zombie
Class WorldSoundManager.WorldSound

java.lang.Object
  extended by zombie.WorldSoundManager.WorldSound
Enclosing class:
WorldSoundManager

public class WorldSoundManager.WorldSound
extends java.lang.Object


Field Summary
 int life
           
 int radius
           
 IsoObject source
           
 boolean stresshumans
           
 int volume
           
 int x
           
 int y
           
 int z
           
 float zombieIgnoreDist
           
 
Constructor Summary
WorldSoundManager.WorldSound(IsoObject source, int x, int y, int z, int radius, int volume)
           
WorldSoundManager.WorldSound(IsoObject source, int x, int y, int z, int radius, int volume, boolean stresshumans)
           
WorldSoundManager.WorldSound(IsoObject source, int x, int y, int z, int radius, int volume, boolean stresshumans, float zombieIgnoreDist, float stressMod)
           
 
Method Summary
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

life

public int life

radius

public int radius

stresshumans

public boolean stresshumans

volume

public int volume

x

public int x

y

public int y

z

public int z

zombieIgnoreDist

public float zombieIgnoreDist

source

public IsoObject source
Constructor Detail

WorldSoundManager.WorldSound

public WorldSoundManager.WorldSound(IsoObject source,
                                    int x,
                                    int y,
                                    int z,
                                    int radius,
                                    int volume)

WorldSoundManager.WorldSound

public WorldSoundManager.WorldSound(IsoObject source,
                                    int x,
                                    int y,
                                    int z,
                                    int radius,
                                    int volume,
                                    boolean stresshumans)

WorldSoundManager.WorldSound

public WorldSoundManager.WorldSound(IsoObject source,
                                    int x,
                                    int y,
                                    int z,
                                    int radius,
                                    int volume,
                                    boolean stresshumans,
                                    float zombieIgnoreDist,
                                    float stressMod)