zombie.scripting.commands
Class BaseCommand
java.lang.Object
zombie.scripting.commands.BaseCommand
- Direct Known Subclasses:
- ActualizeCommand, AddEnemy, AddEquipItemTask, AddFindItemTask, AddGotoLocationTask, AddHardCodedTask, AddHelpIconToUIElement, AddHelpIconToWorld, AddInventory, AddScriptConditionTask, AddToGroup, AddUseItemOnTask, AimWhileStationary, AllowBehaviours, AllowConversation, Anger, Attack, Call, CallAndWait, CharactersAlreadyInScript, ConditionalCommand, CreateQuest, CreateZombieSwarm, Decrement, Die, DisableTutorialZombieControl, Enabled, EquipItem, Exists, FaceCommand, HasInventory, HasTrait, Increment, IncrementCharacterScriptFlag, InRange, IsActivated, IsAggressive, IsAggressivePose, IsCharacterScriptFlagEqualTo, IsCharacterScriptFlagOver, IsDead, IsFlagValue, IsFriendly, IsGreaterThan, IsGreaterThanEqualTo, IsInGroup, IsInGroupWith, IsInRoom, IsInside, IsLastFiredParameter, IsLeaderOfGroup, IsLessThan, IsLessThanEqualTo, IsNeutral, IsNight, IsNumberOfEnemiesOver, IsNumberOfEnemiesUnder, IsNumberOfLocalOver, IsNumberOfLocalUnder, IsNumberOfNeutralOver, IsNumberOfNeutralUnder, IsOn, IsOnFloor, IsPlayer, IsPlaying, IsSpeaking, LoadTexturePage, LockHud, LockQuest, LuaCall, MetCountIsOver, Order, Pause, PauseAllScriptsExcept, PlaySoundEffect, PlayWorldSoundEffect, PopOrder, ProcessAlways, ProcessNever, RegisterOneTime, RemoveNamedOrder, Resume, ResumeAllScriptsExcept, RunScriptOnComplete, SayAt, SayCommand, SayIdle, SetFlag, SetModuleAlias, SetZombieLimit, Sleep, SpawnZombie, StartFire, StopAction, StopAllScriptsContaining, StopAllScriptsExcept, StopAllScriptsExceptContaining, StopScript, TestStat, TimeSinceLastRan, ToggleActivatable, TryToTeamUp, UnlockLast, UnlockLastButHide, UnlockQuest, UnlockTaskOnComplete, UnlockTasksOnComplete, WaitCommand, WalkCommand, WalkToLastHeardSound, WalkToLastKnownLocationOf, WalkWithinRangeOf
public abstract class BaseCommand
- extends java.lang.Object
- Author:
- LEMMY
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
module
public ScriptModule module
script
public Script script
currentinstance
public Script.ScriptInstance currentinstance
BaseCommand
public BaseCommand()
begin
public abstract void begin()
IsFinished
public abstract boolean IsFinished()
update
public abstract void update()
init
public abstract void init(java.lang.String object,
java.lang.String[] params)
DoesInstantly
public abstract boolean DoesInstantly()
getValue
public boolean getValue()
Finish
public void Finish()
AllowCharacterBehaviour
public boolean AllowCharacterBehaviour(java.lang.String scriptCharacter)
updateskip
public void updateskip()