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  • New Topics

  • 2546 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Hello,   I want to create a single tile map on which I want to control the zombies spawn.   I made the map.png (300x300), map_veg.png (300x300) and map_SpawnZombieMap.bmp (30x30). Matching PNG colors. For the map_SpawnZombieMap.bmp I set a few white pixels to be included in my WorldEd ZombiesType areas (objects.lua)   One of these zones is called, for example: ZoneGuards1 In ZombiesZoneDefinition.lua I defined my zone:   ZombiesZoneDefinition.ZoneGardes1 = { chanceToSpawn=100, ZekeGuards = { toSpawn=6, gender="male", mandatory="true", name="ZekeGardes", }, };   ZekeGuards refers to clothing.xml :   <m_MaleOutfits>         <m_Name>ZekeGardes</m_Name>         <m_Guid>ceb68979-92da-4a08-b36d-df161c6e2d29</m_Guid>         <m_Pants>false</m_Pants>         <m_AllowPantsHue>false</m_AllowPantsHue>         <m_AllowTopTint>false</m_AllowTopTint>         <m_items>             <itemGUID>cc850e63-a736-4f7e-a05e-c40766615876</itemGUID>         </m_items>   </m_MaleOutfits>   Where cc850e63-a736-4f7e-a05e-c40766615876 is in filGuidTable.xml :   <?xml version="1.0" encoding="utf-8"?> <fileGuidTable>        <files>         <path>media/clothing/clothingItems/JacketTuneIn_suit.xml</path>         <guid>cc850e63-a736-4f7e-a05e-c40766615876</guid>     </files> </fileGuidTable>     If i understand this both option can be set together : - "ToSpawn=x" means X number have to  spawn - "mandatory=true" 100% chance to spawn   Otherswise, we have to use : - "chance=x" x chance ti spawn   So, Why if i set chance 100% on ZoneGuards1, i see my outifited zombies and sometimes random zombies ? Why if i set ToSpawn=x and mandatory=true on ZoneGuards1, i see my outifited zombies and sometimes random zombies ?   Thanks to reply, love u all.  
    • 42.7.0 NO MODS   I think I have gotten this same error when I've been spawning in modded vehicles. I think this has something to do with the game trying to spawn in too many vehicles at a time. Either spam the spawn button or run around the map with quick move on a fresh save. I don't know how to go about testing this in Non-Debug mode.   [21-04-25 19:28:32.042] ERROR: General      f:9052, t:1745252912042> ExceptionLogger.logException> Exception thrown     org.sqlite.SQLiteException: [SQLITE_CONSTRAINT_PRIMARYKEY] A PRIMARY KEY constraint failed (UNIQUE constraint failed: vehicles.id) at DB.newSQLException(DB.java:1179).     Stack trace:         org.sqlite.core.DB.newSQLException(DB.java:1179)         org.sqlite.core.DB.newSQLException(DB.java:1190)         org.sqlite.core.DB.execute(DB.java:985)         org.sqlite.core.DB.executeUpdate(DB.java:1054)         org.sqlite.jdbc3.JDBC3PreparedStatement.lambda$executeLargeUpdate$2(JDBC3PreparedStatement.java:129)         org.sqlite.jdbc3.JDBC3Statement.withConnectionTimeout(JDBC3Statement.java:458)         org.sqlite.jdbc3.JDBC3PreparedStatement.executeLargeUpdate(JDBC3PreparedStatement.java:124)         org.sqlite.jdbc3.JDBC3PreparedStatement.executeUpdate(JDBC3PreparedStatement.java:105)         zombie.vehicles.VehiclesDB2$SQLStore.addToDB(VehiclesDB2.java:335)         zombie.vehicles.VehiclesDB2$SQLStore.updateVehicle(VehiclesDB2.java:300)         zombie.vehicles.VehiclesDB2$WorldStreamerThread.unloadChunk(VehiclesDB2.java:704)         zombie.vehicles.VehiclesDB2.unloadChunk(VehiclesDB2.java:1136)         zombie.iso.IsoChunk.Save(IsoChunk.java:5982)         zombie.iso.ChunkSaveWorker.AddHotSave(ChunkSaveWorker.java:195)         zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:285)         zombie.iso.IsoChunkMap.update(IsoChunkMap.java:206)         zombie.iso.IsoCell.updateInternal(IsoCell.java:5943)         zombie.iso.IsoCell.update(IsoCell.java:5900)         zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)         zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)         zombie.iso.IsoWorld.update(IsoWorld.java:4192)         zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)         zombie.gameStates.IngameState.update(IngameState.java:1507)         zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)         zombie.GameWindow.logic(GameWindow.java:388)         zombie.GameWindow.frameStep(GameWindow.java:928)         zombie.GameWindow.run_ez(GameWindow.java:821)         zombie.GameWindow.mainThread(GameWindow.java:619)         java.base/java.lang.Thread.run(Unknown Source)  
    • There do not seem to be any specific issue in this log, so can you instead share the "hs_err_pid" file found in the main game install folder? It should be located in the ProjectZomboid.app folder.
    • I just spent the weekend testing this and you are right. The nutrition system definitely needs an overhaul. The extended periods of inactivity required to halt weight loss and possibly gain back a kilo or two are disastrous. Not only do you miss out on the productivity from the downtime (perhaps made up a little by reading skill books) but the game has built-in punishments for inactivity.   I would like to ask the devs what the thought process is with the current system? Is there some underlying issue that prevents a simple daily calories in less calories out calculation? This could easily be adapted with protein, fat and carb requirements and penalties for not achieving them.   This can be major bummer in the long-term.
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