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Blasted_Taco

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About Blasted_Taco

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    Masticating Corpse

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  1. Blasted_Taco

    Little Red Guitar

    Funny that by the end of 2018 my predictions were around start of May for the animations build, now i dont even have a estimation anymore, its really a mystery.
  2. Are we going to be able to pick up the broken glass and place it somewhere else? It would make a nice way to know if someone is going around your base with them crunching that glass.
  3. Blasted_Taco

    Zed Snacking

    Not only that, but we have slavic zombies doing squats to eat a corpse, since i saw that animation in the one of the very old animations videos, it felt odd that a zombie would squat to eat a corpse.
  4. Blasted_Taco

    Zed Snacking

    Fuck the NPCs, give me a game mode where there is only skeletons and you can only damage them with blunt weapons and they seek to take your calcium. I just imagine a modern Necromancer came to Kentucky to fuck shit up. No, seriously, give us the option to have only skeletons, i need dis.
  5. Yup, from the looks of the last blog post, the animations are going to take longer than 1 or 2 months it seems, so probably a IWBUMS around end of May at the earliest.
  6. Blasted_Taco

    Jan(im)uary

    I agree with this, something about the new animations + clothing + winter snow falling and blowing tree just makes everything come together so much better.
  7. Blasted_Taco

    Nightzedding

    I just want IWBUMS to be finished already so the team goes full ham on Build 41, each week makes me lose hope for a Build 41 before 2018 ends. Still, everything else like the water and shader look really great.
  8. Blasted_Taco

    Men with Ven

    Fuck yes, this is what i wanted to read for a long ass time now.
  9. Blasted_Taco

    Beeverdoid

    How dare you. Yeah i was thinking the same thing about the wheel, only bad stuff can happens if you put a metal sheet so close to the wheel and if you fuck around with your bumper. But at this point i dont think they will take the realistic approach of making those upgrades fuck over the player like the chainsaw will (pls gib animations before the vehicles, pls)
  10. I agree to a cretin extent. What makes me disagree is the fact that new players (around 10 hours) still struggle with zombies and dont know how to handle them until way later when you realize that divide and conquer tactic works wonders on zombies. What i would do in my opinion is have something like the Restless zombies mod where at night they just keep wandering around but to change it up if one spots you and gets agitated it could attract the whole group the zombie is linked to.
  11. Blasted_Taco

    Zedlights

    Needless to say, i was too disappointed with the whole Build 40 going without animations. And i get it, i get that everyone in the team have different stuff going on and one thing does not delay the other, but my question is, what happen to the progress of the animations? Because i cant even remember what summer i stopped playing the game because the animations were coming, then the animations went into the backburner because of the vehicles, but in every Mondoid and then Thursdoid there was always "Progress continues on the animations!", "AnimZed progress!" , "Hooking more states animations to the remaining game systems!" and so on and on and on for this year and the the whole of last year, but from the sounds of the last devblogs, the animations update seems to be aiming for a December release or something estimating on how long each IWBUMS is. This also makes me wonder, how big is the update going to be now, is still going to be missing the sneak section? (there was a blogpost saying that the initial animation update would be incomplete and lack some features, like sneaking and taking cover) or is it going to be the full package? And the worry from the Build 40 i think comes from how IWBUMS works, so lets say that mid IWBUMS Build 40, there a breakthrough so big that allows the animations to be "stable" enough for testing, would the IWBUMS Build 40 merge with a animations build? Or we would need to wait for the IWBUMS to end and then stabilize for 3~4 weeks (like Build 39 with the current ironing out of bugs in the stable branch) to get the animation build or have a total different branch to test out the animations, like the vehicle branch? I think that is the question that makes people go "aww fuck, build 40 is going to delay the animations *again*"
  12. Wow i didnt know you could do a drive by, i can see that scenario happening in MP. Finally a milestone less! Animations here we come?! Please? Someone? Please i beg you i need them
  13. Probably a Dead Rising Psychopath
  14. Animations update i hope, otherwise you could see your buddy running around in MP and suddenly he just stops in the middle of the road sleeping while standing still.
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