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java.lang.Objectzombie.behaviors.survivor.orders.Order
zombie.behaviors.survivor.orders.OrderSequence
public class OrderSequence
| Field Summary | |
|---|---|
int |
ID
|
java.util.Stack<Order> |
Orders
|
| Fields inherited from class zombie.behaviors.survivor.orders.Order |
|---|
bInit, character, name, type |
| Constructor Summary | |
|---|---|
OrderSequence(IsoGameCharacter chr)
|
|
| Method Summary | |
|---|---|
boolean |
complete()
|
float |
getPriority(IsoGameCharacter character)
|
void |
initOrder()
|
Behavior.BehaviorResult |
process()
|
int |
renderDebug(int y)
|
void |
update()
|
| Methods inherited from class zombie.behaviors.survivor.orders.Order |
|---|
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, isCritical, processNext, updatenext |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public int ID
public java.util.Stack<Order> Orders
| Constructor Detail |
|---|
public OrderSequence(IsoGameCharacter chr)
| Method Detail |
|---|
public boolean complete()
complete in class Orderpublic void update()
update in class Orderpublic void initOrder()
initOrder in class Orderpublic Behavior.BehaviorResult process()
process in class Orderpublic int renderDebug(int y)
renderDebug in class Orderpublic float getPriority(IsoGameCharacter character)
getPriority in class Order
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