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CaptKaspar

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Everything posted by CaptKaspar

  1. Just asking out of curiousity. I have been getting fairly frequent very small updates (under 1mb) for Project Zomboid on Steam. There are never any patch notes or info on what these updates are for. Last patch notes Steam has posted are from 12/12/2022.
  2. 1192. When an exercise fills it's "Regularity" bar have there be an XP Boost when continuing to do that exercise If the exercise is not done for awhile then the "Regularity" bar could decrease and the XP Boost would be lost.
  3. Sounds like you're overhauling farming! Love to see it and thank you! Excited to see different seasons for different crops, an expansion of the variety of crops, as well as adding herbs/spices that can be grown! https://projectzomboid.com/blog/news/2022/11/farm-of-fear/
  4. 1188. Crops should not grow in winter. It should not be just slowed. Perhaps if this is too harsh then there could be a server/sandbox option to disable crops growing in winter? The first good frost (below about 30F) would kill off any crops growing. Force us to find a way to grow crops indoors during the winter. 1189. Water barrels, cooking pots, buckets, etc full of water should freeze and need to be unfrozen before use. Freezing of food is already in game. 1190. Food left outside below freezing should freeze.
  5. 1184. Use farming seeds as bait for stick traps. 1185. Wet clothing should increase encumbrance and have a negative run speed modifier. 1186. Cars should collect snow when stationary during snowfall. 1187. Preview hairstyle before cutting it. You can do this with makeup.
  6. I also really like the idea of throwing rocks to make noise as a distraction. We also have to think about what we're fighting. To kill a zombie you need to destroy the brain. Even a grenade is going to do an overall bad job at that. Sure some shrapnel might hit them in the head, but a lot of it will hit other parts of the bodies and have no effect on a zombie. Plastering a living human's body and limbs with shrapnel is devastating. Plastering a zombie's body and limbs with shrapnel won't do anything. Blowing off an arm or a leg won't kill them either. Not against a grenade killing a few and causing some crawlers, but they're not a great weapon against zombies either. Being able to throw a rock hard enough to destroy a brain is doable but seriously how often is that going to work? You need to have a hell of an arm and great accuracy. Having slings or slingshots for the rocks would be cool and more realistic to getting head shots with some velocity. Lawn darts were banned for sale in late 1988, but i'm sure there were still some around in the early 90s
  7. I'd love to see the depression system get some attention. Right now unless I eat bad food or sit around all day in game, my character doesn't get unhappy. There's no need for anti-depressants. It would make sense that doing tasks your character enjoys would be a comfort to them. Doing tasks they don't like would weigh on their mood. My hope is that when NPCs are added that this system will be overhauled. The interactions between fellow survivors seem like great opportunites to expand this. In MP if a player is injured, infected, sick, or killed around them it could have a negative effect on our moods. That seems like an easy addition. Did you see or hear a player character get killed? If yes, then did you kill them? If no, then player gets a negative mood adjustment. That guy you just spent weeks/months surviving with was killed when he was looting a car because you asked him to check it for smokes. That'd probably be a downer.
  8. A QoL suggestion: make sprites for the container icons in our inventories. I included a few pictures here: In this first picture you can see two metal cabinets that both have wood box icons. There are 3 wooden box sprites for the containers in my vicinity. Only 1 of them is an actual wooden box. This next photo shows metal containers have a wooden box sprite. The metal shelves also show up as wooden shelves. Not a huge deal, but would be a nice QoL tweak for those of us who like keeping our containers organized.
  9. In the early 90’s there were VHS and CDs everywhere in the US. There were no internet streaming services. Everything was on VHS, CD, or cassette - everything.
