Zorak

Member
  • Content count

    885
  • Joined

  • Last visited

About Zorak

  • Rank
    "2 weeks. 2 week. 2. Weeks. 2!"
  • Birthday 01/04/1987

Profile Information

  • Gender
    Man

Recent Profile Visitors

1650 profile views
  1. perks and traits - yes skills (that we can lvl up ) no. We have so many bad skills that offer nothing that I would merge most of them to make 1 interesting - like: traping foraging and fishing into -> survival. sneaking , nimble, lightfooted -> stealth
  2. Crafting skills need to be reworked

    AFAIK average joe theory dont work with new lvl system. I know that most of us dont know shit about smelting , smithing etc. Most of us cant build a stairs , areosol bombs, metal walls, fix car etc. Going back to medieval after few years after apocalypse is nothing unreal. My RL plan for Zapocalypse would be sword and shield not guns etc. I agree that blacksmithing needs to be hard and uncommon and thats why we have lvl system for all skills - just make it lvl 8-10 and PZ wont turn into Minecraft 2.0
  3. RELEASED: Vehicle Test 41

    It can be like only first 10 actions in given profession will give you xp. And then you can decide what you want to do: simple things to get xp in easy way or try more complicated stuff at the risk of damaging parts, but the xp reward is higher.
  4. RELEASED: Vehicle Test 41

    Just add daily xp cap for some professions. That will stop grinding.
  5. RELEASED: Vehicle Test 41

    Why !?!?
  6. RELEASED: Vehicle Test 41

    Game crash when you try to sleep, also after reloading sometimes fuel inside car and generators is gone.
  7. Something in the Air

    I like that fog, another challenge to overcome. Dont nerf it, make it be a hard choice to go out in foggy day, not just a game aesthetic
  8. RELEASED: Vehicle Test 41

    @RobertJohnson I was driving here when that happened : http://map.projectzomboid.com/?#0.5570380422341417,0.29024213805590543,381.5848665762758 My Dash-Elite is now immobilized ;-/
  9. RELEASED: Vehicle Test 41

    Same problem here, my car hit something and was rooted. When i reload the game a big van spawned at top of my car and i can do anything (well i can leave my car) Also pillar with flashlight dont work (no light).
  10. RELEASED: Vehicle Test 41

    Also yet another profession. Its probably story for another big topic but we have way to many professions that dont give us much by lvling them up. Mechanic , metalworking, engineer, electrician - ar all meh, merge them to 1-2 professions filled with perks etc. Like instead of Traping , fishing and foraging merge that to one survival skill that will become interesting pick.
  11. RELEASED: Vehicle Test 41

    My save from old build (24) dont work now: Here is a crash log:
  12. Custom Models for clothes

    OMG that vid is 1,5 yo
  13. Released: Vehicle Tech Test build

    IMO car spawns are to "clean", all of them are nicely parked. I miss some abandoned cars mid road, car barricades across the road. In general its too clean for zombie apocalypse. PS. Random item spawn at car trunks would be great !
  14. i bet for 2020-2021. And no, we dont need great NPC, well dont exprect them. Its still one person work. All I need is RimWorld like NPc`s for base bulding part and Death Road to Canada AI for looting and combat. If they hit that lvl of AI ill be more than happy