zombie.behaviors.survivor.orders
Class IdleOrder

java.lang.Object
  extended by zombie.behaviors.survivor.orders.Order
      extended by zombie.behaviors.survivor.orders.IdleOrder

public class IdleOrder
extends Order

Author:
LEMMY

Field Summary
 
Fields inherited from class zombie.behaviors.survivor.orders.Order
bInit, character, name, type
 
Constructor Summary
IdleOrder(IsoGameCharacter chr)
           
 
Method Summary
 boolean complete()
           
 float getPriority(IsoGameCharacter character)
           
 Behavior.BehaviorResult process()
           
 void update()
           
 
Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, initOrder, isCancelledOnAttack, isCritical, processNext, renderDebug, updatenext
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

IdleOrder

public IdleOrder(IsoGameCharacter chr)
Method Detail

process

public Behavior.BehaviorResult process()
Specified by:
process in class Order

complete

public boolean complete()
Specified by:
complete in class Order

update

public void update()
Specified by:
update in class Order

getPriority

public float getPriority(IsoGameCharacter character)
Overrides:
getPriority in class Order