zombie.behaviors.survivor.orders
Class LootBuilding

java.lang.Object
  extended by zombie.behaviors.survivor.orders.Order
      extended by zombie.behaviors.survivor.orders.OrderSequence
          extended by zombie.behaviors.survivor.orders.LootBuilding

public class LootBuilding
extends OrderSequence

Author:
LEMMYLAP

Nested Class Summary
static class LootBuilding.LootStyle
           
 
Field Summary
 
Fields inherited from class zombie.behaviors.survivor.orders.OrderSequence
ID, Orders
 
Fields inherited from class zombie.behaviors.survivor.orders.Order
bInit, character, name, type
 
Constructor Summary
LootBuilding(IsoGameCharacter chr, IsoBuilding building, LootBuilding.LootStyle style)
           
 
Method Summary
 boolean complete()
           
 void initOrder()
           
 
Methods inherited from class zombie.behaviors.survivor.orders.OrderSequence
getPriority, process, renderDebug, update
 
Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, isCritical, processNext, updatenext
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LootBuilding

public LootBuilding(IsoGameCharacter chr,
                    IsoBuilding building,
                    LootBuilding.LootStyle style)
Method Detail

complete

public boolean complete()
Overrides:
complete in class OrderSequence

initOrder

public void initOrder()
Overrides:
initOrder in class OrderSequence