zombie.characters.CharacterTimedActions
Class BarricadeAction

java.lang.Object
  extended by zombie.characters.CharacterTimedActions.BaseAction
      extended by zombie.characters.CharacterTimedActions.BarricadeAction

public class BarricadeAction
extends BaseAction

Author:
LEMMY

Field Summary
 
Fields inherited from class zombie.characters.CharacterTimedActions.BaseAction
chr, CurrentTime, delta, forceComplete, forceStop, LastTime, MaxTime, PrevLastTime, SoundEffect, StopOnRun, StopOnWalk, UseProgressBar
 
Constructor Summary
BarricadeAction(IsoGameCharacter chr, IsoDoor door)
           
BarricadeAction(IsoGameCharacter chr, IsoThumpable thump)
           
BarricadeAction(IsoGameCharacter chr, IsoWindow window)
           
BarricadeAction(IsoGameCharacter chr, IsoWoodenWall wall)
           
 
Method Summary
 void perform()
           
 void start()
           
 boolean valid()
           
 
Methods inherited from class zombie.characters.CharacterTimedActions.BaseAction
finished, forceComplete, forceStop, getCurrentTime, getJobDelta, hasStalled, PlayLoopedSoundTillComplete, reset, stop, update
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BarricadeAction

public BarricadeAction(IsoGameCharacter chr,
                       IsoDoor door)

BarricadeAction

public BarricadeAction(IsoGameCharacter chr,
                       IsoWindow window)

BarricadeAction

public BarricadeAction(IsoGameCharacter chr,
                       IsoThumpable thump)

BarricadeAction

public BarricadeAction(IsoGameCharacter chr,
                       IsoWoodenWall wall)
Method Detail

valid

public boolean valid()
Overrides:
valid in class BaseAction

start

public void start()
Overrides:
start in class BaseAction

perform

public void perform()
Overrides:
perform in class BaseAction