While in Theory that may sound true ( zombies being deaf or distracted ) in practice it is not what i am seeing.
Me and my friend have been trying all the new updates religiously cause we love the game and play on Survival mode.
( All detection settings set to normal )
If we walk within 15 - 20 tiles of a zombie even if they are turned around and not seeing us they immediately turn around and start shambling \ running toward us. We had a case day before yesterday. We were in a room with all the windows with curtains and simply standing in a corner doing nothing. Roughly staying in this room for 5 hours ( started at 22:00
)a horde came to our door at 2:30 am. This was like 15 - 20 zombies.
For no apparent reason, just beelined at our door. It was by sheer luck we survived.
If there was a "Tolerance" system it isn't working as it should.
There is a difference between difficulty and frustrating and players do need some sort of reasonable awareness \ counter to be able to deal with these situations especially since one bite is death.
I reduced Darkness to 0.5 actually for the screenshot.
If the shaders are being designed around them, shouldn't the option to disable shaders temporarily disabled \ permanently be removed in that case??
Hm, I think the problem might be not having them packed into the same texturesheets. Unsure of how to accomplish that in the newer tool.
Here, I just unpacked the Tiles2x.pak file then inverted it. I then repacked it. I placed it in my workshop mod, in the directory /texturepacks/ and started the game. In Mods, I enabled the mod then shut the game down. Next time I launched it, it properly overwrote the original texture pack's data: