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java.lang.Objectzombie.behaviors.survivor.orders.Order
zombie.behaviors.survivor.orders.OrderSequence
public class OrderSequence
Field Summary | |
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int |
ID
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java.util.Stack<Order> |
Orders
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Fields inherited from class zombie.behaviors.survivor.orders.Order |
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bInit, character, name, type |
Constructor Summary | |
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OrderSequence(IsoGameCharacter chr)
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Method Summary | |
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boolean |
complete()
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float |
getPriority(IsoGameCharacter character)
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void |
initOrder()
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Behavior.BehaviorResult |
process()
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int |
renderDebug(int y)
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void |
update()
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Methods inherited from class zombie.behaviors.survivor.orders.Order |
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ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, isCritical, processNext, updatenext |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public int ID
public java.util.Stack<Order> Orders
Constructor Detail |
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public OrderSequence(IsoGameCharacter chr)
Method Detail |
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public boolean complete()
complete
in class Order
public void update()
update
in class Order
public void initOrder()
initOrder
in class Order
public Behavior.BehaviorResult process()
process
in class Order
public int renderDebug(int y)
renderDebug
in class Order
public float getPriority(IsoGameCharacter character)
getPriority
in class Order
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