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java.lang.Objectzombie.behaviors.survivor.orders.Order
zombie.behaviors.survivor.orders.GuardOrder
public class GuardOrder
Field Summary | |
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int |
Range
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boolean |
StayInRoom
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Fields inherited from class zombie.behaviors.survivor.orders.Order |
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bInit, character, name, type |
Constructor Summary | |
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GuardOrder(IsoSurvivor chr,
IsoGridSquare GuardStand,
IsoGridSquare GuardFace)
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Method Summary | |
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boolean |
complete()
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float |
getPriority(IsoGameCharacter character)
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Behavior.BehaviorResult |
process()
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void |
update()
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Methods inherited from class zombie.behaviors.survivor.orders.Order |
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ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, initOrder, isCancelledOnAttack, isCritical, processNext, renderDebug, updatenext |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public int Range
public boolean StayInRoom
Constructor Detail |
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public GuardOrder(IsoSurvivor chr, IsoGridSquare GuardStand, IsoGridSquare GuardFace)
Method Detail |
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public Behavior.BehaviorResult process()
process
in class Order
public boolean complete()
complete
in class Order
public void update()
update
in class Order
public float getPriority(IsoGameCharacter character)
getPriority
in class Order
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