I have the camo system working, but I'm trying to decide what would be best way to acquire the camo in-game. Currently, this is how it works (not how I want finished product, but how I slapped it together):
Zeds have a chance to drop heart, brain, guts, and blood.
Those items can be combined to make a new item,(using recipe system) Weak zed camo, Zed Camo, or Strong Zed Camo.
Stronger camo takes more ingredients.
Camo wears off with time, how fast you move, rain, and attacking.
What I want to refine is how the camo is made. I would like to change it where you right click on zed corpse and can mutilate body with either your hands or a blade. Then the zed camo body parts will drop. I was thinking about instead of crafting camo, that each piece can be consumed to just add to your camo.
I also want to incorporate a sickness and infection system.
Input would be appreciated.