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About Batsphinx

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  1. RELEASED: Vehicle Test 26

    We have two people entirely separate to RJ who are working on things that will improve performance. Three if you count ChrisW's stuff with multi-storey buildings.
  2. RELEASED - Build 38.28

    @BumWhipper Could you clarify the Generator issue you have in the light of EP's existing fixes above? Anyone else still got weirdness with generators in MP?
  3. RELEASED - Build 38.28

    Can you be a bit more clear about exactly what's happening with this?
  4. RELEASED - Build 38.28

    AssReaper/Bumwhipper's initial vid:{?}/&tab=comments#comment-3521
  5. RELEASED: Vehicle Test 26

    What the new dash looks like:
  6. New Denver, BC (V2.1)

    I don't think there is a way for community-made vehicle spawns yet - iirc it's hard coded at the moment, and RJ needs to bring it over to LUA. It'll be done before release though. In fact, I'll add it as a task now... Good to see another update Xeonyx
  7. [It's back!] Wed 15th Nov! IWBUMS Megatest III: The Return!

    PM on the forums. Primary organiser: EnigmaGrey. Looks like there's four people online already. Let us know if you spot anything of note guys EDIT: Once you're done, double-checking that existing SP saves work okay would be handy too. No reason they shouldn't really - just us being cautious and wanting to make the most of the test.
  8. [It's back!] Wed 15th Nov! IWBUMS Megatest III: The Return!

    Okay - new plan is for tomorrow night. Wed 15th. Full details in OP, server details to follow. Any/all people trying out the new IWBUMS version, just in general, will be handy too. Sorry for delay, and thanks to EG/Lemmy for the bloodhound bug-sniffing in recent days.
  9. RELEASED: Vehicle Test 26

    There's two main things that we reckon have caused the recent degradation in performance - one's a fairly easy fix, and the other needs Yuri to do a chunk of work to update the way we do item synchronisation. So hopefully there'll be some improvement this week from the easy fix, with more to follow. In the background we've also got Bitbaboon Steve hunting down performance fixes and improvements (he found quite a promising thread to follow with map streaming on Friday), plus we've got ChrisW's work on improving FPS around buildings/towns in the can and in an internal test build. So: all in all there's plenty going on to get performance back onto the straight and narrow.
  10. RELEASED: Vehicle Test 26

    I think in the final version keys will have to be looted from zeds or from houses.
  11. If you get a second could you possibly zip up your initial savefile and put it somewhere that @RobertJohnson can access? If we take a look at its guts we can work out what's gone wrong. Thanks for the reports
  12. [It's back!] Wed 15th Nov! IWBUMS Megatest III: The Return!

    We're currently waiting on some info from the server host. We'll let you know as soon as there's something in motion.
  13. RELEASED: Vehicle Test 26

    Yuri is fixing this atm and we'll patch the build with it. In general we'll be improving collisions with common-sense stuff like mail boxes, trash cans etc too - I'll probably explain that in the blog later today.
  14. RELEASED: Vehicle Test 26

    Is this a Mac only issue? If anyone experiences it on PC then let me know. In either case I'll make it Yuri's next task. (Yuri did Mac stuff ) Likewise if people are noticing performance/lag improvements then please let us know. It's done a 'done job' but there will hopefully be improvements in this build.
  15. [It's back!] Wed 15th Nov! IWBUMS Megatest III: The Return!

    Yeah, looks like there's something up with it. We'll have a dig, and in the mean-time if anyone successfully connects then please let us know. Hopefully it's nothing major.