That's just a zombie spawn issue. Funny but easy enough to fix.
On a plus side, my experiences spawning zombies over water is that they make a great shooting range!
LONG LIVE....... err LONG DEAD....... err ROCK ON ZOMBIE JESUS! there we go
I'm so glad to see some talk about NPC's. This is the kind of info I've been interested in, throughout the past.
I think you guys have really nailed what needs to be done to do NPC's properly. The procedural development of the AI system will be way easier and less of a let down than some glitchy ass NPC behaviors.
It will allow you guys to expand on things that you probably never thought of or knew were possible; as with every new feature.
My hopes are that while doing NPC's/AI you leave room for some editor based scripting for when you guys decide to focus on the Map Editor (hopefully after NPC's are released?).
This would allow people like myself to create some really unique and cool scenario's. The ability for us to create our own narratives would be mind blowing to say the least. As we all know not every game is very Modification friendly. Though I'd put this up there with Half-life 1/2 regarding the simplicity and freedom to Mod.
We all know how long that community lived for - A LONG TIME. So here's hoping you leave room for a NPC's/ Map/Scenario Editor.
I don't say this lightly, but great work and good communications with us players. Cheers!
988. I'd love an advanced zombies option of "random" in sandbox that would randomly determine all zombie characteristics upon world creation. That way you wouldn't know what you're up against and could go through the process of figuring that out as the game unfolded.