  10. Filling propane tanks is nothing complicated. Anyone who can follow some easy steps and directions could do it. Maybe a skillbook could be needed like with generators? You fill gas canisters by weight. Weigh the canister and check its tare weight on the canister. If for example the canister weighs 22lbs and its tare weight is 20, then you have 2lbs of propane in it still. Hook up a high pressure hose, open valve, watch weight change on scale. Most portable propane tanks in the US are 20lb tanks. When the tank reaches about 80% full shut off the valve. The pressure of the tank will vary by temperature and you dont want to fill it to 100% and then have the temp of the canister to rise - which could over pressurize it. I have filled plenty of CO2 canisters in my day. No special equipment needed other than a scale and the hose to connect the two with an open/close valve. You can already fill the propane torch, so its safe to assume the player character has the knowledge to do this. Can also assume they have a hose as a way to transfer the propane. Plenty of homes in the rural US have large supply propane tanks on their property for heating. There would also be at least a few locations in each town for refilling propane tanks. Gas stations and hardware stores would be common places. They’d have the scales and hoses at the refill site. The trick in combining the two 20lb gas canisters would be trickier because a high-to-low pressure differential is needed. A temperature gradient would be used to create a pressure differential. Since gas and liquids will always travel from high pressure to low pressure. To do this one canister should be cooled, perhaps in cool or ice water. Or if you still have a working freezer put it in there for around 30 mins to an hour. The other tank can remain at ambient temp. The process will be relatively slow, but the propane gas will transfer to the lower pressure (cooler) tank -transferring from one tank to the other. If you could get the temp to -45F you could just pour out the propane into a cup or bucket since it’ll be a liquid! Once it hits -44F though it boils and turns into a gas. Hook up a high pressure hose (which we already seem to have since we can refill propane torches) between the two tanks and cool the temp of one gas canister. Then wait awhile. Might not get all of it, but you’ll get some.
  11. Yeah kinda hard to argue against something thats on the cover art of the game being added to the game
  12. I was playing last night and I was trying to fill my propane torches. I came across an odd issue where I can't use the last remaining bit a of a propane tank. I provided a screenshot below. I have one propane torch that is about half full and one that is almost full but not completely. I can not get the last of the propane out of the 3 tanks to fill them. I can not combine the remaining propane tanks together like I could with for example wood glue or gas cans. Is there anyway to extract this remaining propane?
  13. Yeah our ASOS (Automated Surface Observation Stations) and AWOS (Automated Weather Observation Stations) in the US both report the "zulu" (GMT) time of the their observation. My profession is in aviation and we regularly use automated weather services. Most - not all - of the weather reporting stations in the US are also located at airports. I noticed the lack of time in the PZ weather forecasts. In aviation we have automated ASOS and AWOS that provide information for METARs (Meteorlogical Terminal Air Report)s that are typically issued automatically at the top of each hour. This METAR information is compiled into an ATIS (Automatic Terminal Information Service) that is broadcast hourly (or more frequently). It includes the date and time as well as a "designator" using the phonetic alphabit. Alpha, Bravo, Charlie, Delta, Echo, etc. This way you sequentially know which ATIS is coming next and you know when it is an updated one or if you have an older one. These are all for observations and not forecasts. When human interaction isn't used the ASOS or AWOS will continuously broadcast over the assigned frequency (you can also call the station's phone number and listen to the broadcast that way). We don't actually have any forecasts that are broadcast via radio in aviation. We are required to make our flight planning based on official weather forecasts such as Area Forecasts (FAs) and TAFs (Terminal Aerodrome Forecasts) that I affectionately call "Totally Asinine Forecasts" cause they're wrong more than they're right...but I degress. But these are not broadcast via radio. They do provide a date and valid time for the use of the forecast though. I like having a simple forecast for today and one for tomorrow in PZ. We don't need to know much other than the winds, visibility, sky cover, temperature, and expected precipitation for PZ. Rising or falling pressure would be useful, but not a big deal. I just wish they added the date/time. An automated system would not say "today" and "tomorrow". It would give a timestamp in a terrible text-to-speech voice.
  14. I wish the date was added to the automated weather broadcast information. Provide the date (and ideally time) that the weather information is being provided for instead of just saying "Today" and "Tomorrow". It would eliminate any confusion on what day the information is referring to. I have listened to the broadcast at midnight and it gave me the same information from earlier in the previous day.
