Jump to content
  1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

    5. 20.8k
    6. 8.1k
    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

    4. Mapping

      Visit exotic places.

    5. Mod Ideas and Requests

      For the creative minds and everyone else.

  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

  • New Topics

  • 1971 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?

      • PANCAKES
      • WAFFLES

  • Posts

    • If that is added i dont see it. Edition all time leave post.
    • Traits Suggestions https://theindiestone.com/forums/index.php?/topic/584-trait-suggestion-bipolar-disorder/ https://theindiestone.com/forums/index.php?/topic/472-physical-traits/ https://theindiestone.com/forums/index.php?/topic/440-learning-to-use-guns/ - Done. Balance change. Now it is a lot harder to learn using guns without occupation and it use a lot more bullets. https://theindiestone.com/forums/index.php?/topic/497-npc-relationship-traits/ - Social traits. Need to NPC to work. https://theindiestone.com/forums/index.php?/topic/836-getting-used-to-zombies/ Not Done. There is mod for that check steam workshop. https://theindiestone.com/forums/index.php?/topic/818-psychosis-psycological-health/  
    • Forum Suggestion https://theindiestone.com/forums/index.php?/topic/511-board-suggestion-file-attachment-option-on-reply-messages/ - Done. https://theindiestone.com/forums/index.php?/topic/658-forum-suggestion-regarding-qouting-after-posting-rhyme-1/   
    • Version: 41.71 Multiplayer Dedicated Mods: Server mod (some minor display strings and extra admin panels) Save version: 41.68 Reproduction steps:   I wanted to upgrade the slots on my dedicated server so i decided to use the /save command before shutting the server down. When rebooting the server we noticed that changes to the map and containers have not been saved. For example: - A load of buckets that were placed on the floor by a player, these buckets are whitelisted to not despawn ever. - Items that were moved around in containers in the last 20 minutes before the /save   Additional info: The server is set to save the map every 30 minutes Host is nitrado and haven't had complaints so far about save issues, since i use the host's automatic restart feature which seems to save the game before restarting When i used the /save command it showed the spiffo popup that the game was being saved, when i stopped the server several minutes later i again got the spiffo popup saying that all played data was saved and shutdown safely.
    • Good day survivors!   While I love the new map additions with b41 stable, I've come to find the power lines along long stretches of road to be a bit of a distracting feature. I'll show a couple of examples to what I mean:     While from the perspective of the camera the lines would look like this, the lines create this distracting illusion of being lines laid along the road, not up in the air due to the isometric perspective. I'd like to propose that the power lines near the character fade away in a similar fashion to the tree I'm standing next to when they're close to me. The fade away would keep the lines being directly atop the character which I've come to find a bit distracting and doesn't look as good. I've only got a small sample size of people I've asked about how the power lines look along roads like this and had a couple in agreement, so I'd thought it make for an interesting discussion if other people get that optical illusion of the lines being on the road. To check that I've got a little video clip below I took of driving along the power lines.   driving along the road shown below: https://i.imgur.com/j93g6zi.mp4     Not all roads are like this, some have the power lines in an orientation that has them off the road and they look amazing driving out in the country and look that much more realistic and beautiful. The road in this video look a lot better, to me anyways.   https://i.imgur.com/1ni5EXP.mp4   What are your thoughts? Do you think a fade-away option similar to trees would help with this or make it look better, or do you believe it's fine from the camera's perspective versus the player's perspective?
  • Create New...