Batsphinx Posted August 20, 2015 Share Posted August 20, 2015 Hi everyone, I'm sure you all know the drill, but we've done international versions of these more recently - so for newcomers this is basically an opportunity to ask us stuff about Project Zomboid which we'll then answer in next week's Mondoid, and possibly the next one too if there's a whole bunch of questions. And of course, clicking 'like' on questions will clearly help us in seeing which questions are the most popular! We'd like to get a good spread of the PZ developers voices in the blog though, so please ask questions that cover all the various departments. Spiffo has also made himself available on this special occasion. I think that's about it, but the question-asking cut-off point will likely be over the weekend. I'll appear in the thread to let everyone know when the questions have been gathered up. Thanks all! For those who want to read up on our past APZDTISAs, go here:http://projectzomboid.com/blog/2013/08/the-pz-inquisition/http://projectzomboid.com/blog/2013/10/apzdtisa-ii/http://projectzomboid.com/blog/2014/02/apzdtisa-3-this-time-with-live-multiplayer/http://projectzomboid.com/blog/2014/08/apzdtisa-iv-the-quest-for-peace/http://projectzomboid.com/blog/2014/09/apzdtisa-iv-part-deux/ Oneline, Migoxiss, fluffe9911 and 8 others 10 1 Link to comment Share on other sites More sharing options...
Livio Persemprio Posted August 20, 2015 Share Posted August 20, 2015 i heard that the problem with vehicles is that they move to fast in multiplayer for the map to load. if that's true, then is it possible to have them in single player? will there be a vehicle like an rv where a player drive and the others chills inside like if it was a building? lerk, ToastedFishSandwich, poodude28 and 6 others 9 Link to comment Share on other sites More sharing options...
fluffe9911 Posted August 20, 2015 Share Posted August 20, 2015 Do you think you guys will ever dedicate a update or do a massive update to making project zomboid more moddable like custom moodles portable fridges etcAlso how is development on the Dragons looking? Footmuffin, Onkeen, blindcoder and 3 others 6 Link to comment Share on other sites More sharing options...
Guest easy AI opponent Posted August 20, 2015 Share Posted August 20, 2015 How is the progress with NPCs? Which obstacles have to be overcome for the finishing line? What tasks remain left to be done? Talksintext, ethanwdp, Dan_hibiki and 11 others 14 Link to comment Share on other sites More sharing options...
f3rret Posted August 20, 2015 Share Posted August 20, 2015 Are there any plans to get rid of floating buildings? Either player-constructed ones, or existing buildings where the entire first floor was destroyed? _Gold_, lucy the axe, Joshnpk and 16 others 19 Link to comment Share on other sites More sharing options...
ethanwdp Posted August 20, 2015 Share Posted August 20, 2015 Will the game's engine be more open to Lua in the future? I still can't mod in The Flash :/ Also, fuck your development. I demand dragons, magic, and unicorns! (just kidding. please don't burn me at the stake) edit: fixed formatting errors fluffe9911, ToastedFishSandwich and migulao 3 Link to comment Share on other sites More sharing options...
Zorak Posted August 20, 2015 Share Posted August 20, 2015 Any plans to expand TIS team ? migulao, Joshnpk, _Gold_ and 2 others 5 Link to comment Share on other sites More sharing options...
Jela331 Posted August 20, 2015 Share Posted August 20, 2015 Any info on the development of Louiseville? Suomiboi, Geras, uberevan and 10 others 13 Link to comment Share on other sites More sharing options...
Mopo Posted August 20, 2015 Share Posted August 20, 2015 How will the NPC's react to the zombie apocalypse in the beginning of it? Will they act like players and just start looting houses and beating zombies to death with spoons? Or will they act more "normal" for example trying to get to a police station in hopes of the police force saving them? Listening to a radio / watching TV to figure out whats going on? Or just simply getting into their car and flooring it the hell out of major cities and areas infested with zombies? Etc... Svarog, sardaukar11, Tech-Com and 9 others 12 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted August 20, 2015 Share Posted August 20, 2015 Referring to the medical system, I have seen that within the game files there are different types of injuries, such as skull fracture, this will be implemented with the new animation system, we can recognize whether an individual is fractured. It can work creatively with the tools Tilezed migulao, Joshnpk and poodude28 3 Link to comment Share on other sites More sharing options...
daylanb Posted August 20, 2015 Share Posted August 20, 2015 Not exactly a directly zomboid question but..... kinda.TIS has been working on this game for a very long time, and feels to me like your not taking many vacations. What do you do to stay motivated or what motivates you to work on the game? Jela331, Mopo, FireOnAsphalt and 9 others 12 Link to comment Share on other sites More sharing options...
lucy the axe Posted August 20, 2015 Share Posted August 20, 2015 How is the progress with NPCs? Which obstacles have to be overcome for the finishing line? What tasks remain left to be done?Your member title... XD It's perfect. ----------- Also, since lemmy wants the questions spread out, for Zach, The Music Guy: What kind of evil genius possessed you to make use of ambient game sounds for the tracks? (Because it's confusing as hell and it makes me feel a bit schizophrenic when I imagine zombies banging on barricades when it's just the music. Whew.) Was the paranoid effect intentional? Or did you just think it was a cool thing to do? Personally, I thought it was a cool thing until it started messing with my mind. Now I want my sanity back, thanks. blindcoder, migulao, Migoxiss and 1 other 4 Link to comment Share on other sites More sharing options...