  15. You're right. They do stay mostly frozen. The carrots I put in a sack in the freezer lost just a sliver of the frozen bar and I assumed it was dropping further. They did stay frozen, but never regained that sliver of frozen they lost after a day in the freezer. The carrots in the freezer and not in a sack had a full frozen bar. So vegetables do stay frozen in a sack that are placed in a freezer. And yes you can manually rename a sack which is useful, but wouldn't be great if the sacks were automatically named like soups and stews? Add some carrots to a sack and it becomes a "carrot sack". Mix some carrots and cabbage and it becomes a "vegetable sack" just like it does for soups and stews. Right now you have to manually change it and then change it again if you empty its contents and/or add something else to it. Not very important though
  16. I tried placing vegetables that I had in a freezer into a sack and then placing the sack in the freezer. This worked as intended putting vegetables in the sack, but the vegetables began to thaw defeating the purpose. Being able to store sacks of vegetables in freezers/fridges would be realistic, practical, and potentially beneficial to trade/bartering when NPCs come out. Also, if the sacks could be renamed by what vegetables are in them, that would be helpful. For instance there are already "sack of potatoes" in the game. But if you put potatoes in a sack you just get a "sack" with a small icon indicating there's potatoes in it.
  17. I suggest that when placing bait in a trap we have the option to use the entire vegetable. Currently if I bait my traps with a carrot, I have a small piece of carrot left over. I can not use this small piece of carrot to bait another trap. It has next to no nutrional value for eating or cooking. They are almost useless. I started putting them in the compost as the most efficient thing to do with them. How about we can use the whole vegetable in a trap? Or how about we can use the leftover pieces to bait another trap. I am sure a hungry rabbit won't be too picky.
  18. - Curious what the reasoning for that design choice is. Thank you for the insight!
  19. Is there a way to damage them to a point that we can then dismantle them? Or is it that if we can get in them, then they can never be dismantled?
  20. I recently learned that dismantling wrecked cars is a decent way of leveling up metalworking skill. It also is a good way of clearing the roads of car wrecks. However, why is that we can only dismantle totally wrecked cars and not others? We came across more than a few "wrecks" that were extremely heavily damaged and looked totally wrecked, but we could not dismantle them. What is the determining condition that allows us to dismantle cars? Why can't we dismantle all cars?
  21. Could we have the default admin powers not have "god mode", invisibility, etc on when toggling on admin. When hosting our server I often play as a character but whenever I have to do some admin duties and I turn admin on I am automatically healed of any injuries I have, my weight is reset to 80, and my character becomes invisible to the other players before I toggle those powers off. I do not know a way around this. This has multiple times fixed issues with my character has and it breaks immersion. I would like to keep injuries, weight issues, etc that my character has accumulated while playing if I have to do some admin duties. It's simple enough to turn those powers on once turning on admin if those powers are wanted/needed.
  22. I think the “weight” value currently is more of an “encumbrance” value. Thats why things like plastic outdoor chairs that realistically weigh next to nothing have a higher value than for example an axe. They might be light but they’re awkward to carry around. I don’t love the current system, mostly because of scenarios you described above. A spear should never be able to fit in a glovebox. I should never be able to put a plastic chair or a log in my backpack. Things like that. The system isn’t perfect, but it’d probably be extra tedious to define every item by weight and volume and have different limits on every container type. Not saying it shouldn’t happen though. I do think its more realistic to run out of volume in a bag before you run out of weight. Unless you’re carrying bricks or tons of ammo, you’re not likely going to exceed the weight limits of most backpacks, but you would realistically run out of volume pretty quickly.
  23. I did notice that you can definitely add maple syrup to strawberry pancakes. But weirdly not pancakes without strawberries . Our server is experiencing weird duping bugs with pancakes, maybe this is related to why we can’t add maple syrup to them unless we make strawberry pancakes? Something weird is going on.
