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EUDOXIO

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About EUDOXIO

  • Birthday 12/07/1983

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    Pangender

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  1. Hi, we have been using haystacks to make our base pretty, and we have encountered that the Haystack items are strange... There are haystacks that go from left to right, others right to left, some of them you can stack on top of others, some of them you cant, and on top of those four kinds of 1 single haystack, there are also double stack items, also in different versions. So the suggestion is, could we have one single haystack item combining all the types, so we can rotate and stack on top of others with all of them? :D
  2. On the servertest_SandboxVars.lua file under zombielore ZombieLore = { Speed = 3, Strength = 2, Toughness = 2, Transmission = 2, The values are 1=blood+saliva, 2=saliva only, 3=all infected, 4=no infection as you can see on the screenshot those are the correspondant values
  3. Yeah, they did add a new one there, not sure from memory rn, but you can enter the game coop option and change the settings in the game to the server files, in there you have all explained, better than editing the files directly
  4. So i've tried to claim on 3 of the houses next to the river on LV, and everytime i go to the upper level of the house the claim its removed. This are the server lines when it happens. LOG : General , 1640057811274> 39.600.048> safehouse: added 12021,2152,19,19 owner=Oxy LOG : General , 1640057815107> 39.603.881> safehouse: removed 12021,2152,19,19 owner=Oxy LOG : General , 1640057823434> 39.612.208> safehouse: added 12021,2152,19,19 owner=Oxy LOG : General , 1640057838105> 39.626.879> safehouse: removed 12021,2152,19,19 owner=Oxy LOG : General , 1640057843425> 39.632.199> safehouse: added 12021,2152,19,19 owner=Oxy LOG : General , 1640057847108> 39.635.882> safehouse: removed 12021,2152,19,19 owner=Oxy Dedicated server on my computer, no mods.
  5. Thats really odd, its Transmission on the zombies part of the file check this post for the old options, and what the values do
  6. Make sure you have your server updated to build 41, it should be there along all the new options. This are some lines on my file to show you whats before and after. DaysForRottenFoodRemoval = -1, AllowExteriorGenerator = true, MaxFogIntensity = 1, MaxRainFxIntensity = 1, EnableSnowOnGround = true, MultiHitZombies = true, RearVulnerability = 1, AttackBlockMovements = true,
  7. on the servertest_SandboxVars.lua file set:" MultiHitZombies = true , "
  8. https://pzwiki.net/wiki/Flashlight
  9. So here we have 4 little things on the mall's bathrooms. (see picture for references). Build 40.43 MP A: bottom floor, southwest bathrooms, female room, duplicated sink. Theres 2 sinks one over the other, and you can also dismantle both, one of them needs to go B: bottom floor, northeast bathrooms, male room, doors and toilets missing. Theres no doors or toilets on this room, and its a bit odd, not sure if intended. C : upper floor, southwest restaurant bathrooms, male room, two sinks far from the wall. Those two sneaky sinks are in the middle of the room. D : upper floor, northwest bathrooms, male room, bin over the urinary. Its hard to aim here with two targets
  10. Called it!! , Congratulations Xeonyx and also TIS for hiring him. Happy day and happy news
  11. EUDOXIO

    Reloaded

    So the inventory will be a "big one" that you can increase or decrease with bags, jackets, pockets and so one, and it will work as a whole, i love it On the hand bag thing, i think will be good that if you equip a container on a hand, the hand icon will stay active and the container will be below the hand, so you have quick access to the container to put the bat in the bag, and also the hand, to equip the bat, and put the container where the bat came from, if the container cant fit anywhere, having a container and a weapon on the same hand will diminish your combat skills until you do something or drop it on the ground. This is my idea showing one hand with the bag, and the other hand with a hammer. Thanks for the work and love you guys put in the game
  12. Directly on you is a bad gameplay idea, but a lightning strike near you on a 1/1000 chance, that can cause a fire and if the tiles where the strike goes are flammable it can spread, can be the cherry on the top for our lovely storms
  13. EUDOXIO

    Babydoid

    Congrats to Batsphinx on the new member of the team
  14. 825 With the Weather coming on, will be great to have an admin system/panel to play with the weather on a server
  15. Hey Xeonyx! Dont you worry about the people asking for it, things are done when they are done, you have done an awesome work with new denver since the beggining, and im sure you will be doing it once you get better of that, anything can do to help, dont hesitate to ask. (Also on my thinking, i always have thought that tis should hire you to help ringo and mash :P) You are great!
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