1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

    3. Bug Reports

      Bugs go here.

    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

    5. 19765
    6. 7739
    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

    4. 6705
    5. Mod Ideas and Requests

      For the creative minds and everyone else.

  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

    3. Pen & Paper / Community RPGs

      Pen & Paper game group

  • New Topics

  • The Ultimate Question!   1269 members have voted

    1. 1. Which is better: pancakes or waffles?

      • PANCAKES
      • WAFFLES

    Please sign in or register to vote in this poll. View topic
  • Posts

    • Metalworker is objectively useless to take as a starting occupation. Not only is metalworking neither accessible or efficient to use at the beginning of any level of playthrough, but the things you can make are also easily replaced by carpentry in the lower and higher levels of knowledge.    Ideally, metalworking is a skill that you could learn up to the starting level of three after you have already secured yourself enough carpentry knowledge to actually build defenses. It's something that would only benefit anyone who has reached the late stages of the game and it would certainly not help them get there. It is wiser to simply pick anything else and read metalworking books in your spare time.   A workaround that could heavily benefit this (among other occupations that buff under-utilized skills) would be to make the buff substantially higher so it gives you something that makes working with welding something easier for that character. For example, buffing the start level to 6 would make metalworker-related tasks successful and make it more appealing to the player to pursue that skill. Compare this to Level 3  (the current starting level) which does not open your options much for players who have picked this occupation under the expectation of being able to build stronger walls immediately.   Conclusion: Massive hit and miss. Little practical use. Barely rewarded for having the skill. Requires late game or low difficulty comfort to utilize fully. There is no incentive to take this as an occupation even if the player values metalworking within their playstyle.
    • Just tossing in my $0.02   I gotta side with TEAM #TooFockinDark   This new Shady Overcast Darkness range does appear to have gone Full-Retard.... and everyone knows, we should never push the darkness to such a level... I mean the darkness is like 15 times more dangerous than Zombies ever were...   To clarify...   IMO, normal rain.... like "Non-Hurricane-of-the-Century" rain clouds should not blot out the sun in the middle of the day making it impossible to see the vehicle you're sitting in...  At night... Oh yeah, game on.... blot all that stuff out !!!   That's why night time sucks during zombie apocalypse...   Another example : mid-morning.... raining.... no thunder, no lightning... just regular every day type rain should not involve fog of war system and near blacked out screen 60% of the time...     It's great to see the capabilities of the weather system but I can't help but feel it's completely taken over the game and we're being pounded relentlessly with the full might and power of some great force that is not nature...          
    • Yes, same here...  Haven't crashed in fog or rain since update!! yay   I still notice my "enable zoom" even though its indicated as YES in my options, it is in fact disabled every time I start my game up or load a save game... Forcing me to go into options, and re-select YES even though it already says YES...  Then it works...
    • taking a look of items during scavenging experience so far I havent found here is a list of items that are obsolete.    - Potatoes.  So far potatoes are obsolete from the fridge and grocery locations according to the distribution spawns stated on the wiki .They can be farmed but not scavenged at the moment.      - Speakers. Never found on of those items through out my PZ game play experience.      - Home alarm.  Also never found on of these through out my PZ experience        
    • Like the "I have to play in survival, I can't play in sandbox that's not how the games meant to be played. Please make survival easier." threads all over again . . .    We can't control your monitor in any way or tell how it'll behave with the game.    Your monitor has a brightness setting. you say the game blinds you with its brightness on a dark room, so why not use it?
      Now, I can't know your situation. So here's mine: I've had a visual impairment all my life. I have light sensitivity due to a lack of pigment in the back of my eyes.  I'm sitting not a foot and a half from a 38" ultra-widescreen ISP monitor at full blast.    The fog is nothing: Slack's white background? Opening a Firefox tab without a dark mode? Word? Google Docs? Now that's iridescence. And I really fail to see how PZ could somehow top that. So many programs and websites do not handle themes gracefully.   The fog in the game never gets to that extent. It moves, it undulates, it's transparent. Unless you set it purposefully to 1, you'll probably never see a fully opaque fog. If you had in the past (at night), then I understand the concern, but we've already addressed that, as said several times.