zombie.characters
Class IsoLuaCharacter

java.lang.Object
  extended by zombie.iso.IsoObject
      extended by zombie.iso.IsoMovingObject
          extended by zombie.characters.IsoGameCharacter
              extended by zombie.characters.IsoLuaCharacter
All Implemented Interfaces:
java.io.Serializable, Mover, Talker

public class IsoLuaCharacter
extends IsoGameCharacter

See Also:
Serialized Form

Nested Class Summary
 
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.Wound, IsoGameCharacter.XP
 
Nested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.VisionResult
 
Field Summary
 
Fields inherited from class zombie.characters.IsoGameCharacter
angle, Asleep, AttackDelayLast, bFemale, bottomsSprite, callOut, DropShadow, extraSprites, hairSprite, headSprite, IgnoreMovementForDirection, knockbackAttackMod, legsSprite, PathDelay, shoeSprite, StateMachineParams, topSprite, torsoSprite
 
Fields inherited from class zombie.iso.IsoMovingObject
def, last, noDamage, nx, ny, reqMovement, x, y, z
 
Fields inherited from class zombie.iso.IsoObject
alpha, alphaStep, AttachedAnimSprite, AttachedAnimSpriteActual, container, Damage, dir, lastRendered, lastRenderedRendered, name, NoPicking, offsetX, offsetY, OutlineOnMouseover, rerouteCollide, rerouteMask, sprite, square, stCol, table, targetAlpha, tintb, tintg, tintr
 
Constructor Summary
IsoLuaCharacter(float x, float y, float z)
           
 
Method Summary
 void update()
           
 
Methods inherited from class zombie.characters.IsoGameCharacter
Anger, ApplyInBedOffset, BetaAntiDepress, BetaBlockers, Bitten, Callout, CanAttack, CanSee, changeState, climbDownSheetRope, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, DirectionFromVector, DirectionFromVectorNoDiags, DoCharacterPart, DoDeath, DoDeath, DoFloorSplat, DoFootstepSound, DoZombiePart, DoZombiePart, drawAt, DrawSneezeText, Dressup, Dressup, dripBloodFloor, Eat, exert, faceDirection, FaceNextPathNode, FaceNextPathNode, FireCheck, getAge, getAngle, getAttackDelay, getAttackDelayMax, getAttackDelayUse, getAttackedBy, getAttackTargetSquare, getBarricadeStrengthMod, getBarricadeTimeMod, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBodyDamage, getBottomsSprite, getCanUpgradePerk, getChair, getCharacterActions, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getCraftingByIndex, getCraftIngredient1, getCraftIngredient2, getCraftIngredient3, getCraftIngredient4, getCurrentBuilding, getCurrentState, getDangerLevels, getDefaultState, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getEnemyList, getExtraSprites, getFallTime, getFamiliarBuildings, getFatigueMod, getFinder, getFireKillRate, getFireSpreadProbability, getFollowingTarget, getFootStepCounter, getFootStepCounterMax, getForceWakeUpTime, getHairSprite, getHammerSoundMod, getHeadSprite, getHealth, getHitBy, getHitChancesMod, getHittingMod, getHurtSound, getHyperthermiaMod, getInf, getInventory, getLastdir, getLastFallSpeed, getLastHeardSound, getLastHitCount, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLowDangerInVicinity, getLrx, getLry, getMasterBehaviorList, getMasterProper, getMaxWeight, getMaxWeightBase, getMeetList, getMoodles, getMoveForwardVec, getMoveSpeed, getNextWander, getNimbleMod, getNumberOfPerksToPick, getNumSurvivorsInVicinity, getOrder, getOrders, getPacingMod, getPainDelta, getPainEffect, getPath, getPathIndex, getPathSpeed, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPersonality, getPersonalNeed, getPersonalNeeds, getPrimaryHandItem, getPrimaryHandType, getReanimAnimDelay, getReanimAnimFrame, getReanimateTimer, getReanimPhase, getRecoveryMod, getRemoteID, getSayLine, getSecondaryHandItem, getSecondaryHandType, getShoeSprite, getShovingMod, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStats, getSurvivorKills, getSurvivorMap, getTagGroup, getTalkerType, getTempo, getTestPlayerSpotInDarkness, getThreatLevel, getTimeThumping, getTimeTillForgetLocation, getTopSprite, getTorsoSprite, getTraits, getUsedItemsOn, getUseHandWeapon, getVeryCloseEnemyList, getWeightMod, getWounds, getXp, getZombieKills, GiveOrder, GivePersonalNeed, hasEquipped, HasItem, hasItems, HasTrait, Hit, InBuildingWith, inflictWound, InitSpriteParts, initSpritePartsEmpty, InitSpritePartsZombie, InRoomWith, isAllowConversation, IsArmed, isAsleep, IsAttackRange, IsAttackRange, isAttackWasSuperAttack, isbDoDefer, isbFalling, isbOnBed, isbUseParts, isClimbing, isDead, isFemale, isIgnoreMovementForDirection, isIgnoreStaggerBack, IsInBuilding, isLastCollidedN, isLastCollidedW, isMaskClicked, isOnFire, isOutside, isPathing, isPrimaryEquipped, isReanim, isSat, IsSneaking, isSpeaking, IsSpeaking, isSpottedSinceAlphaZero, isSuperAttack, isVisibleToNPCs, Kill, level0, LevelPerk, LevelPerk, LevelUp, load, LoseLevel, MoveForward, MoveForward, OnDeath, onMouseLeftClick, openWindow, PainMeds, pathFinished, PathTo, PathTo, PlayAnim, PlayAnimFrame, PlayAnimNoReset, PlayAnimUnlooped, PlayAnimWithSpeed, PlayShootAnim, QueueAction, ReadLiterature, ReduceHealthWhenBurning, render, renderlast, renderObjectPicker, rendertalk, satOnChair, save, Say, Scratched, Seen, setAge, setAllowConversation, setAngle, SetAnim, setAsleep, setAttackDelay, setAttackDelayMax, setAttackDelayUse, setAttackedBy, setAttackTargetSquare, setAttackWasSuperAttack, setbClimbing, setbDoDefer, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setBodyDamage, setbOnBed, setBottomsSprite, setbUseParts, setCanUpgradePerk, setChair, setCharacterActions, SetClothing, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCraftingByIndex, setCraftIngredient1, setCraftIngredient2, setCraftIngredient3, setCraftIngredient4, setDangerLevels, setDefaultState, setDefaultState, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDir, setEnemyList, setFallTime, setFamiliarBuildings, setFemale, setFinder, setFireKillRate, setFireSpreadProbability, setFollowingTarget, setFootStepCounter, setFootStepCounterMax, setForceWakeUpTime, setHairSprite, setHeadSprite, setHealth, setHitBy, setHurtSound, setIgnoreMovementForDirection, setIgnoreStaggerBack, setInf, setInventory, setLastCollidedN, setLastCollidedW, setLastdir, setLastFallSpeed, setLastHeardSound, setLastHitCount, setLastKnownLocation, setLastLocalEnemies, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpLevels, setLevelUpMultiplier, setLlx, setLly, setLlz, setLocalEnemyList, setLocalGroupList, setLocalList, setLocalNeutralList, setLocalRelevantEnemyList, setLockStates, setLrx, setLry, setMasterBehaviorList, setMasterProper, setMaxWeight, setMaxWeightBase, setMeetList, setMoodles, setMoveForwardVec, setNextWander, setNumberOfPerksToPick, setNumSurvivorsInVicinity, SetOnFire, setOnFire, setOrder, setOrders, setPainDelta, setPainEffect, setPath, setPathIndex, setPathing, setPathSpeed, setPathTargetX, setPathTargetY, setPathTargetZ, setPatience, setPatienceMax, setPatienceMin, setPerkList, setPersonality, setPersonalNeed, setPersonalNeeds, setPrimaryHandItem, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setReanimPhase, setRemoteID, setSat, setSayLine, setSecondaryHandItem, setShoeSprite, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSpeakColour, setSpeaking, setSpeakTime, setSpeedMod, setSpottedSinceAlphaZero, setStaggerTimeMod, setStateMachine, setStats, setSuperAttack, setSurvivorKills, setSurvivorMap, setTagGroup, setTempo, setTestPlayerSpotInDarkness, setTimeThumping, setTimeTillForgetLocation, setTopSprite, setTorsoSprite, setTraits, setUsedItemsOn, setUseHandWeapon, setVeryCloseEnemyList, setVisibleToNPCs, setWounds, setXp, setZombieKills, SleepingTablet, smashWindow, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, StartAction, StopAllActionQueue, StopAllActionQueueRunning, StopAllActionQueueWalking, Throw
 
