Don't know if this has been mentioned before, but it would be nice to have some way of pushing the cars (by taking the car off the handbrake and physically pushing it I suppose?)
There was a moment where I've finally found a working car during my playthrough, spending whole night creeping through the abandoned house to find the keys and gas for it, only to realize that I can't refill it because it has spawned right next to the wall, and there is no physical way of getting around to refill it.
I also think it would be interesting if leaving the car with disabled handbrake could lead to some interesting scenarios where it steers off from it's parked spot and crashes somewhere you wouldn't want it to. But that's something to think about later. Pushing is primarily what I wouldn't mind seeing implemented
Sandbox with the following settings
Starting pop = as in 6th Month later (+repop/multiplier 20%/72 hrs too the Insane pop lvl) ; zed focused in town ; zeds with keen earing (sound distance follow = 200) & vision & good memory (obvioulsy zeds are able to chase & destroy)
Extremely rare loot on weapon & food (cuz probably the 1st thing to disappear in any post-apocalyptic context), rare for others
Instant electrical & water shutdown
Helicopter set to 1 apparition (next thing i've to up i guess), others sounds event are high
Weather = Cold & Rain, plant growth weaker, nature abundance weaker (nerf a bif the Agriculture & Forage skills)
Infection, Nutrition, flies & corpse disease, clothes degradation, fire, sledge on
Day duration standard
No exp modifier, no starter stuff
And i usually run with some mods :
Svarog More Loot / Viceroy Overlays / Winter Clothing / PumpPower (but look like i may soon remove it, cuz it finally comes into vanilla) / Hunting Mode (no hydro and no weap modes)
1. There should be a "Kentucky Road Directory" mega-map item with all the buildings, farms, sheds, roads, and dirt roads shown on it from all the named cities and countrysides that have no names.
2. There should be a sound recorded for zombies jumping through windows and small fences. It's completely silent now.