Batsphinx

PZ Dev
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About Batsphinx

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    Co-Founder, Developer, Semi-Nude Velvet Owl

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  1. RELEASED: Vehicle Test 33

    Yeah if we could get some clarity on this that would be handy. Maybe the horn radius reduction had knock-on effects.
  2. RELEASED: Vehicle Test 33

    We've got ChrisW with us this evening, so will hopefully get some movement on it. RE: 70% issue - will add a task in. It might be because vehicle quality depends on area they spawn in to some degree, but there's no variation in it for some reason. Will add a task in.
  3. RELEASED: Vehicle Test 33

    Which build are you comparing this to? Is this between vehicles builds?
  4. RELEASED: Vehicle Test 33

    Improvements in the works for % chances of Mechanics success issues. Also boosting some of the loot scarcities mentioned earlier in thread, and addressing corpse weight if that didn't already get into the version.
  5. RELEASED: Vehicle Test 33

    Yeah Steve spotlit this in his optimization push, but it should've been addressed in vehicles builds. This could be a legacy of it, or perhaps it's come back somehow. Or maybe it's something different. We'll see
  6. RELEASED: Vehicle Test 33

    Awesome, thanks so much for letting us know. I'll add the task in and get Steve to investigate it when he's with us next. Thinking is it could be garbage in the VOIP thread.
  7. Current Vehicles Build Issues

    Can those suffering with this give this a try and report back? We've had two reports of it helping now, so would be interested to see how many others it could help. We'll get Steve to dig into it once he's finished on the vehicle sounds.
  8. RELEASED: Vehicle Test 33

    Hmm. We've already got a task in the system for the jars, but I'll add in antibiotics if their spawns are weird too. Fairly sure someone reported Spiffos when they were brought up though?
  9. RELEASED: Vehicle Test 33

    Yeah it'll be the fires - I believe we have this fixed in the next build so don't nullpointerexcept yourself on our account
  10. [Vehicles Test Server] Spiffospace: Vehicles

    There was a bug in which zeds could pass through doors/windows that appear solid - I'm unsure if it's fixed yet. Was it definitely a spawn?
  11. RELEASED: Vehicle Test 33

    And turning it off and changing default input device fixes it for you as well?
  12. RELEASED: Vehicle Test 33

    Could you please post your computer specs, info on whether this is only with vehicles enabled or in general play and any other salient details here? Running it vanilla, or with mods enabled? https://theindiestone.com/forums/index.php?/topic/23358-current-vehicles-build-issues/
  13. game unplayable on new pc

    So you're getting exactly the same performance on vehicles as you did in November?
  14. RELEASED: Vehicle Test 33

    Is anyone finding the 'inventory open' game stutter described here in the vanilla vehicles build? Or is it only when people are running mods? http://steamcommunity.com/app/108600/discussions/1/1620600279673206765/#c1620600279676146360 "Every time I open my inventory and hover my mouse over any item, I get stutters like every 3-5 seconds and It kept going as long as I kept highlighting any item in the inventory, also my CPU usage goes 95%-100%, instead of average 60-70%"
  15. Hydrocraft Mod

    Hmm. Actually he's have trouble reproducing it in the no mods vehicles build.