Methods inherited from class zombie.iso.IsoMovingObject
collideCharacter, collideWith, compareToY, Despawn, DistTo, DistTo, DistToProper, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getActiveInInstances, getAllowBehaviours, getBuilding, getCollidedObject, getCurrentSquare, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMovementLastFrame, getNx, getNy, getObjectName, getPathFindIndex, getScreenX, getScreenY, getScriptModule, getScriptName, getScriptnx, getScriptny, getSeeValue, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isAllowBehaviours, isbAltCollide, isCharacter, isCollidable, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isDestroyed, isFirstUpdate, isOnFloor, isShootable, isSolid, Move, onMouseRightClick, onMouseRightReleased, postupdate, preupdate, seperate, setActiveInInstances, setAllowBehaviours, setbAltCollide, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCurrent, setDestroyed, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptName, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, spotted
 
Methods inherited from class zombie.iso.IsoObject
addChild, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, createChecksum, DirtySlice, DoChecksumCheck, DoChecksumCheck, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, getAlpha, getAlphaStep, getAttachedAnimSprite, getCell, getChildSprites, getContainer, getDamage, getDir, getItemContainer, getLastRendered, getLastRenderedRendered, getMaskClickedY, getMD5Checksum, getModData, getName, getOffsetX, getOffsetY, getProperties, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getSprite, getTable, getTargetAlpha, getTextureName, getType, HasTooltip, hasWater, isMaskClicked, isNoPicking, isOutlineOnMouseover, isZombie, RemoveAttachedAnims, replaceItem, reset, Serialize, setAlpha, setAlphaStep, setAttachedAnimSprite, setChildSprites, setContainer, setDamage, setDefaultCondition, setDir, setLastRendered, setLastRenderedRendered, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineOnMouseover, setRerouteCollide, setRerouteMask, setSprite, setSquare, setTable, setTargetAlpha, setType, TestCollide, TestPathfindCollide, TestVision, useItemOn, useWater
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

IsoLuaCharacter

public IsoLuaCharacter(float x,
                       float y,
                       float z)
Method Detail

update

public void update()
Overrides:
update in class IsoGameCharacter