zombie.behaviors.survivor.orders
Class BlockWindows

java.lang.Object
  extended by zombie.behaviors.survivor.orders.Order
      extended by zombie.behaviors.survivor.orders.OrderSequence
          extended by zombie.behaviors.survivor.orders.BlockWindows

public class BlockWindows
extends OrderSequence

Author:
LEMMY

Field Summary
 
Fields inherited from class zombie.behaviors.survivor.orders.OrderSequence
ID, Orders
 
Fields inherited from class zombie.behaviors.survivor.orders.Order
bInit, character, name, type
 
Constructor Summary
BlockWindows(IsoGameCharacter chr, IsoBuilding building)
           
 
Method Summary
 void initOrder()
           
 int renderDebug(int y)
           
 
Methods inherited from class zombie.behaviors.survivor.orders.OrderSequence
complete, getPriority, process, update
 
Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, isCritical, processNext, updatenext
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BlockWindows

public BlockWindows(IsoGameCharacter chr,
                    IsoBuilding building)
Method Detail

renderDebug

public int renderDebug(int y)
Overrides:
renderDebug in class OrderSequence

initOrder

public void initOrder()
Overrides:
initOrder in class OrderSequence