zombie.gameStates
Class MainScreenState.ScreenElement

java.lang.Object
  extended by zombie.gameStates.MainScreenState.ScreenElement
Enclosing class:
MainScreenState

public static class MainScreenState.ScreenElement
extends java.lang.Object


Field Summary
 float alpha
           
 float alphaStep
           
 boolean jumpBack
           
 float sx
           
 float sy
           
 float targetAlpha
           
 Texture tex
           
 int TicksTillTargetAlpha
           
 float x
           
 int xCount
           
 float xVel
           
 float xVelO
           
 float y
           
 float yVel
           
 float yVelO
           
 
Constructor Summary
MainScreenState.ScreenElement(Texture tex, int x, int y, float xVel, float yVel, int xCount)
           
 
Method Summary
 void render()
           
 void setY(float y)
           
 void update()
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

alpha

public float alpha

alphaStep

public float alphaStep

jumpBack

public boolean jumpBack

sx

public float sx

sy

public float sy

targetAlpha

public float targetAlpha

tex

public Texture tex

TicksTillTargetAlpha

public int TicksTillTargetAlpha

x

public float x

xCount

public int xCount

xVel

public float xVel

xVelO

public float xVelO

y

public float y

yVel

public float yVel

yVelO

public float yVelO
Constructor Detail

MainScreenState.ScreenElement

public MainScreenState.ScreenElement(Texture tex,
                                     int x,
                                     int y,
                                     float xVel,
                                     float yVel,
                                     int xCount)
Method Detail

render

public void render()

setY

public void setY(float y)

update

public void update()