Svarog

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About Svarog

  • Rank
    Mad with Various Powers, Owner of Spiffo Cookie
  • Birthday 06/01/93

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    Pretty good at point blank range.
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    I will sooner trust /pol/ trolls than MSN.
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    Actually I don't seek you. You're the one reading my profile.
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    It still exists?
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    What?
  • Skype
    I ceased using it.
  • Twitter
    Is a nice echochamber if you block everyone who disagrees.

Profile Information

  • Gender
    Cisgender Male
  • Interests
    A bit of everything really. Other than mathematics, I can't mathematics, it causes an infinite loop exception in my brain when I think about it.

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3971 profile views
  1. Yeah, when you have 10 kids per woman + western aid some WILL survive by sheer luck.
  2. By accident, mostly.
  3. Update: After power fails fridges and stoves work in some houses. This I got while playing the vehicle test 37.14 but the streetlights part exists in both branches for sure.
  4. Console filled with a couple thousand of errors when I was burning corpses. One on each tick the fire was burning. Here's how just about every single one of them looked like. java.lang.NullPointerException at zombie.iso.IsoGridSquare.renderMinusFloor(IsoGridSquare.java:6911) at zombie.iso.IsoCell.RenderTiles(IsoCell.java:915) at zombie.iso.IsoCell.render(IsoCell.java:4188) at zombie.iso.IsoWorld.render(IsoWorld.java:2661) at zombie.gameStates.IngameState.renderframe(IngameState.java:808) at zombie.gameStates.IngameState.render(IngameState.java:973) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:712) at zombie.GameWindow.run(GameWindow.java:1281) at zombie.GameWindow.maina(GameWindow.java:1051) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) java.lang.NullPointerException at zombie.iso.IsoGridSquare.renderMinusFloor(IsoGridSquare.java:6908) at zombie.iso.IsoCell.RenderTiles(IsoCell.java:899) at zombie.iso.IsoCell.render(IsoCell.java:4188) at zombie.iso.IsoWorld.render(IsoWorld.java:2661) at zombie.gameStates.IngameState.renderframe(IngameState.java:808) at zombie.gameStates.IngameState.render(IngameState.java:973) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:712) at zombie.GameWindow.run(GameWindow.java:1281) at zombie.GameWindow.maina(GameWindow.java:1051) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
  5. Street lights remain on when power grid fails, doesn't matter if it shuts off after some time or if gamer starts with it off.
  6. So I turned off that one mod I had on that just added a few items and the game still crashed the same way. It got weirdly janky around the same part of the map I was in the last time it did though and this was a new save. Both times it went dead when I was around these parts https://map.projectzomboid.com/?#0.4155488277660973,0.1682851302139058,38.33759992447473 Also of note, both times it crashed I played at least two different saves without restarting the game itself. Edit: I'll mess around with it more and see if I can find some way to crash it consistently when I wake up. Edit 2: Tried again, it crashes if I quit to menu, reload ANY save and play for a while. Looked at task manager, memory use randomly jumped to 1GB and everything started to freeze. As a note, it crashed near the same general area again.
  7. Got the Build available at time of writing and and tried it, played around for a about an hour or two on a few different saves. Vehicles themselves control pretty much as I expected they would, I expected a much better version of what Fallout Tactics had back in the day and it kinda feels like it. It's really fun to drive around, everything feels just right, don't really have any complaints in that area. Cars themselves look good and there is nothing I can complain about that isn't known and won't be fixed. Performance: - Unstable FPS when driving, otherwise it stays at 30. -- When driving the FPS can drop to 10 for a second before going back up to 30, it doesn't matter how fast I drive, being inside a vehicle is enough to get that for me most time. - The game eventually (After about half an hour) started to hang up at 5 second intervals for about 1 second, a minute later it crashed with the following error. Worth noting is, it did that on a save where I didn't even get into any vehicle. Bugs: - Various rendering issues, mostly with zombies disappearing behind walls when they're in front of them, sprites being drawn over vehicles even when the vehicle isn't even close (Fences). - Lighting is messed up in places, some sprites are fullbright even when there is no light nearby. - My inventory locked up at one point and I couldn't do anything with any item, couldn't move anything, couldn't right click anything, I have no idea why it happened but it happened when I was messing around putting stuff in the glovebox. My Rig: - Intel Pentium G2030 2x3GHz - Nvidia GeForce 8800 GTS - 4GB RAM - Windows 7 Professional Notes: - I ran the game from ProjectZomboid32.bat
  8. I randomly realized why it works that way while playing the game, it's so the overlay sprites (books on shelves, etc.) are there by the time the player sees the ting, it would not be very good if those appeared out of thin air as player looks at the contents.
  9. Oh well, I realized why it works that way, it's so the overlay sprites show up properly and don't just appear out of thin air. Nevermind I guess.
  10. Reinstall the Game and/or Steam. You can also try running the game from ProjectZomboid32 or ProjectZomboid64 .bat files located in the install folder like: C:\steamapps\common\ProjectZomboid\ProjectZomboid32.bat
  11. I uncommented debugContainer event in ItemPicker.lua and ran around with noclip. The only 3 types of container that seem to fill when players is in the vicinity are shelves, metal_shelves and clothingrack, it seems like a bug considering every other container is only filled when "opened".
  12. Meh, pretty sure loot is generated only when you "Open" the container and have a look inside. I started a new game with all mods disabled, abundant loot for testing purpose, Open 1 out of 3 cupboards, quit, loaded a bunch of mods, loaded the game and it generated mod items in the remaining 2 which wouldn't have happened if the loot was already generated just because I was close to the container. It even sounds easier on the processing to generate stuff only for the few containers player is looking into than to generate potentially thousands of items just because the player just got close to a huge werehouse or a trailer park.
  13. NecroForge 1.8 [15.05.2017] - MediaFire Download - New item category - Metalworking. - Added all items I was aware of that were missing. (Mostly Metalworking stuff and Skill Book) - Fixed some item icons in UI. - Added XP booster for Metalworking. I'll update it on steam sometime soon when I'll be able to. Sorry for the delay.
  14. The one I made yesterday evening after I saw this topic. I'll upload it somewhere once I get them to appear in the world naturally