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About Batsphinx

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    Co-Founder, Developer, Semi-Nude Velvet Owl

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  1. RELEASED: IWBUMS Build 38.12

    Yeah we've worked out what's causing it now, but the remedy may be put into a post-release patch at this point so we can be sure its tested properly. Cool, this is the IWBUMS thread so wanted to check. We have some general optimizations ready to go into that branch towards the end of next week - and Yuri is due to start work on some general vehicle optimizations too. I suspect that the increased/changed car spawns in the recent versions haven't helped much.
  2. RELEASED: IWBUMS Build 38.12

    Are you playing on vehicles or IWBUMS?
  3. RELEASED: IWBUMS Build 38.12

    I think we've gotten to the bottom of this one. Cheers for the heads up to yourself and @Matsuji
  4. RELEASED: IWBUMS Build 38.12

    We've tried to recreate 4 times in the IWBUMS build and lights are always on - do you see the bug occur on Day One of a new game?
  5. RELEASED: IWBUMS Build 38.12

    to confirm: IWBUMS is broken, Vehicles is fine?
  6. RELEASED: IWBUMS Build 38.12

    Did this begin in the most recent build?
  7. RELEASED: IWBUMS Build 38.12

    Anyone else seeing this?
  8. RELEASED: IWBUMS Build 38.12

    EDIT: just saw you provide map links. Cheers for that, very helpful. Is this somewhat rare? Has anyone else seen it anywhere else?
  9. RELEASED: IWBUMS Build 38.12

    Anyone else? Is this 'LOADS OF XP SUDDENLY REQUIRED FOR LEVEL UP' issue a global one, and in everyone's IWBUMS games?
  10. RELEASED: IWBUMS Build 38.12

    Can anyone nail down when the issue you're describing started happening? Is it definitely a recent thing, or has it been in the game for a while?
  11. RELEASED: IWBUMS Build 38.12

    These are the two most important aspects of this update - as they're the two primary blockers to this build's release. If people could check to see whether ChrisW's fixes work on player-made structures AND haven't unleashed other related bugs then we'd be very grateful. [Please note: we will still be improving the roof-rendering system in Build 38 patches - including trying out improvements to the 'windows and zeds not evident when approaching from NW' issue - known in development terms as "The Kim Jong Quibble".]
  12. No Vehicles spawning

    Which geographic area are you spawning into?
  13. Released: Vehicle Tech Test build

    What RJ's doing at the moment is moving a lot of Yuri's car spawn work into PZ's existing zoning system. So for stuff like this we're having to take one step back, but in order to take a bunch more forwards. That aspect will return a few builds down the road. Cool idea re: car trunks, though don't expect too much mega-loot. If West Point cars are anything like ones I've owned it'll mainly be snack wrappers and damp clothing.
  14. Penisham restored to PZ community

    We could happily make this an annual event, if the community demands it.
  15. A great gift has been bestowed upon the Project Zomboid forum this day. Penisham will be available for the use of community members for one week. And one week only. Please do not overuse the Penisham. Please do not scare off newcomers with the Penisham. Thank you.