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  1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. Mapping

      Visit exotic places.

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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

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  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

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    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

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  • New Topics

  • 2329 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • I'm making an emergency kit trait, and I want it to have a sheet of paper with some instructions/explanations (for flavour)   I've been able to add and rename the sheet paper like this:           local toc = survivalkit_bag:getItemContainer():AddItem("Base.SheetPaper2");         toc:setName("Emergency Preparedness Kit Instructions");   But I haven't been able to find how I interact with the text that you can do with "Write note" ingame. I have tried setText (suggested by chatgpt) and setDescription (I found in the docs), but no luck so far.
    • I'm in a situation where I have two chevy D6's ones engine is 84% but has a good body and ones is 100% but has a bad body, what I propose is a level 5+ mechanic ability to swap engines, of course you have to have a engine hoist which could operate like the green trash bin you could move. You need to drag it lets say like 1 tile or closer to the front or engine bay of the car, if you have a mechanics level of lets say 4-5+ you can choose to "extract" the engine where you could take it out of the car (It sets the engine to 0% and makes it unrepairable in the mechanics window) and set it down on like a pallet or something (This could just act as a tile) or you could drag it to a car without a engine (Of the same make or model, or engine type, and perform a engine "Insertion" which requires the same level as a extraction but sets the cars engine to the engines condition and makes it repairable again. Of course you can only insert a engine if the previous engine is removed. With removed engines on a tile or hoist maybe it could increase repair times? Or maybe you could break down the engine to earn more mechanic XP and/or metalworking XP. IDK, this is just a thought ig. goodbye
    • Do the buttons work in the game Options > Controller menu? You can test them there as well.
    • Try going to the Home\Zomboid folder and edit the options.ini file with a text editor. In that file, edit the fullscreen=true line to fullscreen=false Then try launching the game again.
    • This doesn't work unfortunately. I tried this, revalidated the game files, and launched a new game. Now up and left of the D-pad don't work :-/ Oh well... Might be time to try another controller layout. Shame the default one just broke without explanation because it was quick enough to get to grips with
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