zombie.gameStates
Class PresentsState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.PresentsState
public class PresentsState
- extends GameState
- Author:
- LEMMY
Method Summary |
void |
DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
void |
DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
void |
enter()
|
void |
exit()
|
void |
render()
|
GameStateMachine.StateAction |
update()
|
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
alpha
public float alpha
alpha2
public float alpha2
alphaStep
public float alphaStep
bFixLogo
public boolean bFixLogo
bFixLogo2
public boolean bFixLogo2
delay
public int delay
leavedelay
public int leavedelay
logoUseAlpha
public float logoUseAlpha
logoUseAlpha2
public float logoUseAlpha2
messageTime
public float messageTime
messageTimeMax
public float messageTimeMax
musicTrack
public Audio musicTrack
stage
public int stage
targetAlpha
public float targetAlpha
PresentsState
public PresentsState()
DrawTexture
public void DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
DrawTexture
public void DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
enter
public void enter()
- Overrides:
enter
in class GameState
exit
public void exit()
- Overrides:
exit
in class GameState
render
public void render()
- Overrides:
render
in class GameState
update
public GameStateMachine.StateAction update()
- Overrides:
update
in class GameState