  24. I think by doing that you will greatly reduce the likelihood of the water being unsafe to drink. However, after an hour or two you are not going to have a lot of water in that pot. Maybe an inch or so if its a strong downpour. On average it only rains 50 inches a year in Kentucky where the game is located. Since you are not increasing the collection area of the pot you will not have any additional water than what the rainfall rate was. If the rain event dropped an inch of rain over those 1-2 hours then you’ll have an inch or water in your pot. Not a lot. How do you know your pot is clean and sterile though? What did you clean it with? If you used soap then you probably just wasted a lot of water. Did you use bleach? A more efficient use of bleach would be to just put a few drops in the water you collected. If you want to bring that pot in when its full its gonna have to be out there for multiple rain events which could be days, weeks, months. You could bring it in and cover it after the rain stops each time and that would help, but we already established that rain drops themselves cause aerosols which contain bacteria and they can spread this way. Likely you got some in your pot and now you’re letting it sit stagnant between rain events… But back on the situation proposed; you would greatly reduce your risk of getting sick by putting a sterile pot of water out for an hour or two during a rain event. You would not collect much water. Maybe enough for a water bottle if its a strong rain. However if water is in short supply you probably shouldn’t be washing the pot with soap and valuable water. If you used bleach to clean it, its much more efficient just to put a few drops in the water you collect. Rule of thumb is 8 drops per gallon. So maybe just a drop or two in the pot you put outside. This is a game though and coding in all these nuances is tedious and for what gain? To make the game easier? Its far simpler to simply say is the water tainted or not? All water not from the pipes (which since treated should be safe for around 6 months or so) is considered tainted. If yes then it must be boiled (I’d like to see bleach used for disinfecting and charcoal filters added as something we can construct). Is water collected outside perfectly safe? Maybe, maybe not. You might get sick. Just like you might get sick drinking it in PZ. It might not be perfectly accurate, but the developers made this basically correct. Treat your water or roll the dice - which is what happens in PZ.
  25. I am exactly on topic here. It does not matter that a container is specifically built to collect water or not in regards to that water being potable or not once in the barrel. Its function of collecting water does not mean that the container is free of microbes. It is an open air system placed outside and is exposed. The rain barrels in game are not designed for potable water. They are designed to collect water that can be used for irrigation and later treated to make potable. The game has this right. How long has that rain barrel been in the middle of your yard? Do you have a lid/cover for it? How long has the water from the last rain been sitting in it stagnant and exposed to the environment with its wide range of nasties that can get in it? It only rains a few inches at a time at best. It takes multiple rain events to fully fill a rain barrel (in PZ and in real life). Any additional fresh rain that falls into that barrel is now contaminated as well. If you want to suggest that we should have covers for the rain barrels for when its not raining, that we should flush out old stagnant untreated water before each rain event, and that we sterilize the container after draining it to make the water more reliably potable for the next rain event, then I’ll get behind ya. Or if we sterilize the water with some bleach/water purification tablets and then put a lid on it, then I could get behind ya. If having potable water were as simple as putting an uncovered barrel lined with garbage bags in your yard, why doesn’t every house/residence have one for potable water? It would be an extremely cheap and (depending on location) reliable primary/backup potable water source. You could go right out to it and fill yourself a nice fresh glass of water. Ever thought why people don’t do this? Do you know a single person or family that does this? Without treating that water? Also, just because you found an obscure website that tells you something is safe to do, it doesn’t mean that’s entirely true. Not everything on the internet is entirely accurate or true. Kind of ironic here, but don’t trust everything you read on the internet. Stick to peer-reviewed and accountable sources. While I did link some sources such as the CDC and MIT, I am also married to person who has a master's degree in storm water management from a well respected university. They are employed at a major international engineering company to design systems to handle storm water. They are literally an expert in rain water and have professional credible working knowledge on the subject. I have discussed our conversation with them and they have advised with me with their expert advice on how to respond. Yes, tilt your head back and drink rain. Yes to collecting rain in a sterile container and drinking it immediately. No, do not drink water from a stagnant rain barrel that is exposed to the elements (like what is in PZ) without treating that water first. You might get away with it, you might not. Just like in PZ, there is a chance you'll get sick drinking untreated water. If in doubt, there is no doubt; treat the water.
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