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  1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

    4. Mapping

      Visit exotic places.

    5. Mod Ideas and Requests

      For the creative minds and everyone else.

  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

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  • New Topics

  • 2329 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?

      • PANCAKES
      • WAFFLES

  • Posts

    • I'm making an emergency kit trait, and I want it to have a sheet of paper with some instructions/explanations (for flavour)   I've been able to add and rename the sheet paper like this:           local toc = survivalkit_bag:getItemContainer():AddItem("Base.SheetPaper2");         toc:setName("Emergency Preparedness Kit Instructions");   But I haven't been able to find how I interact with the text that you can do with "Write note" ingame. I have tried setText (suggested by chatgpt) and setDescription (I found in the docs), but no luck so far.
    • I'm in a situation where I have two chevy D6's ones engine is 84% but has a good body and ones is 100% but has a bad body, what I propose is a level 5+ mechanic ability to swap engines, of course you have to have a engine hoist which could operate like the green trash bin you could move. You need to drag it lets say like 1 tile or closer to the front or engine bay of the car, if you have a mechanics level of lets say 4-5+ you can choose to "extract" the engine where you could take it out of the car (It sets the engine to 0% and makes it unrepairable in the mechanics window) and set it down on like a pallet or something (This could just act as a tile) or you could drag it to a car without a engine (Of the same make or model, or engine type, and perform a engine "Insertion" which requires the same level as a extraction but sets the cars engine to the engines condition and makes it repairable again. Of course you can only insert a engine if the previous engine is removed. With removed engines on a tile or hoist maybe it could increase repair times? Or maybe you could break down the engine to earn more mechanic XP and/or metalworking XP. IDK, this is just a thought ig. goodbye
    • Do the buttons work in the game Options > Controller menu? You can test them there as well.
    • Try going to the Home\Zomboid folder and edit the options.ini file with a text editor. In that file, edit the fullscreen=true line to fullscreen=false Then try launching the game again.
    • This doesn't work unfortunately. I tried this, revalidated the game files, and launched a new game. Now up and left of the D-pad don't work :-/ Oh well... Might be time to try another controller layout. Shame the default one just broke without explanation because it was quick enough to get to grips with
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