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Tech-Com

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  1. This is the best question I've seen on here. I'm wondering too, since there's an option for 0 Zeds, if we could then adjust the number of NPCs and have the game double as a Mad Max/The Road simulator.
  2. Depending on the state, one CAN find surplus military weapons relatively commonly. I just checked and Kentucky has very similar gun laws to where I live. I was at a gun show last week and I saw AKMs, AR-15s, and even a PKM (all semi-auto of course).
  3. Then we have the crafting part Remote Controller Remote trigger Timer Aersolbomb Virus ZC1O Cure Flamebomb Smoke bomb Noise maker Pipebomb Now the attachments to the bombs (All tested with Aerosolbomb and Smoke bombs, pipebomb might work too) Timed bombs Motion sensor Trigger (Remote controlled) I always wanted to be an engineer, have fun blowing up half of West Point and dying by the bombs you made. You just made my week. I love you. Thanks man.
  4. I've been playing around with some of the materials and engineering magazines, and there aren't any dropdown menus telling me what materials I need to build the explosvies and traps and whatnot. Is that on purpose? But great build so far.
  5. This is probably a silly question, but is there/will you add a way to spawn a certain gun? Sometimes while playing I would feel like getting a specific loadout and I can't find the guns/ammo I need on the map.
  6. I don't exagerate when I say that this is by far the best mod that I've ever encountered for Project Zomboid. Thank you so much for making it. I don't know if you're still taking suggestions, but I'd suggest a Winchester Model 1887, probably just for the cool/relativly rare factor.
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