zombie.behaviors.survivor.orders
Class GuardOrder

java.lang.Object
  extended by zombie.behaviors.survivor.orders.Order
      extended by zombie.behaviors.survivor.orders.GuardOrder

public class GuardOrder
extends Order

Author:
LEMMYLAP

Field Summary
 int Range
           
 boolean StayInRoom
           
 
Fields inherited from class zombie.behaviors.survivor.orders.Order
bInit, character, name, type
 
Constructor Summary
GuardOrder(IsoSurvivor chr, IsoGridSquare GuardStand, IsoGridSquare GuardFace)
           
 
Method Summary
 boolean complete()
           
 float getPriority(IsoGameCharacter character)
           
 Behavior.BehaviorResult process()
           
 void update()
           
 
Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, initOrder, isCancelledOnAttack, isCritical, processNext, renderDebug, updatenext
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

Range

public int Range

StayInRoom

public boolean StayInRoom
Constructor Detail

GuardOrder

public GuardOrder(IsoSurvivor chr,
                  IsoGridSquare GuardStand,
                  IsoGridSquare GuardFace)
Method Detail

process

public Behavior.BehaviorResult process()
Specified by:
process in class Order

complete

public boolean complete()
Specified by:
complete in class Order

update

public void update()
Specified by:
update in class Order

getPriority

public float getPriority(IsoGameCharacter character)
Overrides:
getPriority in class Order