getY, getYScroll, getYScrolled, ignoreHeightChange, ignoreWidthChange, isAnchorBottom, isAnchorLeft, isAnchorRight, isAnchorTop, isCapture, isDefaultDraw, isFollowGameWorld, isIgnoreLossControl, isVisible, onMouseWheel, onresize, onResize, onRightMouseDown, onRightMouseUp, RemoveChild, RemoveControl, resumeStencil, setAlwaysOnTop, setAnchorBottom, setAnchorLeft, setAnchorRight, setAnchorTop, setCapture, setClickedValue, setConsumeMouseEvents, setControls, setDefaultDraw, setFollowGameWorld, setHeight, setHeightSilent, setIgnoreLossControl, setMaxDrawHeight, setParent, setPlayerContext, setScrollChildren, setScrollWithParent, setStencilRect, setTable, setVisible, setWidth, setWidthSilent, setX, setXScroll, setY, setYScroll, suspendStencil |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
instance
public static NewHealthPanel instance
BodyOutline
public Texture BodyOutline
Foot_L
public UI_BodyPart Foot_L
Foot_R
public UI_BodyPart Foot_R
ForeArm_L
public UI_BodyPart ForeArm_L
ForeArm_R
public UI_BodyPart ForeArm_R
Groin
public UI_BodyPart Groin
Hand_L
public UI_BodyPart Hand_L
Hand_R
public UI_BodyPart Hand_R
Head
public UI_BodyPart Head
HealthBar
public Texture HealthBar
HealthBarBack
public Texture HealthBarBack
HealthIcon
public Texture HealthIcon
LowerLeg_L
public UI_BodyPart LowerLeg_L
LowerLeg_R
public UI_BodyPart LowerLeg_R
Neck
public UI_BodyPart Neck
Torso_Lower
public UI_BodyPart Torso_Lower
Torso_Upper
public UI_BodyPart Torso_Upper
UpperArm_L
public UI_BodyPart UpperArm_L
UpperArm_R
public UI_BodyPart UpperArm_R
UpperLeg_L
public UI_BodyPart UpperLeg_L
UpperLeg_R
public UI_BodyPart UpperLeg_R
MousedOverPart
public UI_BodyPart MousedOverPart
NewHealthPanel
public NewHealthPanel(int x,
int y,
IsoGameCharacter ParentCharacter)
SetCharacter
public void SetCharacter(IsoGameCharacter chr)
render
public void render()
- Overrides:
render
in class NewWindow
update
public void update()
- Overrides:
update
in class NewWindow