zombie.ai.astar
Class AStarPathFinder
java.lang.Object
zombie.ai.astar.AStarPathFinder
public class AStarPathFinder
- extends java.lang.Object
- Author:
- LEMMY
Method Summary |
AStarPathFinder.PathFindProgress |
Cycle(int threadID)
|
AStarPathFinder.PathFindProgress |
Cycle(int threadID,
PathfindManager.PathfindJob job)
|
int |
enterable(int d,
AStarPathMap.Node current,
AStarPathMap.Node from)
|
int |
enterable(int d,
AStarPathMap.Node current,
int d2)
|
Path |
findPath(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
Path |
findPath(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz,
PathfindManager.PathfindJob job)
|
AStarPathFinder.PathFindProgress |
findPathActual(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
AStarPathFinder.PathFindProgress |
findPathActual(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz,
boolean bClosest)
|
void |
findPathActualZombie(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
Path |
findPathb(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
AStarPathFinder.PathFindProgress |
findPathSlice(int threadID,
IPathfinder pathfinder,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
int |
getFreeIndex(IsoGameCharacter character)
|
float |
getHeuristicCost(Mover mover,
int x,
int y,
int z,
int tx,
int ty,
int tz)
get the heuristic cost for the given location. |
static AStarPathMap.Node |
getNodeFrom(AStarPathMap.Node current,
IsoDirections dir)
|
static AStarPathMap.Node |
getNodeFrom2(AStarPathMap.Node current,
IsoDirections dir)
|
Path |
getPath()
|
AStarPathMap.Node |
Jump(IsoDirections dir,
AStarPathMap.Node start)
|
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
IDToUseInSort
public static int IDToUseInSort
allowDiagMovement
public boolean allowDiagMovement
cyclesPerSlice
public int cyclesPerSlice
delay
public int delay
maxSearchDistance
public int maxSearchDistance
progress
public AStarPathFinder.PathFindProgress progress
startX
public int startX
startY
public int startY
startZ
public int startZ
targetX
public int targetX
targetY
public int targetY
targetZ
public int targetZ
NumPathfinds
public static int NumPathfinds
character
public IsoGameCharacter character
NodesUnfurled
public java.util.ArrayList<AStarPathMap.Node> NodesUnfurled
AStarPathFinder
public AStarPathFinder(IsoGameCharacter character,
AStarPathMap finder,
int maxSearchDistance,
boolean allowDiagMovement,
AStarHeuristic heuristic)
getNodeFrom
public static AStarPathMap.Node getNodeFrom(AStarPathMap.Node current,
IsoDirections dir)
getNodeFrom2
public static AStarPathMap.Node getNodeFrom2(AStarPathMap.Node current,
IsoDirections dir)
enterable
public int enterable(int d,
AStarPathMap.Node current,
int d2)
enterable
public int enterable(int d,
AStarPathMap.Node current,
AStarPathMap.Node from)
Jump
public AStarPathMap.Node Jump(IsoDirections dir,
AStarPathMap.Node start)
findPathActualZombie
public void findPathActualZombie(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
Cycle
public AStarPathFinder.PathFindProgress Cycle(int threadID)
Cycle
public AStarPathFinder.PathFindProgress Cycle(int threadID,
PathfindManager.PathfindJob job)
findPath
public Path findPath(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
findPath
public Path findPath(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz,
PathfindManager.PathfindJob job)
findPathb
public Path findPathb(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
findPathActual
public AStarPathFinder.PathFindProgress findPathActual(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
findPathActual
public AStarPathFinder.PathFindProgress findPathActual(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz,
boolean bClosest)
findPathSlice
public AStarPathFinder.PathFindProgress findPathSlice(int threadID,
IPathfinder pathfinder,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
getFreeIndex
public int getFreeIndex(IsoGameCharacter character)
getHeuristicCost
public float getHeuristicCost(Mover mover,
int x,
int y,
int z,
int tx,
int ty,
int tz)
- get the heuristic cost for the given location. This determines in which order the locations are processed.
- Parameters:
mover
- The entity that is being movedx
- The x coordinate of the tile whose cost is being determinedy
- The y coordiante of the tile whose cost is being determinedtx
- The x coordinate of the target locationty
- The y coordinate of the target location
- Returns:
- The heuristic cost assigned to the tile
getPath
public Path getPath()