Infection is just a counter. Once you hit 100, you die. Mortality determines if or how fast that happens. It’s entirely separate from wounds.
So as transmission is on, you still get infected. The infection by itself simply does not kill you, but anything else on top of it can.
Simple question, related to my other thread but since nothing showed up in searches I thought it would be better to ask in a new one so others can find it for help if they want to do the same...
I figured it out, but for those who are wanting to know how, here's the code from Robomat's awesome Co-Ordinates Viewer mod...
local absX = player:getX();
local absY = player:getY();
local cellX = absX / 300;
local cellY = absY / 300;
local locX = absX % 300;
local locY = absY % 300;
absX and absY are "absolute" co-ordinates (where in the whole game world you are)
cellX, cellY, locX and locY are "relative" co-ordinates (current cell and location within it, as used in start spawns)