Batsphinx

PZ Dev
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About Batsphinx

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    Co-Founder, Developer, Semi-Nude Velvet Owl

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  1. Batsphinx

    Allow Cleaning of Things DIRECTLY in Sink

    Is it in Wrike @Pandorea? If not we should deffo Wrike it.
  2. Batsphinx

    PZ Community New Outfit Thinktank

    Quick caveat to all this: outfits that we have 'done' won't necessarily be in the next version. If they suit a future location better, they'll be kept back.
  3. Following on from the question about whether we have a doctor's coat in the new system in the Thursdoid news piece (which we do, as seen below) here's a thread for community suggestions for the new clothing and outfit system. If you guys want to brainstorm other clothing we should have then feel free. Martin has probably got most of them covered, but it would be a good community exercise and a handy way of telling what's fallen through the cracks. Remember: 90s, Kentucky, zombie outbreak etc.
  4. Batsphinx

    Zed Tumble

    Yeah, but it's still looking a bit patchy - so we decided to hold off till next week, or maybe the week after. Whenever TEA's done some of the groundwork that'll let us fix it up a bit.
  5. Hey all, many thanks for your help in this test beta. A new thread for ongoing feedback can be found here: https://theindiestone.com/forums/index.php?/topic/25199-improved-controllers-build-ongoing-player-reports/ We have now reached the end of the initial testing phase of our controller build. The work that Stas has done on it will be integrated into the anims build at a later date (though we can't say for sure which version that will be in), and any other relevant/demanded tweaks will be added at this point. The Controller beta is staying open - but won't have active work done on it until our animation system is closer to completion. This is due to the fact that Stas is moving onto pastures new, and in terms of the rest of the team we're currently all hands to the pump getting the core components of the next version of PZ in place. We would also like to thank @Stas from general arcade for all his hard work on this aspect of the game!
  6. We have now reached the end of the initial testing phase of our controller build. The work that Stas has done on it will be integrated into the anims build at a later date (though we can't say for sure which version that will be in), and any other relevant/demanded tweaks will be added at this point. The Controller beta is staying open - but won't have active work done on it until our animation system is closer to completion. This is due to the fact that Stas is moving onto pastures new, and in terms of the rest of the team we're currently all hands to the pump getting the core components of the next version of PZ in place. If you want to keep playing the controller beta, however, then please do. The way you can now help us most is: Tell us the three tweaks/fixes to the current Controller set-up that would most improve your experience. Password: badassstas456 Beta name: controllertest We would also like to thank @Stas from general arcade for all his hard work on this aspect of the game!
  7. Batsphinx

    Statedoid

    Yup it'll be slower, not simultaneous and with other variants in there too. (Most likely done for next week, due to the many comments we've heard made on it!)
  8. Batsphinx

    Statedoid

    There'll be like... one Spiffo zed max on the whole map, with the outfit discovered only in Spiffos. Currently it's a random spawn.
  9. What sort of controller is it that you're using?
  10. Batsphinx

    IWBUMS 40.41 (important info for server operators)

    There is a Spiffospace server currently up for this version - if people could jump on and kick the wheels a bit before we push to public, it would be greatly appreciated
  11. Batsphinx

    Megatest VIII: We Need YOU! [COMPLETE]

    This should be starting in around an hour from now
  12. Batsphinx

    Build 40.40 - Patch Released

    PATCH 40.40 - FULL CHANGELIST NEW Improved night visuals by adding indoor masking to color exterior when inside, so interiors are no longer affected by climate coloring. Split climate colors into exterior (shader) and interior (mask) variations. Added config file to initialize colors. Added debug panel to edit climate colors ingame and save config file. BALANCE Highly reduced odds of breaking a windows when trying to remove it at lvl 10 carpentry. Can now sleep on a piano seat. (somehow) Double doors now shown in red if trying to build inside a building. Made it possible to disassemble many more items, including: fridges, ovens, more chairs, washing machines, lockers, fitness equipment, metal barrels and some missing shelves. Added chance of success in the disassemble context option tooltip. Adjusted ambient, rendersettings and shader to fix flash/street/car lights. Added minimum values for rain and snow, a very low value as it sometimes looked patterny. Changed darkness so it's more variable during weather. Added dither circle to weathermask Adjusted non-default sandbox night darkness a bit Added missing moon calcs to climate system, and readded night moonlight coloring Saucepan can now be used to disinfect bandages. Added missing textures for fractured bones. You now can't splint a chest. Updated Translations. Added support for Estonian lanugage. FIXES Fixed Steam servers appearing password-protected when Password is empty. Fixed /changeoption server command not accepting empty option values. Fixed foraging never finding anything for admins/mods in multiplayer Fixed vehicle engine sounds not being muted in the menu screen in multiplayer. Fixed empty ChunkObjectState packets being sent in multiplayer. Fixed whisper in chatbox crashes with spaces or slashes Fixed not being able to whisper to some players Fixed being able to build a stairs in the opposite direction directly on top of another staircase. Fixed some disassemble definitions having no 2nd items and giving wrong info. Fixed required skill not being displayed in tooltip when picking up or placing furniture. Fixed drainable items not cooling down when placed on the floor. Fixed custom weather settings not applying for some challenges when loading an existing save. Previously, if you continued a "Winter is Coming" save, you'd get rain instead of snow. Fixed items remaining equipped after placing traps and installing vehicle parts. Fixed GetTextWithPrefix of non-existant table when a whisper target is out of range. Fixed whitespace being deleted from name in quotes of whisper chat command Fixed some red errors when input regex parts into chat. Small refactoring chat window. Fixed concurrent chat server problem. Chat system is thread-safe now. Fixed bug in isoregions where a pole sometimes invalidated a region room and rain could get in. Fixed Turkish translation files causing errors when displayed in game. Fixed Safehouse channel being heard by any member of any safehouse, not only by members of a particular one Fixed "plumb sink" not being synchronized in multiplayer. Fixed game sometimes locking up when exiting. Fixed game freezing if player not found.
  13. Gamepad Test Build 8 Released • Fixed it being possible to set same action to multiple buttons • Fixed it being possible to reassign A / B / X / Y to anything, but it remaining as the defaults on the game screen • Fixed not all fields in the gamepad bindings window having an empty option • Fixed RuntimeException and being stuck in main menu when changed options are not accepted • Fixed not being able to change back to controller in game • Fixed issues when layout of guide windows is saved and guide window became disabled by default gamepad and given wrong focus • Fixed not being able to aim or attack when inventory / any panel is opened
  14. Gamepad Test Build - Version 7 Released • Fixed: change inventory button has no effect - inventory open by Y button still. • Fixed: Game doesn't save changed sizes of the columns in inventory (column size changed automatically.) • Survival guide border looks better in gamepad focus • Fixed: sometimes game not focused on help window after game loading finished • Fixed: Add a notification along the lines of "Use X to switch to gamepad" (Any gamepad control can activate gamepad.) • Fixed: Can't close "version update" window with a gamepad
  15. Batsphinx

    Project Zomboid is In Need Of A Change Of Design

    RE: Music stuff, as we said in a blog a month back (or so?) Zach has redone the full OST to make it sound more like Kentucky, and we plan to get it into the anims build. He was only like... 15 (16?) when he did most of the PZ music, and I think he's enjoyed going back over the old tunes quite a lot with the added wealth of knowledge he has from his musical studies post-High School.