zombie.ui
Class UI_BodyPart
java.lang.Object
zombie.ui.UIElement
zombie.ui.UI_BodyPart
public class UI_BodyPart
- extends UIElement
- Author:
- Nick
Fields inherited from class zombie.ui.UIElement |
anchorBottom, anchorLeft, anchorRight, anchorTop, bScrollChildren, bScrollWithParent, capture, clickedValue, Controls, defaultDraw, followGameWorld, height, IgnoreLossControl, Parent, playerContext, table, visible, width, x, y |
Methods inherited from class zombie.ui.UIElement |
AddChild, bringToTop, ButtonClicked, ClearChildren, clearMaxDrawHeight, clearStencilRect, DrawText, DrawText, DrawTextCentre, DrawTextCentre, DrawTextRight, DrawTextRight, DrawTexture_FlippedX, DrawTexture_FlippedXIgnoreOffset, DrawTexture, DrawTextureCol, DrawTextureColor, DrawTextureIgnoreOffset, DrawTextureScaled, DrawTextureScaledCol, DrawTextureScaledCol, DrawTextureScaledColor, DrawUVSliceTexture, getAbsoluteX, getAbsoluteY, getClickedValue, getControls, getHeight, getParent, getPlayerContext, getScrollChildren, getScrollWithParent, getTable, getWidth, getX, getXScroll, getXScrolled, getY, getYScroll, getYScrolled, ignoreHeightChange, ignoreWidthChange, isAnchorBottom, isAnchorLeft, isAnchorRight, isAnchorTop, isCapture, isDefaultDraw, isFollowGameWorld, isIgnoreLossControl, isVisible, onMouseUp, onMouseWheel, onresize, onResize, onRightMouseDown, onRightMouseUp, RemoveChild, RemoveControl, resumeStencil, setAlwaysOnTop, setAnchorBottom, setAnchorLeft, setAnchorRight, setAnchorTop, setCapture, setClickedValue, setConsumeMouseEvents, setControls, setDefaultDraw, setFollowGameWorld, setHeight, setHeightSilent, setIgnoreLossControl, setMaxDrawHeight, setParent, setPlayerContext, setScrollChildren, setScrollWithParent, setStencilRect, setTable, setVisible, setWidth, setWidthSilent, setX, setXScroll, setY, setYScroll, suspendStencil, update |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
alpha
public float alpha
BodyPartType
public BodyPartType BodyPartType
HealthBar
public Texture HealthBar
HealthBarBack
public Texture HealthBarBack
HealthIcon
public Texture HealthIcon
IsFlipped
public boolean IsFlipped
MaxOscilatorRate
public float MaxOscilatorRate
MinOscilatorRate
public float MinOscilatorRate
Oscilator
public float Oscilator
OscilatorRate
public float OscilatorRate
OscilatorStep
public float OscilatorStep
UI_BodyPart
public UI_BodyPart(BodyPartType type,
int x,
int y,
java.lang.String backgroundTex,
IsoGameCharacter character,
boolean RenderFlipped)
IsMouseOver
public boolean IsMouseOver()
onMouseDown
public boolean onMouseDown(int x,
int y)
- Overrides:
onMouseDown
in class UIElement
onMouseMove
public boolean onMouseMove(int dx,
int dy)
- Overrides:
onMouseMove
in class UIElement
onMouseMoveOutside
public void onMouseMoveOutside(int dx,
int dy)
- Overrides:
onMouseMoveOutside
in class UIElement
render
public void render()
- Overrides:
render
in class UIElement