zombie.behaviors.survivor.orders
Class LootMission

java.lang.Object
  extended by zombie.behaviors.survivor.orders.Order
      extended by zombie.behaviors.survivor.orders.OrderSequence
          extended by zombie.behaviors.survivor.orders.LootMission

public class LootMission
extends OrderSequence

Author:
LEMMYLAP

Field Summary
 
Fields inherited from class zombie.behaviors.survivor.orders.OrderSequence
ID, Orders
 
Fields inherited from class zombie.behaviors.survivor.orders.Order
bInit, character, name, type
 
Constructor Summary
LootMission(IsoGameCharacter chr)
           
 
Method Summary
 void initOrder()
           
 
Methods inherited from class zombie.behaviors.survivor.orders.OrderSequence
complete, getPriority, process, renderDebug, update
 
Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, isCritical, processNext, updatenext
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LootMission

public LootMission(IsoGameCharacter chr)
Method Detail

initOrder

public void initOrder()
Overrides:
initOrder in class OrderSequence