No not at the moment, this will be something that will be able to be done once the vanilla map is 100% complete and released though.
Not sure where you were looking, but this thread: https://theindiestone.com/forums/index.php?/topic/23816-latest-tilezed-worlded-and-tilesets-may-17-2018/ has the latest downloads.
Gonna have to side with seeing them shake regardless, but I totally see your point.
Reason being that even in large buildings and woods you can hear twigs breaking for probably the entire field of view for characters. Silence can easily make the lightest of noises carry farther and sound louder As an example, I thought somebody was keying the windows of the glass doors of my school library while I studied on the opposite side of the building until I realized it was just a tree brushing against it in the wind. The branch has been trimmed now, but this anecdote remains true.
I would at least argue for the point that with multiple sound sources, pinpointing this kind of thing and percepting it becomes much harder.
The player climate menu in the new debugger shows 0 for everything, and false for inside a building even though I am in a building.
This is sandbox with starting time set to October 19, other settings are standard though, also no mods. Version 40.26 IWBUMS