Seeing some great data here, really interesting stuff. I would like to remind contributors to vary up their professions, as currently a whopping 13 submissions out of 26 submissions containing professions are for Park Rangers. Now, this is probably due to our current MVC, ChatNoir, having submitted a total of 12 submissions, and (likely) all of them are Park Rangers. Thankfully, our second-most valuable contributor, Larnest, has decided they want to submit data for 11 different professions, covering several bases that weren't covered before. I would also like to remind contributors to vary your spawn locations, as Muldraugh is currently the majority of submissions, at a whopping 65.8%. Apparently, Muldraugh was a thriving metropolis before Event Zero, because everyone and their grandma wanted to live there.
Two more reminders: First, if you spawn in a weird location that is currently not covered by the options listed, please provide, in the Other box, either a link to the location on the PZ Map, which can be found here, or provide the coordinates for the location, which can be found as "Coords" by clicking on the "Map Coordinates (on Level 0)" tab to the left, clicking "Lock Coords", and then clicking on the location on the map where you spawned. And finally, contributors that have already submitted at least one data point: Please consider submitting more. Not everyone enjoys science as much as you do, and would find the tasks required to be mind-numbingly tedious.
What is this mean ?
Got this same error over 10 times. Game freeze up, and after reloading - whole cell is resets ,also my car with everything inside. Or if the car in another cell - some items from that cell. Got few common mods like HC, ORGM and more meds, but i doubt it's their fault because of the file names.
Well it would require actually having an AI, but once that's implemented, i can't imagine your idea being too difficult to implement, and it's a great idea indeed!
There's actually a lot of things that could be added with NPCs working, like a roadtrip style experience where you keep progressing in an FTL-like level with randomly generated map chunks and situations ahead, or a factions simulation with a scenario starting right at the outbreak itself...
If the walled area is big enough they will simply spawn inside it, bypassing defenses.
For now, the only way I know to reduce it with it is to do a perimeter run. Basically running around walled off area because I believe they won't spawn in an area the player has been in recently. There is a sandbox setting that controls this. I think the default is 3 days? So before that time elapses, run around to refresh the timer.
Hi guys, on my server every day lasts 2 hours of real life. My players were trying to breed the animals but, when they log every morning, they find them dead. Is it caused by the duration of the day? I do not want to make the day longer because this would result in a longer duration of the night and a longer time for the plants to grow up. Does anyone know how I could solve this problem?