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  • Posts

    • I mean the post wasn't meant to be serious, I was hoping for some one to make a joke reply like.   "Well Katana's were rare in the 1990s, obviously the survivor didn't want to ruin the blade"
    • Martin is only one man. Katana will have its own swing anims when he gets through the other 200 things he needs to do. If you're expecting everything to be 100% and every weapon have a custom animation for 41 IWBUMs, even iwbums release, you're setting yourself up for a disappointment.   If something doesnt look great, or obviously wrong, then we are probably aware of it and its like that because we arent Rockstar North and can only do so much, and even then not fast enough for many peoples liking :p
    • We always have all prior builds on steam beta list
    • Sorry for the late reply, but thats a very unhealthy mindset that has caused the degradation of many unfinished games.   Yeah youre right, I havent played the new build. No one has played a new build for months if not a year or more, so lets say I do what you say and I keep my mouth shut until the update is finished in another 4 months. Now the descisions have been finalized and people who dont really care about balance are going to get their hands on it, theyre going to have an easier time and then when people call for the change to be reverted, theyll be met with criticism from these people who like it because now they die less.    You shouldnt be so quick to say things like "People just cant help themselves when they see these WIP videos" like im some commoner who doesnt know what hes talking about and should be completely disregarded, my word has validity and just because you want to pamper this game you like without any word of criticism doesnt mean im wrong. You will actively hold back and make a game you like do worse with that mindset and you should really be more open to criticism.     That said, thank you to Lemmy for the response to the kiting issues ive brought up. My worries are quelled.
    • I'm not sure why this is, maybe I'm not considering the time elapsed on the server, but the perishable food I prepare in the game, and also the progression of bites just seems to fly by. Like, I can understand after 2 real life days the stuff going bad, but after 3 RL hours the same stuff will have already begun to half-rot. Same with bites, in fact, I found out when I log out and log back in, I think the system itself chose to knock my health down and progress my infection somewhat. Is this normal? I considered putting this in bugs but this is something I think I've always noticed in the game, and is more something I'm confused on how to cope with and navigate through. Are there settings that can be altered to control this? I'd much rather the progression of food or an infection reflected a real life time scale, independent of the time passed in the game.