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  • New Topics

  • 1556 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • MP is so close we can almost taste it now...
    • For PC Specs, Semi-Crappy, and I'm not using any mods.
    • Hello to everyone on the forum and to those who come to find out new things. Start with something simple to explain something that I would like to see in future updates of Project Zomboid, why? Because I have seen that it is something that for me ... it should have been ready by now. 1) The NPCs: In a world like this, I mean Project zomboid. Well it is something that is practically impossible to be alone among so many people, that of so many the only survivor is you and it does not seem to me but I know that it is a long job to do and that they are in future updates. 2) An idea for the NPCs: After playing rpg and zombie games so much, I have realized that when you play singleplayer you get bored, why? Because you are always alone in an open world, you are the only one who kills zombies or just goes around killing monsters. I would like to see a different AI, that not only you walk but that you see other people, survive and that their damage, speed, trait and appearances increase. Can you imagine going out there to find a friendly NPCs and go home, a month later to see him again much more skillful than before and dressed for the occasion? It would be great, even better if they create their own community and patrol groups. 3) Trade and NPC events: Trade would be an essential part in a post-apocalyptic world, because if you have a lot of a material you could change it for another that you do not have, but it would not be that easy, you should earn a reputation with the NPC communities. Events between NPCs would be extraordinary, they imagine that they sleep at home and a random NPCs wakes them up to help them hide from other NPCs who are looking for him to kill him, that you have the option of delivering him to earn points with the community or hide him and him risk that they discover you and then want to kill them both, ha! It would be a hoot. Also that you should in when they shoot each other. 4) interaction and ranges: The interaction with the NPCs is another point to go to, for example; You go around looting as usual and you meet someone in the same place, you try to talk to the npc and he tells you things as you loot together and you gain confidence. Another point to suggestion would be that in each update they will add new and more dialogues to the NPCs, so as not to get bored of listening to it and for example; You need something? Let them repeat that every time you talk to them, that ... that is boring. Ranks is something else because if you are part of a community you will need respect or rather, earn it and that would be installing a system of (Karma) that determines whether you do good or bad actions, for example; If you are looking for materials and things like that for the community, then you will go up the (Karma) in a good state, getting everyone to trust you more quickly and thus follow you, you could even create your community but ... if for example you steal, you betray or kill someone from the community, you (Karma) will go down and you will be in a state of Bad that will cost for others to trust you, they could even look for you to kill you hahaha you will be the bandit.   (I'll continue editing later, it's just my opinion.) Take me into account please.
    • Let’s break with recent Thursdoid tradition and talk about MP progress first this week. Or, rather, just show this video as it probably does more to underline recent advances made in the pursuit of multiplayer release for the IWBUMS public beta than can be put into technical-sounding words.     Elsewhere work continues on the next update to the IWBUMS public build 41 beta. This patch will likely be out next week, though might take longer to cook dependent on feedback on the new fitness system from internal testers. Here are a few of the patch contents currently being tested:   Fitness. As described last week RJ’s fitness system – a way of training to boost physical XP, at the risk of overstraining and exercise fatigue getting in the way of combat skills, will be a part of public beta 41.44. This week has primarily been about balance for the system, but something cool that’s been added are variants on the animations for lower level characters who aren’t used to the exercise yet and as such can visible struggle with it. Fit character sit-ups Unfit character sit-ups Fit character push-ups Unfit character push-ups Work on the ‘downed zombie vs. approaching zombie’ dilemma. One of the final larger kinks in the Build 41 combat system has been the game not knowing whether your character should be caving in the head of a zombie on the floor or (more likely) concentrating on an upright zed with its arms outstretched approaching at speed. We think we’ve remedied this now, but will likely need your feedback on how it all feels when we release.   Optimization. EP, our resident code superstar, has made improvements to a foundational element of PZ’s code (property containers / isoflagtype) which has given a boost to many, many wider systems within the game. In internal testing this has had a noticeable impact on built-up areas such as downtown West Point – where we’ve seen significant FPS rises. This will also be of great use in the far-flung future when Louisville becomes part of the game.   The ability to emote while walking, as well as general improvements to looped/continuous emotes like surrender. (And the eradication of the emote wheel lock-up bug)   A tidy-up of our water/drinking systems, and specifically how it’s all presented to the player.   Fixed various issues with guns – primarily those that weren’t racking after each shot.   Turbo’s work on the fog system improvements we showed last week continues, and might be going into 41.45 – we will see how things fall. This week’s indoor camping death scene from NightmareFrost. A changelist of all IWBUMS patches since the 41 beta was released can be found here. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right here! Our Discord is open for chat and hijinks too!
    • Could you get us the complete console.txt?   You can find it in C:\Users\Yourusername\Zomboid    
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