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  1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    5. 19765
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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. 6696
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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

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  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

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    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

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    3. Pen & Paper / Community RPGs

      Pen & Paper game group

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  • New Topics

  • The Ultimate Question!   1267 members have voted

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

    Please sign in or register to vote in this poll. View topic
  • Posts

    • I was thinking that besides labeling food as (Fresh) or (Rotten) you could color code them, adding a colored dot before, after, or even on the icon somewhere. Green would be for fresh items, yellow for normal/stale items, red for rotten items, and blue for non-perishable items. Not needed as much, but you could add a grey dot for other items indicating that they're not items you need to worry about their freshness levels, and perhaps to keep the UI uniform overall. It would also be nice if there was some visual indicator to tell you how much is left of a particular food item, especially for when choosing which items to select for cooking.
    •   Just following uo on this, is it possible now I tried adding a "military" zone to the file for filibusterrhymes vehicle mod but it didnt seem to work in game, not sure if I was doing it right?     Thanks
    • Lock pick skill lets you open locked doors without triggering alarm.
    • Some people have a found a couple errors in the map ill have these fixed tommorrow, also thought of another Idea that I will try get working shortly, I know people have been requesting it from the devs for a while so stay tuned.
    • I'm attempting to write a function that will loop over each of the body parts of a player and restore them to full health using RestoreToFullHealth(), but it seems that if I loop over them as so:
        local parts = getPlayer():getBodyDamage():getBodyParts(); for i=0, (getPlayer():getBodyDamage():getBodyParts():size() - 1) do parts[i]:RestoreToFullHealth(); end   then I get a "java.lang.RuntimeException: attempted index: RestoreToFullHealth of non-table: null" error and I'm not sure why. Can anyone explain to me why this is happening and/or the appropriate way to accomplish what I'm trying to do?