CaptKaspar Posted August 20, 2015 Share Posted August 20, 2015 How are the animations coming along? Will we have animations for various tasks such as sitting, sleeping, eating, reading, rummaging through containers, visible backpacks, etc? Also are there any plans to allow us to use tents to avoid the rain? jewstinian, FireOnAsphalt, _Gold_ and 12 others 15 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted August 20, 2015 Share Posted August 20, 2015 Are there any plans to revamp the hunger system? A system that is not too complex that you have to count calories (The Long Dark) but a system that is not as easy as just eating a 1/4 of whatever and having everything in order (Project Zomboid as now), and if you do, are there any plans to change it soon sometime after build 33? Or you see it as something that doesn't need priority right now? Can you guys give any details of how you imagine that system? f3rret, Geras, CaptKaspar and 8 others 11 Link to comment Share on other sites More sharing options...
EUDOXIO Posted August 20, 2015 Share Posted August 20, 2015 I love the map of this game, so my questions are: Having planned Louisville and Fort Knox, about how many (x,y) tiles we can expect to be the full already planned map?. And further than LV and FK have you targeted any other town around to be the next in a far future? Talksintext, _Gold_, poodude28 and 1 other 4 Link to comment Share on other sites More sharing options...
Johnny Fisher Posted August 20, 2015 Share Posted August 20, 2015 It's great to see all that's been accomplished.Is it possible to see Build 33 within the next ten days? School's starting early for me. Mopo 1 Link to comment Share on other sites More sharing options...
_Gold_ Posted August 20, 2015 Share Posted August 20, 2015 Are there any plans to add tameable animals/pets? migulao, Atoxwarrior, Mopo and 1 other 4 Link to comment Share on other sites More sharing options...
Talksintext Posted August 20, 2015 Share Posted August 20, 2015 Regarding NPC meta population: 1) How is the number, spawning, and caching of NPCs going to be handled? I mean, are all NPCs going to be spawned at world initiation as unique objects that build up histories and stats, OR are they going to be handled more like zombies currently (ie interchangeable, randomized at cell load, and otherwise static or abstracted when not loaded)? Are these going to be Dwarf Fortress NPCs or more like GTA NPCs? If the former, can you tell us more about how their lives will be abstracted? 2) How adjustable will starting NPC population counts be? Also, how will the NPC population interact with the zombie population? For instance, I would love to start a world with 99:1 NPCs:zombies and watch as the NPCs are slowly killed off or zombified during play, ending up with like 1:99 NPC:zed. 3) Will new NPCs be spawned after world initiation, like zombies are now, or will you be able to effectively depopulate the map of all NPCs? Will we be able to adjust this to our liking, ala the current zombie population system? 4) How moddable is the NPC system going to be for us? Joshnpk, Footmuffin, Atoxwarrior and 9 others 12 Link to comment Share on other sites More sharing options...
tommysticks Posted August 20, 2015 Share Posted August 20, 2015 Is the aiming system final (for ranged weapons)? I originally didn't like it, but now I get along with it and it makes sense for the game style. I think I remember someone saying it was going to get redone...Any plans for adding additional weapons?Is the turn based system still gonna happen as a side project? I remember someone saying they were kickin around that idea and I see some files laying around that kinda hint that it's still a go. What games do you guys play? Footmuffin, Suomiboi, uberevan and 3 others 6 Link to comment Share on other sites More sharing options...
Tech-Com Posted August 20, 2015 Share Posted August 20, 2015 Regarding NPC meta population: 1) How is the number, spawning, and caching of NPCs going to be handled? I mean, are all NPCs going to be spawned at world initiation as unique objects that build up histories and stats, OR are they going to be handled more like zombies currently (ie interchangeable, randomized at cell load, and otherwise static or abstracted when not loaded)? Are these going to be Dwarf Fortress NPCs or more like GTA NPCs? If the former, can you tell us more about how their lives will be abstracted? 2) How adjustable will starting NPC population counts be? Also, how will the NPC population interact with the zombie population? For instance, I would love to start a world with 99:1 NPCs:zombies and watch as the NPCs are slowly killed off or zombified during play, ending up with like 1:99 NPC:zed. 3) Will new NPCs be spawned after world initiation, like zombies are now, or will you be able to effectively depopulate the map of all NPCs? Will we be able to adjust this to our liking, ala the current zombie population system? 4) How moddable is the NPC system going to be for us?This is the best question I've seen on here. I'm wondering too, since there's an option for 0 Zeds, if we could then adjust the number of NPCs and have the game double as a Mad Max/The Road simulator. uberevan 1 Link to comment Share on other sites More sharing options...
RoboMat Posted August 20, 2015 Share Posted August 20, 2015 Will there ever be legit ways of opening locked doors and windows (e.g. with a crowbar)? nasKo, uberevan, lucy the axe and 9 others 12 Link to comment Share on other sites More sharing options...
jewstinian Posted August 20, 2015 Share Posted August 20, 2015 Overall, how do you feel about the product of Project Zomboid now than it was a year ago? Was there a moment where you really felt you had made serious progress on this game? lucy the axe, Footmuffin, Migoxiss and 3 others 6 Link to comment Share on other sites More sharing options...
locolow Posted August 20, 2015 Share Posted August 20, 2015 We whant vehicles for the game, this looks like a nuclear apocalipse XD Link to comment Share on other sites More sharing options...
Trojan_Turps Posted August 20, 2015 Share Posted August 20, 2015 What Dragon lore are you going to be using? Which films, books & mythology are you taking your inspiration from? lucy the axe, Footmuffin, Migoxiss and 2 others 5 Link to comment Share on other sites More sharing options...
Teesee Posted August 20, 2015 Share Posted August 20, 2015 Questions from DarkWeed, from the French community forum : - Are you going to put some character customisation/visual stuffing from crafts? For instance, trash bags used as raincoats (and seen on the character).- Will we be able to see the "health" of breakable objects again? Will any option to repair damaged barricades before they actually break be added? Suomiboi, FireOnAsphalt, ChatNoir and 5 others 8 Link to comment Share on other sites More sharing options...
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